Cat in the Hat
Member
If you took the captions off those screens I'm pretty sure no one could honestly tell which game is which.
dfyb said:i was curious why so many people seemed to think forza 3 looked significantly better. seemed to me like there was barely any difference -- seems my perception is more or less fine
Slayer-33 said:every fucking time I see new pics its like they took a generational LEAP over FM2.. wow.
methos75 said:seriously, FM3 is an staggering leap from FM2.
rossonero said:the leap from Forza 2 to Forza 3 is gigantic.
SmokyDave said:Almost as big a leap as Forza - Forza 2. Well played Turn 10.
Ultimo hombre said:The leap over Forza 2 is so great you'd think it was a different team on a next gen console (gen after this one).
tehbear said:The leap this made over F2 in such a short span of time is just nuts.
Brashnir said:I think the surprise is that the graphics have taken such a leap forward without sacrificing the 60fps framerate.
user_nat said:Seems the new locations are better graphically, but the ones recycled from Forza 2 are pretty much copy and paste.
So, so what Im still a rock starScottlarock said:forza is 8 days away, GT5, is maybe 6 months away, maybe ...
And now that we're done..?Puck said:So, so what Im still a rock star
I got my rock moves
And I dont need you
And guess what
Im havin more fun
jakonovski said:Oh man, I just noticed from the InsideSimRacing review that the entire steering wheel of Citroën C4 spins in Forza 3. That's a bit embarrassing since one of the big things about the car was that the steering wheel hub is fixed in place and does not spin.
Did they catch that in GT5P?
ShapeGSX said:Forza 2 had some issues with bright aliasing on edges that were very noticeable when the game was in motion. And the reflections ran at just 30fps and were low resolution.
Forza 3 doesn't have the bright aliasing edge issue. Forza 3's reflection resolution is much higher than Forza 2's, and the frame rate is higher. Both of these are more noticeable when driving with the hood cam or the cockpit cam (particularly on the race cars), because you can see the reflections up close.
As for the track itself, it appears that Sebring didn't change at all between Forza 2 and Forza 3. The lighting is different, however. And the dynamic range appears to be higher.
The new tracks appear to be much more detailed than the ones that came from Forza 2 (and those weren't slouches).
From what I have seen of Suzuka, it did get an update between 2 and 3.
http://www.gameswire.net/comparison...7-0015-13944091_Forza Motorsport 2_stack.html
commedieu said:Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.
Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.
Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.
Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.
At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!
sinking into a pile of dumb.
Schrade said:If you don't mind... your avatar has always bugged me due to the grainyness and bad aspect ratio.
I made a new one that's 133k, has proper aspect ratio and isn't as grainy:
nomInterfectum said:nom nom nom
Interfectum said:Pre-requisite link for m0dus to scour and prepare his damage control..
Somehow, I was not expecting this.bishoptl said:
Jack B said:This is the type of post that cracks me up. I can't enjoy the sim, because they graphics of the steering wheel hub on one of the 400 cars is wrong. It's so embarassing.
On the other hand they got the tail lights looking good and that's what really matters.
I'm amazed at how many posts focus on anti-aliasing and HD vs Non-Hd and 60 fps vs 30 fps and finding a glitch in the hood of a car.
It's like they took all the anal retentive people in the world and put them in Forza vs Gran Turismo threads.
I should find the Afrika thread on Neogaf and see how many people are arguing about whether the Zebra's butt looks too big or if his ears look more like a donkey than a Zebra's. Hope they get the tails right in Afrika or all hell will break loose!
commedieu said:Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.
Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.
Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.
Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.
At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!
sinking into a pile of dumb.
bishoptl said:
Ogrekiller said:Somehow, I was not expecting this.
Dabanton said:Seems this thread just lost it's biggest 'star' :lol
Dina said:Let us kill it, then.
Dina said:Let us kill it, then.
I say we take off and nuke the entire site from orbit. It's the only way to be sure.ResidentDante said:Agreed! But how? Hit it over the head with a taililight or suffocate it with a magic carpet?
bishoptl said:
Dabanton said:Seems this thread just lost it's biggest 'star' :lol
Dina said:Let us kill it, then.
In the demo I not seen a higher poly car in replays unless they magicly fixed that for retail, also you have to remember forza 2 is 60fps and at the time nearly every other racing game at the time was 30fps.commedieu said:Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.
Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.
Taiser said:had to be done...
Jack B said:This is the type of post that cracks me up. I can't enjoy the sim, because they graphics of the steering wheel hub on one of the 400 cars is wrong. It's so embarassing.
On the other hand they got the tail lights looking good and that's what really matters.
I'm amazed at how many posts focus on anti-aliasing and HD vs Non-Hd and 60 fps vs 30 fps and finding a glitch in the hood of a car.
It's like they took all the anal retentive people in the world and put them in Forza vs Gran Turismo threads.
I should find the Afrika thread on Neogaf and see how many people are arguing about whether the Zebra's butt looks too big or if his ears look more like a donkey than a Zebra's. Hope they get the tails right in Afrika or all hell will break loose!
commedieu said:Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.
Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.
Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.
Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.
At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!
sinking into a pile of dumb.
Doc Evils said:If you're going to go up against someone world class, you better be world class yourself. I actually believe Greenwalt thought MS money could help cover up those huge glaring flaws other developers can't escape.
nofi said:117 pages. You'd have thought we'd have evolved, but no.
Vlightray said:Was just thinking about this.
Forza 3 can be pirated.
Can GT5 be?
m0dus said:What *exactly* are you talking about? I'm truly curious.
Yeah and no ?Vlightray said:Was just thinking about this.
Forza 3 can be pirated.
Can GT5 be?
m0dus said:What *exactly* are you talking about? I'm truly curious.
Well, I see.Vlightray said:*exactly*
Well Was reading all this about Forza 3 being pirated already etc.
Had this thought well at least Gt5 can't, well as far as I know can't.
Then thought lets see what others think.Posted in this genius of a thread.
Vlightray said:Was just thinking about this.
Forza 3 can be pirated.
Can GT5 be?