djplaeskool
Member
Also, on that Vita release list, Tokyo New World Record: Operation Abyss was caught up in the Cyber Front dissolution. Any official word on there being a possible delay? I'm hyped for that game in particular.
They were worse actually but the Vita still went on to almost double 2012's numbers in 2013. This year, it's off to a much better start so I fully expect sales to keep going up YoY.
| WIU | 14.020 | 51.271 | 20.715 | 65.291 | 87.798 | 1.590.721 |
March 2013 Vita had
Soul Sacrifice - 105,863 / 189,657
Senran Kagura Shinovi Versus - 91,639 / 141,381
Phantasy Star Online 2 - 55,879 / 105,171
One Piece: Pirate Warriors 2 - 54,509 / 100,594
Muramasa Rebirth - 39,248 / 78,253
Tales of Hearts R - 48,178 / 73,324
Atelier Meruru Plus: The Apprentice of Arland - 24,996 / 39,506
That charted in the Top 10
Wonder how these will stack up to them
Hatsune Miku Project Diva f 2
Soul Sacrifice Delta (expansion)
Sengoku Musou 4 (PS3 multiplat)
J-Stars Victorsy VS
Neptunia Rebirth 2 (enhanced port?)
Natural Doctrine
Pro Baseball Spirits 2014
Phantasy Star Online 2: Episode 2
Atelier Ayesha Plus (enhanced port)
It's not a matter of what you or anyone thinks. It's simply the reality, things take time. You can say "NCL make your output better" they probably agree but so long as developing a new game takes 2 years you won't see the fruits of this labor for some time. We can berate that they should have been even more proactive but it doesn't help now. Even a slew of Sony-style HD remakes would take a good 6 months to churn out.
Last year had the better lineup and a price cut, so things will get a bit sticky.March 2013 Vita had
Soul Sacrifice - 105,863 / 189,657
Senran Kagura Shinovi Versus - 91,639 / 141,381
Phantasy Star Online 2 - 55,879 / 105,171
One Piece: Pirate Warriors 2 - 54,509 / 100,594
Muramasa Rebirth - 39,248 / 78,253
Tales of Hearts R - 48,178 / 73,324
Atelier Meruru Plus: The Apprentice of Arland - 24,996 / 39,506
That charted in the Top 10
Wonder how these will stack up to them
Hatsune Miku Project Diva f 2
Soul Sacrifice Delta (expansion)
Sengoku Musou 4 (PS3 multiplat)
J-Stars Victorsy VS
Neptunia Rebirth 2 (enhanced port?)
Natural Doctrine
Pro Baseball Spirits 2014
Phantasy Star Online 2: Episode 2
Atelier Ayesha Plus (enhanced port)
I'm not saying it won't beat that year (I'm really convinced either way), but being YoY up with those sales is not an achievement. Since those sales would imply the system was pretty much dead.
It's not a matter of what you or anyone thinks. It's simply the reality, things take time. You can say "NCL make your output better" they probably agree but so long as developing a new game takes 2 years you won't see the fruits of this labor for some time. We can berate that they should have been even more proactive but it doesn't help now. Even a slew of Sony-style HD remakes would take a good 6 months to churn out.
J-Stars Victory and Project Diva F will be interesting to watch. They are ps3 multiplats but Vita seems to be doing quite well with the ps3/vita multiplats. Also of note is SS Delta. It'll be interesting if the Toukiden/GE2 audience that both a Vita for these games buys SS Delta.Honestly this years seems worse enhanced ports generally do quite badly compared to the original plus no price cut,
Well, that sort of is the achievement.
People had been calling it dead and speculating when Sony would pull the plug. Instead it seems to be doing okay.
Monster Hunter 4 has officially crossed 3.6 million copies sold.
3,617,270 (Retail + Digital Sept/Oct)
In spite of Japanese success the Vita was still tracking half of the previous years LTD worldwide last year.
The Vita needs Japanese sales to be much better to even be considered a mild success because everywhere else is dropping off that badly.
Everything is down year-on-year.
Oh, wait, not everything. Seems there is a shining light in that cavern of darkness. A beautiful light.
Where dis you get your Vita worldwide numbers from?
Where dis you get your Vita worldwide numbers from?
SCEJ's 2014 Vita games probably won't push sales a lot though, Soul Sacrifice Delta is an expanded version, Gravity Rush 2 is a sequel and Freedom Wars is feeding into the same audience SS, Toukiden and God Eater 2 have been serving.
We'll see what else they have in store for this year.
Last year had the better lineup and a price cut, so things will get a bit sticky.
On the plus side, it'll be so far ahead by then that it might not matter.
The dream is dead.
That's a pretty decent line up. Does Terraria have a retail version like the PS3 one?
3D Mario Platformers - Week 8
[N64] Super Mario 64 (Nintendo) {1996.06.23} - 44.790* / 507.287**
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 26.078 / 586.253
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 13.739 / 581.765
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 109.029 / 680.165
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 15.513 / 680.395
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 201.141 / 1.042.511
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 14.584 / 485.022
*Weekly number includes week 8 and 9 combined.
**LTD week 9
Well, that sort of is the achievement.
People had been calling it dead and speculating when Sony would pull the plug. Instead it seems to be doing okay.
For comparisons, there are three older games in the 2012 list, Muramasa, Tales of Hearts R and Atelier Meruru. All games that were released before.Honestly this years seems worse enhanced ports generally do quite badly compared to the original plus no price cut,
Is the YTD April-March? Or Jan-Dec?
If Jan-Dec, it almost caught up to last years sales...
It's April-March, isn't it...
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.Yeah, I was pretty wrong about that. Sony has done a much better job of turning it around in Japan than I would have thought possible a year ago, given the hand they dealt themselves prior to launch and the terrible 2012 sales.
It's still a failure, but one that they can probably ride out for a few more years in Japan, especially now that they've stopped manufacturing the OLED model.
Budget retail releases of eShop games honestly isn't a bad idea for Japan. It'd help fill out the empty release schedule and with Japan being more retail oriented it makes some sense. NSLU already seemed to do pretty well at retail, you wouldn't even need to bundle titles but just add $5 to $10 for the physical version so you'd range from $20-30 roughly. Nintendo's also building up a decent little library of eShop titles they could use (Wii Sports Club, Dr. Luigi, NES Remix, Pokémon Rumble U, Trine 2, Panorama View Collection) and they could even work with 3rd parties on doing releases too (Nanostray Neo, The Cave, Spin the Bottle, Ducktales Remastered, D&D Chronicles of Mystara, Pac-Man Museum, Mighty No. 9, WonderFlick, etc). It'd be a lot better than the empty schedule they have now.I still wonder if a cheap retail release of a Dr. Luigi/NES remix combo pack would have done something. We know Japan doesn't download games that much, so a disc version would have sold some units.
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.
Still, it looks healthier in Japan now than ever before, and for that I'm grateful.
I guess it's more of a question why people thought a turnaround was happening for Wii U in the middle of the holidays.
Some of them bounce back with software. Wii U has nothing so it won't.
What's odd is that they haven't really done anything unexpected or extreme to 'right the ship'. They haven't flooded it with games, the price cut was good but not savage, the new model is OK but nothing special. It seems to be slowly righting itself despite their lackluster moves, not necessarily because of them.
Still, it looks healthier in Japan now than ever before, and for that I'm grateful.
3D Mario Platformers - Week 8
[N64] Super Mario 64 (Nintendo) {1996.06.23} - 44.790* / 507.287**
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 26.078 / 586.253
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 13.739 / 581.765
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 109.029 / 680.165
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 15.513 / 680.395
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 201.141 / 1.042.511
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 14.584 / 485.022
*Weekly number includes week 8 and 9 combined.
**LTD week 9
When you look at it like this, 200k LTD difference for this week between Galaxy and 3D World, I would expect a bigger gap between the phenomenon called Wii and the flop called Wii U. Guess Mario always sells.
Then they have to redesign the whole UI cause you use the tablet for pretty much everything. The Shop, Miiverse and a lot of games wont work without it. Removing the tablet controller wont accomplish anything.
Damn!!! I just lost a really long post I wrote in responseIt would require a lot of developers to patch their games. I'm not sure any third parties want to deal with it anymore.
After never agreeing with it before I'm starting to wonder what the backlash from fans would be if they announced a new console at E3 2015 for release that Winter, has there ever been a three year console cycle from a company before and did the next console improve things ?...
Games, games, games. Where is Gran Turismo? Infamous? God of War? Why no TLoU spinoff? That's before we get into third party titles they ought to buy (now is probably a good time to have a word with R* about SanAn Stories). Where are my fucking iOS ports?! Why didn't any of the anniversary GTAs come to Vita? Why aren't Gameloft porting Asphalt 8? Where is my XCom? What about Deus Ex: The Fall?I'm not sure what else that could have been done to 'right the ship'. 2013 was a far more aggressive attempt than I'd have expected. It's not often you see a price cut, and two new models in the same year. And then there was the very aggressive March and November period. They're doing the best they can without Monster Hunter and marquee Square-Enix support which was what elevated PSP to the heights it didand of course no cut-throat smartphone competition.
That's certainly a possibility.While I certainly hope that this is a long-term improvement, I'm not yet sure that this isn't the tail end of a short-term bump caused by the FFX release.
... What???
Also, poor Wii U. I was hoping it would hold better, but it seems like it's back to sub-10k soon. How unfortunate.
Well if you're speaking on a worldwide scale I definitely agree they can do much more but none of those would make a dent in Japan and even with how well the PSP did worldwide it took forever to get a Gran Turismo and the one it eventually got was half-baked. It seems their western alternative is the indie scene which is very disappointing (not to dump on indie games of course, but they aren't system drivers); it's really too bad they couldn't secure a GTA San Andreas Stories instead of a late port of Borderlands 2 and Minecraft.Games, games, games. Where is Gran Turismo? Infamous? God of War? Why no TLoU spinoff? That's before we get into third party titles they ought to buy (now is probably a good time to have a word with R* about SanAn Stories). Where are my fucking iOS ports?! Why didn't any of the anniversary GTAs come to Vita? Why aren't Gameloft porting Asphalt 8? Where is my XCom? What about Deus Ex: The Fall?
Well, Toukiden and God Eater can move more hardware unit in their next iterations if they're Vita only. The people that bought the PSP versions are potential customers.
I dunno about GE, but I think we'll see Toukiden 1.5 next fall at least. Most hunting games have yearly releases / expansions.
But yep, SCEJ needs to stop releasing hunting games. They're going to saturate the market, they need to push other genres the vita is lacking.
Well, on the bright side April was a barren last year and this time it's better (not awesome but better). Sword Art Online sold like 250k on the PSP. Z2 performed decently when it was released on the PSP, I think that OG thing that was released this year was a spin-off.
It would get a boost for a while, but I don't think it would matter too much in the long run. Price is not the main issue here. Plus, even if Nintendo wanted to do this, it would create confusion for new owners who happen to buy some of the older games. Many of them require the GamePad in some way. Third parties would have to update patch their stuff. While I'm sure it wouldn't take too much time, why would they want to put ressources into that this late in the game?Damn!!! I just lost a really long post I wrote in response
Anyway, it boils down to... would the Wii U not see a significant sales boost if Iwata could get the price down to somewhere in the ¥14,800-19,800 range for a Wii U with Wii Remote Plus, selling the GamePad separately? (Genuine question.)
Well, yeah, I got carried away letting out my frustrations but I basically meant more games. For Japan, Hot Shots Tennis or whatever those cats go crazy for. How they didn't lock down P&D when it was obviously huge is beyond me. I know GungHo had the 3DS in mind from the start, but banknotes can change minds pretty quickly.Well if you're speaking on a worldwide scale I definitely agree they can do much more but none of those would make a dent in Japan and even with how well the PSP did worldwide it took forever to get a Gran Turismo and the one it eventually got was half-baked. It seems their western alternative is the indie scene which is very disappointing (not to dump on indie games of course, but they aren't system drivers); it's really too bad they couldn't secure a GTA San Andreas Stories instead of a late port of Borderlands 2 and Minecraft.
I can't think of any successful ones shorter than 4 years. Closest Nintendo has gotten AFAIK is the GBA to DS, but even the announcement for the DS was still something like 3.5 years after.
I don't see a new console coming out before 2016 at the earliest, with 2017 more likely. They can't afford to just piss on WiiU owners like that if they want their next console to sell.
Well regarding P&D, I know Gung-Ho has talked about extending the franchise to other platforms. I think Sony's reaction to the loss of MH has been to establish new IPs to replace that loss and that has been the primary focus. Getting GE2, Toukiden to be primarily a Vita product, working on Soul Sacrifice, Freedom Wars, and providing tools to ease PS3/PSV multiplatform development has definitely helped fill out the release schedule. With the way the system is selling, they're not exactly in a position to secure big franchises and exclusives, especially when there is attractive competition in PS3, 3DS and Smartphones.Well, yeah, I got carried away letting out my frustrations but I basically meant more games. For Japan, Hot Shots Tennis or whatever those cats go crazy for. How they didn't lock down P&D when it was obviously huge is beyond me. I know GungHo had the 3DS in mind from the start, but banknotes can change minds pretty quickly.
I dunno. I don't think they particularly care if it's a success or not. Not in a bad way, just in that it (probably) generates enough profit to justify its existence and that's all they expect from it. It's just there to tick a box on a list of products offered.