I can't mention this in the GT5 thread because of the rules the mods laid down so I suppose I have to say it here.
I have a suspicion that GT5 was delayed because PD played Forza 3 at E3. Whether it's the physics or the amount of features that are in the game it's quite possible.
It was only after they played FM3 that they announced that they were upgrading the physics in GT5 and a few more features. We are now hearing about rewind.
The physics one is big because they probably realized that people could tell the physics were better than Prologue and wanted to clarify that GT5 will not have the same physics as Prologue. There were very hints at things like weather or night racing but to my knowledge no hints at the physics being improved.
OTOH not much of the game was shown at E3 or GC...so maybe the game wasn't even close to being ready in the first place. So I could be wrong about them delaying the game because of FM3...but it's easy to see that they are being influenced by the Forza series.
-racing line
-livery editor
-more focus on tire physics
-on screen telemetry
-real-time tuning
-drag racing
-focus on car upgrades and tuning with real licensed manufacturer parts
-damage...performance wise to the detail that Forza has
-gifting/trading/selling cars to other users
-weight reductions and rollcages being seen in cockpit view
These are features that I predict will be in GT5 largely in part thanks to the Forza series. We might not see all of these things but I can see PD wanting to at least try to implement these things. Kaz has already spoken about car upgrades using real world parts. We've seen a glimpse of drag racing. We know there will be a livery editor to some degree. We've never heard of the ability to sell cars to other users but it seems like a natural fit for the game.
We'll see what ends up happening. There was this notion that PD is very closed minded about the sort of game they want to make but I don't think that's the case.
I have a suspicion that GT5 was delayed because PD played Forza 3 at E3. Whether it's the physics or the amount of features that are in the game it's quite possible.
It was only after they played FM3 that they announced that they were upgrading the physics in GT5 and a few more features. We are now hearing about rewind.
The physics one is big because they probably realized that people could tell the physics were better than Prologue and wanted to clarify that GT5 will not have the same physics as Prologue. There were very hints at things like weather or night racing but to my knowledge no hints at the physics being improved.
OTOH not much of the game was shown at E3 or GC...so maybe the game wasn't even close to being ready in the first place. So I could be wrong about them delaying the game because of FM3...but it's easy to see that they are being influenced by the Forza series.
-racing line
-livery editor
-more focus on tire physics
-on screen telemetry
-real-time tuning
-drag racing
-focus on car upgrades and tuning with real licensed manufacturer parts
-damage...performance wise to the detail that Forza has
-gifting/trading/selling cars to other users
-weight reductions and rollcages being seen in cockpit view
These are features that I predict will be in GT5 largely in part thanks to the Forza series. We might not see all of these things but I can see PD wanting to at least try to implement these things. Kaz has already spoken about car upgrades using real world parts. We've seen a glimpse of drag racing. We know there will be a livery editor to some degree. We've never heard of the ability to sell cars to other users but it seems like a natural fit for the game.
We'll see what ends up happening. There was this notion that PD is very closed minded about the sort of game they want to make but I don't think that's the case.