holy shit....Interfectum said:
Did che make it through the night? Post something brah.
holy shit....Interfectum said:
Did che make it through the night? Post something brah.
agm2502 said:Hasn't polyphony digital also released 3 games between gt4 and gt5?
Come on now. Why do you think Bish made this thread in the first place? It's better to have fz and gt fans duke it out here than let it spill over to the official threads.REMEMBER CITADEL said:Frankly, this whole righteous nerd rage is embarrassing. Gran Turismo 5 seems to be a fantastic game. It's certainly the best looking console sim racer I've ever seen, it's extremely feature-rich, it's content-packed, and when all is said and done, it will probably be a better game than Forza 3.
That doesn't change the fact that Forza 3 is a damn good game and that at this moment it still is the definitive sim racer of this generation up to now. In a couple of months, the crown will probably go to GT5, and deservedly so.
It's also fair to assume that even with all the things that are amazing about GT5 - and there are plenty of them - some features will probably still be better in Forza 3 (customization and community features built around that are a pretty safe bet). That's because both games have somewhat different philosophies and they focus on different things. I really want that to remain the case. I don't want Turn10 to attempt to beat GT5 by emulating its features, I want them to try and take Greenawalt's own vision further. Let's face it, they probably couldn't beat Polyphony on their own turf anyway, not with that budget and that development cycle.
Whether Forza 4 will take the crown back (and let's not forget about GTR 3 and other upcoming games either) is irrelevant and it will probably be hard to judge without breaking it down for different types of racing enthusiasts. Both series will probably always have their strengths, things they just do better than competition. I'd love to see this rivalry continue and take both franchises even further in their own unique directions.
HOLY SHITY2Kev said:holy shit....
LabouredSubterfuge said:If we're doing this thing we also need to consider the greater staff numbers Turn10 has at its disposal.
G Rom said:That's why I agree with what some said about the development constraints not being the same. Many shortcoming of the Forza franchise come from Microsoft's choices...
Just getting those cut features in Forza 4 would match a good chunk of GT5's offering.
LabouredSubterfuge said:If we're doing this thing we also need to consider the greater staff numbers Turn10 has at its disposal.
StuBurns said:This is actually a very good argument. I guess really I see the debate as who is better Turn10 or PD, and my point was they don't have the same resources, but the debate is actually what is better, FZ3 or GT5, and in that regard, nothing matters in terms of time or budget, you are completely right, they are both $60/£40 games, and in that regard, I should retract my argument. I didn't think of it that way, and you're right. Halo Reach blows away KZ2 to the point it's embarrassing to compare them, nothing about the development actually changes that.
Ploid 3.0 said:Whatever it takes to diminish the accomplishment of GT5. Think about it, could you give a ant credit for building a complex tunnel system when you see that it had thousands of workers. Suddenly you notice how unimpressive that dirt is.
Metalmurphy said:You did see? Forza 2 + Forza 3 dev time > GT5 dev time
That's probably also true for the budget.
LabouredSubterfuge said:Well my point was that PD has had a workforce of about 150 whereas Turn10 had up to 400 at certain points. I'd love to see what PD could do with over double its workforce
Thank you.KingDizzi said:I have great memory and recall Turn 10 having a fuck ton of employees, they were all around the world including Vietnam I think so yeah development time means shit once you look at the number of employees. Treyarch are making a game in two years however have 250 employees and I'm sure a tremendous budget. It's like that show '60 minute makeover' there are like 90 people working on one house so something which would take a week takes an hour.
Yes honey let it all out, this is the thread where all the shit goes.
Out of interest, when you clicked on this thread, what did you expect?Voyevoda007 said:This thread makes me sad. Can't we all just enjoy both games. PD and Turn 10 are both amazing studios.
StuBurns said:Out of interest, when you clicked on this thread, what did you expect?
REMEMBER CITADEL said:Not only is that statement not factually correct
StuBurns said:Thank you.
As for time 'meaning shit', what matters is man hours. 200 people for two years is cheaper than 100 people for five years for example. Admittedly, I don't know the budget for FZ3, but do you? Literal time doesn't matter, man hours does.
I didn't say it did matter to me.spwolf said:why does it matter to you at all? In what world would you see as positive to pay same money for the game that has been developed less?
How can be a negative thing that GT5 cost $60 million to develop? How?
1. As a customer you are paying same for more.
2. As investor, PD gets better return on investment.
Kaz does not get money from the sky... Sony invests into PD because they have been making money for them. He is not slipping drugs into Sir Horwards drinks to get his projects approved.
belvedere said:What aspect of the physics engine are you referring to? Over steer, traction, handling? That's a pretty damn vague statement.
I feel.....................nice.Yoboman said:
StuBurns said:I didn't say it did matter to me.
I wouldn't say that was true. I was just trying to explain why there won't be a Forza to match GT5 this generation, as someone had asked.Zaptruder said:Then who does it matter to? Because you seem to be the one bringing this shit up.
Can you play GT5 without the HUD? It would like insane.scandisk_ said:Weather Gameplay Footage
Salacious Crumb said:As for this thread, graphically GT5 is the obvious winner. no one should be annoyed by that, any forza fan should also be a gt fan and vice versa. They both appeal to exactly the same people.
StuBurns said:Can you play GT5 without the HUD? It would like insane.
Salacious Crumb said:As for this thread, graphically GT5 is the obvious winner. no one should be annoyed by that, any forza fan should also be a gt fan and vice versa. They both appeal to exactly the same people.
If you say so.Razgreez said:Err... no. I have my gripes with GT5 but the disproportionate forza cars make my eyes and brain hurt disproportionately - T10 obviously haven't heard of QC. Wont even bring up the handling of the cars. No self-respecting car enthusiast could possibly approve of forza's car model massacring
Razgreez said:Err... no. I have my gripes with GT5 but the disproportionate forza cars make my eyes and brain hurt disproportionately - T10 obviously haven't heard of QC. Wont even bring up the handling of the cars. No self-respecting car enthusiast could possibly approve of forza's car model massacring
:lol Unbelievable. You people do realize for the billionth time that this is not the standard development cycle for PD right? it took 5 years because they scrapped everything and started fresh. This whole "bu bu 5 years" thing is so old and wrong.REMEMBER CITADEL said:No thanks, but a three year development cycle would be dandy.
Salacious Crumb said:If you say so.
When you say 'scrapped everything', what did they scrap?CrushDance said::lol Unbelievable. You people do realize for the billionth time that this is not the standard development cycle for PD right? it took 5 years because they scrapped everything and started fresh. This whole "bu bu 5 years" thing is so old and wrong.
StuBurns said:When you say 'scrapped everything', what did they scrap?
CrushDance said::lol Unbelievable. You people do realize for the billionth time that this is not the standard development cycle for PD right? it took 5 years because they scrapped everything and started fresh. This whole "bu bu 5 years" thing is so old and wrong.
StuBurns said:When you say 'scrapped everything', what did they scrap?
Oh my fucking GOD.Interfectum said:
Did che make it through the night? Post something brah.
Ploid 3.0 said:Well you did say any, and it is his opinion. For me, I'm in that console divide. Forza isn't on ps3 so I don't have much interest in it. Only reason I payed any attention to it is the whole E3 thing.
But they didn't scrap the work did they? The GT HD demo's track for example is in GT5, they improved it, but it's not like they thru the content away or anything.Lion Heart said:Probably that whole "GT HD" thing with all cars being DLC, you pick and choose what you want to own. It wasn't pretty.
They redid everything from the ground up, especially the physics model. Theres an interview where Kaz explains why the game took so long, I'll try and find it.StuBurns said:But they didn't scrap the work did they? The GT HD demo's track for example is in GT5, they improved it, but it's not like they thru the content away or anything.
They changed the concept and name, I don't think it's fair to say they scraped everything, certainly not after they announced GT5P which was '07.
Extra goodies like car-related video content and shared profiles are nice, but what's most important is the racing experience. The biggest bit of information for "GT" fans is that the old physics engine from previous games has been scrapped and the physics engine for GT5: Prologue, and ultimately GT5, is completely rebuilt from the ground up.
Yamauchi promises that the new physics engine will be even more realistic and says he's especially proud of the way the drifting physics work. During the demo he said that the team brought in a professional drift racing driver to come in and test the new physics. While playing the game the driver was able to replicate all the things he could do on an actual track in real life.
As always, the graphics for GT5: Prologue are breathtaking. Other racing games have done a good job of representing cars on the screen, but Polyphony is able to go an extra step that just makes its cars look better than everyone else's. To give us an idea of how much of a jump Polyphony is making in visual fidelity, Yamauchi pointed out the cars in Gran Turismo 4 were made up of 4,000 polygons. The cars in GT5: Prologue are made up of an average of 200,000 polygons.
Not only that, but the game supports HDR lighting and runs in 1080p at 60 frames per second. Also, the total number of cars on the track has gone up to 16. You can also now drive in a first-person cockpit view. The interiors of every car in the game will be meticulously recreated. Yamauchi drove around Suzuka Circuit in Japan in this mode so we were able to see the level of detail first-hand. It's impressive.
Complaints about the "GT" series have included a high learning curve and dumb AI. Polyphony is setting out to address both issues. The AI will now be aware of the cars around it and will react accordingly to your attempts to pass it. Yamauchi said, "Without good AI, the race experience is ruined." We got to see a bit of this in action and the "bumper car" issues of the previous games didn't appear. There will also be two levels of realism, Standard, and Professional. Both are realistic, but according to Yamauchi, Standard is more "forgiving." We not so sure this will be enough for newbies who have always found the series to be difficult to approach.
For those who were dissapointed with GTHD, GT5 has a recomplete physics and simulatotion engine remake as well as complete redone on the sound and the graphics are better on GT5 than GTHD. GT5 is the most realistic driving simulator up to date.
...Do you really not get why that is?Paco said:something something cars from GT4
Metalmurphy said:How come?
Forza 1 released in 2005, Tourist Trophy released in 2006, and I'm not even counting GTPSP, which obviously took them time to make... It was an entirely new engine with new physics and everything.
REMEMBER CITADEL said:So even if pre-production work on their PS3 GT tech hasn't started until Tourist Trophy was finished, and that's unlikely for such an important franchise, that's 4 years versus 4 years. What's not to understand?
Razgreez said:4yrs and all we get is this
Fair trade
tfur said:What an interesting turn, seeing the comparison thread evolve into the excuses thread.
REMEMBER CITADEL said:Not saying that it isn't at all. Although, if someone showed you that gif in 2005 and said "You'll get this... in 2010!", I'm sure you'd be a little annoyed
Razgreez said:No doubt i'd be lying if i said i've not been somewhat perturbed by the time it has taken for this game to be developed. However unlike with most games this one has, seemingly, improved in leaps and bounds over the years it's been in development or for it can be forgiven. As long as the game does not release any pay-for dlc within the first yr after its actual release i.e. things that should've been on disc but aren't, it's all good. As a consumer i just want to feel satisfied at the end of the day - not ripped off