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Media Create Sales: Week 31, 2012 (Jul 30 - Aug 05)

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Ah, seeing how big DQX did compared to FFXI, and that it seems online gaming on consoles is in a much better shape than the PS2-Xbox-GC gen, PSO2 on Vita could not be as bad as we were starting thinking.
 

Kenka

Member
You realize this numbers are from 10 years ago for FF11 which has become the most profit FF game ever... right?
I think that was the joke. FF XIII-2 sales were underwhelming to say the least.

Also, I think the biggest piece of news for the week is to be found on the side of leggy software: Oni Training, Pokémon and Digimon have a lot of muscles to show in the forthcoming weeks.
 

Dystify

Member
It seems some people forget that FFXI was the best cash maker for SE because of their PC sales AND oversea sales. FF in general had much better sales oversea than DQ ever did, so we'll see how it goes when (if) DQX gets here.

After all's said and done though, I wouldn't be surprised if DQX's main market by far is still japan.
 

JJConrad

Sucks at viral marketing
Like MH Tri there were 2 versions to track, so maybe one of the trackers was really off in shipment numbers for one of the versions.
Actually 3 versions to track. The game alone, game + usb, and hardware bundle. Plenty of room for error.


Everyone keeps mentioning digital sales, but I figure at least the download cards sold at retailers should be part of these numbers.
There has been no hint from either tracker if the download cards are counted or not. They've remained silent. But the lack of the usual multi-sku indicators within the chart suggests that they are not included.

But these guys are making the same mistake they're making every other week. Jumping to conclusions based on a few data points. You'd think some of them would know better by now, especially considering the special circumstances around this title.
 
Saying that it could do 100k for many weeks it's not an excuse, knowing the type of game and how the others did through time. It's not a flop, obviously, but I think it's really early to say it's disappointing.

But yeah, I was wrong about 350k for its second week, this is true XD

At least it sold more than 2 units, lol
 

MrT-Tar

Member
You guys forgot something, FFXI was released on the PS2 AND PC.

In the other hand DQX is being released for the Wii at it's end life cycle... still no word ( for my record? ) for a WiiU and PC versions.



You realize this numbers are from 10 years ago for FF11 which has become the most profit FF game ever... right?

DQX is getting a WiiU version, with upgraded graphics iirc, possibly an expansion as well


Also, your sarcasm detector seems to need a little fixing
 

wrowa

Member
You guys forgot something, FFXI was released on the PS2 AND PC.

In the other hand DQX is being released for the Wii at it's end life cycle... still no word ( for my record? ) for a WiiU and PC versions.

In the early times, the vast majority of FFXI's userbase was playing on PS2. It wasn't until a few years that it changed to the benefit of the PC version. But of course, FFXI would have died 5 years ago if it wasn't for the PC release, so much is true.

However, DQX has always been announced for both Wii and Wii U, so even though the Wii is at the end of its life, there's already a new version of the game on the horizon. Actually, it wouldn't surprise me if we are going to get a first look on it next month when Nintendo is going to reveal Wii U's Japanese launch date and stuff. At least if they plan to release the Wii U version in the first 6 months after Wii U's launch (might be possible, might be not).
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I fully expect Mario sales to take off during the holiday season.
 

Man God

Non-Canon Member
In the early times, the vast majority of FFXI's userbase was playing on PS2. It wasn't until a few years that it changed to the benefit of the PC version. But of course, FFXI would have died 5 years ago if it wasn't for the PC release, so much is true.

However, DQX has always been announced for both Wii and Wii U, so even though the Wii is at the end of its life, there's already a new version of the game on the horizon. Actually, it wouldn't surprise me if we are going to get a first look on it next month when Nintendo is going to reveal Wii U's Japanese launch date and stuff. At least if they plan to release the Wii U version in the first 6 months after Wii U's launch (might be possible, might be not).

I'm pretty sure the majority of Japanese players of FF XI still play on the PS2.
 

muu

Member
Incredible Dqx sales. Reception seems very good at this point so sales could keep climbing. The fact that it requires a reg code makes it impossible to buy used, which will likely extend its legs.

I'm pretty sure the majority of Japanese players of FF XI still play on the PS2.

Most ps2 players have moved on to the pc if they're still playing, if only for the fact that their systems have died. The 'benefit' of using ps2s to play was that they were quicker to display enemies when they popped (making it easier to win NM pulls), that is long gone so no one has been going out of their way to fix what is essentially a peripheral that is no longer supported. With new copies so cheap, even a couple years ago when I stopped it was becoming commonplace for people to have dual accounts on two pcs.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I think NSMBU will steal NSMB2's thunder going into the holidays. Either way I still feel the whole thing was a big mistake releasing them so close.

Maybe initially - but these titles will sell the whole gen and in a couple of months it wont matter when they released them. The only mistake would be that they used pretty much the same engine on the 3DS as on the DS years ago - difficult to excite the crowd when it doesnt look like a new title.
 

test_account

XP-39C²
There has been no hint from either tracker if the download cards are counted or not. They've remained silent. But the lack of the usual multi-sku indicators within the chart suggests that they are not included.
How do you mean? We dont get seperate listsing for i.e Limited Editions in the charts.
 

Cuddler

Member
You need a 16gb memory stick for DQX.
extralite has anticipated me :)
Ah, seeing how big DQX did compared to FFXI, and that it seems online gaming on consoles is in a much better shape than the PS2-Xbox-GC gen, PSO2 on Vita could not be as bad as we were starting thinking.
It's even free, how can it do bad? I really hope for Sony that the Vita situation will be better next year when PSO2 will be released.
right guys?
 

Bruno MB

Member
I think NSMBU will steal NSMB2's thunder going into the holidays. Either way I still feel the whole thing was a big mistake releasing them so close.

It was necessary due to the software drought (along with the slow hardware sales) in the Western market until Christmas.
 
I don't think compare DQX to FFXI is appropriate. FFXI never took off until it hit PC. DQX is exclusively on console, at least for now. It will never be as profitable as FFXI unless SQE ports it to PC too.
 
I don't think compare DQX to FFXI is appropriate. FFXI never took off until it hit PC. DQX is exclusively on console, at least for now. It will never be as profitable as FFXI unless SQE ports it to PC too.

I don't think this is the goal. DQ has never sold as well as the FF series anyway because DQ is a japanese series while FF sells WW
 

Nekki

Member
Interesting numbers.

DQX seems to have had a good opening, 350-400k is a good range for a MMO. Of course, it what we should be looking at is the sustained userbase subscriptions, so this is a discussion that we should leave for later.

NSMB2: Raw numbers don't look THAT good, but many are overlooking that the drop-off from last week is only 50%, which bodes well for the future. I doubt it'll reach previous heights but it being made by mostly juniors makes me think it didn't have the biggest budget to start with (not like NSMB has a high budget anyways)


As for thee rest, okay numbers for Brain Training, and we can say P4A has been successful.


Obligatory Vita is dead, etc. and Wii: it went Boom like that
 

Forever

Banned
tumblr_lltzgnHi5F1qzib3wo1_400.jpg
 

jman2050

Member
It's pointless to make judgments on Mario's numbers two weeks after launch. Better to wait at least a year if not more. Also trying to prop up the current number with digital sales is silly because we have no numbers. Vita warriors were trounced weekly for this, and with good reason. Wait for Nintendo to give numbers if you're so concerned about digital sales.

The craziest title on the list for me is Digimon. I don't remember a Digimon game ever selling this well.
 

Celine

Member
Soooo, is there a chance that the Vita's LTD might not reach 360's LTD?? That would be insane to me.
Not even Vita can achieve that.

Sorry I mean DQ IX sold more than FFXIII
DQIX shipped around 4.4 million units in Japan while in the west it shipped around 1 million units.
FFXIII shipped around 2 million units in Japan. The total shipped WW is around 6.2 million although I'm sure it was overshipped.

It's clear DQ is a japan-centric franchise like MH.
 

Mrbob

Member
Is it possible Mario 3D Land has affected NSMB2 sales? NSMB2 seems to be a step back compared to 3D Land.
 

nordique

Member
wow, could you be more obvious that you're new to following Japanese sales trends?

And saying something like this contributes...how exactly?

At least his post was on topic. Come on man, don't be one of those who contributes to threads with stuff like this, it adds nothing except negative sentiment
 
NSMB2 sales can definitely be qualified as dissapointing imo. Even if it had strong eShop sales, I think even best case it's probably just matching NSMB. It really should've exceeded sales of it's DS predecessor, like Mario Kart 7 and SM3DL did.

DQX Wii longevity issues probably aren't as big an issue as some think though. FFXI PS2 still represents the largest current userbase for the game afaik, and that platform's been dead for years now (and also stopped getting FFXI updates a couple years back iirc). Wii as a platform may be dead essentially, but I doubt it matters too much for what's already the best selling MMO in Japan.
 

Somnid

Member
Is it possible Mario 3D Land has affected NSMB2 sales? NSMB2 seems to be a step back compared to 3D Land.

It's hard to say. It's not the holidays and we really don't know what the digital sales have done to it (or will do to it). Same with DLC. The way it plays out is going to be very different.
 
Is there any reason to believe that DQ X won't hemorrhage subscribers like a lot of recent MMOs post-launch? How have the impressions been from Japanese gamers?
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
NSMB2 sales can definitely be qualified as dissapointing imo. Even if it had strong eShop sales, I think even best case it's probably just matching NSMB. It really should've exceeded sales of it's DS predecessor, like Mario Kart 7 and SM3DL did.

DQX Wii longevity issues probably aren't as big an issue as some think though. FFXI PS2 still represents the largest current userbase for the game afaik, and that platform's been dead for years now (and also stopped getting FFXI updates a couple years back iirc). Wii as a platform may be dead essentially, but I doubt it matters too much for what's already the best selling MMO in Japan.

And why ? 3D Land didnt have a predecessor on the DS, unless you count the Mario 64 port as one. We also dont know when and if MK7 will exceed MK DS.
Its like being disappointed that SMB 3 or SMW didnt outsell the original Super Mario Bros.
 
NSMB2 sales can definitely be qualified as dissapointing imo. Even if it had strong eShop sales, I think even best case it's probably just matching NSMB. It really should've exceeded sales of it's DS predecessor, like Mario Kart 7 and SM3DL did.
I think calling it NSMB2 was a mistake. Numbered sequels rarely, if ever, do as well as the originals. Should have stuck with New Super Mario Bros. Gold.

That 3D Land point's a bit off, though; 64 DS was a remake, after all, whereas 3D Land was an original title.
 

Nekki

Member
Is it possible Mario 3D Land has affected NSMB2 sales? NSMB2 seems to be a step back compared to 3D Land.

I don't think so, NSMB2 has some things going against it:

-They overplayed the coin-gathering aspect of the game, which isn't such an interesting mechanic. Hell even in commercials they showed the many ways of achieving coins, rather than showing interesting level designs.

-NSMBU is coming soon(ish), a lot of people might be viewing it as a definitive version among the two.

-I don't think this one factored in much, but maybe this being a junior-team game instead of a main-team one made people hold out on it, at least initially.

All those things i can think off the top of my head, and i don't think SM3DL even factors in.

Game still seems to be enjoyable, so i'm sure it'll sell for quite some time.g
 
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