elrechazao said:Yes, everyone who disagrees with you, especially if it is not even about these racing games, is a forza boogie man. It's ok friend, just put this nice white jacket on. The walls are padded, you'll be just fine here.
What the hell are you even babbling on about? Someone here definitely needs to be admitted into a mental asylum and it's not me.
I have no problems with people who disagree with me, Forza has a lot of fans for a reason, what I do, however, have a problem with is iknos and kharvey for claiming to be neutral, objective and clear of all biasness when they're not. I also have a problem with Dan Greenawalt and their producer who trolled the GT5 thread, they're supposed to be professionals yet they act like you.
I don't have a problem with you or even that guy who said GT5 will be a sidegrade to Forza3(even though I doubt he even has a PS3), however you are pretty annoying since you seem to be arguing just for the sake of arguing.
For the record, I have not trolled Forza even once in this thread.
bishoptl said:Hello and welcome to the internet hate machine. We have punch and pie.
So...after playing the FM3 demo for a bit and pulling out Prologue for another go round, I'm of the same opinion that I had with FM2...Forza's racing experience is just more appealing to me. I've always found Prologue to be somewhat more sedate in terms of feedback, despite the higher level of polish. Lack of damage is partially to blame, and I'm looking forward to seeing how that changes come March. Right now, however, hopping into the Audi R8 and whipping around Montserrat is more engaging. That's with the joypad alone, I can only imagine what it'd be like to play this with the racing wheel.
The racer AI is much more dynamic here. The AI suffers from the occasional bout of understeer just like the folks I race online. It holds the line aggressively, spins out and generally pushes me in a similar manner to a human player. Despite my disdain for wishy-washy terms, it generally does feel more "alive". Take that for what you will. Environments are great, but honestly I only pay attention to that aspect during replays. The cars themselves are quite nice, in-game, UI, photomode and replay - but no question, they suffer in comparison to Prologue.
In a perfect world, I'd combine FM3's driving model and opponent AI with Prologue's graphic sheen and overall polish for the racer of my dreams. Until then, I'll just enjoy FM3 now and see what GT5 brings next spring. The bar for console sim racing has been pushed even further.
Which when you think about it, really isn't a bad situation to be in at all.
there's yer red meat, now git git git
I really hope Polyphony takes notice of Forza's AI. As much as I like the GT series, there are 3 things that have annoyed me about GT to no end: the linear and predictable AI driving along a set line, the tire squealing noise and the bumper cars collision. It's awesome how the AI in Forza is prone to errors and are not just a bunch of mindless robots driving perfectly. Hopefully PD uses these 6 months wisely.