Didn't it ship over 1 million? That's pretty damn good for an RPG, the marketing push must have helped a lot considering the previous DQ's numbers! You say you're looking at their bottom line, and while we can't fully judge it until later, it opened at almost 400k! Plus the fact it'll have a relaunch when the Wii U version arrives can't exactly hurt. You're acting like it'll never sell another unit, and no one will subscribe.It sold about 100-150k in the US, about 40 times less than it did in Japan.
I don't think they're good because I'm looking more at their bottom line. It's going to be very Japan eccentric sales wise regardless of platform or marketing push. Retention is king though, but it needs to be a very high percentage.
Yea, I also expect this. People keeping moaning about how there's too many, but there's only been one per system, and I don't see this changing anytime soon, especially with DLC.I think NSMB will go in a long hiatus after NSMBU. Not because of sales but because so far the series has only seen one release per platform, Mario Kart style.
That's debatable.It's a new IP that doesn't appeal to the Japanese market and aside from that it isn't a very good game in the first place.
I don't know, FFXIII and especially FFXIV weren't worth much this gen. The brand is much diminished.
17./14. [3DS] Rune Factory 4: A Fantasy Harvest Moon <SLG> (Marvelous Entertainment) {2012.07.19} (¥5.229) - 9.982 / 117.495 (-47%)
[NDS] Rune Factory: A Fantasy Harvest Moon (Marvelous Entertainment) - 10.208 / 68.596
[NDS] Rune Factory 2 (Marvelous Entertainment) - 8.796 / 82.864
[NDS] Rune Factory 3 (Marvelous Entertainment) - 6.395 / 63.588
22./18. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400) - 7.542 / 103.738 (-25%)
[PSP] Little Battler Xperience: Boost (Level 5) - 27.513 / 130.198
Note: fifth week for Boost was between 12/19 and 12/25 last year
14./11. [PS3] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥6.980) - 11.710 / 99.219 (-52%)
[PS3] Jikkyou Powerful Pro Yakyuu 2011 (Konami) - 21.312 / 172.003
24./15. [PSP] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥5.250) - 7.192 / 46.801 (-45%)
[PSP] Jikkyou Powerful Pro Yakyuu 2011 (Konami) - 20.582 / 118.397
Seriously, what the fuck happened with Jikkyou.
I doubt this will have a big impact on future main entries in Japan because every new main entry stands on its own feet. Even with diminished sales potential it will still be the strongest 3rd party franchise with Monster Hunter and Dragon Quest.
Baseball fever failed to ignite due to WBC boycott, etc. Franchise fatigue.
A 48-50% drop for a major title in week 2 is a fantastic hold for Japan. Most decline somewhere from 60-90% from their first week sales in week two. I think it'll be at a million within a few weeks.
Weak numbers for a mainline DQ title. Wii was a poor choice.
PSO2 recently topped 700,000 registered users to give you guys another perspective.
I think NSMB will go to a long hiatus after NSMBU. Not because of sales but because so far the series has only seen one release per platform, Mario Kart style.
PSO2 recently topped 700,000 registered users to give you guys another perspective.
Isn't PSO2 F2P?
A 48-50% drop for a major title in week 2 is a fantastic hold for Japan. Most decline somewhere from 60-90% from their first week sales in week two. I think it'll be at a million within a few weeks.
I absolutely do not see anything positive to spin here. Those numbers are pitiful.
For the thousand time; it's an MMO. FFXI in comparison sold 64k first week back in the days for the PS2.
Care to explain, please? I'm very curious.
For the thousand time; it's an MMO. FFXI in comparison sold 64k first week back in the days for the PS2.
Every new main entry's sales has been directly dependent on its predecessor's reception.
Yes, right now there are almost no reasons for developers to be on Vita. Maybe just for very niche developers ( being on a platform with few games and a pretty hardcore audience which should buy them). Let's see how Hatsune Miku will do, however.
though FFXI is PS2 and PC.
Continuing on with the NSMB2 discussion what was the DS userbase when NSMB released? Although I still don't think userbase is the big issue here. Oh by the way Wii sales are really surprisingly good.
That reminds me: I'll be fascinated to see if Nobunaga's Ambition does good numbers in the wake of Pokemon Conquest.
That's sort of a misnomer though, as FFXI was predominately played on PC. Had the userbase been determined by how it performed on the PS2 alone, it indeed would've been a massive disaster for Square. So no, it doesn't make for a good comparison.
These sales aren't bad and there's still the WiiU, but I doubt that the impact of waiting for the WiiU version will be anywhere near the level of impact that the PC version of FFXI had on that release.
I still think, personally, it is too early to write Vita obituaries yet. I know that opinion is not shared by many, but Sony may yet manage to turn things around. I will reconsider my stance on that after it has had its first holiday in the west. That said, I do not deny the system is very much in a dire situation in Japan, and elsewhere as well.
In Japan, specifically, I agree there isn't much reason for developers to support the Vita over the 3DS.
3DS has a healthy software selling ecosystem for third parties, the userbase is much, much larger and only growing faster, it has lower developer costs compared to the Vita yet the performance is still an upgrade over the PSP, it has attractive secondary features such as streetpass which would be very popular in a pedestrian centric country like Japan especially the larger metropolitan areas, and Nintendo seems determined in securing the future of the system as the dominant video game system in Japan. It is a win-win-win scenario to support it, much like the PS2 had in much of the previous decade.
The only thing I can think of, is that some developers may want to take advantage of a certain niche, much like some third party titles were made on the Gamecube. Some developers might feel that with the lack of compelling experiences, with a system that seems assured to sell at least a million installed base, there might be some benefit to put out a game that software starved owners would dip into. Soul Sacrifice and, as you said, Miku should be great indicators of that.
Any one have a release schedule for the currently known releases for the rest of August, Sept, Oct, Nov and Dec for the 3DS and Vita?
DQX is insane when you consider there will be a better version coming out in the near future.
It sold about 100-150k in the US, about 40 times less than it did in Japan.
I don't think they're good because I'm looking more at their bottom line. It's going to be very Japan eccentric sales wise regardless of platform or marketing push. Retention is king though, but it needs to be a very high percentage.
Not too different from the rest of the world. Oh sure, LBP1 did pretty well in the west after they marketed the shit out of it, but it's been dramatically downhill since.
If Nintendo manages to bring the main Final Fantasy series also on WiiU (as a multiplatform title) Sony will have even more serious problems (in terms of mind and market share) in Japan than this gen. Final Fantasy in its importance to PS3s "success" in Japan, is comparable to MH for PSP. While FF isn´t as big as MH its importance is undeniable.
Pretty sure that's not true.
and it turned out to be the most profitable FF for Square enix ever too
Indeed it amuse me that some gaffer already mark DQX as a "bomb".Another thing to keep in mind is that it took almost 2 years for subscriber count to reach 500K with FF11 (announcement ~Mar/Apr 2004. This is 2 yrs from Japanese release, 1/yr from NA release). That DQX has nearly attained this number with a Japan only release in its first week, to me seems pretty significant.
Cruel.Vita performing better than expected.
Wii bump is crazy.
How long until Vita's dead at this pace? When should I expect a price drop?
Vita performing better than expected.
Internationally and (most likely) currently, yes. However, as a Japan-only thing even in 2006 the user ratio was heavily PS2:
http://game.watch.impress.co.jp/docs/20060324/sa15.htm
This number would likely have been more lopsided if international server mergers didn't occur, as there was a considerable loss in the Japanese playerbase once they got tired of NA/EU players that they couldn't communicate with and had an extremely lax playstyle that didn't match the fairly rigid style expected of in FF11 party play.
Another thing to keep in mind is that it took almost 2 years for subscriber count to reach 500K with FF11 (announcement ~Mar/Apr 2004. This is 2 yrs from Japanese release, 1/yr from NA release). That DQX has nearly attained this number with a Japan only release in its first week, to me seems pretty significant.
A 48-50% drop for a major title in week 2 is a fantastic hold for Japan. Most decline somewhere from 60-90% from their first week sales in week two. I think it'll be at a million within a few weeks.
You don't need to be a mathematician to see how many subscribers and for how long it requires to be profitable more than a normal release;Because of PC release
Weak sales for DQX and Mario.
PSVita will sell from 8 to 10 millions more worldwide from [5/11/2012] to next year.
I still laugh every time you post because of this.
That's sort of a misnomer though, as FFXI was predominately played on PC.
It was first released on the PS2 only in 05/2002. The PC version came later in 11/2002.
We don't have complete sell-through numbers, but total shipment as of 03/2003 was 340k.
In Japan, it's clear DQX has started much better, before we even take into account the Wii U version.
IIRC, also DQ Yangus and DQ Heroes: Rocket Slime 3D bombed.
I still laugh every time you post because of this.
I remember during one 8-4 podcast they had that guy from 1up (?) who worked on Luminious for Vita. He said that the advantage of being on the developer side of things is that you get to see what's happening behind the scenes and according to him there are a lot of really good games in the making for the Vita.
This kind of goes in hand with the Soul Sacrifice reveal, which I feel Sony was forced into doing early.
Going by this train of thought I think Sony is waiting for various projects to be completed and will do a relaunch of the system of sorts, maybe even complete with a price drop. They know nothing will be effective if they don't have the games to show for it, and there isn't much to show if most of it is in the midst of development.
No way Sony is going to let the Vita sink, there's no reason to. There is no fault with the hardware itself, its an excellent piece of tech. Its a slow burner but in the end I think it will do well, especially if they can continue delivering games on level of Soul Sacrifice.