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Media Create Sales: 11/24 - 11/30

test_account

XP-39C²
donny2112 said:
I hadn't really thought about this before, but PS1's dualshock. It came out a year or two into the PS1's life and became the standard. The old controller still worked, of course, but the dual shock was the new standard and games began being made with that controller in mind. Also on a totally tangential note, I've often thought of the Wii more in terms of the PS1 (starting the shift, long legged titles, lots of experimental titles) than the PS2 (presupposed king, full backing of the industry from launch on).
Ye, that is a good point about the PS1's Dual Shock controller. If the current Wiimote controller will still work with basicly all the upcomming games, then i think there is a bigger chance that we might see a Wiimote with built in Motion+ as the new standard controller :) But if several of games are starting to require the use of the Motion+ controller, and if this becomes a new standard when it comes to making Wii games, then i dont know how things will be, since then all of the current Wiimotes wont work with those games (unless you use the external Motion+ add-on of course, but then you most likely have to buy it).

It can also be like what Minsc said, that maybe Nintendo tests out Motion+ on the market first to see how popluar it becomes before they start to make a new standard Wii controller. I think it should be interesting to see what Nintendo does :)

Ye, i think it also should be interesting to see how the Wii will be in the upcomming years with which games that will come out etc. :)
 

DDayton

(more a nerd than a geek)
I have a crazy, CRAZY thought.

Is there any chance NCL/EAD is holding back on titles until AFTER the release of the Wii Motion + device?
 

lo zaffo

Member
DavidDayton said:
I have a crazy, CRAZY thought.

Is there any chance NCL/EAD is holding back on titles until AFTER the release of the Wii Motion + device?
Beside september briefing with a ton of announcements, I think Nintendo NCL and its EAD teams have nothing more than theese for 2009/2010. I think they are on next generation hardwares that are dued in 2011 plus something for DSi. The situation is still good for leading pieces of hardware such as DSLite/DSi and Wii but it is not so hot.
 
First day sales (from sinobi)
WII 428: Fuusa Sareta Shibuya de - 27,000
360 Fallout 3 - 20,000 (70% sell through)
360 Saints Row 2 - 7,000
PS3 Saints Row 2 - 5,000

First day sales (from 2ch)
PS2 Dragon Ball Z Infinite World - 33,000 (26%) (shipped 127k)
WII 428: Fuusa Sareta Shibuya de - 27,000 (54%) (shipped 50k)
360 Fallout 3 - 20,000 (69%) (shipped 29k)

PS2 Pro Yakyuu Spirits 5 Kanzenban - 9,500
PS3 Pro Yakyuu Spirits 5 Kanzenban - 7,300

NDS Sekai no Gohan Shaberu! DS Oryouri Navi - 1,800 (4%) (shipped 45k)
PSP LocoRoco 2 - 1,600 (7%) (shipped 23k)
 

NeonZ

Member
PS2 Dragon Ball Z Infinite World - 33,000 (26%)

Really low numbers there for a DBZ Budokai series game. I really hope this leads to more Spike developed games rather than more Dimps...
 

lo zaffo

Member
Solid first day sold-to-shipped percentage for 428: Fuusa Sareta Shibuya de. It will sell out first shipment.
 

CTLance

Member
Awww. I personally have no interest in Loco Roco 2, but I acknowledge its quirkyness and charm. Watching it sell 1k6 the first day is painful.

Also, again ouch, I want Rune Factory Frontier to do better.

Japan sales-age as become quite painful to witness.
 

Rock_Man

Member
test_account said:
Ah ok, thanks for the info! :) I wonder how he calculate the full software sales. Hopefully Rock_Man sees this post so he can explain it better :)

Every week Media Create reports the total sales in the weekly top 100. That gives you a quite good picture of the total sales. In 2007 the sales in the top 100 were on average 85% of the total sales as counted by Famitsu. Dengeki reports total software sales almost every week and has done so for a few years. They seem to track more games than Famitsu. In 2007 their total sw sales number were 6 % higher compared to Famitsu.

For some weeks I have the Famitsu total sw number. For the weeks that I don't have it, I'm using the data above as well as differences between the Famitsu top 30 and MC top 10 to estimate it. Sometimes Famitsu reports total software sold for the different systems. That way I can verify that I'm not very far off.
 

Stumpokapow

listen to the mad man
Has Sony given up on software this year in Japan?

Sony's FULL release slate:
Code:
Yuusha no Kuse ni Namaikida or 2	125,862
Echochrome 				77,743
Bleach: Heat the Soul 5 		73,785
Bleach: Soul Carnival 			23,912
Nippon no Asoko de (There in Japan) 	15,645
Coded Soul: Uke Keigareshi Idea 	6,090
+ Secret Agent Clank, Patapon 2, Loco Roco 2

Gran Turismo 5 Prologue Spec III 	79,246
Little Big Planet			71,873
Afrika					61,279
SIREN: New Translation  		47,470
Resistance 2 				35,182
Aquanaut's Holiday: Kakusareta Kiroku	20,424
SOCOM: US Navy SEALs Confrontation 	9,698
+ White Knight Chronicles

That's for both platforms. What on earth!? Low quantity, abysmal sales. I mean, I guess none of this should be news, but SCE has to have shrunk massively as a publisher YOY. Their YOY numbers from January-November are both about equal, but given a relative dearth of stuff outside WKC being released in December, I can't imagine they'll move the 1 million units required to tie their yearly total last year.

WKC will obviously be the best-selling SCE first-party title this year.
 

Regulus Tera

Romanes Eunt Domus
Kurosaki Ichigo said:
First day sales (from sinobi)
WII 428: Fuusa Sareta Shibuya de - 27,000

I guess a perfect forty didn't help.

Do we know how much did Vagrant Story sell in its first day? I seem to remember that as another perfect forty that underachieved.
 

test_account

XP-39C²
Rock_Man said:
Every week Media Create reports the total sales in the weekly top 100. That gives you a quite good picture of the total sales. In 2007 the sales in the top 100 were on average 85% of the total sales as counted by Famitsu. Dengeki reports total software sales almost every week and has done so for a few years. They seem to track more games than Famitsu. In 2007 their total sw sales number were 6 % higher compared to Famitsu.

For some weeks I have the Famitsu total sw number. For the weeks that I don't have it, I'm using the data above as well as differences between the Famitsu top 30 and MC top 10 to estimate it. Sometimes Famitsu reports total software sold for the different systems. That way I can verify that I'm not very far off.
Ah ok, i had no idea that Media Create posted the total sales for the weekly top 100 every week. Thanks for the info! :)

Why doesnt anyone post these Media Create top 100 numbers here by the way? Atleast i dont recall seeing anyone doing it :\
 
slaughterking said:
Doesn't look too bad, but comparable games did quite a bit better, no?
Well, here is what I could find for comparison :

Imabikisou (PS3) First week : 20.419 , LTD : 39.299
Imabikisou (Wii) First week : 3,100
Machi (Saturn) First week : 44.302 , LTD : 83.428
Machi (PSP) LTD : 21,021
Kamaitachi no Yoru 3 (PS2) First week : 101,966, LTD : 162,199
Kamaitachi no Yoru 2 (PS2) First week : 205.837, LTD : 351.608
Kamaitachi no Yoru 2 (PSP) First week : 5,729, LTD : 21,451

(Source : Japan-gamecharts, Garaph, and 2ch)
 

donny2112

Member
DavidDayton said:
I have a crazy, CRAZY thought.

Is there any chance NCL/EAD is holding back on titles until AFTER the release of the Wii Motion + device?

I'm not sure if you're being sarcastic, but yeah, I've been putting forward this idea for a while now. I think that they would've had more games this year, but they probably pulled some back to retool/add-on for Motion+. If Nintendo is going to get fully behind Motion+, a sort-of re-launch with a lot of games coming out that use it would probably be the most effective way.

test_account said:
Why doesnt anyone post these Media Create top 100 numbers here by the way? Atleast i dont recall seeing anyone doing it :\

It's in the blurb at the bottom of the Media-Create weekly web page. I've posted the translation of it a few times this year already. Others have in the past, as well.
 
I'm of two minds on mandatory Motion+ in games. On one hand, I feel it's a great idea, because it greatly increases their potential.

On the other hand, mandatory anything with an item I don't have and will have to buy to play the game rubs me the wrong way. And probably a lot of other people.

The cost of buying Wiimotes for multiplayer just went up, too. Wii Sports Resort will likely just come with one Motion+. If you wanted to buy more Wiimotes to play it and, assuming there are nunchuck games, you're looking at around $80 per set. That's a lot to lay down.
 

donny2112

Member
ShockingAlberto said:
I'm of two minds on mandatory Motion+ in games.

I highly doubt it will be mandatory in any games, at first. I don't think the Dual Shock was required for any PS1 games until quite a ways after it came out, if at all. Anyone know of any Dual Shock-only games on the PS1 and/or when the first one was released following the Dual Shock's release?

ShockingAlberto said:
The cost of buying Wiimotes for multiplayer just went up, too. Wii Sports Resort will likely just come with one Motion+. If you wanted to buy more Wiimotes to play it and, assuming there are nunchuck games, you're looking at around $80 per set. That's a lot to lay down.

Wii Sports Resort will come with just one, yes. You don't actually think it still costs Nintendo the same amount to produce the $40 Wiimotes now as at launch, do you? I'm thinking, if they get fully behind Motion+, that they'll either build it into the WiiMote at the same price or maybe up the cost to $50. Probably keep the same cost, though. I'm hoping for some kind of discount program through NOA (see the Wiimote gloves), as well, though that may be asking too much. :lol
 
Stormbringer said:
Well, here is what I could find for comparison :

Imabikisou (PS3) First week : 20.419 , LTD : 39.299
Imabikisou (Wii) First week : 3,100
Machi (Saturn) First week : 44.302 , LTD : 83.428
Machi (PSP) LTD : 21,021
Kamaitachi no Yoru 3 (PS2) First week : 101,966, LTD : 162,199
Kamaitachi no Yoru 2 (PS2) First week : 205.837, LTD : 351.608
Kamaitachi no Yoru 2 (PSP) First week : 5,729, LTD : 21,451

(Source : Japan-gamecharts, Garaph, and 2ch)
I see, thank you. Is 428 in any way (spiritually?) releated to any any of these games? :I
 
donny2112 said:
I highly doubt it will be mandatory in any games, at first. I don't think the Dual Shock was required for any PS1 games until quite a ways after it came out, if at all. Anyone know of any Dual Shock-only games on the PS1 and/or when the first one was released following the Dual Shock's release?

Didn't Ape Escape require the Dual Shock? I think that came out pretty quickly after it. (checked wikipedia, looks like it was one year after the dual shock)
 

onipex

Member
ShockingAlberto said:
I'm of two minds on mandatory Motion+ in games. On one hand, I feel it's a great idea, because it greatly increases their potential.

On the other hand, mandatory anything with an item I don't have and will have to buy to play the game rubs me the wrong way. And probably a lot of other people.

The cost of buying Wiimotes for multiplayer just went up, too. Wii Sports Resort will likely just come with one Motion+. If you wanted to buy more Wiimotes to play it and, assuming there are nunchuck games, you're looking at around $80 per set. That's a lot to lay down.


I thought motion + was going to be a pack in with every Wiimote once it was released.
 

test_account

XP-39C²
donny2112 said:
It's in the blurb at the bottom of the Media-Create weekly web page. I've posted the translation of it a few times this year already. Others have in the past, as well.
Oh, i must have missed those then :( I cant recall seeing them atleast.
 
Regulus Tera said:
I guess a perfect forty didn't help.

Do we know how much did Vagrant Story sell in its first day? I seem to remember that as another perfect forty that underachieved.

A 52% day one sell through is "underachieving?"
 
Dengeki Software Total (11/24 - 11/30)
Code:
NDS	933.891
PSP	385.488
PS3     252.743
WII     247.467
PS2     84.935
360     60.805



Weekly Overview (Software Total Dengeki)
Code:
Week		 NDS	     Wii	PS3	  PS2	     PSP	X360

07/21 - 27/07    548.601    193.392    78.778     188.894    170.080    19.081
07/28 - 08/03    684.905    184.940    115.983	  142.526    485.664    37.602
08/04 - 08/10    753.875    148.064    56.654	  121.214    231.491    122.421
08/11 - 08/17    683.148    228.693    55.536	  140.651    224.715    36.505
08/18 - 08/24    471.057    116.471    34.819	  194.485    119.839    17.166
08/25 - 08/31    464.969    119.749    89.201	  137.961    147.798    26.540
09/01 - 09/07    378.177    111.082    49.293	  99.123     89.218     16.507
09/08 - 09/14    1.359.677  130.488    38.811	  105.876    76.479     110.550
09/15 - 09/21    728.370    100.698    75.242	  121.620    111.545    32.785
09/22 - 09/28    638.127    111.983    85.866	  539.344    103.562    23.384
09/29 - 10/05    398.829    84.433     39.985	  266.162    96.254     18.359
10/06 - 10/12    332.218    72.096     27.116	  142.586    164.111    14.269
10/13 - 10/19    374.464    178.352    24.346	  148.501    161.044    12.818
10/20 - 10/26	 438.583    126.851    27.601     184.565    134.428    12.579
10/27 - 11/02	 479.590    119.844    227.784	  110.669    111.702	49.830	     
11/03 - 11/09	 642.247    105.057    93.830     102.565    103.817    38.185      
11/10 - 11/16	 575.243    101.585    186.761    77.587     95.082     30.068       
11/17 - 11/23	 712.470    362.511    91.290     101.778    367.010    133.016	     
11/24 - 11/30	 933.891    247.467    252.743    84.935     385.488    60.805      UPDATE

Total		 11.598.441 2.843.756  1.651.639  3.011.042  3.379.327  812.470



Software LTD's
Launch - 08/03/2008 = Famitsu
08/04 - 11/30/2008 = Dengeki

Hardware = Media Create

Code:
	Software LTD	Tie Ratio

NDS	113.706.935	4,68 (+ 0,01)
PSP	26.081.583	2,39 (+ 0,02)
WII	24.978.424	3,54 (+ 0,01)
PS3	7.667.878	3,10 (+ 0,06)
360	3.802.787	4,87 (+ 0,01)
 
Next weeks releases


12/08 - 14/12/2008

NDS:
12/11 Boku to Sim no Machi Kingdom
12/11 Chocobo to Mahou no Ehon: Majo to Shoujo to 5-Jin no Yuusha
12/11 Chocobo to Mahou no Ehon: Special Package
12/11 Chou Kaseki Monster Battle: Gekitotsu Galaxy
12/11 Cooking Mama (Dream Age Collection Best)
12/11 Elebits: Kai to Zero no Fushigi na Tabi
12/11 Mirakuru! Mimika DS
12/11 Penguin no Mondai: Saikyou Penguin Densetsu!
12/11 Rekishi Adventure: Quiz San Goku Shi Tsuu DS
12/11 Rekishi Gunzou Presents: Monoshiri San Goku Shi
12/11 Souhashiki Gadget Robo
12/11 WALL-E


Wii:
12/11 Argos no Senshi: Muscle Impact
12/11 Cooking Mama 2: Taihen! Mama wa Ooisogashi!!
12/11 Cooking Mama: Minna to Issho ni Oryouri Taikai! (Dream Age Collection Best)
12/11 Donkey Kong Jungle Beat (Wii de Asobu)
12/11 FaceBreaker K.O. Party
12/11 Karaoke Joysound Wii
12/11 Major Wii: Perfect Closer
12/11 Samba de Amigo
12/11 Taiko no Tatsujin Wii
12/11 Tatsunoko vs. Capcom: Cross Generation of Heroes
12/11 WALL-E
12/11 Yatterman Wii: Bikkuridokkiri Machine de Mou Race da Koron


PS3:
12/11 Assassin's Creed (Ubisoft the Best)
12/11 Minna no Golf 5 (PlayStation 3 the Best)
12/11 Mirror's Edge
12/11 Ryu ga Gotoku Kenzan! (PlayStation 3 the Best)
12/11 Virtua Fighter 5 (Sega the Best)
12/11 WALL-E


PSP:
12/11 Mugen Kairou (PSP the Best)
12/11 Saru Get You: SaruSaru Daisakusen (PSP the Best)
12/11 Zwei!!


PS2:
12/11 Galaxy Angel II: Mugen Kairou no Kagi (Broccoli Best Quality)
12/11 Hakarena Heart (Russel Games Best)


X360:
12/11 Banjo to Kazooie no Daibouken: Garage Daisakusen
12/11 Mirror's Edge
 
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