Your next 3 spells have no cast time. 120 sec cooldown.
Ah. Eh, it's probably mostly for balance purposes. Long CD too though, Dualcast for RDM is up every other spell basically.
Your next 3 spells have no cast time. 120 sec cooldown.
Oh, of course. It was just surprising to see, after RDM's 2 hour skill in FFXI was basically multicast (for a certain period of time iirc).Ah. Eh, it's probably mostly for balance purposes. Long CD too though, Dualcast for RDM is up every other spell basically.
That was cutting it close. Finished the trial 10 seconds before the maintenance message
Bard and Machinist example openers and SSS dummies.
Highlights include how hard they tried to have the heated shot animations compensate for the boring shot animations, and how much do-nothing time there is now that most of the oGCDs were sent to a farm upstate.
I'm getting better at Samurai at least, I forgot you can boost the Dot and made it a priority to do that and it boosted my DPS by a fair amount, and I also forgot to meld some of my 270 gear which may of hurt me a bit.
OK this might be embarrasing. I'm a 69 SAM and I don't know what you mean by boost the DoT? I may already be doing it, I didn't look up guides or anything because rotations are almost always common sense I thought, but I don't think I'm boosting my DoT.. Or I might be : lol
Agree SAM feels like a monster. I dunno if it's just the battle system changes, I haven't played any other classes yet, but SAM just feels like a filthy beast.
OK this might be embarrasing. I'm a 69 SAM and I don't know what you mean by boost the DoT? I may already be doing it, I didn't look up guides or anything because rotations are almost always common sense I thought, but I don't think I'm boosting my DoT.. Or I might be :\ lol
Agree SAM feels like a monster. I dunno if it's just the battle system changes, I haven't played any other classes yet, but SAM just feels like a filthy beast.
I'm assuming they're referring to using Hissatsu: Kaiten to boost the potency of Higanbana. Should make it preeeetty strong.
Hey, at least the heated shot animations do look pretty cool. Now I just need to train myself to stop looking at them and start looking at the heat gauge. I am forming a dangerously bad habit of overheating when trying to do mechanics.
70
They did a really good job on the invasion of Ala Mhigo, which is a shock considering how lackluster the invasion of Doma Castle was, which you storm with a handful of farmhands.
Yeah seriously. At least the first scene I mentioned managed to capture a bit of that "scale", but the latter is laughable. Especially when they round the gate and charge towards their deaths.If there's one criticism I have for the story is thatin a whole bunch of scenes they talk of armies fighting or at least a large number of people fighting yet you only see a handful.
The benchmark showed that they can fit a ton of people on screen so I don't know why they didn't carried that over to the MSQ especially since Yoship said they are focusing on increasing the number of assets shown on screen instead of adding more polys/effects/etc.
As much as I love Astrologian (mained it since the end of 3.0) it's really crazy how Earthly star is way too good... only 55 second CD and it leaves you able to dps for a very long time while still using your other skills. I think it honestly feels really easy now to heal and dps especially on Astrologian and without cleric stance penalties. Like, I haven't got to end game yet but earthly star is way too good and it has such a low CD time + no cleric stance removing your mnd is going to make them incredibly potent in Omega... probably even required. AST has like no risk healing now and they have far better dps than ever before. Well, - dots but yeah
Final trial? We might have been in the same party.
If you were with an AST (me) that died like five times on our first pull and then half the party D/C'd on the second, before clearing on the third.
Man what a fight, haha.
Realistically I can't fully judge until 70 but I think the core of the job is not terrible, but they should revert the Overheat % nerf and make Stabilizer a 60 second CD. SMN and MCH have bizarrely long-lasting penalties for one bad move compared to everyone else's more lenient stuff.
They should add/change some skills so that they damage when cast on an enemy and heal when cast on an ally. That might alleviate a lot of problems with healer boredom.
Zombie debuff role skill. Causes target to take damage from healing skills.
Not really. But expecting engaging DPS on a healing/support monster like AST is probably setting expectations too high.Does combat ever get more engaging then Combust → Malefic?
tbh I'm still gonna call it requi-cast
Just want to say that the Dark Knight job quest conclusion was awesome.
Initially I thought the 60-70 quests were going to suck but they were actually interesting. Dealing with the themes of justice, loss, etc.
If you are a Dark Knight and haven't done your job quests yet, do them.
Last fight is amazing.
Even just the 60s Stabilizer would be amazing as far as I'm concerned. As it is now, I'm not sure how well they thought out the Gauss Barrel penalty for overheating. The long buildup back to 50 heat is already a pretty big DPS loss, so making us wait to even start building that heat back seems somewhat antithetical to their goal of raising the skill floor, considering how easy it is to lose track of things. It's also just kind of boring.
Does combat ever get more engaging then Combust → Malefic?
Red Mage is very bursty. Thanks to Dualcast you do your damage in larger chunks every other GCD. So unless a tanks on the ball it's easier to pull hate off them.I've been doing some 18 man stuff trying to finish anima and I'm noticing red mage seems to be at the top of the hate chart every time, above blms even
Not really. But expecting engaging DPS on a healing/support monster like AST is probably setting expectations too high.
That being said AST has what it needs to do some damage. It's not terribly exciting but it has a strong spammable single target attack, a DoT with a long duration and a cool looking AoE move.
Stormblood also introduced Earthly Star which is amazing and does AoE damage while also healing anyone caught in it. Short cooldown too as well as looking awesome.
We also got the Lord of Crowns card which you can get by burning a card you don't need. It does more damage than Malefic III and is instant cast. Only downside is that it is random whether you get the Lord or Lady and it's reliant on Draw's cooldown
If you are looking for engaging combat... healers might be very limited there. However, AST gets a nuke in the form of lord of the crowns card so that's another damage opportunity to play around with. Don't forget Earthly star does damage! Originally we would have combust 1, combust II, and aero, and then malefic II spam while weaving in aeros. Now, it's more engaging imo.
They should add/change some skills so that they damage when cast on an enemy and heal when cast on an ally. That might alleviate a lot of problems with healer boredom.
Zombie debuff role skill. Causes target to take damage from healing skills.
Its actually Italian.Latin is a dead language because of people like you.
Its actually Italian.
Question about the Garo gear.
So to get the mounts you need to get a title first.
To get a title you need to equip a full set and a weapon and speak to the priest.
But there's no weapon for SAM.
What do?