I'm curious why you think this. Granted, I haven't spent a lot of time analyzing this or anything, but on a superficial level I can't recall any evidence of any lessening in interest.
I'm curious why you think this. Granted, I haven't spent a lot of time analyzing this or anything, but on a superficial level I can't recall any evidence of any lessening in interest.
Forgot it yesterday, what do we predict for, pokemon-edition. There's: something called pokemon black and white which surely could miss top10 since its only out for 2 days *cough*, and the rest being Halo Reach (5 days), Yugioh 5, Blue Roses, Deca Sporta 3 and Front Mission.
We should have 4gamer MC top20 now, so the chance some title doesn't make it is far lower, still I'd be wary of Deca Sporta, the rest sound fine for me.
2ns is the only non-Nintendo game to have cleared the 4 million mark. And it needed three different SKus (regular + best price + best best price) to achieve that.
With 3DS being so near, I think there is a possibility that the attention is drawn more towards the new console. And thus leave 3rd with a lesser concerned audiance.
Forgot it yesterday, what do we predict for, pokemon-edition. There's: something called pokemon black and white which surely could miss top10 since its only out for 2 days *cough*, and the rest being Halo Reach (5 days), Yugioh 5, Blue Roses, Deca Sporta 3 and Front Mission.
We should have 4gamer MC top20 now, so the chance some title doesn't make it is far lower, still I'd be wary of Deca Sporta, the rest sound fine for me.
I'm curious why you think this. Granted, I haven't spent a lot of time analyzing this or anything, but on a superficial level I can't recall any evidence of any lessening in interest.
I don't know of many examples in which a 3rd entry of a series on one platform outsold the 2nd one handily, unless you decide to count MHP2G as the 3rd entry in the MH PSP series (and MH2 as the 3rd entry in the MH PS2 series). Capcom's Biohazard 3 and Onimusha 3 all experienced sales declines even though their predecessors were such huge hits, especially Biohazard 2, which was a long-selling phenomenon back in 1998.
This ignores the fact that MHP2 exists across 2 games, not just one. If there is a MHP3G, then I can see MHP3 one being the best selling "entry" in the whole series.
On top of all this, MHP3 would essentially end up selling on par or greater than DQIX, and above the whole DQ series as a result. How likely is that?
Maybe we must go for top 4. Is there anyone in Japan who cares for Deca Sports, Blue Roses and 360 Front Mission? I doubt any of them will be over 15k.
For Other M to notch up the best debut in the series since Fusion is a pretty decent return for the series. I'm not happy with how it performs in Japan but it's still good to see.
Inazuma Eleven Break! was confirmed as a Wii title back in June. Now thanks to Coro Coro Comics, we have a few details.
This first console entry in Level-5's top selling soccer franchise is now known as "Inazuma Eleven Strikers." It will hit Wii next Spring.
The magazine shares just a few bits about the game. The game's visuals will be 3D -- which, of course, we already knew because of the screenshots Level-5 shared over a year ago. You'll be able to take control of a single character during matches, giving instructions out to other players, and making use of "hero time" to score goals. Matches will have character portrait cut-ins during the action.
At the June announcement, Level-5 CEO Akihiro Hino said that the game would offer an "all-star" gathering of popular characters from past titles. Coro Coro Comics confirms that the characters will be voiced by the same crew that's voicing the Inazuma anime.
It's possible that we'll get a closer look at Inazuma Eleven Strikers next week. Level-5's Tokyo Game Show exhibit list has a "secret"" game marked for unveiling on the 15th. The timing of the Coro Coro Comics reveal would suggest that Inazuma Eleven Strikers is this title.
Wii third-party support in 2011 has just torn away - with Inazuma Eleven now announced, that makes a grand total of, what, one confirmed game? That's a massive increase in support and can only bode well for the Wii next year!
Sony will "reveal" the PSP's successor at TGS, even if its just the name and logo, they can't get left behind any further and I don't see them bowing out of the game altogether, not when they're stuck with the PS3.
Charlequin we were talking bout the possibility of the 3ds surpassing the ds in sales.
I don't know of many examples in which a 3rd entry of a series on one platform outsold the 2nd one handily, unless you decide to count MHP2G as the 3rd entry in the MH PSP series (and MH2 as the 3rd entry in the MH PS2 series). Capcom's Biohazard 3 and Onimusha 3 all experienced sales declines even though their predecessors were such huge hits, especially Biohazard 2, which was a long-selling phenomenon back in 1998.
Neither Biohazard 3 nor Onimusha 3 had any kind of social component. If MH fans jump in, they will drive others to update to keep playing with pals. Perhaps that will affect sales progression, not sure, bit worth considering (IMO).
in the west, the more popular Metroid games were the prime series, while Fusion/ZM got only average popularity. they sold fine but not millions like at least mp1 (Fusion was close to 1 million last i checked and ZM at like 500k).
Other M on Wii is making a shift from the prime series (which were sort of spin-offs) to the main series on home consoles since the last mainline game on console was SM and both ZM and Fusion were on GBA and back then, portable gaming wasn't really a big deal like it is now, despite the games being as good as what you get now.
the big budget productions were the prime series, while the cheap games were the portable ones basically.
so, for some people, Nintendo is bringing the main development back home by making a game in the mainline series a big budget production.
they also made it in a way that it is getting very mixed impressions and making people pass on it because of the way it was made. as seen in several forums, the majority of the players didn't like the story at all and that was one of the areas where most of the budget went. not to mention the story
was almost a copy of the Fusion story and made the game feel like a 3D remake of Fusion. putting it between the other games seriously limited what they could do since they couldn't do anything radical that would cause an outright plothole in the next game. even the major events like Adam dying are already spoiled since 2002 so there's practically no shock or looking forward to what happens. also, when the rest of the plot like the deleter stuff and the MB stuff end up being so lame and you have contradictory things like Ridley's intro cutscene and the retcons to mp3 stuff, you just ask "why did they make this stupid story?"
the whole "Samus now has emotions" aspect of the game ended up hurting the character's image more than helping it. the bad acting and script didn't help either.
the controls are getting better reception but overall there's problems because it was designed around a very limited controller (if it was on DS or 3DS, the controls would have been fantastic and on Wii with either CC or Remote+Nunchuck). sure, it is playable and once you adapt, it is second nature, but overall the reception could have been better with more control options. the Remote alone isn't the best option for some games and yet, some devs like Sakamoto want to do everything around it at the expense of some things like fluidity or aiming.
the game is ultra linear and that's another aspect most of the Metroid fans don't like. there's a reason Fusion and mp3 aren't among the favorite games and why mp1 and SM are the most beloved ones in the series so far and yet the devs choose to ignore this and go in the direction that makes people reconsider and possibly pass on the game instead of making it a day 1 buy.
there's also completely retarded shit like those "where's waldo" moments that destroy the pacing and don't help at all players going through the game for the first time.
short version: this new approach limits the game's appeal more than it broadens it. the story and linearity alienate old fans while the game is still not accesible enough for new people.
Huh, interesting, I remember when the Metroid story was about a young woman who travels to a military instillation, destroys some space pirates, becomes more powerful and then defeats their leader. My, how times have changed, it seems this time she travels to a military instillation, destroys some space pirates, becomes more powerful and then defeats their leader. I'm so shocked at how different things are now, amazing, no wonder some fans are so alienated. Sorry about that, it seams GAF is rubbing off on me.
As for the rest, I don't see what the big deal is. Metroid has always been about moving quickly through a large inter-connected world while finding hidden items. I would say that Other M is more faithful to the formula then the Primes. Being the sluggish slow paced games they are. (Just to be clear, I have nothing against the Prime games, but they are slow.)
One more thing, I don't get the problems with the controls, I thought it controlled beautifully. The only things I would change would be to get rid of the behind the back parts and make it so you could switch dodge to double tap a d-pad direction as an option.
I'm not saying the game doesn't have things, that it could have done better(the shinespark wasn't as good, and was so underused for one), and that it could have done without(the parts where you had to find what was out of place before you could move on, when it would have worked just as well to just be a part of the cinema that followed it), because it does, but I really enjoyed the game. I thought it finally brought Metroid to 3D. I would say it was to Metroid as Galaxy was to Super Mario Bros., as in, it brought the 2D game play of the series to 3D in ways the previous 3D games failed(or didn't even try to, as the case may be). I would like to see a sequel that fixes it's problems and happens on a planet. Yamamoto for the music is a must. That would be one thing I feel is very missing from Other M.
It seams I've lost track of myself, I still fail to see how this is a retreat to home. Sakamoto's team is a handheld team, so it only makes sense that his games would be on the handhelds. In this case he wanted to make a high budget game on the Wii, so it's a Wii game and made by his team and co-developed with Team Ninja because he believed that they could help do parts his team couldn't alone. I don't see how this means we got this instead of a never existed in the first place Metroid Prime 4 from Retro Studios.
This is way off topic and I don't think we will get anything meaningful out of it, at least not sales wise, so this should be it on the subject. Ha, I got the last word. I actually laughed in my head there and it was involuntary. That's somewhat creepy.
I don't know of many examples in which a 3rd entry of a series on one platform outsold the 2nd one handily, unless you decide to count MHP2G as the 3rd entry in the MH PSP series (and MH2 as the 3rd entry in the MH PS2 series). Capcom's Biohazard 3 and Onimusha 3 all experienced sales declines even though their predecessors were such huge hits, especially Biohazard 2, which was a long-selling phenomenon back in 1998.
Neither Biohazard 3 nor Onimusha 3 had any kind of social component. If MH fans jump in, they will drive others to update to keep playing with pals. Perhaps that will affect sales progression, not sure, bit worth considering (IMO).
How does the social component favor MHP3 over MHP2G?
The question basically comes down to whether MH has reached its peak yet or not. We'll see starting in December. I'm personally excited to see what happens with MHP3, if Capcom has managed to make a truly consistent and standout franchise or if they've nuked it like they seem to do often with their popular series.
Azalyn expects 100k first week for One Piece: Gigant Battle.
It seems that this week Capcom released Sengoku Basara: Battle Heroes [PSP the Best Reprint] which had a big opening reconfirming that Sengoku Basara popularity is increasing.
Huh, interesting, I remember when the Metroid story was about a young woman who travels to a military instillation, destroys some space pirates, becomes more powerful and then defeats their leader. My, how times have changed, it seems this time she travels to a military instillation, destroys some space pirates, becomes more powerful and then defeats their leader. I'm so shocked at how different things are now, amazing, no wonder some fans are so alienated. Sorry about that, it seams GAF is rubbing off on me.
As for the rest, I don't see what the big deal is. Metroid has always been about moving quickly through a large inter-connected world while finding hidden items. I would say that Other M is more faithful to the formula then the Primes. Being the sluggish slow paced games they are. (Just to be clear, I have nothing against the Prime games, but they are slow.)
One more thing, I don't get the problems with the controls, I thought it controlled beautifully. The only things I would change would be to get rid of the behind the back parts and make it so you could switch dodge to double tap a d-pad direction as an option.
I'm not saying the game doesn't have things, that it could have done better(the shinespark wasn't as good, and was so underused for one), and that it could have done without(the parts where you had to find what was out of place before you could move on, when it would have worked just as well to just be a part of the cinema that followed it), because it does, but I really enjoyed the game. I thought it finally brought Metroid to 3D. I would say it was to Metroid as Galaxy was to Super Mario Bros., as in, it brought the 2D game play of the series to 3D in ways the previous 3D games failed(or didn't even try to, as the case may be). I would like to see a sequel that fixes it's problems and happens on a planet. Yamamoto for the music is a must. That would be one thing I feel is very missing from Other M.
It seams I've lost track of myself, I still fail to see how this is a retreat to home. Sakamoto's team is a handheld team, so it only makes sense that his games would be on the handhelds. In this case he wanted to make a high budget game on the Wii, so it's a Wii game and made by his team and co-developed with Team Ninja because he believed that they could help do parts his team couldn't alone. I don't see how this means we got this instead of a never existed in the first place Metroid Prime 4 from Retro Studios.
This is way off topic and I don't think we will get anything meaningful out of it, at least not sales wise, so this should be it on the subject. Ha, I got the last word. I actually laughed in my head there and it was involuntary. That's somewhat creepy.
If only that game you described was Metroid : Other M....
And why is anyone surprised that Other M had a better debut than the Prime games?
I mean it's not like that subseries was actually any popular in Japan anyway :/
Heck why even compare it to Fusion as it's not exactly the height of the serie either.
the comparison would be better with Metroid 2 and 3's data.
As it is it's still to early to say anything about how it performed, 1rst week only shows how competent initial advertising is.
Btw how does it compare to other Team Ninja's projects?
I always felt that demos are a rather iffy way of judging potential sales - anecdotally, there are dozens of times I've downloaded a demo and been either a) put off buying the game by what I've played, or b) been satisfied with the demo content and not been inclined to buy the full game for more of the same.