lunchwithyuzo
Banned
This year's going to be Tri G HD Ver for Wii U. Duh!Tri G was announced just before TGS last year, so it's still possible to see Portable 3rd G this yearfor 3DS
This year's going to be Tri G HD Ver for Wii U. Duh!Tri G was announced just before TGS last year, so it's still possible to see Portable 3rd G this yearfor 3DS
I think with EDF3P it's likely that it could be a game that hungry Vita owners who want to play together will buy more so than a Vita seller. I don't think it'll top EDF2P simply because the userbase is so different between the two, but I think 50-75K LTD is possible.
50Κ LTD is something that can happen but listing games that will sell below 6 digits and expecting them to keep momentum for Vita is not happening.
EDF2P had the advantage of double pack and was coming from EDF2 which had sold 250k. EDF3P is coming from an Xbox360 release and the latest (new) entry of Earth Defense Force sold below 100k again. I don't see what's so special with this title that suddenly everyone will run to buy.
At this point I have given up trying to make understand that Vocaloids voices can be really awesome, I don't even try. You get it or you don't, I guess it´s a matter of taste,
So many great songs from many different Vocaloids, I don't get tired of them.
Edit: Ok, what the hell
http://www.youtube.com/watch?v=dKUDHPw15m0&feature=related (Prima)
http://www.youtube.com/watch?v=jZzD8q6OIAo (IA)
I'm actually half expecting a PSP "3rd G" for the holiday period at this rate given the PSP is the machine everyone predicted to be dead by Q2 this year yet is seemingly impossible to kill and it would be an -easy- 4+ million seller.
1. It has double pack
2. PALEWING
3. 4 player game
Did the speculation of a Wii U version of Tri G get laughed-down yet?
No offense dc but i take your monster hunter predictions with a huge grain of salt. Calling the splitting the userbase argument bunk ignores all the ecidence that capcom has not out out mainline handheld games to xompete on different platforms. And no the ios games are not big competition. Capcom would be splitting their potential user base into factions that couldnt play together and competing with themselces. There is very little chance of a vita or psp mh as long as mh4 is on 3ds
You could have just said "800k" and saved yourself a couple of sentences.
No. Local multiplayer and online multiplayer are very different beasts in that regard.Regarding all this MonHun discussion and single platform vs splitting the userbase - doesn't every PCPS360 game essentially counter this notion that a single platform is better?
Er, right. That's the point. In a meaningful sense, the difference is between a problem people can fix and a problem people can't. If your friends own 3DSes, and MH4 comes out for it, you're excluded. The solution is to buy a 3DS -- which you can (theoretically) feel good about, because now you own the platform, you can play its exclusive games, etc. You had to spend more money but none of it was wasted.
Contrariwise, if you all own a Vita and a 3DS, and your friends all buy MH4 for 3DS and you buy it for Vita, you're screwed. There's no solution here (if you opened your game already) except to throw it in the trash and go buy the same game again. (Or, probably, you just get cranky and tell your friends to suck it and get left out, or maybe everyone stops playing because it's not as much fun without everyone participating -- all bad ends for Capcom.)
There's really not a lot of wiggle room here. It's straight-up nonfunctional for a franchise like this to go multiplatform on an individual title unless there's cross-platform play.
... Again, online play is, moreso than anything else, a tool for playing with strangers or acquaintances (and maybe making them into friends) as a way of engaging in multiplayer when your friends aren't available. By definition, people can still always find others to play with in a popular game even if 100% of their friends bought on a different system; that's simply not true for a game like MH.
That's friction, and friction is deadly to business. Some people play with different groups of people regularly. Some people get started late compared to everyone else. Some people play in large mixed groups -- remember, MH is a game whose biggest market is teenagers, and it took off partially because people can play with everyone at their school, not just necessarily their 2-3 best buddies.
Each time you introduce platform choice here, you concretely lose money. Every person with two groups of friends that break for different platforms, you're looking at someone who might just not bother. When you can't get a monoculture going in large pools like a school, you're no longer dragging in new customers via peer pressure and trend-following because there's no longer a "buy this one thing and you'll be able to play with everyone" option. The factors that drive legs disappear and you split your upfront sales and then drop off the charts, or everyone just picks the preferred entry and standardizes on that and the investment in the second platform is completely wasted.
I mean, I don't know what to tell you here. Your entire theory about how this works is wrong. You want to use online FPSes in the US as an analogy here but the big differences between the two situations make it a really inaccurate analogy. Literally 100% of the appeal of this game is built around the idea that you buy it and play local multiplayer with people, so anything that makes that easier and more fun (rather than complicated and more work) will make the game sell better. ..
From a purely economic standpoint, the purpose of online play isn't to let you play with friends, it's to let you play with strangers. The goal is to make it possible for your customers to play with others even if their friends don't game, or own the game in question, or have time to play with you on the same schedule. It reduces friction by making MP always available: if you buy a game at launch, you're basically guaranteed to find people to play it with at any hour of the day, without doing any coordination or negotiation to get your friends on board. People can do the work to play with their friends if they want, but the feature has still served its purpose even for people who never once play with someone they know personally.
MH is tapping people into a much smaller pool of potential partners, which means they have to optimize for maximizing people's opportunities to play -- which in turn means making sure everyone can play the game with everyone else.
Sony created several MH related PSP releases including an extended 9hour PSP for the release of MH3rdP - to say Sony "sat on their backsides" is more than a touch unfair.
Now onto the "get on one platform" - Capcom -doesn't give a shit-. It's as simple as that. Capcom -absolutely will- support the Vita if/when it gets to an X million units threshold, there is no benefit to them not doing that when they get there (the "splitting the userbase" argument is a load of old wank - again, they don't give a flying toss. The more people they can sell to the better, plus there's the Tri/3rd etc differentiators to highlight them as being "different" regardless of how slight that maybe over time) .
I'm actually half expecting a PSP "3rd G" for the holiday period at this rate given the PSP is the machine everyone predicted to be dead by Q2 this year yet is seemingly impossible to kill and it would be an -easy- 4+ million seller.
There's no value to Capcom tying themselves to a platform outside of short term locked exclusivities - they are the power player here, not Nintendo. They know their IP is strong and they can do what they want with it. 3DS is absolutely the right choice for the moment, but i can honestly see another PSP game, a vita game, a (full) iOS game, a Wii U game, a PS3/X360/PC/PS4/X720 game...
I'd imagine Sony already threw a hat to keep FFXHD off 360.
The MH series is heavily reliant on local multiplayer. Why bother developing for a system with considerably higher dev costs but a considerably lower install base when there's another system with lower production costs and higher install base?Did Miku over-/under-perform or perform pretty much as expected? Likewise Vita-bump.
Regarding all this MonHun discussion and single platform vs splitting the userbase - doesn't every PCPS360 game essentially counter this notion that a single platform is better? Although I think it's a bit of a catch-22 - I don't think Capcom will bother without a solid installed base, while a solid installed base won't really come without more software.
I can't really think of any right now - although I didn't quite take that into consideration, and it's a good point. I haven't particularly played MonHun - so I'm assuming that's a vital part of the game - and part of why it took off in Japan while failing generally to catch on in the west.How many PCPS360 games depend on local multiplayer?
My only worry is that no other software was bumped up. This (seems) to suggest that Vita was only for Miku and nothing else. Hopefully wrong.
Beggars can't be choosers. Plus it's the biggest game announced for Vita, what else is SCEI going to moneyhat?I honestly doubt that. There are much better games to money hat than an HD port of FFX.
Great news for Vita. If it can avoid a cliff drop off over the next few weeks maybe it can garner some momentum
It'll drop off a cliff. Alongside Miku's release was a nice bundle.
When is the next Vita game with a profile like Miku going to release in Japan? Honestly, I didn't even see this game being as big as it was, but I'm not familiar with the franchise either so I'm out of the loop
No offense dc but i take your monster hunter predictions with a huge grain of salt. Calling the splitting the userbase argument bunk ignores all the ecidence that capcom has not out out mainline handheld games to xompete on different platforms. And no the ios games are not big competition. Capcom would be splitting their potential user base into factions that couldnt play together and competing with themselces. There is very little chance of a vita or psp mh as long as mh4 is on 3ds
Yeah, dcharlie is pretty much insane when it comes to talking MH. It doesn't matter how exhaustively the split-userbase issue has been argued multiple times - with him it's always "LOL NO IT WON'T." (And maybe insert some derision of Nintendo fanboys for it.)
Contrariwise, if you all own a Vita and a 3DS, and your friends all buy MH4 for 3DS and you buy it for Vita, you're screwed.
You are entering crazy mode with Monster Hunter again. What some of us expected for PSP since last year has totally happened. The system has taken a big dive at hardware and software sales this year, it can't go straight to zero within 12 months. I remember you were the one arguing it would happen so fast.
Great news for Vita. If it can avoid a cliff drop off over the next few weeks maybe it can garner some momentum
we have , right now, active monster huntering on : PS3, PSP, Wii, 3ds, PC, x360 and possibly wii U (?) if the rumours are true.
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Putting all of those platforms together and call them all "active monster huntering" is kind of misleading, don't you think?
Will Kagura reach the first game's numbers? Games like this are front-loaded, no?
Putting all of those platforms together and call them all "active monster huntering" is kind of misleading, don't you think?
We could consider both the PS3 and PSP to be non-active in the sense that they have no announced upcoming games.
Andriasang: Miku download sales were about 10% of retail sales. And supposedly the dev costs were so high there might not be a sequel lol?
I know, how much does it cost to make a RHYTHM GAME when 150,000 sales can't justify a sequel?!holy shit!
I know, how much does it cost to make a RHYTHM GAME when 150,000 sales can't justify a sequel?!
Did Miku have a Vita bundle? That would explain the crazy attach rate this week. Good for Vita.
Well if it takes silly games that cater only to otakus to save the Vita so be it, it is a nice hardware and I don't want to see it going down anytime soon.
Did Miku over-/under-perform or perform pretty much as expected? Likewise Vita-bump.
Regarding all this MonHun discussion and single platform vs splitting the userbase - doesn't every PCPS360 game essentially counter this notion that a single platform is better? Although I think it's a bit of a catch-22 - I don't think Capcom will bother without a solid installed base, while a solid installed base won't really come without more software.
I was referring more to expectations here than SEGA expecting a 1/3 attach rate...SEGA expects to sell 250,000 units in a month. It doesn't seem likely.
Well if it takes silly games that cater only to otakus to save the Vita so be it, it is a nice hardware and I don't want to see it going down anytime soon.
With proffesor layton vs, ace attorney being dated for november 29th. Does anyone want to make predictions on how it will do?
550-600k lifetime.With proffesor layton vs, ace attorney being dated for november 29th. Does anyone want to make predictions on how it will do?
I'd totally be on that game's butt if it were about anything but Hatsune Miku.Well, Miku games include full stages that tend to have a lot of parts and a ton of different environments.
Watch this trailer for an example: http://www.youtube.com/watch?feature=player_embedded&v=14usnXpuOx0
Now consider there are about 30 songs.