PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.I'm pretty sure PS3 was actually supply constrained in Japan for a while, which would explain the better than PS4 numbers post-holiday.
PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.I'm pretty sure PS3 was actually supply constrained in Japan for a while, which would explain the better than PS4 numbers post-holiday.
That lasted like 3 weeks at best.sörine;109292334 said:PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.
That lasted like 3 weeks at best.
Hmm, not that I think it's the major culprit, but it seems worth noting that this isn't just a tax on games and gaming. An across the board increase in people's consumption expense will presumably dampen consumption, particularly in non-essential goods.I doubt the tax hike has an effect of more than a week or two post price change. Is $5-12 really going to stop someone from buying a system that is $150-400 if they were otherwise ok with the price?
How does this matter to Japan again?
Except for the fact that some third party titles sold better on the Vita in Japan than they did on the much larger install base PS3. Hell some third party games sold better than he 3DS version. And lol at the bold, except the fact that Japan is a mobile nation and handheld games sell tonnes.Smaller/cheap titles sell well on the Vita but I see no reason to believe that a Sony title would sell less on the PS4.
Yeah, but not Guacamele. You haven't explained how western indie digital games positively impact the JP market. There's Terreria and that's it, and even Terreria got a retail release.Some third party games sold better on the Vita in Japan than PS3. Let´s see how you move your goal post now.
Do you really not get that the market attractiveness of a single region market that in total is valued at ~$5B (2012) and shrinking, including all platforms software and hardware, with a strong, growing impact of substitute products is poor. And that the opportunity cost of investing into competing solely for that relatively low margin market isn't an efficient use of resources?
Do you not get that breakeven or marginal ROI is not the intent of investing resources?
sörine;109292334 said:PS4 was supply constrained for awhile in Japan too. At least that's what people kept telling me.
Some third party games sold better on the Vita in Japan than PS3. Let´s see how you move your goal post now.
Except for the fact that some third party titles sold better on the Vita in Japan than they did on the much larger install base PS3. Hell some third party games sold better than he 3DS version. And lol at the bold, except the fact that Japan is a mobile nation and handheld games sell tonnes.
Your dream is much weirderThat'd be fucking weird.
To me, if any company goes fusion-ha with Nintendo, it'd be Sega, with the old guard joining in as icing on the cake like Ohshima at Arzest and Naka at Prope, they have Yasuhara rotting at NST, only matter of time BWAHAHAHA *ahem*.
Not to say that in most case of PS3/Vita multiplatform games the PS3 version sold better (if I remember correctly).We were discussing Sony's resources so I wasn't talking about 3rd parties, and ignoring that, you used the sales Guacamelee and Retro City Rampage which sold well in the west as examples so I don't get the point of this post.
Probably a little off-topic but Demon Gaze shipped over 180K worldwide (retail + digital sales). Also, Demon Gaze Global Edition will be released on July 3 for Vita. It's basically the original game with the option to switch to English voices and text.
http://www.4gamer.net/games/254/G025483/20140423061/
------------------------------------------------------
| Model | This week | Week (%) | FY 2014 | FY (%) |
------------------------------------------------------
| 3DS | 187.328 | 42.20% | 564.011 | 34.30% |
| PS3 | 89.280 | 20.10% | 465.596 | 28.30% |
| Vita | 61.200 | 13.80% | 338.324 | 20.60% |
| PSP | 40.678 | 9.20% | 82.151 | 5.00% |
| PS4 | 40.192 | 9.10% | 81.898 | 5.00% |
| Wii U | 21.947 | 4.90% | 93.927 | 5.70% |
| X360 | 3.107 | 0.70% | 20.056 | 1.20% |
------------------------------------------------------
| Total | 443.732 | 100.00% | 1.645.963 | 100.00% |
------------------------------------------------------
----------------------------------------------------
| Model | This Week | Week (%) | FY 2014 | FY (%) |
----------------------------------------------------
| 3DS | 18.578 | 30.50% | 72.463 | 34.60% |
| Vita | 15.993 | 26.30% | 52.731 | 25.10% |
| PS4 | 12.904 | 21.20% | 37.097 | 17.70% |
| PS3 | 6.240 | 10.20% | 23.143 | 11.00% |
| Wii U | 4.868 | 8.00% | 16.807 | 8.00% |
| PSP | 2.128 | 3.50% | 6.733 | 3.20% |
| X360 | 201 | 0.30% | 734 | 0.40% |
----------------------------------------------------
| Total | 60.912 | 100.00% | 209.708 | 100.00% |
----------------------------------------------------
----------------------------------------------------
| Order | Publisher | Share (%) |
----------------------------------------------------
| 1 | Nintendo | 20.00% |
| 2 | NAMCO BANDAI Games | 15.00% |
| 3 | Capcom | 10.60% |
| 4 | Pokemon | 9.40% |
| 5 | Square Enix | 7.90% |
| 6 | KONAMI | 4.50% |
| 7 | Tecmo Koei Games | 3.40% |
| 8 | SEGA | 3.30% |
| 9 | Gung Ho Online Entertainment | 3.20% |
| 10 | SCE | 3.00% |
----------------------------------------------------
Someone already posted a similar article in the Demon Gaze OT, though the sales number wasn't mentioned. Glad that it sold well.oh wow. thats pretty impressive. Though i think you should post this in the Demon Gaze OT or the PSN/Vita thread, they might appreciate it more there.
Someone already posted a similar article in the Demon Gaze OT, though the sales number wasn't mentioned. Glad that it sold well.
http://commu.jp.playstation.com/blog/details/20140424_sceja.html
Apparently there is a PS4 and Vita shortage in Japan according Google Translate.
Duuude DQXI is WiiU/PS4.
Probably a little off-topic but Demon Gaze shipped over 180K worldwide (retail + digital sales). Also, Demon Gaze Global Edition will be released on July 3 for Vita. It's basically the original game with the option to switch to English voices and text.
http://www.4gamer.net/games/254/G025483/20140423061/
Why would DQ XI be on both Wii U and PS4? I mean unless if it's an MMO. If it's on PS4, it likely won't be on Wii U and vice versa. No way I see them making DQ XI a Wii U game though.
In all likelihood it's going to be a 3DS game. There's not much reason to think it'll be on consoles.
Yeah it's pretty hard to believe there is a PS4 shortage of all things.shortage of sales maybe?
Wait what? That's so weird, why are they releasing the English localization in Japan?
Yeah it's pretty hard to believe there is a PS4 shortage of all things.
Do you really not get that the market attractiveness of a single region market that in total is valued at ~$5B (2012) and shrinking, including all platforms software and hardware, with a strong, growing impact of substitute products is poor. And that the opportunity cost of investing into competing solely for that relatively low margin market isn't an efficient use of resources?
Do you not get that breakeven or marginal ROI is not the intent of investing resources?
Hey but Nintendo can't have that market! And handheld gaming is the gateway to Japan which is the gateway to....er...
I agree with this. Publishers have been sabotaging dedicated gaming machines for years. Now they are stuck between fickle casuals on mobile and struggling consoles. Now we need to hope that final fantasy 15 can get this turned around...
I think the key would be a couple of first party titles like 3D Mario and then getting Japanese third parties on board early by designing the system to their every request.
It won't sell a ton up front like that, but honestly launch 3DS numbers with a strong chance for notable upside after a year or so on the market is still a much better place than where the 3DS is now.[
First of all i was talking about the market. Second of all the PSP sold at a sizable loss loss when it was launched the Vita was not. Vita has a better ecosystem than the PSP did world wide especially with around 48% of sales are digital. Memory cards are profitable. The Vita is getting plenty of software in Japan and abroad. Sony should not give up on Japan´s potable market because there´s a lot of money to be made even if the profit is marginal. It´s much better than giving Nintendo all the portable market and all the software royalties that comes with it.
Never forget:
(Panasonic Jungle)
Hmm, looking at those Dengeki numbers 3DW seems to have had one of the least severe gen/gen falls of Wii to Wii U brand transitions. Only down 45-50%, will probably finish up down maybe 40% unless bundled.
Conversely DKTF looks set to have something like an 85-90% fall.
NSMB despite bundling is at about a 75-80% decline.
Curious where MK will fall. I imagine more towards DK than 3DW.
http://commu.jp.playstation.com/blog/details/20140424_sceja.html
Apparently there is a PS4 and Vita shortage in Japan according Google Translate.
wouldn't that put it in same 3DS cycle is in? which is not good...
Yes, I am essentially proposing they're down to a somewhat expanded enthusiast market and that they might as well go with shorter cycles going forward so they minimize risk of losing engagement with that audience.
Media Create mentioned two weeks ago PS4 supply still couldn't be considered adequate. The sell-through blog has complained pretty much every week saying he wished supply was better, and the last time he seemed to be talking about Vita too.
I don't think there's a general problem (it's clear there isn't since you can see PS4 in stock in many stores online), but I guess it's possible smaller shops are being left out in favor of the big retail chains.
Anyway, I seriously doubt PS4 would be selling 30k+ per week if there weren't any stock situation. Its biggest problem in Japan is not irregular supply.
Isn't this basically a function of how long since the hardware launched? Smaller hardware base near the start would lead to bigger drops, especially if the compared last-gen title launched late in the cycle (on a mature installed base).Hmm, looking at those Dengeki numbers 3DW seems to have had one of the least severe gen/gen falls of Wii to Wii U brand transitions. Only down 45-50%, will probably finish up down maybe 40% unless bundled.
Conversely DKTF looks set to have something like an 85-90% fall.
NSMB despite bundling is at about a 75-80% decline.
Curious where MK will fall. I imagine more towards DK than 3DW.
Probably a little off-topic but Demon Gaze shipped over 180K worldwide (retail + digital sales). Also, Demon Gaze Global Edition will be released on July 3 for Vita. It's basically the original game with the option to switch to English voices and text.
http://www.4gamer.net/games/254/G025483/20140423061/
It looks like total shipments for the Super Robot Wars Z subseries (PS2/PSP/PS3/PSV) has surpassed 1.6 million units: http://dengekionline.com/elem/000/000/843/843905/
Anyone know when Media Create White Paper with top 1000 for 2013 will be out?
I don't know if Nintendo has the resources to front load software enough to support it for even a 3 year cycle. And after the front loading of first party games is over, there's still no guarantee 3rd parties will get on board. I agree Nintendo console lifespans should be shorter. I still think Nintendo neglecting the last 2 years of the Wii's cycle was a huge mistake and killed off any momentum for Wii U's launch. If the Wii U was launched in late 2010, it would have been a huge hit.
Overall my take on Nintendo's situation is that they can't support two platforms, because one platform getting ready always kills their output on the other.
I think a focused Nintendo could manage a single platform notably better.
Anyone know when Media Create White Paper with top 1000 for 2013 will be out?
Agreed, and it doesn't have to be either or. If the Wii U's gamepad had true remote play without continuous communication with the console, and the console itself was capable of modern gen graphics, it would be the perfect handheld/home console.
Of course Nintendo will be Nintendo and do the exact opposite. Instead of focusing their resources on one platform, it looks like it will be upped to 3 with the new upcoming QOL platform
What's the top 1000 cutoff normally anyway?
http://commu.jp.playstation.com/blog/details/20140424_sceja.html
Apparently there is a PS4 and Vita shortage in Japan according Google Translate.
Cutoff in terms of date, or sales? If it's sales, here's what the last game sold in the past few years:
2012: Bayonetta (PS3 the Best) - 3529
2011: Just Cause 2 (Ultimate Hits) - 4046
2010: Hanaki-so - 4887
2009: Sigma Harmonics - 5508
Seriously, get some context guys.
Are we supposed to be impressed that the market has grown for handhelds especially considering how severe the console decline has been? Also who is calling the handheld market dead now?
My main point is that dedicated gaming handhelds are dead. I think we agree on that point.
If handhelds are dead, what do we do with consoles?
You know, I might as well look at the Yokai Watch numbers and leave
Won't have to watch in horror and Japan's dedicated gaming scene dies
Yes, I am essentially proposing they're down to a somewhat expanded enthusiast market and that they might as well go with shorter cycles going forward so they minimize risk of losing engagement with that audience.
The impression seems to be that if mobile gaming keeps growing at even close to the same rate and the market will continue to decline and software support will continue to dry up. This is not to even mention that no where did you mention how terribly Vita is doing compared to its predecessor meaning the handheld market has gone from over 50 million units to probably not much more than 25 by the time this gen is over.