Shawsie64 said:I mean do not one of you care about the physics? who gives a fucking shit about the graphics as long as the physics are realistic. We should do a poll of the average age of people posting in this thread.
You're a lost cause. Just assume without ever digging into Gt5.LordPhoque said:So what ? Reviewers saying the AI is bad only played beginner's series, am I right ? They can't think that playing until level 40 or I don't know. Well guess what, I've read a lot of french reviews, watched video reviews of a guy who reached level 23 and he was still saying the same thing.
But eh, it's always player's fault, never the game's :lol
:lolLordPhoque said:Well guess what, I've read a lot of french reviews,
LiquidMetal14 said:You're a lost cause. Just assume without ever digging into Gt5.
IGN is a cesspool realm of fucking idiots; it has to be in Gaf FAQ by now. I don't know about Gamepro, but I'd listen to gameshark.com over IGN.Chrange said:Too bad IGN and GamePro aren't as credible as gamerfitnation :lol
I love their "screenshots"
Indeed.LordPhoque said:Who said I won't ?
I own all previous GT games and the AI was shit in those. Sorry for being skeptical.
Here's a gamerfitnation snippet:WretchedTruman said:IGN is a cesspool realm of fucking idiots; it has to be in Gaf FAQ by now. I don't know about Gamepro, but I'd listen to gameshark.com over IGN.
:lolit has taught me to when choosing a car every aspect matters, whether its the weight, spring, model, speed isnt always what you should look for. Graphic developers have reached another visual achievement that will make you believe there are no limits to what they can do. Design and Feature wise everything is brilliantly put together and you can see why it took 5 years for this game to be release. Game-play comes together very well and sets a new learning curve for old and new drives of the series. Replay ability If you can finished game which I believe to be impossible at the moment, then youll play it over and over again. Some people may disagree, but I honestly found nothing wrong with this game. So after you have had your thanksgiving meal with the family, I suggest you enjoy some GT5. Play standing up to burn more calories, and take breaks when need. Five years was a long time, but it was well worth the wait.
Chrange said:Here's a gamerfitnation snippet:
:lol
schennmu said:Now here's an awesome standard car! :lol
http://i.imgur.com/YrtxN.jpg[IMG][/QUOTE]
That is why I am glad they ported over the standard cars. For the crazy stuff.
user_nat said:That is why I am glad they ported over the standard cars. For the crazy stuff.
user_nat said:That is why I am glad they ported over the standard cars. For the crazy stuff.
You know what the MOST fucked up part is? Some people are okay for the quality of port PD displayed with some of their standard cars. Or just try to ignore it. It's quite sad. I wouldn't have a problem with ported over cars, if they did them right and actually were consistent across the board. 6 years of dev time and they didn't have 10 minutes to run through and check for the horrible technical errors on some of the cars. Sheesh.scandisk_ said:C'mon man that car deserves to be a premium. Every car deserves to be a premium. Fuck PD for portin those fugly GT4 assets I really hated that idea.
LordPhoque said:So what ? Reviewers saying the AI is bad only played beginner's series, am I right ? They can't think that playing until level 40 or I don't know. Well guess what, I've read a lot of french reviews, watched video reviews of a guy who reached level 23 and he was still saying the same thing.
But eh, it's always player's fault, never the game's :lol
Chrange said:Too bad IGN and GamePro aren't as credible as gamerfitnation :lol
I love their "screenshots"
enzo_gt said:You know what the MOST fucked up part is? Some people are okay for the quality of port PD displayed with some of their standard cars. Or just try to ignore it. It's quite sad. I wouldn't have a problem with ported over cars, if they did them right and actually were consistent across the board. 6 years of dev time and they didn't have 10 minutes to run through and check for the horrible technical errors on some of the cars. Sheesh.
Are they better than Prologue's physics? Prologue felt like a game of bumper cars at times. Much more preferred Forza's driving model to that, there was a certain sense of inertia missing in the cars.scandisk_ said:GT5'S A+ DRIVING PHYSICS is worth the 6 years though. I've been dissapointed with some of the game's inconsistencies but the driving physics really made me forget those. It's not perfect far from it but hell it's a perfect driving game at it's core.
enzo_gt said:Are they better than Prologue's physics? Prologue felt like a game of bumper cars at times. Much more preferred Forza's driving model to that, there was a certain sense of inertia missing in the cars.
enzo_gt said:Are they better than Prologue's physics?
FunnyBunny said:I cannot (and will not) judge the final product (I haven't played it).
That said, isn't it a bad design decision to make some of GT5's major improvements (damage, better AI) only reveal themselves hours into the experience? The game is improved. Show off. Strut that stuff.
enzo_gt said:Are they better than Prologue's physics? Prologue felt like a game of bumper cars at times. Much more preferred Forza's driving model to that, there was a certain sense of inertia missing in the cars.
Errr, are you quoting the right person? :lolTerrordactyl said:Are you fucking serious? You haven't even played the game? And your shitting on the PS2 models? They look like horseshit in these caps that have been posted, but they look fine in motion, which is the only thing that counts imo. I'm sure this has been posted x 1000 already. Talk about ign being bad when this place is just as bad sometimes.
Brashnir said:This thread isn't really the ideal place for this sort of discussion, but I agree - It seems like they went out of their way to make a poor first impression with the way they held some features back in the beginning of the game.
XiaNaphryz said:Errr, are you quoting the right person? :lol
Jett's post seems to back him up a bit.
XiaNaphryz said:So anyone with extensive experience with rFactor or iRacing, how does GT5 compare so far in terms of the driving model/physics? Just curious what to expect when I eventually jump in.
I expect at least that, hence my other question above.LJ11 said:Jett's post referred to collisions, the actual driving physics are leagues better than prologue. It rivals any other console racer released to date.
Some guys who've had some impressions and who's had iRacing experience:XiaNaphryz said:So anyone with extensive experience with rFactor or iRacing, how does GT5 compare so far in terms of the driving model/physics? Just curious what to expect when I eventually jump in.
XiaNaphryz said:Errr, are you quoting the right person? :lol
Jett's post seems to back him up a bit.
XiaNaphryz said:Errr, are you quoting the right person? :lol
Jett's post seems to back him up a bit.
Yes I am shitting on the PS2 models. And will continue to do so because I feel I am just. And I have seen some of the particular offenders in motion in videos, and hey, they look even worse than the PS2 models at times. Look back at my post history and see I haven't criticized anything you'd only know by playing GT5, and I've made that clear. You want to make excuses for the graphical irregularities and inconsistencies we've seen here? Go right ahead, I'll continue to criticize the models, along with you if you choose to do so.Terrordactyl said:Are you fucking serious? You haven't even played the game? And your shitting on the PS2 models? They look like horseshit in these caps that have been posted, but they look fine in motion, which is the only thing that counts imo. I'm sure this has been posted x 1000 already. Talk about ign being bad when this place is just as bad sometimes.
enzo_gt said:Yes I am shitting on the PS2 models. And will continue to do so because I feel I am just. And I have seen some of the particular offenders in motion in videos, and hey, they look even worse than the PS2 models at times. Look back at my post history and see I haven't criticized anything you'd only know by playing GT5, and I've made that clear. You want to make excuses for the graphical irregularities and inconsistencies we've seen here? Go right ahead, I'll continue to criticize the models, along with you if you choose to do so.
Thats why I'm asking what's up with the physics and AI in GT5, because I'm comparing it all to my experience with Prologue (and Forza). My only gripe with GT5 are the inconsistencies that have been raised here. I still think the graphics, at their peak, absolutely shit on all the competition, and every single other video game out there bar none in terms of realism. That's why this little controversy of sorts is such a shame, and upsets me.
So basically no criticism against the game matters as you have personally rationalized them away. Lock this bitch up.Terrordactyl said:I was assuming by the fact that he was questioning how the physics were in comparison to GT5P, which leads me to believe he hasn't played it. If he has sorry and your comments are more valid.
edit: sorry I quoted the wrong post from that guy I went on a small tirade against. I was speaking in regards to the PS2 models, when you actually play the game it's surprising how good they look, especially after being bombarded with these shitty looking pictures, I was almost dreading seeing it with my own eyes, I was really relieved to see them in game and looking nothing like the stills. The thing I hate the most about the GT4 models lack of cockpit cam, going from driving a premium car in cockpit all the time to a fullscreen bumper cam is jarring to say the least, it's even moreso going the opposite.
The physics are awesome, probably the best part of the game, but it still is a bit "bumper car-ish" It really doesn't bother me though, and I know someone is going so say some stupid shit about how it does matter, but I play this game for lap records and if I plan on setting any sort of record I shouldn't be hitting any corners at all. I usually grind out a course until I can do it flawlessly on a car that I'm comfortable with until I start bringing my tuned cars onto it. I know some people play this game for the competitive aspect and I can see how the collision can ruin that aspect of it because you can grind the walls and complete a turn at 100+ mph, which I agree sucks.
I haven't seen all 800 models either. But you must understand my point that I've been making in this thread since I started posting all of my angry replies. It's the inconsistency I see that infuriates me from a game design level. I'm used to Forza with 400 pretty good IMO looking cars are there. I've got the Photo and Video thread open at all times looking at all the crazy pictures, many of which are beautifully transferred over PS2 models that jive with the level of detail GT5 aims for.Terrordactyl said:I'm not trying to make excuses, I just think the reaction is hyperbolic, they really don't look bad. I'm not trying to defend it because this hurts my feelings or some stupid shit, I think they genuinely look pretty decent, not up to the premium cars level obviously. There is no way for me to have seen all 800 models (I only have 14 cars after 10+ hrs of playtime, preorder car included) so perhaps I haven't seen the bad ones, but all of the ones I have seen do not look bad. I have not taken it into replay mode to scan around the cars to count jaggies, I suppose if I did that they would look bad.
Anyways rent the game or something, play it at a friends, I think you will be surprised.
BamYouHaveAids said:So basically no criticism against the game matters as you have personally rationalized them away. Lock this bitch up.
terrordactyl said:I can see how the collision can ruin that aspect of it because you can grind the walls and complete a turn at 100+ mph, which I agree sucks.
XiaNaphryz said:So anyone with extensive experience with rFactor or iRacing, how does GT5 compare so far in terms of the driving model/physics? Just curious what to expect when I eventually jump in.
LordPhoque said:First of all the AI is scripted, which is terrible game design-wise.
Also, the opponents are on rails, it's been that way since the first GT, and even prologue had the same problem. Races against the AI were boring in prologue because the opponents weren't trying anything, if you bump into them they'll just regain their rail just after the "crash". Seriously, can you honestly name a decent current gen racer that has a worse AI ?
I'm not even comparing it to Forza 3 because it's miles ahead. Forza 3's AI is actually good not just better than GT's, and one of the best on the market along with MSPR.
@Redbeard : not yet. But played it today, didn't see any difference with prologue's AI. It's still scripted BTW.
@Chubigans : you seem mad 'cause your comic didn't turn out to be true maybe GT6.
supermackem said:I think what taken me back a bit is i expected gt5 to come out and blow forza 3 out of the water in every aspect. Its looking clearly that this isnt the case which is either down to the hype people have around the game or a bit of a cluster bomb from kaz.
Shawsie64 said:I think GT5 compares very well, sense of speed and feel of the cars is pretty spot on.
Yeah..nobody (or at least those in the right mind) is arguing that Forza has its share of ugly lows. But people are surprised that a franchise that's been held in such high regard is able to produce visuals that are worse in quality compared to Forza's atrocity. More to the point, people's expectations of graphics were already maintained at a high level after GT5 was released so it became a matter of PD doing no wrong from then on for many fans.nib95 said:If Polyphony had just removed the bad looking standard cars and some of the old asset tracks I guarantee things would be very different.
Terrordactyl said:I think the sense of speed has been greatly improved, especially on Nurburgring, that track is so damn intense, it feels like I'm flying when I'm going 70. I always thought it was lacking a bit in that department, not anymore though.
adelante said:Yeah..nobody (or at least those in the right mind) is arguing that Forza has its share of ugly lows. But people are surprised that a franchise that's been held in such high regard is able to produce visuals that are worse in quality compared to Forza's atrocity. More to the point, people's expectations of graphics were already maintained at a high level after GT5 was released so it became a matter of PD doing no wrong from then on for many fans.
enzo_gt said:http://imgur.com/Oh9It.gif[//IMG]
You can't seriously be arguing that Forza's lows are as bad as the pixellated abominations posted in this thread. Forza has lows, but they are not that low. This is ofcourse, if you are in your right mind.[/QUOTE]
Um, that's what I meant? I guess I should clarify: "the franchise that's been held in such high regard" was in reference to GT, and that some of those standard car shots turned out to be worse "compared to Forza's atrocity"....
...which is something not many people expect considering how GT5:P's visuals were consistently of high-quality.