Diablohead
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Thee driver is like "don't look at me, go away..." :lolLordPhoque said:
Thee driver is like "don't look at me, go away..." :lolLordPhoque said:
Forsete said:False. Damage is in even at level 0, at least in arcade mode.
http://farm5.static.flickr.com/4152/5207095005_417605cf4c_o.jpg[img][/url]
I havent even touched GT-mode with this install on my 2nd PS3.[/QUOTE]
Is that premium or standard? Premium car I'm assuming? Where's the parts of the body coming off and stuff? Is that on all cars or just race ones?
The Hug Dog said:Watch out, Stripper13 was embarassed to show his wife GT5s weather. We should all just trade it in
Stripper13 said:I also never implied people trade the game back on - as I said in my previous post, I'm sure I'll enjoy the game enough over the next few months given the content and physics model. But only the biggest fanboy bias could defend or justify this product given the ridiculous time and resources the team had available. I patienty await Turn 10's next forza game as GT5 has proven PD is B-team.
Stripper13 said:It's not really what I meant. It's just when you're hyped up over the next big installment in a big franchise where the graphics have been talked up... And you get this mess. Well fuck. The fact that my wife (who really couldn't give a Fuck about graphics) found the rain effect, tire wall and grass texture to be fucking laughable says more to me than any of the coming tech analysis will. Not once in forza 3 did I have to think about my car/track combination. It was consistent across the board. Good models, good effects, good tracks/textures, good cockpit views. Playing GT5 by comparison is inconsistent and certainly not good enough to be an eye-candy piece outside of some isolated moments to show it's lighting system and 'premium' cars (the whole notion of premium/standard is fucking pathetic and reeks of internal development/design/time-management fuck ups).
I also never implied people trade the game back on - as I said in my previous post, I'm sure I'll enjoy the game enough over the next few months given the content and physics model. But only the biggest fanboy bias could defend or justify this product given the ridiculous time and resources the team had available. I patienty await Turn 10's next forza game as GT5 has proven PD is B-team.
SHOTS FIRED. But really, inconsistency =/= B-Team status.Stripper13 said:It's not really what I meant. It's just when you're hyped up over the next big installment in a big franchise where the graphics have been talked up... And you get this mess. Well fuck. The fact that my wife (who really couldn't give a Fuck about graphics) found the rain effect, tire wall and grass texture to be fucking laughable says more to me than any of the coming tech analysis will. Not once in forza 3 did I have to think about my car/track combination. It was consistent across the board. Good models, good effects, good tracks/textures, good cockpit views. Playing GT5 by comparison is inconsistent and certainly not good enough to be an eye-candy piece outside of some isolated moments to show it's lighting system and 'premium' cars (the whole notion of premium/standard is fucking pathetic and reeks of internal development/design/time-management fuck ups).
I also never implied people trade the game back on - as I said in my previous post, I'm sure I'll enjoy the game enough over the next few months given the content and physics model. But only the biggest fanboy bias could defend or justify this product given the ridiculous time and resources the team had available. I patienty await Turn 10's next forza game as GT5 has proven PD is B-team.
"No, you don't understand, i dont wanna trade this game in, i wanna trade it oooon!!"Stripper13 said:I also never implied people trade the game back on
enzo_gt said:SHOTS FIRED. But really, inconsistency =/= B-Team status.
Stripper13 said:It's not really what I meant. It's just when you're hyped up over the next big installment in a big franchise where the graphics have been talked up... And you get this mess. Well fuck. The fact that my wife (who really couldn't give a Fuck about graphics) found the rain effect, tire wall and grass texture to be fucking laughable says more to me than any of the coming tech analysis will. Not once in forza 3 did I have to think about my car/track combination. It was consistent across the board. Good models, good effects, good tracks/textures, good cockpit views. Playing GT5 by comparison is inconsistent and certainly not good enough to be an eye-candy piece outside of some isolated moments to show it's lighting system and 'premium' cars (the whole notion of premium/standard is fucking pathetic and reeks of internal development/design/time-management fuck ups).
I also never implied people trade the game back on - as I said in my previous post, I'm sure I'll enjoy the game enough over the next few months given the content and physics model. But only the biggest fanboy bias could defend or justify this product given the ridiculous time and resources the team had available. I patienty await Turn 10's next forza game as GT5 has proven PD is B-team.
Fistwell said:"No, you don't understand, i dont wanna trade this game in, i wanna trade it oooon!!"
LordPhoque said:Why u mad though ?
Just stating the truth, look at the first post of this page.
Anyway, weren't some people saying GT5's standard cars had better modelling than Forza's ?
LordPhoque said:Why u mad though ?
Just stating the truth, look at the first post of this page.
Anyway, weren't some people saying GT5's standard cars had better modelling than Forza's ?
haha, oh wow.LordPhoque said:Why u mad though ?
Just stating the truth, look at the first post of this page.
Anyway, weren't some people saying GT5's standard cars had better modelling than Forza's ?
best thing is to just patch them the fuck out.Haunted said:But seriously, that's quite clearly a bug and I imagine it will be rectified with a patch ASAP.
That one's not exactly a world apart. It's no-wonder they stopped people getting too close with the photo mode.adelante said:It has to be an LOD glitch with the alpha textures, cos I see no problems here (except for the criminally-low geometry count):\
Haunted said:Wow, people seriously believed that damage has to be unlocked? GT5 is confusing the fuck out of everyone so people start believing even super weird shit. :lol
:lolAlways-honest said:best thing is to just patch them the fuck out.
Yoboman said:You know, it would've made a lot of sense to have a team of 30 or so people (if that) go through and upgrade all the standard models to a respectable level. Even spending a month on each They've had 48 - 60 months to spend doing that, they could've done 1800 models in that time if my rudimentary math is correct
But they needed those 30 people to work on polishing the premium models.Yoboman said:You know, it would've made a lot of sense to have a team of 30 or so people (if that) go through and upgrade all the standard models to a respectable level. Even spending a month on each They've had 48 - 60 months to spend doing that, they could've done 1800 models in that time if my rudimentary math is correct
I agree the lack of polish or even looking at the fucking models in their own fucking game before shipping it unfinished, and let's face it, GT5 has shipped unfinished because of those blatant and unacceptable errors, is quite jarring.Stripper13 said:Really? Drive to the second last corner of Laguna SECA in a 'premium car' (use cockpit view with rain on for more lulz) and have a look at tirewall and grass texture on the hills. Turn 10 would have cut that track before shipping something that fucking terrible. That makes them A-team in my eyes.
Exactly, I'm being generous. Some of the insane mod community stuff you see proves that. I bet if this game were on PC we'd have all 800 in high res mods and normals mapping in the next few weeksZaptruder said:It honestly doesn't take *that* long to upscale the resolution of the textures.
And adding a normal map to the cars.
Fuck, I could do that in a couple days max.
kazuma_pt said:it's kinda hard to take your post seriously when you post stuff like this...
Haunted said:But they needed those 30 people to work on polishing the premium models.
It's quite clear that PD didn't really give a shit about the standard cars and just ported them in as is.
Forsete says it doesn't and it's there from level 1, what now?Lion Heart said:Yes it does, and stop quoting these pics, listen to the man.
That would actually be an awesome idea. Given how active and passionate the moding community for other racing games are, and the sheer size of the GT5 fanbase, I have no doubt they'd get grunt work like this done in no time.Yoboman said:Exactly, I'm being generous. Some of the insane mod community stuff you see proves that. I bet if this game were on PC we'd have all 800 in high res mods and normals mapping in the next few weeks
Eternal Sleeper said:GT5 can have 16 cars on track compared to Forza3's 8 cars.
GT5 has a higher resolution, more polygons.
GT5 has a dynamic weather system.
...
With any luck they'll get GT5 working on jailbroken PS3's with 3.41 firmware. When that happens I can guarantee you that people will clean at least some of the cars up. I'm pretty sure it's happened with other games on other consoles that have some kind of dev mode/checksum skipping enabled. My other phat runs jailbroken stuff so we'll see what happens. Fingers crossed!Yoboman said:Exactly, I'm being generous. Some of the insane mod community stuff you see proves that. I bet if this game were on PC we'd have all 800 in high res mods and normals mapping in the next few weeks
Shit, hire a bunch of keen as mustard interns to come in and do it for free or at a cheap rate
Just doing nothing to the models is incredibly bizarre though
:lol flat out liesSee You Next Wednesday said:Really? They literally included cars directly from the PSX era games in a PS3 game.
Only small handful number of new tracks & the rest of complete rehashes from all the previous GT games
LOL. No way.Shaneus said:With any luck they'll get GT5 working on jailbroken PS3's with 3.41 firmware. When that happens I can guarantee you that people will clean at least some of the cars up. I'm pretty sure it's happened with other games on other consoles that have some kind of dev mode/checksum skipping enabled. My other phat runs jailbroken stuff so we'll see what happens. Fingers crossed!
That people wouldn't do it? You underestimate the modding community. The car models from Forza 3 have been ripped and used in other PC racing games, what makes you think something similar couldn't be done with GT5, only the models are injected back in?iceatcs said:LOL. No way.
Of course people would but it is quite virtually impossible otherwise we should have many Rom hacks from PSX, Xbox etc.. But there is only few bunch and most are only fan translation.Shaneus said:That people wouldn't do it? You underestimate the modding community. The car models from Forza 3 have been ripped and used in other PC racing games, what makes you think something similar couldn't be done with GT5, only the models are injected back in?
That's because there's no shit models in Forza 3 :loliceatcs said:Of course people would but it is quite virtually impossible otherwise we should have many Rom hacks from PSX, Xbox etc.. But there is only few bunch and most are only fan translation.
Example you said, why there is no forza 3 hack but yet people rip these to PC.
photomode?Insertia said:This is fun.
GT5 Standard Cars
From what i know, only a handful of new tracks is also the case with Forza 3. Also several of cars in Forza 3 are also present in Forza 1 and/or Forza 2. So in that regard, i guess that Turn10 isnt really that much different compared to Polyphony Digital? (i am not sure if you have mentioned Forza in your previous posts though, but i just mention Forza in this case since this is a "GT5 VS Forza 3" thread).See You Next Wednesday said:Really? They literally included cars directly from the PSX era games in a PS3 game.
Only small handful number of new tracks & the rest of complete rehashes from all the previous GT games.
All this with nearly 6 years of time in making the game.
Not really indicative of a AAA quality Team.
Nafai1123 said:It's pretty clear that many of the people downplaying gt5 have not/will not play it. Yes it's not perfect (no game is), but it still does what PD has always managed to do, and it does it extremely well. I am having a blast playing it and will continue to do so. The amount of content you get for $60 is incredible. Those that are boo-hooing it and declaring it a failure really are going to miss out.
What you mean there's no shit models in F3, that it won't have mods cars.Shaneus said:That's because there's no shit models in Forza 3 :lol
It's not virtually impossible. There have been hacks for these games... in Forza 3 you could hack it so rather than using the vinyl editor you could actually import bitmap files to be used on cars. Obviously only on modded consoles but it could still be done. Whether it's worth it is another story but to say it can't is just flat-out wrong.
enzo_gt said:I agree the lack of polish or even looking at the fucking models in their own fucking game before shipping it unfinished, and let's face it, GT5 has shipped unfinished because of those blatant and unacceptable errors, is quite jarring.
But are said graphical errors that prominent? I can't speak on this cause I haven't gotten my hands on GT5 yet.
Don't get suckered into thinking that Turn10 didn't have their own smoke and mirrors effects they used to try and make their game appear more technically impressive than it is. It only just so happens that PD's smoke and mirrors show is more like a huge fog cloud they placed over all of the standard cars during development while telling fans to keep jerking off at the 200 actual "GT5 quality" or "this gen" cars in the game.
jett said:The more I look at other standard pictures, the more I realize that it has to be the result of a LOD bug that makes the Suzuki and the Lupo like that.