They nerfed Manawall????
Why.. why would they nerf Manawall? It was excellent when you aggroe'd after some AOEs and needed defense while the tank did his job.
They nerfed Manawall????
You'll need a blacksmith then, I'm not 50 at that yet. Just to confirm are you on the ultros fc? If so just say ingame, most times someone is on.
Also, new DOH/DOL weapons l75, not much pint in upgrading from the l70 ones then.
The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited.
Wasn't BLM supposed to get a boost?
I'm not riding, but 3 skills that I don't even remember using getting getting a slight boost and a huge nerf to manawall doesn't sound like what I've been expecting.
Fire Potency has been increased from 150 to 170.
Blizzard Potency has been increased from 150 to 170.
Fire III Potency has been increased from 220 to 240.
Blizzard III Potency has been increased from 220 to 240.
It's not actually nerfed. The original duration of Manawall was 60s, and chances are if you activated Manawall you knew you were getting hit once or twice during those 60s. They reduced the time on the status to 20s; however, chances are if you activated Manawall you know you're getting hit within the next 20s.Why.. why would they nerf Manawall? It was excellent when you aggroe'd after some AOEs and needed defense while the tank did his job.
You have to clear every dungeon that's part of the roulette.
Essentially BLM's DPS increased 9% Our BLM parses at 280ish on T8 and now will be doing 305+
This update seems to have made it significantly easier to get myth tomes.
Many dungeons getting an upgrade such as CT going from 150 -> 200
Some roulettes getting an upgrade such as Main Story 80 - > 100 (or was it 110?)
Many dungeons/trials getting an upgrade if you are with a first timer (Most HMs)
I have untill the Stone one, and I only ever get to lvl16 ones.
Why.. why would they nerf Manawall? It was excellent when you aggroe'd after some AOEs and needed defense while the tank did his job.
It's not actually nerfed. The original duration of Manawall was 60s, and chances are if you activated Manawall you knew you were getting hit once or twice during those 60s. They reduced the time on the status to 20s; however, chances are if you activated Manawall you know you're getting hit within the next 20s.
Twenty seconds is more than enough time to get hit twice really, in most of the endgame fights.
I don't know mate, I really don't know.
That's a pretty big nerf from where I am sitting. 60s to 20s?
Though the damage boosts are nice I guess. All the better to burn them all with mwah ha ha ha ha ha!!!!!
Players may now, on occasion, receive unhidden maps from treasure chests discovered via treasure maps. Using these unhidden maps will reveal the location of treasure chests with even more rare and valuable rewards.
Plus 100 Myth tome for helping a player clear a first Coil turn for the first time? And a additional 5 percent echo?
.... Okay, time to get everyone in the FC past first Coil.
The Sleep duration reduction is only for PVP.If your manawall was up for more than 20 seconds anyway then you were just clicking the button without thinking.
Edit: I'm more annoyed that our sleep duration dropped from 30 seconds to 15 seconds.
The Sleep duration reduction is only for PVP.
I've never done it, down to give it a shot.
I was briefly really stoked to see another Mistrals Ballad quest, then I saw it was just Savage Mode Coil. XD
Incidentally, that's just Second Coil right? Would really enjoy Savage versions of first Coil, but the patch notes seem to indicate that this is a Second Coil only thing.
Come Tuesday, it'll be a heck of a lot easier to find somebody willing to take you through this for the first time, including yours truely. I'd offer to do it this weekend of course, but, well suffice to say I'm not entirely selfless, those extra Myth tomes man! XD
You need to clear Turn 9 to even get into brutal mode coil.
- Winebaud's Riddles
"The Greatest Story Never Told" is a heretofore unseen type of quest wherein adventurers must employ their wits to solve riddles and unravel a great Eorzean mystery. With no guidance from the journal or duty list, adventurers must listen carefully to the words of NPCs and decipher clues to determine their next course of action.
Ah, well, guess whether it's Second Coil only or not is going to be moot for awhile then. XD
Ah, well, guess whether it's Second Coil only or not is going to be moot for awhile then. XD
I see that a lot of people don't read the patch notes and expect clarifications in this thread. Q_Q
Ohh ok, thanks!.Anything under 50 is in the low level roulette.
I see that a lot of people don't read the patch notes and expect clarifications in this thread. Q_Q
It is second coil only. They are versions of the fight that the developers created first before tuning them to what we currently have.
Not surprising. I heard a few peeps talking about Brutal versions of first Coil, but I kinda figured that'd be more work.
Shame the reward isn't better for Savage mode, yet. I thought I heard something about them putting in better gear for it eventually.
That particular thing was mentioned at E3.
The patch notes also state "The Second Coil of Bahamut (Savage) has been added." No mention of "The Binding Coil of Bahamut (Savage)". Pretty clear to me that it is second coil only.
Not surprising. I heard a few peeps talking about Brutal versions of first Coil, but I kinda figured that'd be more work.
Shame the reward isn't better for Savage mode, yet. I thought I heard something about them putting in better gear for it eventually.
When we first designed Second Coil, we create it at maximum difficulty and from there we tweak it downwards. The Brutal version will be the un-tweaked version the first thing we made and even we havent tested it. We want the best players to test it, and were not sure if they will ever be able to defeat it. Regular players dont have to go here, you dont need to do this this is just for those super-hardcore players. I wont be going either.
A fourth treasure chest may occasionally appear upon defeating the last boss of Syrcus Tower. The above restrictions do not apply to this treasure chest.
Players can now display their target's remaining HP as a percentage on the target bar and focus target bar.
hooray.
Someone says they'd enjoy it if first coil was also included and it's misconstrued as being unable to read the patch notes. That sweet sweet irony.
Whoa, Presence of Mind got a decent bump.
Another housing item?![]()
My initial complaint was regarding you thinking Sleep nerf affected PvE.![]()
*Reads through the list of new items.*
Uh, what are these new, "Augmented," items? At first I thought it was gonna be the dyable AF armor, but there's also Augmented Sorian gear, so... *shrug*
That, or they really want people to competing to get those Unidentified Allagan Tomestones.
What the heck are these things, paging ShamdeoNew items have been added to residential area vendors.
Housing Merchant
Mist
- Classified Documents
Lavender Beds
- The Five Ages
Goblet
- Encyclopedia Eorzea
The status duration reductions were clearly listed under PVP adjustments.Meh I blame their way of laying out patch notes. Put everything into one section and put applicable labels on each line item instead of turning the whole thing into a book. Some of us have to trudge through this garbage on mobile.
Meh I blame their way of laying out patch notes. Put everything into one section and put applicable labels on each line item instead of turning the whole thing into a book. Some of us have to trudge through this garbage on mobile.
Huehuehue
Ah good point, I completely forgot about that dropping in there now.
The status duration reductions were clearly listed under PVP adjustments.
Ah good point, I completely forgot about that dropping in there now.
Could totally see them making it a 24 man lot... oh man. Probably easier/quicker just to clear T7 lol.
Ah good point, I completely forgot about that dropping in there now.
Could totally see them making it a 24 man lot... oh man. Probably easier/quicker just to clear T7 lol.