jakonovski said:As a car lover I love cars, as a gamer I love the Forza and GT series.
You understand how generalizations work right? Your single instance doesn't invalidate (nor reinforce) what I say.
jakonovski said:As a car lover I love cars, as a gamer I love the Forza and GT series.
commedieu said:Horrible, mind saying why?
Zaptruder said:You understand how generalizations work right? Your single instance doesn't invalidate (nor reinforce) what I say.
RSTEIN said:Well, there you go. Your refusal to answer my questions directly is all we need to know. As someone said, you're beyond a troll. Way beyond. I don't know what the word is but you're it.
jakonovski said:So me gushing about the demo is not real, and the Giantbomb Quick Look is not real, all the glowing reviews aren't real?
What are we then, Turn 10 employees? If so, plz send paycheck Che.
Zaptruder said:It seeems to me that... Forza is loved more by gamers, while GT is loved more by car lovers.
As a very broad, semi-accurate brushstroke rule of thumb anyway.
jakonovski said:I wasn't trying to speak for anyone else except myself.
Zaptruder said:Of course you weren't. That's why you interject immediately after a relatively rhetorical statement in an attempt to... ???
pixel monkey said:I never said a harsh word about fans of Gran Turismo, Fire. Not a single one. Why in the hell would I? I was/am one. I've purchased every GT title, including GT PSP.
You disagreed with my opinions on your beloved franchise, and you took my harsh words for Polyphony and their lack of innovation as a personal attack. Plain and simple.
There's something very wrong when we, as individuals, feel personally assaulted when someone has an unkind word for a corporate entity we've elevated to more than the sum of their work.
commedieu said:Well the "gushing" is the same that it was from F2. Its good for what it is, and wheres GT?` Seems to be the sentiment of most reviews. My problems with the game still remain and have been mentioned by a few reviewers. The Cockpit view, lack of weather, night cycles, hardly improved damage, number of vehicles on the road, the degrade from menu to in-game.
I dont need reviews to tell me that my eyes are lying. The forza series is fun, but its making up for its technical shortcomings with an onslaught of community features and ease of use, which has nothing to do with Racing Simulators, especially the ones its comparing itself to. Which is again, the issue. Calling out others, then you cant compare.
It cant compete with its visuals, which is what Gran Turismo's main goal is to do--Its claim to fame--. Bring these cars & worlds into living rooms accurately. The physics are subjective, forza fans love forza, gt fans love gt, so I wont even get into that. The car variety is no match, people love to tune their own individual cars despite the theory that half the cars in gt are the same model with different decals, and no one says anything for all Forzas racing vehicles with different liveries. Lets be honest here, Simulations are always about whats being simulated. The Planes in MSflight/The cars in pc sims. Gran Turismo isn't just about an online experience, and sales for the series definitely suggest that its not the sole factor. Turn10 comes along, realizes it can't create the car porn, so it goes another route and focuses on community. Which is forzas best feature. But thats surely not to say that online is better than the package of what the entirety of GT is. That if you don't have Cat & Mouse ramming in GT, its all of a sudden a lesser package. Especially when you look at the comparable functionality of the two games as Driving/Racing simulators. GT isn't trying to be easy for people. Its striving for simulation for the enthusiasts out there that happen to like what its selling.
Its the sequel. And it doesn't improve upon its fundamental gameplay much, which is what Eurogamer touched on. Which is why GT4 scored so low. From a car sim fan, which Forza tries to tout itself as, it didn't improve on itself from F2. Online gameplay isn't a prerequisite for a Driving Sim, especially those striving for the realism. Replicating a race with others is about as far as car sims go. While I think F3's online modes are fascinating, it has little to do with the genre its trying to claim itself the king of. And I dont think other driving sims should be rated on its online paint swapping features. This means GT/NFS could all keep 8 cars, and just have online paint & variety to be a good game. Thankfully people do tend to review games for what they offer, and now what they lack. Sometimes.
Both are great games. Its just a shame Turn10/Forza is in a race to dethrone\disparage GT.
commedieu said:Online gameplay isn't a prerequisite for a Driving Sim, especially those striving for the realism. Replicating a race with others is about as far as car sims go.
jakonovski said:You're getting incoherent, I'm afraid.
belvedere said:As your well thought out, detailed and articulate response suggests.
:lol
shpankey said:Nah, not offended. Your post, other than that, is very true and a real problem on forums that I wish would be addressed somehow. It's tough for anyone to make an argument amongst personal attacks. Just found it a bit funny.
jakonovski said:Dude, chill.
Firewire said:Ok whatever, I see your posts differently. I didn't see your opinions as a personal attack you attacked PD, Sony and GT fans in general. Believe me I'm used to that and I don't take it personally at all. I'm just saying if you want to have a meaningful discussion with anybody on the things you listed you should tone down the hate in your posts. Its just games, both of them have obvious flaws, they can be discussed but they way you seem to approach them makes few willing to bother.
RSTEIN said:I disagree with you here. You're saying it's more realistic to race against AI? You're talking about the AI in GT4 & Forza 2 that follow the same stupid line oblivious to what's going on in the race? How is this "striving for realism?"
Racing agianst real people is the only thing that's important as far as I'm concerned (unless trying to hot lap). That's why the whole issue about rewind is stupid. I can only use rewind offline. Offline is a training ground for real racing against real people.
This is one of the reasons I really got behind Forza 2 in the first place (and the 360). I was mostly a PC gamer and of course hopping online is easy (I was rocking Quake with a 28k modem BTW). The idea of racing against AI is foreign to me. I just don't understand the thrill of it.
Firewire said:I'm no good for posting today, I have a terrible flu and I'm home from work and I can't even race because I go into sneezing and caughing fits. I'm supposed to go on a date tonight, I've been trying to hook up with with this girl for the longest time. Every time we arrange it something comes up. I just know shes gonna be pissed if I call and cancel. Life sux right now!
dragonfart28 said:I don't race much online - but, yea, if you want the best/most fun racing experience, it's the one where your enemies aren't predictable. But GT5 has online as well doesn't it?
jakonovski said:Have her bring you chicken soup. That's like romantic superglue.
Don't cancel, being ill should be a cue for massive sympathy, and the effort you make to show up will earn you pretty decent brownie points.Firewire said:I'm no good for posting today, I have a terrible flu and I'm home from work and I can't even race because I go into sneezing and caughing fits. I'm supposed to go on a date tonight, I've been trying to hook up with with this girl for the longest time. Every time we arrange it something comes up. I just know shes gonna be pissed if I call and cancel. Life sux right now!
bj00rn_ said:It's not horrible of course, just underwhelming in so many aspects - Especially after playing Forza 2. I even bought a PS3 for GT5P (I've been a major GT fan since the first game). I still just found it off-putting that it's so apparant that GT5P is a beta-test for PD, and a cash-injection for more car model polishing for GT5. The whole sliding along the barriers, bumper-cars, dumb AI, driving faster with one wheel on grass-thing, wheel-bugs (Oscillating FFB), an insane penality system and a awful glued-on campaign was just some of the dismal aspects of GT5P. I'm still looking very much forward to GT5 though, because I still have some faith in PD they just can't afford to fail this one.
Yes, but GT5 ain't out yet so I can't play it (offline or online)dragonfart28 said:I don't race much online - but, yea, if you want the best/most fun racing experience, it's the one where your enemies aren't predictable. But GT5 has online as well doesn't it?
huh?belvedere said:Yes. But this is a game of goal post moving, and the kids here aren't too good at it yet.
Stop It said:Don't cancel, being ill should be a cue for massive sympathy, and the effort you make to show up will earn you pretty decent brownie points.
pixel monkey said:Because nothing says, "Hey baby...I'm really into you," like a little H1N1 lovin'. :lol
RSTEIN said:I disagree with you here. You're saying it's more realistic to race against AI? You're talking about the AI in GT4 & Forza 2 that follow the same stupid line oblivious to what's going on in the race? How is this "striving for realism?"
Racing agianst real people is the only thing that's important as far as I'm concerned (unless trying to hot lap). That's why the whole issue about rewind is stupid. I can only use rewind offline. Offline is a training ground for real racing against real people.
This is one of the reasons I really got behind Forza 2 in the first place (and the 360). I was mostly a PC gamer and of course hopping online is easy (I was rocking Quake with a 28k modem BTW). The idea of racing against AI is foreign to me. I just don't understand the thrill of it.
Sorry, you lost me here.commedieu said:But all the other modes added aren't what racing simulations are going after. So that shouldn't be the bar that say.. GTR3 needs to have. Forza seems to try to redefine what the genre is, but because it can't compete in the traditional sense of the genre has already defined itself as. So now its some sort of Arcade Fun for all/Sim/MegaFun Derby. Its declaring it won at that competition, but no one else is striving for those qualities.
You are going to make that date sir! Pump yourself full of Nyquil and Tylenol and suck it up Mr.! Or wait, better yet, play the sympathy card, your sick and need taken care of. Girls love that. It's a prelude to playing Dr. anyhow.Firewire said:I'm no good for posting today, I have a terrible flu and I'm home from work and I can't even race because I go into sneezing and caughing fits. I'm supposed to go on a date tonight, I've been trying to hook up with with this girl for the longest time. Every time we arrange it something comes up. I just know shes gonna be pissed if I call and cancel. Life sux right now!
pixel monkey said:Prologue (and the coming 5 to drop in the spring) play exactly the same as the first Gran Turismo and only offer the tiniest changes to fend off the barking dogs.
"Oh, we're finally going to give you some car damage. Now shut the fuck up about it and buy our game again. We have shinier cars this time. See?"
Have you even played GT PSP? Tell me it innovates in even the smallest goddamn way. I've bought every damned one of their titles and it's enough already.
Turn 10 is actually bringing something new to the table and it pisses you off. You see Forza III and you want Polyphony to steal some of their ideas. Just admit it. At least owning up to it would show some glimmer, some tiny hope that your lost inner fanboy could somehow be saved.
snooze.....thats something GT5 could do, give us a 5-10 minute snooze button. thats something that hasn't been done before.theignoramus said:Prologue sim mode has completely different, much more accurate driving physics. Being a driving simulator, this is a big deal, seeing as most of us want cars that simulate the behaviour of real cars. I see that you're claiming to be a GT "fan", but I find it hard to believe that any fan of the franchise would write such sensational bullshit.
I would assume GT5 will have progressive clutch support, considering Forza 3 has it. But is the G25's clutch progressive like the new Fanatec wheel or a simple on/off?PowersOfTen said:Anyone know how compatible GT5 is gonna be with the G25? Mostly concerned about clutch control.
It's almost done !!
I personally think GT5 was delayed because of F3.
Darin Gangi
Executive Producer
InsideSimRacing
Here's one tid bit from our review that should be up tonight..
F3 has the best modeled clutch and transmission that we have tested.. Better than Netkar, iRacing or any other sim for that matter.
Darin Gangi
Executive Producer
InsideSimRacing
XiaNaphryz said:Some recent posts from one of the ISR dudes, in response to when their Forza 3 review is going up:
Shots fired!
XiaNaphryz said:Some recent posts from one of the ISR dudes, in response to when their Forza 3 review is going up:
Shots fired!
shagg_187 said:I guess this thread needs to be locked until Forza 3 releases. All the old posts/pics/arguments are being refreshed in hopes of getting the trolls aligned.
XiaNaphryz said:Some recent posts from one of the ISR dudes, in response to when their Forza 3 review is going up:
Shots fired!
It's almost done !!
I personally think GT5 was delayed because of F3.
Darin Gangi
Executive Producer
InsideSimRacing
Actually we haven't, if the reports that the retail servers for photos aren't online yet are true.Interfectum said:Since some have their hands on the final game and we've seen the real photomode screens now is as good a time as ever to discuss the veracity of the photomode screens released prior.
Stay out of the thread if you don't like it - there is now an official Forza 3 thread you can sing your praises in.
Their GT PSP bit was just a first look, they said they were going to give it a proper review after they can put in more time with it. And have you watched any of their previous reviews to draw a proper conclusion on them, or are you just basing things off their last one? And "lots of tracks" is a matter of perspective, considering many of the PC sims they review (which is their focus really) only ship with 1 or 2 tracks as many of them are done by really small indie devs.Valkyr Junkie said:Despite those guys running a site devoted to sim racing, I would take their opinions with a grain of salt. Watching their newest show they said GT PSP challenge mode goes from levels "A to I." Well if they had beaten I they would know that is only the halfway point of challenge mode. Then in their Dirt 2 review they were drooling over the game having so many cars and tracks. The number of cars is arguable (I think the count is extremely low since Dirt 1 had a far greater variety aside from the trophy trucks), but the game only has 3-4 unique tracks per racing mode; that's not a lot. In general I find the quality of their reviews even lacking compared to the standard general gaming enthusiast outlets.
Regardless, GT5 wasn't delayed anyways.
imtehman said:i thought this was obvious?
GT5 didn't have damage or rollover, then when E3 2009 happened and it was revealed that FM3 had both. GT5 was nowhere to be found
Fast forward to Gamescon 2009, and we see a early early tech demo of GT5 damage model.
its not rocket science
XiaNaphryz said:Actually we haven't, if the reports that the retail servers for photos aren't online yet are true.
amar212 said:Just for the sake of accuracy, GT5 showed the glympse of visual damage in the E3 trailer one day before MS conference and Definitive.
Also notice GT2 had mechanical damage on wheel axles in 1998.
Just for your humble information, so you do not waste time on Googling while taking place in discussion.
Interfectum said:Since some have their hands on the final game and we've seen the real photomode screens now is as good a time as ever to discuss the veracity of the photomode screens released prior.
Interfectum said:Just wait. Got it.
amar212 said:Just for the sake of accuracy, GT5 showed the glympse of visual damage in the E3 trailer one day before MS conference and Definitive.
Also notice GT2 had mechanical damage on wheel axles in 1998.
Just for your humble information, so you do not waste time on Googling while taking place in discussion.
Interfectum said:Just wait. Got it.
Wow imtehman destroyed
Dan Greenawalt said:I've got huge respect for Yamauchi and what the Polyphony Digital team does, they're a great developer. But do I personally feel confident that it would be difficult for any other racing game to do this," he told CVG in regard to Forza 3's physics
We run our physics at 360Hz," added Greenawalt. "I don't know of any other game that does that. That takes a commitment to physics, not just about making sure you have beautiful graphics.
Forza 2 had great physics and okay graphics. Now Forza 3 has great physics and great graphics, because we learned more about the box. But we still prioritise physics first, not graphics first. That is one of the differences.
Gran Turismo is a great game and when it comes out I'll play it. But I think that without the partnerships and without the commitment, it will be very difficult for another team to replicate what we've done."
commedieu said:Jesus. It just... doesn't... stop..