m0dus said:I tip my hat to you sir. I think I'm going to go write that on a car.
:lol The thought of this thread being immortalized on a livery is hilarious.
I'm so jealous, every time I sign on XBL, I see you playing the game :/
m0dus said:I tip my hat to you sir. I think I'm going to go write that on a car.
Xun said:I could've sworn they got help from McLaren with physics?
Always-honest said:people like you make the world a better place
nah.. not really.. no
Saiyu said:Dan G visited the McLaren simulator. Whether or not anything was incorporated into the physics engine I don't know.
Ive got huge respect for Yamauchi and what the Polyphony Digital team does, theyre a great developer. But do I personally feel confident that it would be difficult for any other racing game to do this, he told CVG. We run our physics at 360Hz. I dont know of any other game that does that. That takes a commitment to physics, not just about making sure you have beautiful graphics.
Forza 2 had great physics and okay graphics. Now Forza 3 has great physics and great graphics, because we learned more about the box. But we still prioritize physics first, not graphics first. That is one of the differences.
Gran Turismo is a great game and when it comes out Ill play it. But I think that without the partnerships and without the commitment, it will be very difficult for another team to replicate what weve done.
Saiyu said:Dan G visited the McLaren simulator. Whether or not anything was incorporated into the physics engine I don't know.
Truespeed said:Someone needs to put a muzzle on this dog. Shit like this would break all of the Havok build test cases.
KHarvey16 said:Did you not understand the words the first time this was explained?
theignoramus said:You ignorant cunt.
skrew said:Explained as what? Great 360 hz physics?
A TT hitting a wall at that speed wouldn't react like that in real life.
KHarvey16 said:Can't at least one of you be intelligent? It gets boring.
Truespeed said:I bet the their physics engine gets bored too. Being called once every .00277 seconds must leave it just idling.
crazy monkey said:I neither own ps3 or 360 nor I am expert at this so I am not here to judge anything but one thing i wanted to say if everything will be life like in the game than wouldn't it be boring?
Shurs said:In my life I'm pretty sure I'll never have the opportunity to drive high end sports cars at high speeds on tracks around the world. So the more "real" the cars are, the more I like it, as it'll be the closest I'll ever come to driving these cars.
KHarvey16 said:Can't at least one of you be intelligent? It gets boring.
:lolTruespeed said:
that thing would have went over the cliff and or rolled multiple times before that....i'm just sayin.fastford58 said:Hmm, maybe you're right.
Go try it out for us, hmm? Better take Inferfectum, too, we will need more than just your word on it.
shinnn said:Could be worse.. like that:
think about it :lol
Here's one tid bit from our review that should be up tonight..
F3 has the best modeled clutch and transmission that we have tested.. Better than Netkar, iRacing or any other sim for that matter.
:lolshinnn said:Gameswire: All modern games have small bugs and issues, and in Forza 3’s case, everything moves so quickly that you won’t even notice the collision problems.
Could be worse.. like that:
think about it :lol
Shaneus said:I've only just noticed... but are there TWO cars following each other that collide, follow the exact same line, turn at exactly the same place then keep going?
Wow. It doesn't even make sense.
Shaneus said:I've only just noticed... but are there TWO cars following each other that collide, follow the exact same line, turn at exactly the same place then keep going?
Wow. It doesn't even make sense.
Shaneus said:I've only just noticed... but are there TWO cars following each other that collide, follow the exact same line, turn at exactly the same place then keep going?
Wow. It doesn't even make sense.
Truespeed said:
Well, there's a nice conspiracy theory.eso76 said:Also, do all races in GT P have a 'rolling start' with cars strategically set 100 meters apart ? Because having 16 cars spread over 1 mile sure reduces the chances of them being onscreen at the same time, or at the very least, most of them will be so far from the camera a much lower lod can be applied.
I can't recall GT1-GT2 because I was too young to pay that much attention to physics back in those days, but every GT game since at least GT4 has this effect, and if you don't countersteer properly your car can go sideways.On physics, yeah, 360 hz means little if the game is doing wrong calculations.
But try this for example; pick a small car in gt and while on a straight, turn left then right suddenly and left again.
Now do that in forza; the car will get progressively harder to control with each turn (i believe it's called 'pendulum' effect here, i don't know if it's the same in english) and you could even end up rolling your car.
GT seems to ignore this almost completely--
belvedere said:Yet it still looks a generation ahead of FM3.
:lol
eso76 said:GT seems to ignore this almost completely
m0dus said:Good lord, are people coming on in shifts? Is there somewhere that you guys are clocking IN or something? The same 2 stupid FM3 and GT5 gifs are getting put up again and again IN SEQUENCE for fuck's sake. :lol
hukasmokincaterpillar said:Are we talking about GT5p? Body roll and inertia are pretty plain as day in my experience.
In fact when it comes to weight transfer issues I found some aspects of Forza 3's driving model pretty curious myself. Like being able to muscle out of a 100+mph oversteering Porsche, lock to lock, without any throttle modulation whatsoever. Foot to the floor. Thats some wicked downforce.
But all these sims have their quirks.
And yet, it STILL has better physics than GT5's for when the cars are upside down.Interfectum said:You have to see it in motion
Oh wait
Recoil said:And yet, it STILL has better physics than GT5's for when the cars are upside down.
Go ahead, prove me wrong.
jakonovski said:I'll pre-empt Interfectum:
"GT5 isn't out yet so you can't compare anything to it."
Both Forza and GT series come nowhere near PC sims
hukasmokincaterpillar said:When it comes to driving models I'd disagree. iRacing is the only one I don't have much experience with but the latest from Forza and GT are quite comparable to the GTRs, rFactor's and Live for Speeds now (with a quality wheel at least). They all skin the cat in different ways but the maths behind this stuff have been around for years. Its all different interpretations.
jakonovski said:My experience is mainly that there's a shitload more grip in console sims.
hukasmokincaterpillar said:Are we talking about GT5p? Body roll and inertia are pretty plain as day in my experience.
eso76 said:and i believe driving model and even physics might change significantly
skrew said:Explained as what? Great 360 hz physics?
A TT hitting a wall at that speed wouldn't react like that in real life.
http://www.neogaf.com/forum/showpost.php?p=17375304&postcount=8244eso76 said:Also, do all races in GT P have a 'rolling start' with cars strategically set 100 meters apart ? Because having 16 cars spread over 1 mile sure reduces the chances of them being onscreen at the same time, or at the very least, most of them will be so far from the camera a much lower lod can be applied.
What?? do you play with arcade physics, race tires and all aids on?eso76 said:But try this for example; pick a small car in gt and while on a straight, turn left then right suddenly and left again.
Now do that in forza; the car will get progressively harder to control with each turn (i believe it's called 'pendulum' effect here, i don't know if it's the same in english) and you could even end up rolling your car.
GT seems to ignore this almost completely; regardless of all the other variables Fm seems to take into account (which GT doesn't) this alone is a huge part of driving: when on a series of S's especially you have to menage your car's body roll carefully. GT was the first console game to really make you feel your car's weight and traction, but while PD keeps refining their physics engine, other devs made strides in that regard.
Still the king:shinnn said:
chrislowe said:None of the games are good showcase for physics in car-games.
chrislowe said:None of the games are good showcase for physics in car-games.
More realistic physics can be found in pc-sims like live for speed.
http://www.lfs.net/page_images/screenshots/ROK_VWS6.jpg