With the discover mechanic, do you discard the unselected cards or do they go back in the deck?
Discarded and they are't drawn from your deck to begin with. They are created from the ether (aka the RNG slot machine).With the discover mechanic, do you discard the unselected cards or do they go back in the deck?
With the discover mechanic, do you discard the unselected cards or do they go back in the deck?
I'll play it.If people won't play iron juggernaut and beneath the grounds they sure as shit won't play this monkey crap.
They were never in the deck. It picks three cards from neutral and class (I believe), not ones in your deck.
Discarded and they are't drawn from your deck to begin with. They are created from the ether (aka the RNG slot machine).
They are not from your deck.
If people won't play iron juggernaut and beneath the grounds they sure as shit won't play this monkey crap.
Hey Rey, let's just say there is medication that helps you get rid of all that salt.
Amaz looks like a Gnome lol.
Hey Rey, let's just say there is medication that helps you get rid of all that salt.
Amaz looks like a Gnome lol.
Amaz looks like a Gnome reading from a teleprompter.
A new mage spell card called Torch costs three mana and deals three damage, but also shuffles another three-mana spell into your deck that deals six damage, allowing you to snowball into more powerful abilities later in the game.
In keeping with the theme, League of Explorers will also include some new traps in the form of secrets. Hunters will have Dart Trap, which triggers when the opposing hero uses their hero power, and deals five damage to a random enemy. Paladins will get a secret called Sacred Trial; when this is active, if an enemy has at least three minions and plays a fourth, the new minion will be destroyed.
League of Explorers will feature five new legendary cards one for each member of the League, and one for the villainous Rafaam. Brann Bronzebeard will cause any battlecries that get played while he's active to trigger twice. Reno Jackson will fully heal your hero's health, as long as your deck contains no more than one copy of any card. Sir Finley will allow you to discover more murlocs and put them into your hand. And Rafaam will give players access to three "powerful artifacts," unique spells that cost 10 mana in exchange for "crazy effects."
I remember when people said Mystery Challenger won't ever see play because Pally secrets aren't worth shit
Lmao, someone found a way to criticize this.Wait, the adventure is coming in a week? Guess they didn't want people saving up gold. Any way to get an extra buck.
MC at least had some debate over it, it was more divisive than these new cards.I remember when people said Mystery Challenger won't ever see play because Pally secrets aren't worth shit
I'm very curiousif targeted battle-cries will be affected. My initial thought is they won't. Fire Elemental will deal 6 damage? Black Knight take out two taunt minions?Brann Bronzebeard will cause any battlecries that get played while he's active to trigger twice.
Paladins will get a secret called Sacred Trial; when this is active, if an enemy has at least three minions and plays a fourth, the new minion will be destroyed.
You can't have 6 secrets, 5 is the game's cap.We found our sixth secret full tree initiated!
We found our sixth secret full tree initiated!