Tiktaalik said:So apparently Let's Tap comes out next week? Should be an interesting sales age next week if that's true.
Cellbomber said:Earlier I meant didn't a gundam game come out last week, but I think someone already answered that saying it was this week.
Cellbomber said:True, but what was anything released last year at this time to cause the difference?
schuelma said:Let's Tap is going to bomba bomba
schuelma said:I believe Taiko Wii had a better first week than the DS titles.
Let's Tap is going to bomba bomba
schuelma said:I believe Taiko Wii had a better first week than the DS titles.
Let's Tap is going to bomba bomba
mio said:But Let's Tap comes in a bundle with a cardbox of sorts right? Remember guys, peripheral bundles and big boxes sell.
It will chart
markatisu said:If Tatsunoko vs. Capcom shipped 35k then it sold almost 70% of its stock...that is bad thing how?
Cosmonaut X said:I don't think that tells the whole story, to be honest. There are issues with the Wii as a platform for traditional games (in Japan at least) at the moment that are playing a part in the low sales of titles like TvsC or Tenchu IV.
Yeah. It's also a traditional fighter, which are all but dead.
Scrubking said:This is the correct answer. (Plus whatever Capcom did/didn't do to advertise the game. I know they don't like spending money on Wii ads.)
schuelma said:I don't know if we ever found out what the shipment was- 35K or 70K.
markatisu said:If Tatsunoko vs. Capcom shipped 35k then it sold almost 70% of its stock...that is bad thing how?
Opiate said:Shipment figures are one measurement of a game's sales, and likely the most important, but even this statistic has its breaking point.
If a company is conervative or already knows a game is a bomb, they won't ship very much, and then one could argue the game is doing well because it sold a high percentage of its shipped figure, when in reality the shipped figure was already low because the game's sales were expected to be disappointing from the start.
If I produce a mega budget PC game aimed exclusively at Japan, then only ship 3 thousand copies because preorders were nonexistant and PC games don't sell well in Japan, does it make my game a success if I sell 2 thousand copies? Of course not.
swerve said:Bombs all depend on budget. Konami are releasing BeatMania DX 15 this week, and though it'll sell well into five figures, it's not going to set the charts on fire. That hasn't stopped Konami from releasing 15 of them.
Sometimes you just make a low-earning game. And that's cool. Especially if it earns you good will and franchise recognition.
01. [WII] Taiko no Tatsujin Wii (Bandai Namco) - 105,900 / 105,900
markatisu said:But if you sold what you shipped, you met your estimate which means you sold what you thought you would.
Whats better selling what you set your goal to be or underselling that? Nobody is saying Capcom should be dancing in the streets throwing money in the air, but if they expected to sell 35k and they sold 70% of that in the first week its probably in the range of "OK we did what we expected now lets move on elsewhere"
markatisu said:But if you sold what you shipped, you met your estimate which means you sold what you thought you would.
Whats better selling what you set your goal to be or underselling that?
schuelma said:Sometimes games just bomb :shrug:
Scrubking said:Uh, NO
PantherLotus said:Bombs are dependent upon expectation.
Cosmonaut X said:That isn't because Wii=LOLZ CASUAL! and it isn't necessarily because third parties and Nintendo aren't making an effort with what they put out there - it just seems that the market that allows second- or third-tier franchises to flourish hasn't developed on the system.
I don't think you can blame TvsC's apparent flop on this entirely - trad fighters are a niche, as you say - but it was a game that had a lot going for it in terms of launch window, appeal to domestic audience, solid reviews & good word-of-mouth.
schuelma said:I've said this many times, but I think generally its as simple as 3rd parties not bringing the big franchises to the Wii yet, instead releasing a lot of mid tier stuff that isn't compelling enough for those PS2 owners to pick up a Wii. They kind of skipped the step where they grow the userbase with big games and then sprinkle in the niche stuff.
Cosmonaut X said:It could well be the case, but at the moment it seems no-one wants to be the first to risk it. Monster Hunter 3 is going to be an interesting case - will it bring across a section of the gaming audience Wii doesn't command the attention of yet? If so, will they stay for other, smaller releases?
I think the system has to reach a tipping point where the number of quality second- or third-tier releases, combined with a couple of larger first- and third-party blockbusters pulls in the audience that it needs to sell software consistently, but it's getting painful waiting for it to happen.
user friendly said:What's keeping PS3 at at 30K+?
It's not the RE5 demo is it?
acm2000 said:PES09 launched, and umm, thats it
PantherLotus said:Bombs are dependent upon expectation.
You're mistaken.botticus said:If I'm not mistaken, Taiko is the third biggest third-party opening on the Wii, behind DQ Swords and Tales, and ahead of RE: UC.
Top10: First Week 3rd Party Wii:
01.) Dragon Quest Swords - 302.066
02.) Tales of Symphonia 2: Dawn of the New World - 151.138
03.) Taiko no Tatsujin Wii - 114.000
04.) Resident Evil: The Umbrella Chronicles - 104.960
05.) Deca Sporta: Wii de Sports 10 Shumoku! - 66.790
06.) Fushigi no Dungeon - Furai no Shiren 3 - 58.507
07.) One Piece Unlimited Cruise: Episode 1 - Nami ni Yureru Hihou - 57.158
08.) Resident Evil 4 - Wii Edition - 46.813
09.) Jikkyou Power Pro Baseball Wii - 46.280
10.) Chocobo's Mystery Dungeon - 43.756
.
.
.
19.) Tatsunoko vs. Capcom: Cross Generation of Heroes - 26.000
markatisu said:If Tatsunoko vs. Capcom shipped 35k then it sold almost 70% of its stock...that is bad thing how?
markatisu said:But if you sold what you shipped, you met your estimate which means you sold what you thought you would.
Whats better selling what you set your goal to be or underselling that? Nobody is saying Capcom should be dancing in the streets throwing money in the air, but if they expected to sell 35k and they sold 70% of that in the first week its probably in the range of "OK we did what we expected now lets move on elsewhere"
Isn't that what he said?Captain Smoker said:You're mistaken.
Famitsu:
Captain Smoker said:You're mistaken.
Askia47 said:Seems like TvC didnt do so well as expected. People expected the game to do better than this, thats for sure. I know people will say its "niche", but still people wanted more than 100K+ for this game.
Soul Calibur IV did much better despite being on more expensive systems. It sold at least 109,000 copies on PS3 alone.
Yeah, but not our expectations, surely? Or is it just a GAFBomb?
Cosmonaut X said:I don't think that tells the whole story, to be honest. There are issues with the Wii as a platform for traditional games (in Japan at least) at the moment that are playing a part in the low sales of titles like TvsC or Tenchu IV.
Cosmonaut X said:It could well be the case, but at the moment it seems no-one wants to be the first to risk it. Monster Hunter 3 is going to be an interesting case - will it bring across a section of the gaming audience Wii doesn't command the attention of yet? If so, will they stay for other, smaller releases?
I think the system has to reach a tipping point where the number of quality second- or third-tier releases, combined with a couple of larger first- and third-party blockbusters pulls in the audience that it needs to sell software consistently, but it's getting painful waiting for it to happen.
markatisu said:SC4 sales would have made the game the 4th biggest Wii 3rd party game so far. I do not think anyone here thought it would do that well
We probably wont know for sure unless Capcom says something we wait till their financial reports come out and gauge the impact from that