• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 2, 2014 (Jan 06 - Jan 12)

Also, on that Vita release list, Tokyo New World Record: Operation Abyss was caught up in the Cyber Front dissolution. Any official word on there being a possible delay? I'm hyped for that game in particular.
 
March 2013 Vita had

Soul Sacrifice - 105,863 / 189,657
Senran Kagura Shinovi Versus - 91,639 / 141,381
Phantasy Star Online 2 - 55,879 / 105,171
One Piece: Pirate Warriors 2 - 54,509 / 100,594
Muramasa Rebirth - 39,248 / 78,253
Tales of Hearts R - 48,178 / 73,324
Atelier Meruru Plus: The Apprentice of Arland - 24,996 / 39,506

That charted in the Top 10

Wonder how these will stack up to them

Hatsune Miku Project Diva f 2
Soul Sacrifice Delta (expansion)
Sengoku Musou 4 (PS3 multiplat)
J-Stars Victorsy VS
Neptunia Rebirth 2 (enhanced port?)
Natural Doctrine
Pro Baseball Spirits 2014
Phantasy Star Online 2: Episode 2
Atelier Ayesha Plus (enhanced port)
 

Principate

Saint Titanfall
They were worse actually but the Vita still went on to almost double 2012's numbers in 2013. This year, it's off to a much better start so I fully expect sales to keep going up YoY.

That's largely due to the price cut, Vita TV, revision, and key software.

I'm not saying it won't beat that year (I'm really convinced either way), but being YoY up with those sales is not an achievement. Since those sales would imply the system was pretty much dead.
 

Z3M0G

Member
| WIU | 14.020 | 51.271 | 20.715 | 65.291 | 87.798 | 1.590.721 |

Is the YTD April-March? Or Jan-Dec?

If Jan-Dec, it almost caught up to last years sales...

It's April-March, isn't it...
 

Principate

Saint Titanfall
March 2013 Vita had

Soul Sacrifice - 105,863 / 189,657
Senran Kagura Shinovi Versus - 91,639 / 141,381
Phantasy Star Online 2 - 55,879 / 105,171
One Piece: Pirate Warriors 2 - 54,509 / 100,594
Muramasa Rebirth - 39,248 / 78,253
Tales of Hearts R - 48,178 / 73,324
Atelier Meruru Plus: The Apprentice of Arland - 24,996 / 39,506

That charted in the Top 10

Wonder how these will stack up to them

Hatsune Miku Project Diva f 2
Soul Sacrifice Delta (expansion)
Sengoku Musou 4 (PS3 multiplat)
J-Stars Victorsy VS
Neptunia Rebirth 2 (enhanced port?)
Natural Doctrine
Pro Baseball Spirits 2014
Phantasy Star Online 2: Episode 2
Atelier Ayesha Plus (enhanced port)

Honestly this years seems worse enhanced ports generally do quite badly compared to the original plus no price cut,
 

Scum

Junior Member
It's not a matter of what you or anyone thinks. It's simply the reality, things take time. You can say "NCL make your output better" they probably agree but so long as developing a new game takes 2 years you won't see the fruits of this labor for some time. We can berate that they should have been even more proactive but it doesn't help now. Even a slew of Sony-style HD remakes would take a good 6 months to churn out.

I know games don't grow on trees or materialise over night. :p
But the simple notion of letting your consumers know there's something in the works/something to look forward to is far better than leaving them in the lurch with droughts.
 

SmokyDave

Member
March 2013 Vita had

Soul Sacrifice - 105,863 / 189,657
Senran Kagura Shinovi Versus - 91,639 / 141,381
Phantasy Star Online 2 - 55,879 / 105,171
One Piece: Pirate Warriors 2 - 54,509 / 100,594
Muramasa Rebirth - 39,248 / 78,253
Tales of Hearts R - 48,178 / 73,324
Atelier Meruru Plus: The Apprentice of Arland - 24,996 / 39,506

That charted in the Top 10

Wonder how these will stack up to them

Hatsune Miku Project Diva f 2
Soul Sacrifice Delta (expansion)
Sengoku Musou 4 (PS3 multiplat)
J-Stars Victorsy VS
Neptunia Rebirth 2 (enhanced port?)
Natural Doctrine
Pro Baseball Spirits 2014
Phantasy Star Online 2: Episode 2
Atelier Ayesha Plus (enhanced port)
Last year had the better lineup and a price cut, so things will get a bit sticky.

On the plus side, it'll be so far ahead by then that it might not matter.
 

BadWolf

Member
I'm not saying it won't beat that year (I'm really convinced either way), but being YoY up with those sales is not an achievement. Since those sales would imply the system was pretty much dead.

Well, that sort of is the achievement.

People had been calling it dead and speculating when Sony would pull the plug. Instead it seems to be doing okay.
 

Tripon

Member
It's not a matter of what you or anyone thinks. It's simply the reality, things take time. You can say "NCL make your output better" they probably agree but so long as developing a new game takes 2 years you won't see the fruits of this labor for some time. We can berate that they should have been even more proactive but it doesn't help now. Even a slew of Sony-style HD remakes would take a good 6 months to churn out.

I still wonder if a cheap retail release of a Dr. Luigi/NES remix combo pack would have done something. We know Japan doesn't download games that much, so a disc version would have sold some units.
 

Mario007

Member
Honestly this years seems worse enhanced ports generally do quite badly compared to the original plus no price cut,
J-Stars Victory and Project Diva F will be interesting to watch. They are ps3 multiplats but Vita seems to be doing quite well with the ps3/vita multiplats. Also of note is SS Delta. It'll be interesting if the Toukiden/GE2 audience that both a Vita for these games buys SS Delta.
 

Principate

Saint Titanfall
Well, that sort of is the achievement.

People had been calling it dead and speculating when Sony would pull the plug. Instead it seems to be doing okay.

In spite of Japanese success the Vita was still tracking half of the previous years LTD worldwide last year.

The Vita needs Japanese sales to be much better to even be considered a mild success because everywhere else is dropping off that badly.
 

Dark_castle

Junior Member
Monster Hunter 4 has officially crossed 3.6 million copies sold.

3,617,270 (Retail + Digital Sept/Oct)

ibdw5CHfz5W2G.jpg

And all that money earned will go to the mobile division.
 
In spite of Japanese success the Vita was still tracking half of the previous years LTD worldwide last year.

The Vita needs Japanese sales to be much better to even be considered a mild success because everywhere else is dropping off that badly.

Where did you get your Vita worldwide numbers from?
 

SighFight

Member
Everything is down year-on-year.


Oh, wait, not everything. Seems there is a shining light in that cavern of darkness. A beautiful light.

Your comments never disapoint ;)
Let's see if these are already some advanced buys for the PS4 launch. I have hope that the vita will continue to be around.
(btw where is Bordelands 2 gone? is it hiding somewhere?)
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Kirby :)

Wii U following same pattern as last year :( 3DS aren't great either but solid nonetheless.
 

Davey Cakes

Member
Nintendo needs to bundle MK8.

The game will have legs either way, but getting that install base up is priority one. If they have to take a small loss to make it reasonably priced, whatever. MK8 will sell well separately but if bundled it'll help sell more consoles too.

Seems like a no brainer. Pure software sales need to take a back seat to the ever important hardware+software combo, especially in the case of the Wii U.
 

RalchAC

Member
SCEJ's 2014 Vita games probably won't push sales a lot though, Soul Sacrifice Delta is an expanded version, Gravity Rush 2 is a sequel and Freedom Wars is feeding into the same audience SS, Toukiden and God Eater 2 have been serving.

We'll see what else they have in store for this year.

Well, Toukiden and God Eater can move more hardware unit in their next iterations if they're Vita only. The people that bought the PSP versions are potential customers.

I dunno about GE, but I think we'll see Toukiden 1.5 next fall at least. Most hunting games have yearly releases / expansions.

But yep, SCEJ needs to stop releasing hunting games. They're going to saturate the market, they need to push other genres the vita is lacking.

Last year had the better lineup and a price cut, so things will get a bit sticky.

On the plus side, it'll be so far ahead by then that it might not matter.

Well, on the bright side April was a barren last year and this time it's better (not awesome but better). Sword Art Online sold like 250k on the PSP. Z2 performed decently when it was released on the PSP, I think that OG thing that was released this year was a spin-off.
 

Ambitious

Member
If the Wii U had stayed at its level, I would have proposed someone make a kazified version of that one Game of Thrones gif for the PS4 launch in Japan: Put him it back where he it belongs
 

Tratorn

Member
3D Mario Platformers - Week 8

[N64] Super Mario 64 (Nintendo) {1996.06.23} - 44.790* / 507.287**
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 26.078 / 586.253
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 13.739 / 581.765
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 109.029 / 680.165
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 15.513 / 680.395
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 201.141 / 1.042.511
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 14.584 / 485.022

*Weekly number includes week 8 and 9 combined.
**LTD week 9

Thanks. :)
And sorry that I didn't ask for that in the first post, but could you (or someone else) also post the first week sales again?

Sad to see 3D World with 100k sales less than Sunshine tbh. But well, the problem is the platform and not the game.
 
Well, that sort of is the achievement.

People had been calling it dead and speculating when Sony would pull the plug. Instead it seems to be doing okay.

Yeah, I was pretty wrong about that. Sony has done a much better job of turning it around in Japan than I would have thought possible a year ago, given the hand they dealt themselves prior to launch and the terrible 2012 sales.

It's still a failure, but one that they can probably ride out for a few more years in Japan, especially now that they've stopped manufacturing the OLED model.
 

SmokyDave

Member
Yeah, I was pretty wrong about that. Sony has done a much better job of turning it around in Japan than I would have thought possible a year ago, given the hand they dealt themselves prior to launch and the terrible 2012 sales.

It's still a failure, but one that they can probably ride out for a few more years in Japan, especially now that they've stopped manufacturing the OLED model.
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.

Still, it looks healthier in Japan now than ever before, and for that I'm grateful.
 

sörine

Banned
I still wonder if a cheap retail release of a Dr. Luigi/NES remix combo pack would have done something. We know Japan doesn't download games that much, so a disc version would have sold some units.
Budget retail releases of eShop games honestly isn't a bad idea for Japan. It'd help fill out the empty release schedule and with Japan being more retail oriented it makes some sense. NSLU already seemed to do pretty well at retail, you wouldn't even need to bundle titles but just add $5 to $10 for the physical version so you'd range from $20-30 roughly. Nintendo's also building up a decent little library of eShop titles they could use (Wii Sports Club, Dr. Luigi, NES Remix, Pokémon Rumble U, Trine 2, Panorama View Collection) and they could even work with 3rd parties on doing releases too (Nanostray Neo, The Cave, Spin the Bottle, Ducktales Remastered, D&D Chronicles of Mystara, Pac-Man Museum, Mighty No. 9, WonderFlick, etc). It'd be a lot better than the empty schedule they have now.
 
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.

Still, it looks healthier in Japan now than ever before, and for that I'm grateful.

I'm not sure what else that could have been done to 'right the ship'. 2013 was a far more aggressive attempt than I'd have expected. It's not often you see a price cut, and two new models in the same year. And then there was the very aggressive March and October/November period. They're doing the best they can without Monster Hunter and marquee Square-Enix support which was what elevated PSP to the heights it did
and of course no cut-throat smartphone competition.
 
I guess it's more of a question why people thought a turnaround was happening for Wii U in the middle of the holidays.

Some of them bounce back with software. Wii U has nothing so it won't.

While I didn't think a 'turnaround' was going to happen (the console suddenly becoming a huge success), I did think after going from 3k to 110k in the space of six weeks would mean that a much healthier weekly baseline would be achieved in the New Year.

I thought the holiday bump was responsible for most of the sales bump but I also thought the release of key software like WiiU Party and Mario 3D World, the system having a much stronger exclusive software library compared to early last year along with the new console bundles would create much healthier weekly sales for the console in 2014.

If this console drops below 10k again before the end of Jan then I really don't know what Nintendo can do. They are losing money on every system sold and the tiny install base is limiting their ability to sell decent numbers of their main franchises.

After never agreeing with it before I'm starting to wonder what the backlash from fans would be if they announced a new console at E3 2015 for release that Winter, has there ever been a three year console cycle from a company before and did the next console improve things ?...
 

Xis

Member
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.

Still, it looks healthier in Japan now than ever before, and for that I'm grateful.

While I certainly hope that this is a long-term improvement, I'm not yet sure that this isn't the tail end of a short-term bump caused by the FFX release.
 

Coolwhip

Banned
3D Mario Platformers - Week 8

[N64] Super Mario 64 (Nintendo) {1996.06.23} - 44.790* / 507.287**
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 26.078 / 586.253
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 13.739 / 581.765
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 109.029 / 680.165
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 15.513 / 680.395
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 201.141 / 1.042.511
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 14.584 / 485.022

*Weekly number includes week 8 and 9 combined.
**LTD week 9

When you look at it like this, 200k LTD difference for this week between Galaxy and 3D World, I would expect a bigger gap between the phenomenon called Wii and the flop called Wii U. Guess Mario always sells.
 
When you look at it like this, 200k LTD difference for this week between Galaxy and 3D World, I would expect a bigger gap between the phenomenon called Wii and the flop called Wii U. Guess Mario always sells.

Might still end up being the lowest selling of the bunch, but yeah, it is doing better than that dreadful first week number might have indicated.
 

BowieZ

Banned
Then they have to redesign the whole UI cause you use the tablet for pretty much everything. The Shop, Miiverse and a lot of games wont work without it. Removing the tablet controller wont accomplish anything.

It would require a lot of developers to patch their games. I'm not sure any third parties want to deal with it anymore.
Damn!!! I just lost a really long post I wrote in response :(

Anyway, it boils down to... would the Wii U not see a significant sales boost if Iwata could get the price down to somewhere in the ¥14,800-19,800 range for a Wii U with Wii Remote Plus, selling the GamePad separately? (Genuine question.)
 
After never agreeing with it before I'm starting to wonder what the backlash from fans would be if they announced a new console at E3 2015 for release that Winter, has there ever been a three year console cycle from a company before and did the next console improve things ?...

I can't think of any successful ones shorter than 4 years. Closest Nintendo has gotten AFAIK is the GBA to DS, but even the announcement for the DS was still something like 3.5 years after.

I don't see a new console coming out before 2016 at the earliest, with 2017 more likely. They can't afford to just piss on WiiU owners like that if they want their next console to sell.
 

SmokyDave

Member
I'm not sure what else that could have been done to 'right the ship'. 2013 was a far more aggressive attempt than I'd have expected. It's not often you see a price cut, and two new models in the same year. And then there was the very aggressive March and November period. They're doing the best they can without Monster Hunter and marquee Square-Enix support which was what elevated PSP to the heights it did
and of course no cut-throat smartphone competition.
Games, games, games. Where is Gran Turismo? Infamous? God of War? Why no TLoU spinoff? That's before we get into third party titles they ought to buy (now is probably a good time to have a word with R* about SanAn Stories). Where are my fucking iOS ports?! Why didn't any of the anniversary GTAs come to Vita? Why aren't Gameloft porting Asphalt 8? Where is my XCom? What about Deus Ex: The Fall?

So, in short, I think they could've been a little more aggressive on the software front.

While I certainly hope that this is a long-term improvement, I'm not yet sure that this isn't the tail end of a short-term bump caused by the FFX release.
That's certainly a possibility.
 

prag16

Banned
... What???

Also, poor Wii U. I was hoping it would hold better, but it seems like it's back to sub-10k soon. How unfortunate.

I was thinking 20k could be possible this week, but alas, to sub 10k we will go pretty soon.. until Donkey Kong.

Doubt we'll see sub 5k in 2014, with the install base larger than before, and DKC, MK8, Smash, and others on the docket. That would at least be... something...
 
Games, games, games. Where is Gran Turismo? Infamous? God of War? Why no TLoU spinoff? That's before we get into third party titles they ought to buy (now is probably a good time to have a word with R* about SanAn Stories). Where are my fucking iOS ports?! Why didn't any of the anniversary GTAs come to Vita? Why aren't Gameloft porting Asphalt 8? Where is my XCom? What about Deus Ex: The Fall?
Well if you're speaking on a worldwide scale I definitely agree they can do much more but none of those would make a dent in Japan and even with how well the PSP did worldwide it took forever to get a Gran Turismo and the one it eventually got was half-baked. It seems their western alternative is the indie scene which is very disappointing (not to dump on indie games of course, but they aren't system drivers); it's really too bad they couldn't secure a GTA San Andreas Stories instead of a late port of Borderlands 2 and Minecraft.
 

Aostia

El Capitan Todd
here starts a new year of WiiUdead posts, mine included, that will spread dark shadows on possible support (from Nintendo, the only one possible) onto 2015, until next Christmas peaks that will rise that hope, and again donwhill on January 15...LOL ;p
 

nightever

Member
Well, Toukiden and God Eater can move more hardware unit in their next iterations if they're Vita only. The people that bought the PSP versions are potential customers.

I dunno about GE, but I think we'll see Toukiden 1.5 next fall at least. Most hunting games have yearly releases / expansions.

But yep, SCEJ needs to stop releasing hunting games. They're going to saturate the market, they need to push other genres the vita is lacking.



Well, on the bright side April was a barren last year and this time it's better (not awesome but better). Sword Art Online sold like 250k on the PSP. Z2 performed decently when it was released on the PSP, I think that OG thing that was released this year was a spin-off.

They have four big first-party games for vita this year. Two are not hunting games: GR2 and over my dead body 2. One is openworld act and another is a JRPG, both are relatively big franchise for SCEJA. I don't know why people keep saying they are only making hunting games.
 

Zalman

Member
Damn!!! I just lost a really long post I wrote in response :(

Anyway, it boils down to... would the Wii U not see a significant sales boost if Iwata could get the price down to somewhere in the ¥14,800-19,800 range for a Wii U with Wii Remote Plus, selling the GamePad separately? (Genuine question.)
It would get a boost for a while, but I don't think it would matter too much in the long run. Price is not the main issue here. Plus, even if Nintendo wanted to do this, it would create confusion for new owners who happen to buy some of the older games. Many of them require the GamePad in some way. Third parties would have to update patch their stuff. While I'm sure it wouldn't take too much time, why would they want to put ressources into that this late in the game?

I love the GamePad, but from a business standpoint it was definitely a mistake. However, correcting that mistake now would still be much too late.
 

SmokyDave

Member
Well if you're speaking on a worldwide scale I definitely agree they can do much more but none of those would make a dent in Japan and even with how well the PSP did worldwide it took forever to get a Gran Turismo and the one it eventually got was half-baked. It seems their western alternative is the indie scene which is very disappointing (not to dump on indie games of course, but they aren't system drivers); it's really too bad they couldn't secure a GTA San Andreas Stories instead of a late port of Borderlands 2 and Minecraft.
Well, yeah, I got carried away letting out my frustrations but I basically meant more games. For Japan, Hot Shots Tennis or whatever those cats go crazy for. How they didn't lock down P&D when it was obviously huge is beyond me. I know GungHo had the 3DS in mind from the start, but banknotes can change minds pretty quickly.

I dunno. I don't think they particularly care if it's a success or not. Not in a bad way, just in that it (probably) generates enough profit to justify its existence and that's all they expect from it. It's just there to tick a box on a list of products offered.
 
I can't think of any successful ones shorter than 4 years. Closest Nintendo has gotten AFAIK is the GBA to DS, but even the announcement for the DS was still something like 3.5 years after.

I don't see a new console coming out before 2016 at the earliest, with 2017 more likely. They can't afford to just piss on WiiU owners like that if they want their next console to sell.

I do wonder how long they will put up with sub 50k sales per month in Japan / America and God only knows what monthly sales in the EU before they take drastic action. Waiting another two or three years seems highly unlikely to me.

I wonder if they could do something like, if your registered a Nintendo Network ID on WiiU you would get two free digital launch games for the next console as way of an apology for WiiU's short lifespan.
 
Well, yeah, I got carried away letting out my frustrations but I basically meant more games. For Japan, Hot Shots Tennis or whatever those cats go crazy for. How they didn't lock down P&D when it was obviously huge is beyond me. I know GungHo had the 3DS in mind from the start, but banknotes can change minds pretty quickly.

I dunno. I don't think they particularly care if it's a success or not. Not in a bad way, just in that it (probably) generates enough profit to justify its existence and that's all they expect from it. It's just there to tick a box on a list of products offered.
Well regarding P&D, I know Gung-Ho has talked about extending the franchise to other platforms. I think Sony's reaction to the loss of MH has been to establish new IPs to replace that loss and that has been the primary focus. Getting GE2, Toukiden to be primarily a Vita product, working on Soul Sacrifice, Freedom Wars, and providing tools to ease PS3/PSV multiplatform development has definitely helped fill out the release schedule. With the way the system is selling, they're not exactly in a position to secure big franchises and exclusives, especially when there is attractive competition in PS3, 3DS and Smartphones.

But you're right in that Vita isn't exactly a high priority device for them. I do think they're making an effort to keep it afloat in Japan though if not anywhere else. They would still want to recover R&D costs for the thing and I doubt they're there just yet.
 

Linkhero1

Member
I am not surprised at the Wii U drop. I expected sub-20k. They pretty much have nothing until Donkey Kong and even then I don't see it performing any better. Where's the software Nintendo? You're not going to be able to sell units without more software. The 3DS dominating charts is nice.
 
Top Bottom