I played with fire.Tomat, how did you get that tag?
I played with fire.Tomat, how did you get that tag?
AST is literally "you don't pay my sub and even if you did I hit like a pillow"
I don't understand this; if it's the same dummy why would the minimum DPS be different?
Note: I have never seen or tried Stone, Sky, Sea.
In any case, feels like evidence that MCH ain't that anymore.
NIN got upgraded, MNK/DRG took a pretty big hit in personal dps. I'm not sure they have enough utility to bring over SAM's raw DPS in a melee spot.
Each job gets its own dummy for each encounter supposedly designed around how the jobs are expected to perform.
I thought after a few regions it was really obvious why Lyse was trekking along with you.
You skipping cutscenes?
I wanted both the twins to get murdered in the worst possible way on 2.X.
HW really made them grow and evolve, and they do so even further in SB. Now I like them. And that's saying a lot.
I'm thinking it might be Rhalgr's Reach. Then again, I've been taking my time with going through the story and only now past the Ruby Sea.
It's cool for people who have played the game since the beginning though got to see Revenent's Toll going from virtually wagons to a full-fledged town.
Same thing with Idllyshire where it was all condemned and nothing but almost rubble at the beginning and now the buildings have all since been rebuilt.
https://www.reddit.com/r/ffxiv/comments/6irzeb/susano_ex_sss_minimum_dps_requirements/
Those numbers are something....
Code:Striking Dummy HP - SUSANO EX SSS Minimum DPS to beat in 3 minutes PLD 390445 2169.14 WAR 392162 2178.68 DRK 370407 2057.82 DRG 612002 3400.01 MNK 653222 3629.01 NIN 653222 3629.01 SAM 688601 3825.56 BLM 687572 3819.84 SMN 656085 3644.92 RDM 649438 3607.99 BRD 558157 3100.87 MCH 556133 3089.63 WHM 427085 2372.69 SCH 384720 2137.33 AST 355522 1975.12
AST is literally "you don't pay my sub and even if you did I hit like a pillow"
Mind you this is DPS straight w/o the added benefit of party synergy, etc
Thank you, so it's not evidence that MCH is weak, but more that the game doesn't expect MCH to be strong. I'm fine with this.
JeuxOnLine: Now that the extension is out, players do a lot of back on. Do you already plan to harmonize new jobs? For example, many players believe the DPS of the machinist is too low.
Naoki Yoshida: (Laughter) We've heard that a lot of players think the machinist's DPS is pretty low, but we've had it tested by the development team and the machinist job can do a lot of damage. I'm sure many players use this software to measure their DPS, but it is possible that the software is not up to date or that the rotation of skills used by the development team and players is different. At the moment we are looking for where this difference comes from.
I really want to be careful on this. We understand that people complain that the machinist's DPS is very low. There is a big difference between the figures provided by the players and those provided by the development team, who nevertheless have a high experience of the game and a perfect mastery of the job of machinist. So we're trying to figure out if a mistake has been made by the development team in the DPS calculation or if the players just have not gotten used to the machinist because Heavensward only came out a few days ago , Which is probably not enough to master the job. So we're trying to figure out where the problem comes from and if there's a problem or a bug , we'll correct it.
As for the machinist, his role is similar to that of the bard, ie a support for the members of the team. So, compared to a pure DPS like a monk or a ninja , of course the DPS of the machinist will be lower since their roles are different. With the arrival of Alexander next week, we are really happy to receive feedback from the players.
Spooky. The SMN numbers make me cautious since one fuck up for them is so punishing.
Wouldn't it be theI'm thinking it might be Rhalgr's Reach. Then again, I've been taking my time with going through the story and only now past the Ruby Sea.
It's cool for people who have played the game since the beginning though got to see Revenent's Toll going from virtually wagons to a full-fledged town.
Same thing with Idllyshire where it was all condemned and nothing but almost rubble at the beginning and now the buildings have all since been rebuilt.
I mean, Isn't obvious that SAM is gonna perform better when isolated?
I'm a sad Summoner since 4.0. I feel as though the essence of the class (DOT management, timing, reacting in the moment) has all been diminished because they dumbed everything down and even took away Sustain, the one consistent way we keep our pets alive. And because old habits die hard, fucking up aetherflow and DWT has been VERY easy to do, and I'm just bummed this was their solution to our high DPS.
I think I may just end up taking Samurai through SB. I'd rather honestly level a different class than level SMN anymore with it playing like this. What the hell SE =/
I'm a sad Summoner since 4.0. I feel as though the essence of the class (DOT management, timing, reacting in the moment) has all been diminished because they dumbed everything down and even took away Sustain, the one consistent way we keep our pets alive. And because old habits die hard, fucking up aetherflow and DWT has been VERY easy to do, and I'm just bummed this was their solution to our high DPS.
I think I may just end up taking Samurai through SB. I'd rather honestly level a different class than level SMN anymore with it playing like this. What the hell SE =/
I don't think anyone is particularly surprised at SAM doing well in non-party situations but so much as the gap they actually do have over other DPS currently (in actual values, not SSS value).
Yeah, I haven't mained SMN in awhile but Bahamut-egi allure was a pretty big "Man, do I still alt SMN?" moment. But then the details and starting to poke around initial rotational things and all the new SMN clunk back in the media tour time made me question that. And then it hit and was that clunky mess it looked like it would be. I'm glad the job seems to be performing really well in real world testing but damn if the process of the whole job doesn't seemm unfun now.
Dragon Sight should be good as well since it should increase SAM's damage even further. If DRG falls out of grace what type of comp are we looking at here? SAM/NIN/RDM/SMN?Monk is pretty boned at this point; DRG might be able to make half a case with Disembowel still, but given everyone having Goad and MP goad now, I'm not sure physical ranged will have a set spot anymore which in turn will hurt DRG.
Dragon Sight should be good as well since it should increase SAM's damage even further. If DRG falls out of grace what type of comp are we looking at here? SAM/NIN/RDM/SMN?
You won't as along as you've beaten floor 50. It will ask if you want to start at floor 1 or floor 51.How do I repeat PotD floors 51 - 60? Just beat floor 60. If I go to the Woodwailer to reset, it warns me I have to start again at floor 1.
How do I repeat PotD floors 51 - 60? Just beat floor 60. If I go to the Woodwailer to reset, it warns me I have to start again at floor 1.
You won't as along as you've beaten floor 50. It will ask if you want to start at floor 1 or floor 51.
After you reset and start a new run, you will have the option to start at floor 51.
Dragon Sight should be good as well since it should increase SAM's damage even further. If DRG falls out of grace what type of comp are we looking at here? SAM/NIN/RDM/SMN?
>Blaster intensifiesSAM/NIN/DRG/MNK
please understand
I don't see Refresh/Tactician being important unless fights get heavy AoE, yeah. I'm starting to think BRD might struggle a tad.I figure DRG gets 100-150 of rDPS value out of the new Disembowel provided the group brings physical ranged (it's worth less with a bard because DoTs, more with a MCH since they nuked Lead Shot); Litany and Dragon Sight on top of that will help further close the gap. Monk has Brotherhood, but that's about it.
I'm honestly not sure what The Meta will be this time; part is hesitance to buying in because I have to believe we're going to see a bunch of balance changes alongside Omega normal, and part is that I'm not sure how much work has been done on group synergy and buff syncing to figure out if it changes power rankings. Like, maybe some of the weaker-in-isolation stuff is better in practice because they can align themselves with Trick Attack or whatever better.
I think that comp makes a decent amount of sense, but I could also see in theory MNK and DRG fighting over a third melee slot if fight design allows it. Depends on how much spread out for AOE stuff there is and how bad resource starvation can get.
Was the level 54 SAM supposed to be that hard or am I just bad? Third Eye'd Rage of Halone still destroyed me. Had to kite him to get cooldowns back.
Edit: Is this finally the comeback melee deserved since 2.0? Fuck yeah.
Was the level 54 SAM supposed to be that hard or am I just bad? Third Eye'd Rage of Halone still destroyed me. Had to kite him to get cooldowns back.
I don't see Refresh/Tactician being important unless fights get heavy AoE. Between role-wide goads and shrouds plus Manashift I'm starting to think BRD might struggle a tad.
Edit: Is this finally the comeback melee deserved since 2.0? Fuck yeah.
Everyone got more mobility so its really weird that ranged get singled out like this.I'm inclined to agree; my only reservation is really that the damage delta between "real DPS" and "support DPS" is so embarrassingly massive both in SSS terms and in initial parse terms that it seems like they're functioning under the assumption that there's still going to be a default party comp with a ranged slot. Either they think they're designing encounters to require it, or they overreached on trying to handle mobility complaints.
Yeah, it seems people are forgetting MCH and BRD are not casters anymore that should mean 100% uptime on target plus general raid utility they bring (BRD more it seems). So like 2.0 BRDs.
Everyone got more mobility so its really weird that ranged get singled out like this.
If they hadn't increased the WD on bows and guns, phys ranged would be meme jobs.
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.
The instanced areas to relieve server issues as an idea kind of pisses me off. It's like the anti-thesis of a mmo. They give me a selection of 3 instances, one with 40ish people, another, with 50ish, and the last with 60. It's a mmo, I want to see all of these people running around adventuring. Have you seen the maps? They are huge.
I think the other melee need utility buffs and maybe a slight potency buff. For DRG at least, dragon sight would be awesome if it was a straight +10% buff that gave 5% to anyone within 6 yalms of the DRG. Or even if the range was just extended or made self target/nearest party member. I also really disagree with the piercing debuff nerf, and the very low dps of BRD/MCH.Perso,nally i think SAM is right where it needs to be .
I still dislike Alphinaud but Alisaie's ability to always start a quest with wildlife murdered near her has made her more endearing. Or maybe terrifying.
exactly the way I like it.