duckroll wants to experience the launch experience where thanalan fields crashed and people couldn't log on for hours.
Look this is all new to me okay?!
duckroll wants to experience the launch experience where thanalan fields crashed and people couldn't log on for hours.
duckroll wants to experience the launch experience where thanalan fields crashed and people couldn't log on for hours.
I like this.
Out of curiosity, do you have a OG PS4 or a Pro?
I feel like this issue this time is only affecting Pro users, but I'm not sure. I know me and a buddy both have the same issue, but we both have Pros.
duckroll wants to experience the launch experience where thanalan fields crashed and people couldn't log on for hours.
I remember during ARR launch when there was a problem with how instance queuing was handled and you couldn't queue into this random solo duty for a story quest at like level 14 or something. People stood around that random spot for hours because they couldn't progress anything else while Squenix tried to fix it. Good times.
MODEL VIEWER IS UPDATED FOR SB
https://ffxiv.dlunch.net/model.html?language=2
dayummmm blm af3 set is called 7th hell
I'm not surprised considering they're on a quest to murder everyone's AOE.BLM FLARE GOT NERFED
potency drop of 10% per additional enemy to a minimum of 50% becomes 15% to a minimum of 30%
I'M REALLY FUCKING EXCITED
PLD got overbuffed.
WAR lost some self-sustain and got a bunch of stuff to make stance dancing annoying.
DRK got boringer and weaker.
WAR and DRK are kind of OK balanced against one another, so it all comes down to how long they want SB to be PLD power trip revenge fantasy.
But given that PLD is the tank that is probably going to want to have the MT the least, I'm half expecting the meta to be PLD and some poor bastard PLD throws Cover on occasionally we don't care who.
BLM FLARE GOT NERFED
potency drop of 10% per additional enemy to a maximum of 50% becomes 15% to a maximum of 30%
So I'm like 8 item level before I can do Baelsar's Wall and finish the story.
Some people were saying they would update the vendors with easy to get gear so I could get the last 2 pieces i need to hit ilvl230? Did that happen?
Where can I buy it if they did?
Thanks for the help!
PLD got overbuffed.
WAR lost some self-sustain and got a bunch of stuff to make stance dancing annoying.
DRK got boringer and weaker.
WAR and DRK are kind of OK balanced against one another, so it all comes down to how long they want SB to be PLD power trip revenge fantasy.
But given that PLD is the tank that is probably going to want to have the MT the least, I'm half expecting the meta to be PLD and some poor bastard PLD throws Cover on occasionally we don't care who.
Someone on Reddit asked what the first quest for SB is going to be and my response was the login screen. I changed my mind, that shit is likely gonna be a raid boss.
I'm not surprised considering they're on a quest to murder everyone's AOE.
Gear below 50 isn't class specific, but role. For example instead of DRG, MNk or BRD specific gear, it was just Disciple of War.Why is that not a blanket change to all dungeons below 50 as well? Makes no sense.
I like this.
It's funny because this raises WHM's value through the roof for dungeons. They probably have one of the best sustained AOE in the game now, lol.HOLY IS OK
HOLY SURVIVED
WHM DUNGEON MASTER GIT REKT
I'm not going to math it out before I try out BLM but it looks like this'll make their AOE rotation more interesting, which is cool to me. RDM on the other hand is going to have one of the dullest AOE rotations in the game, not to mention it's on the weak side.might be better to just use thunder 4 instead of flare now for aoe? i mean every 30 seconds we have foul, so i'm thinking 1st rotation ends with thunder 4, 2nd with foul, rinse repeat?
theorycrafters will probably think of something
I'm not surprised considering they're on a quest to murder everyone's AOE.
I have a hard time liking this and the complete removal of Attribute points. Feel like they are simplifying the game and remove the reward for running a dungeon while levelling. Don't like the idea of just being handed stuff for free.
It's funny because this raises WHM's value through the roof for dungeons. They probably have one of the best sustained AOE in the game now, lol.
I have a hard time liking this and the complete removal of Attribute points. Feel like they are simplifying the game and remove the reward for running a dungeon while levelling.
New/long time gone returning player. Rolled WAR on a new server just hit level 47. These nerfs to WAR make me sad. It's a fun job to play and the only reason I returned was to try out tanking. Pretty bummed. I don't want to play a fucking PLD.
Honestly, lilies or not and raiding meta be damned, 4.0 WHM sounds legit fun to me. Lots of AOE, lots of healing oGCDs, amazing mana economy on paper. WHM is already pleasant to play, the additions will probably feel really nice when we actually get our hands on it.I've been struggling with what to level first since they blew my job up again, and WHM sounds incredibly appealing because Holy + Thin Air + More Assize is going to be amazing.
But that's also why I don't want to waste MSQ experience on WHM. It will be one of the most fun jobs to just level via dungeon grind because it's gonna be god tier.
It's funny because this raises WHM's value through the roof for dungeons. They probably have one of the best sustained AOE in the game now, lol.
New/long time gone returning player. Rolled WAR on a new server just hit level 47. These nerfs to WAR make me sad. It's a fun job to play and the only reason I returned was to try out tanking. Pretty bummed. I don't want to play a fucking PLD.
Tanks are going to be pissed when they can't pull the entire dungeon at once without wiping.
Honestly, lilies or not and raiding meta be damned, 4.0 WHM sounds legit fun to me. Lots of AOE, lots of healing oGCDs, great mana economy. WHM is already pleasant to play, the additions will probably feel really nice when we actually get our hands on it.
Better this than running a dungeon multiple times and hoping you get a piece of gear for your leveling job and you're the only one that can need on it imo.
Bonus points were entirely pointless though as there's basically only 1 correct choice. I'd also say if anything this gives a reward to run a dungeon while leveling as it means you'll at least definitely get one piece of gear instead of potentially getting bugger all.
What good were attribute points, though? Everyone just ended up putting them all in their job's key attribute anyway. They've felt pointless for a long time now.
I have a hard time liking this and the complete removal of Attribute points. Feel like they are simplifying the game and remove the reward for running a dungeon while levelling. Don't like the idea of just being handed stuff for free.
Yeah, I already love PvP WHM and it looks like it'll be even more fun! I'd love this to apply to PVE, especially Protect which is incredibly wasted as a role action.Someone has to be the best dungeon healer! I really do wish the PvP versions of WHM skills made it, though. Protect as targeted mitigation? Lilies being up to 50% CDR?
I think they're aiming to remove fluff that doesn't actually contribute to having fun. They should have expanded attributes though instead of removing them.I have a hard time liking this and the complete removal of Attribute points. Feel like they are simplifying the game and remove the reward for running a dungeon while levelling. Don't like the idea of just being handed stuff for free.
Gear below 50 isn't class specific, but role. For example instead of DRG, MNk or BRD specific gear, it was just Disciple of War.
Honestly, lilies or not and raiding meta be damned, 4.0 WHM sounds legit fun to me. Lots of AOE, lots of healing oGCDs, great mana economy. WHM is already pleasant to play, the additions will probably feel really nice when we actually get our hands on it.
Tanks are going to be pissed when they can't pull the entire dungeon at once without wiping.