SpartanForce
Member
So I'm playing this on PC and is running very well. But I prefer to use the x360 controller other that the mouse. So there's a group or something here on gaf for the multiplayer?
So I'm playing this on PC and is running very well. But I prefer to use the x360 controller other that the mouse. So there's a group or something here on gaf for the multiplayer?
Okay so after using the cutscene skip "mod" I noticed that whenever I started a new game, the game would go completely black during the first gameplay moment; pressing ESC did nothing and the only solution was ALT-TAB and quitting. This is so far the only problem I encountered since swapping the movie files. But I think I found a solution so you can start a new game in peace.
Swap all the movie files except "s_fashion.bik". It seems this is the first cutscene in the game and you must keep it normal to start a new game properly.
Just beat it. Absolutely badass ending to an absolutely badass game. Best Max Payne game yet. I hope it sells truckloads because I'll will take a Rockstar-developed Max Payne 4 in a heartbeat.
As of this point in time in 2012: GOTY.
These weapons are the fucking bomb:
http://i.minus.com/ibgSIjxN7dRKcZ.jpg
(Desert Eagle)
[IMG]http://i.minus.com/iuvo7ooksJtLx.jpg
[IMG]http://i.minus.com/i9IDKDkKnurpS.jpg
Too bad they come off as rare...[/QUOTE]
I mostly do one Uzi, one pistol (either 1911 or the other one) and every now and then pick up an assault rifle. Shotguns and the MP5 aren't all that great in this game, and that's perfect for me, because dual wielding is so much cooler and fun.
I so desperately want to play this game without cutscenes, I hope they patch that soon...
While I love the MP, I still believe the class balance is kinda fucked
I think being agile is almost the most important thing in the game, so I always end up using double uzis/pistols to be able to run around with no stamina limit.
I'd really like to try other weapons and whatnot, but the game is hardly a camping game, so I always end up getting killed by runners when I go with a "heavier" build.
I know the weight limit goes up at certain ranks, but I wonder if it'll get to the point where I can run while carrying an AK-47 or something. Be fast enough to still be able to try other build without being fucked with those limits.
The multiplayer would be amazing with a team that knows what it's doing. Example: as soon as you notice the other team is abusing the Paranoia burst, someone on the team should pick a loadout that has the ID Card gear item (distributes ID cards to all teammates so they they're not affected by such bursts, heh).
Totally on the money. Everyone rocking the top of the leaderboard goes light with dual pistols, and when one tactic is clearly better than all the rest, it's officially OP.
It's still a lot of fun since people ussually play that way.. just not a lot of variety
I also find the game to work much better with fewer people. I played a 1 on 1 match and it was amazing and super tense. 2 on 2 works really well as well.
In the end I had 142 kills and 85 deaths, pretty positive I say. I made a photo of it, I'll upload it tomorrow heh.
So many amazing kills too, I've been on a real hotstreak in this game.
I hope you are playing Free Aim and not Soft Lock
Are you on 360 ?
Is Max Payne + Season Pass worth it? Kind of a lot of money to spend but I've been wanting to play this.
So I was watching the Brasilian movie "Tropa de Elite" yesterday and the developers MUST have seen this movie. There are so many references in the game to this movie, it's astonishing. If you liked the gritty and brutal style of MP in Brazil, watch the movie.
Another clip from the movie:
http://www.youtube.com/watch?v=L9UbCmI_VSM
So I was watching the Brasilian movie "Tropa de Elite" yesterday and the developers MUST have seen this movie. There are so many references in the game to this movie, it's astonishing. If you liked the gritty and brutal style of MP in Brazil, watch the movie.
Another clip from the movie:
http://www.youtube.com/watch?v=L9UbCmI_VSM
Man.. I am this close to ordering that Hawaiian shirt...
I'm up to what I believe is the second last chapter, if the chapter list is anything to go by.The police station.
So far if I had to score it I'd give it a 7/10, no more or less. When the game is good it is very, very good. But it still has quite a few issues and plenty of dumb Rockstar shit.
It's funny when people say that Rockstar's version of Max Payne was always going to be at the forefront, versus Remedy's. That's fine. But it doesn't excuse the cliché, lazy writing that pollutes so much of Rockstar's work. It's the same characters from all their games, every time, varied only in different shades of scum and villainy. The writers boner for hardcore thug life and down and out characters ruins the entire cast.
There's also the problem of Max Payne himself being a useless loser, constantly failing, caught up in the events of other people, rarely doing anything of his own. That's pretty much Max Payne 3's narrative in a nut shell: everybody is telling Max what to do, constantly, and he rarely if ever questions it.
Compared to the stronger Max from the first two games, it's a downfall and a half, and not a likeable one at that.
TLDR: Dialogue good, narrative/story predictable and shitty like most Rockstar stuff. Gameplay good except when it's not.
I hear the final chapter is a chore of difficulty hell. I look forward to it.
So I was watching the Brasilian movie "Tropa de Elite" yesterday and the developers MUST have seen this movie. There are so many references in the game to this movie, it's astonishing. If you liked the gritty and brutal style of MP in Brazil, watch the movie.
Another clip from the movie:
http://www.youtube.com/watch?v=L9UbCmI_VSM
Forgot to post my impressions in this thread when I finished it:
It's good, not great. 2012 game with 2003 gameplay. Still as fun as it ever was, but once you get past the improvements to the graphics, physics and animation there's not much that sets it aside from Max Payne 2. As I said, really fun game, but it needed more than just the gunplay, bullettime and shootdodge.
Way too many cutscenes as well. Some of them completely pointless.
I'm up to Chapter IX. I have mixed feelings about the game, and it's not just difficulty. And honestly, the trouble I'm having with difficulty don't have much to do with the enemies and more to do with the controls and the setpiece set-ups.
The big drawing point to Max Payne over other third-person shooters to me, personally, is the bullet-time/bullet-dodge mechanics. And I feel like this game doesn't have the right environmental set-ups to maximize bullet dodge/bullet time. I'm spending 70% of the time behind cover, popping out for pot shots because if I move from cover, the enemies will hit me and drain my life. If I wanted to play a cover shooter, I'd play Uncharted. What I want to be doing is crazy bullet time stunts like leaping through windows while bullets fly everywhere, not hiding behind cover. And even when I use bullet time from cover, it doesn't seem that useful.
So far, Chapter VI is probably my favorite chapter, becauseChapter VII started off well,the office set-up was the best, open space set-up for bullet dodges and bullet time. I had a blast while I was escorting the techie to the server room.However, in the same chapter I ran into a problem, namely the part wherethe favela lends itself to tight spaces and interesting choices for bullet dodging and the like.There's just no fun for me if you're hiding behind the same block of cover until all the enemies in an area are dead.you're stuck in a corner behind cover, and enemies are shooting at you and throwing molotovs at your location, and there's nowhere else to go. So you're literally stuck behind cover and if you don't hit the molotov guys right away, within three shots they'll light you on fire and kill you. And after that you still can't move because you have to take out all the other enemies.
So I have mixed feelings towards it. I'm having control issues, like I'll be up against a wall and try to bullet dodge off it, but it'll just make Max stand up and get shot instead. Also, I'll say it again, fuck Last Man Standing. It has caused more trouble than it's worth. I'm enjoying the story and when the game has good setpieces, it's good. But I'm feeling a lot more constrained than I remember being in the first two games.
So what else did it need?
I think most Max Payne fans actually wanted MP2 style gameplay.
Rockstar's released the music from the Nightclub level as an official 23 min mix: http://www.rockstargames.com/newswi...brazil-mixtape-by-trouble-bass-as-featur.html
You mean this song?I wish they made a mix forpart. Just knowing I'll hear that guy sing FA-VE-LAAAA makes me not want to play that level.the favela
So I was watching the Brasilian movie "Tropa de Elite" yesterday and the developers MUST have seen this movie. There are so many references in the game to this movie, it's astonishing. If you liked the gritty and brutal style of MP in Brazil, watch the movie.
Another clip from the movie:
http://www.youtube.com/watch?v=L9UbCmI_VSM
Well I'm not a game designer so I don't know. But it needed to be more of an upgrade from a gameplay perspective. Yes, Max Payne 2 was great in that regard, and the gameplay still holds up very well today. I just expect a little better than almost exactly the same formula 9 years down the line. A few more elements and a little more variety would have been nice. I guess Rockstar wanted to stay true to Remedy's formula (and I know the fans wanted them to) but that doesn't mean they couldn't have added more to it. There's no progression either. You're playing the game the exact same way in Chapter 1 as you are in Chapter 14.
edit: I think progression is probably the wrong word. I don't mean as in RPG elements or anything like that. I think the gameplay should evolve as you progress. Evolution is probably a better term.
Great movie, and I actually like the sequel more but they're both really good. Great thing about the sequel is it feels like a proper sequel. The first one is kind of really gung ho about the whole paramilitary policing brazil's streets and the sequel kinda tackles the fallout of that. You get violent, they get more violent and it keeps ratcheting up until everyone is suffering massive casualties. Where do you draw the line? That sort of thing.
Rockstar's released the music from the Nightclub level as an official 23 min mix: http://www.rockstargames.com/newswi...brazil-mixtape-by-trouble-bass-as-featur.html
There's nowhere to evolve to, and that's why the base mechanics had to be so good. It isn't sci-fi, there aren't puzzles, this isn't a military HOORAH bro fest, there's no platforming, etc. It's a pure shooter limited to the realism of the world it's placed in, and I guess you either like that or you don't. Personally, if not for the cutscenes which take and obscene amount of time to be skipped, this would be my favorite shooter of the gen. As it is, that loading knocks the package down a few pegs, but the mechanics are still my favorite.
Strangely enough, I haven't found much in the way of version comparisons. I have all three platforms this game is on, and am curious as to the best or pros/cons of each. I only intend to play the single player and wouldn't mind getting it for one of the consoles...unless the PC version is a huge leap and/or has mod support. Thoughts?