ShadowRunner
Member
Any news on a pro patch?
Role specific you had a one in 3 chance usually. Tank, DoW or DoM, so there's a pretty good chance you'd get something anyway unlike higher levels when it's all over the place. They also might not feel it's worth the effort then either since SAM and RDM start at 50 and the majority of players will be 50 or higher. Few players will be below that and they'll level really fast, especially with the more recent buffs to EXP.Then give role-specific gear. I don't get it!
This is the pro patch isn't it?Any news on a pro patch?
As for the tanks, as a tank main I always found the actual general rotation for all three boring compared to DPS, so in terms of playstyle I'm pretty happy. All 3 of them were constantly repeating the same move (Eye, Royal Authority and Delirium) and doing other things when available, this changes a lot
I like that PLD offers support utility. Maybe this time their support will be really useful.Yeah, tanking can be kinda boring. And yet I ended up capping all three tanks jobs first for some reason (the queue times). As someone who has played 90% as a WAR, I do find going back to PLD a little more interesting cause the job does have some more utility skills that I can use like Clemency, Divine Veil, Hallowed Ground, Cover. Though I use Cover more just because I can and it makes me feel like I'm doing something unique.
There's a bunch of other things I didn't include. This is mostly a list to consult for your job and some slight other random stuff.
So looking through Monk's datamined tooltips, one interesting thing I noticed is that the tooltip for Greased Lightning has changed.
It use to say: "Increases damage dealt by 10% and attack speed by 5%."
Now it says "Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%"
Has it always done this and the prior tooltip wasnt accurate? Or is it an mechanical change where, potentially, all of our oGCDs could have their CDs reduced by Greased Lightning as well?
Any news on a pro patch?
Yeah, tanking can be kinda boring. And yet I ended up capping all three tanks jobs first for some reason (the queue times). As someone who has played 90% as a WAR, I do find going back to PLD a little more interesting cause the job does have some more utility skills that I can use like Clemency, Divine Veil, Hallowed Ground, Tempered Will, Cover. Though I use Cover more just because I can and it makes me feel like I'm doing something unique. Using a Hallowed Ground during a tank buster feels pretty good. Using clemency to heal someone feels pretty good. Using Divine Veil during Nidhogg's Akh Morn feels pretty good. They're no fell cleave, but I like the feeling of "I'M HELPING."
I always preferred playing DPS. I started as a DRG in ARR and used MNK as my DPS class in HW. But the tank queue times and demand was too good to pass up. I also enjoyed the greater sense of responsibility and impact in duties.I like that PLD offers support utility. Maybe this time their support will be really useful.
It decreased auto attack delay, and your GCD, as well.
Monk has no cast times, because Monk has no spells, so that didn't much matter -- although pugilist with something like cure might now be affected. Don't know why you'd want that though.
Gonna check the basic skills see if I find any differences
- Shoulder Tackle becomes Fire/Wind/Earth tackle based on current stance, cooldown is 30secs, base range 15y, stuns for 2secs
- Earth Tackle range reduced to 10y, 100potency, knockback 10y
- Fire Tackle, 130potency
- Wind Tackle, 65potency, unlocks Riddle of Wind
- Riddles of Fire/Wind/Earth, changes to the stance when activated, turns off if you change out of the stance
- Riddle of Fire, Increases damage by 30%, increases recast by 15%(pvp version seems to increase recast by 30%, however it could be a nerfed version, unclear), duration 20secs(other version has 10secs duration), cooldown 90secs
- Riddle of Earth, Duration 30secs, Cooldown 60secs, Resets Greased Lightning duration to its maximum on use, Grants Earth Reply for 30secs when hit, Earth Reply reduces damage by 10% (PvP version seems to proce when you lose over 50% of health when active and grants 10% damage and 10%dmg reduction for 10secs)
- Riddle of Wind, Same as Wind Tackle(lets you tackle twice in a row for 65potency and 2secs stun), cooldown seems to be 0 so only tied to Wind Tackle activate.
- Brotherhood, cooldown 90secs, duration 15secs, increases physical damage to nearby party members by 5%, 30% chance to open a chakra whenever a party members uses a weapon skill
- Bootshine, True Strike, Snap Punch potency reduced by 10 across the board, Twin Snakes 100/130 instead of 100/140, Dragon Kick 100/140 instead of 100/150, Demolish same potency, but duration of dot reduced to 18secs instead of 21secs
- Greased Lightning Duration 16secs instead of 14
- Internal Release crit 30% instead of 15%
- Steel Peak, no more stun
- Enhanced Mantra rolled into the skill directly, otherwise unchanged(range isn't listed)
- Touch of Death, Haymaker, Featherfoot and Second Wind still in the files but should be unavailable
- One Ilm Punch, changed to stun for 1sec, goes through stun immunity from diminishing returns(can always interupt a stunnable target with it regardless of people spamming stuns)
- Dragon Kick, lost the 10% reduced int
- Forbidden Chakra, potency reduced from 320 to 250(reminder you get chakras a lot more often, there should be a trait that generates chakras 30% of the time when you crit with a weapon skill)
- Tornado Kick, 330potency instead of 320, cooldown reduced to 10secs from 40secs
I have a hard time liking this and the complete removal of Attribute points. Feel like they are simplifying the game and remove the reward for running a dungeon while levelling. Don't like the idea of just being handed stuff for free.
When should I expect to be able to hop on? May leave work early anyway as my wife keeps calling me and going crazy from the kids.
That's aimingdefinitely high DEF armor.
Must be fending.
There will be a Pro exclusive setting in the menu once early access starts.
It's in the patch notes, but its just for 4k TVs.
It decreased auto attack delay, and your GCD, as well.
Monk has no cast times, because Monk has no spells, so that didn't much matter -- although pugilist with something like cure might now be affected. Don't know why you'd want that though.
Some of this new gear is umm... lewd
Damn it whyBLM FLARE GOT NERFED
potency drop of 10% per additional enemy to a maximum of 50% becomes 15% to a maximum of 30%
It's an axiom of fantasy armor that the less it covers, the more protective it is!
All that defense
BLM FLARE GOT BUFFEDTomcat said:Damn it whyBLM FLARE GOT NERFED
potency drop of 10% per additional enemy to a maximum of 50% becomes 15% to a maximum of 30%
That's for the 4k resolution, right?There will be a Pro exclusive setting in the menu once early access starts.
It's in the patch notes, but its just for 4k TVs.
huh had no idea patch is up for download
that twist of fate enemy might lead to return of fate train
this is new tome gear perhaps?
only 1 grade 6 materia max when forbidden melding? so perhaps a total of 3 grade 6 materias including the default 2 slots max?
wow rdm embolden is 80 seconds cooldown, that's.... a strange number
Will it only be available to those who have purchased stormblood or will it apply to the base game?
That's for the 4k resolution, right?
I assume the base setting will have higher framerate on the Pro in 1080p.
Anyone have a link to how the new bard changes work?
You're supposed to download 6gb~ worth of files, they deployed those in two sets, if you started it later you'll download 6gb in one go but if you downloaded a 2gb early patch you need to download the restWhats this 2nd patch nonsense? Only got 1 on PC. Was a few gigs. Now it just says game can't be played under maintenance.
2am Pacific Friday morningWhen should I expect to be able to hop on? May leave work early anyway as my wife keeps calling me and going crazy from the kids.
It's often said that Final Fantasy XIV has a lot of female players, but they never made it with the intention adding more female players.
Final Fantasy XIV doesn't have many things that would leave a sour taste to female players.
Yoshi-P, who was once a core gamer, never cared for equipment that shows too much skin.
He says that since people have an image that online games are dominated by male players, there are many that think adding sexy female characters and a bunch of risqué equipment would make it popular.
He feels that this is something that the makers just assume on their own, and believes that if female gamers see some of these equipment, some of them might think ”what the heck is this?"
Some of this new gear is umm... lewd
definitely high DEF armor.
Must be fending.
All that defense
In honor of that new armor set, TBT!
It's not that this is new, more that the waifu races (Female Au'ra emotes in specific) and a lot of gearing choices have never made it seem like they shy away from going the risqué route. They're not TERA, I guess.
But jesus christ do I hate the way some of that stuff looks on Lalafell; I don't care if everybody else wants to run around half naked, none of that stuff looks right on Lalafell bodies. :|
Aahahahahah the male version is amazing of that lewd outfit.
I'm gonna have so much defense with this.
Step aside uraeus coat theirs a new #1 glam in town!Aahahahahah the male version is amazing of that lewd outfit.
I'm gonna have so much defense with this.
Ugh, I hope that's not leveling gear. I don't want to have to be bothered glamouring over leveling gear.