AndyD said:
Another suggestion is to divide the "list" into categories.
Content:
Gameplay:
Online:
Graphics:
Sound:
Other:
Because it would make more sense that way. For example you have listed the tracks/environments at the top and Gt's track generator in the middle somewhere. Those probably should be together.
Also you have rally racing at one point, then WRC license separately when those two logically go together.
Yeah, I pretty much added the things as I thought about them, I have to admit that it's a pretty big mess. :lol
I distinguished WRC and rally racing because, they could easily get WRC cars even if they don't have snow or dirt tracks.
commedieu said:
Well in all fairness... Forza & Turn10 aren't perfectionists... and have no concept of the idea. They've released 3 titles that have just degraded over time, with 8 cars.
It doesn't take much to animate a spoiler for vehicle accuracy. GT5 will trump Forza 4 & 5 as well. They've just become DLC cash out fests with the same features as the second title and compressed captures/darkened cockpits/damage swapping. And Turn10 can't even churn out the DLC they promised.
Sure, they have cockpits for all the cars.. rendered in low resolution with broken tachometers' wrong side drive, wrong interior... just hacking a .3ds file from a manufacturer and calling it done. One of GT's premium models is probably 10x that of the forza counterpart down to the stitching shader. its not debatable imo.
Wow, just wow. :lol :lol
It's safe to say that you didn't play the game !:lol
I think some people can't tell the difference between models, shaders and lighting.
If you take a car with 1M polygons but make it all mat (lights, glass, etc.. included) and put it in a shitty lighting environment, well it won't look better than a 400K polygon identical car with GT5's shaders and lighting...
Just to refresh some memories :
TofuR leak said:
Weather
Night/day
Active aero
Widebody kits with 12 inch wheels
Some really cool driver animations
Some digital gauge animations
Custom underbodies
Super high level of detail car models in replays
No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams
Most of the cuts came about because there is immense pressure to hit the release date. There are careers on the line with this one, because FM1 and FM2 were so late. There WILL be a game called FM3 ready to go for October, the only question has been what kind of game it will be.
That's why I agree with what some said about the development constraints not being the same. Many shortcoming of the Forza franchise come from Microsoft's choices. Awful JPEG compression is there because they don't allow USB support and are too cheap to get better servers. Video uploads being limited to 30s and poorly compressed in WMV is the same story. They probably didn't allow a mandatory install because of the Arcade owners. They pressured T10 a lot to get the games out and in my mind it's clear that they made them rush Forza 3 to get it out before what was then supposed to be GT5's release date (december 2009). All of that led to a product with many flaws independent from T10 wishes and a general lack of polish/details. With 6 more months/1 more year of development, they could have polished it, fixed many details and have an overall much better finished product.
That's why I'm eager to see Microsoft's reaction when they'll get spanked sale wise all around the world and 8MP photos start to pop-up everywhere. At the moment they probably think that they're doing very good and I really think they underestimate the power of the GT brand (especially in Europe).
Just getting those cut features in Forza 4 would match a good chunk of GT5's offering.