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Media Create Sales: Week 35, 2012 (Aug 27 - Sep 02)

donny2112

Member
I'm pretty sure that MHP3rdG would have sold a lot more based on the sales of 2ndG,

Infinite growth! Just think what MHP6thG would've sold! 5 billoion!

Electroplankton: It took quite some time for MPH3rd to reach 4.5 million copies sold, so no one expected TriG to match this at day one.

No one expected it to reach 4.5 million, at all. It's exceeded Capcom's expectations for the game, and it'll probably end up close to MHP2's sales numbers. Sure a MHP3rdG on PSP would've sold more than MH3G (but possibly less than MHP3rd), but as has been beaten to death numerous times, you can't just keep making games for the same system forever. Eventually there needs to be a transition to a new platform, and that will necessitate smaller sales numbers for multi-million selling series, at least early on. Smaller series like Miku (big compared to many, but not multi-million) have an easier time selling close to their predecessors, and then there are rabid fanbases like MGS (roughly the same LTD for most main entries, regardless of platform/userbase).

Miku didn't do badly since it sold less than its predecessors on PSP, though. It was on Vita which has been tanking pretty much all year, so no one reasonably expected it to do better than the previous entries. It did pretty good considering the Vita's current state. Might have done better elsewhere, but they do have a PS3 port coming, so that should help. However, trying to tie together Miku's performance and MH3G's performance to make Miku's performance seem better seems like way too much of a stretch.
 

test_account

XP-39C²
Infinite growth! Just think what MHP6thG would've sold! 5 billoion!
Why did you cut out the last part of my quote? :/ I dont mind the reply, but now people might only read this quote and dont see the full sentence/quote of what i said.

I also never said 5 billion, i was referring to more than 1.5 million. I dont think that this is too unrealistic, but it isnt that much use to discuss this because it is about a hypthetical game that doesnt excist (the part that you cut from my quote).


No one expected it to reach 4.5 million, at all. It's exceeded Capcom's expectations for the game, and it'll probably end up close to MHP2's sales numbers. Sure a MHP3rdG on PSP would've sold more than MH3G (but possibly less than MHP3rd), but as has been beaten to death numerous times, you can't just keep making games for the same system forever. Eventually there needs to be a transition to a new platform, and that will necessitate smaller sales numbers for multi-million selling series, at least early on. Smaller series like Miku (big compared to many, but not multi-million) have an easier time selling close to their predecessors, and then there are rabid fanbases like MGS (roughly the same LTD for most main entries, regardless of platform/userbase).

Miku didn't do badly since it sold less than its predecessors on PSP, though. It was on Vita which has been tanking pretty much all year, so no one reasonably expected it to do better than the previous entries. It did pretty good considering the Vita's current state. Might have done better elsewhere, but they do have a PS3 port coming, so that should help. However, trying to tie together Miku's performance and MH3G's performance to make Miku's performance seem better seems like way too much of a stretch.
I know, i just ment that no one expected TriG to sell in the first weeks close to what MHP3rd did LTD.

Yep, i agree with what you say :) Except for the last sentence because i never said or did that. Pease read my post above here where i clearified what i ment.
 

sphinx

the piano man
Smaller series like Miku (big compared to many, but not multi-million) have an easier time selling close to their predecessors, and then there are rabid fanbases like MGS (roughly the same LTD for most main entries, regardless of platform/userbase)..

talking about first entries, excluding ports/remakes, right?
 
By choosing 3DS as platform they already decided to stay with PS2 level assets and skip chance to move it to next gen for mostly short term grab.

PS3/PSV crossplatform MH4 would sell well in Japan with PS3 userbase (even that shitty HD port sold well and Dragon Dogma also was one of better debiuts for new IP) and keep long legs on PSV (which would be selling at lot more than 10k weekly then ;) ) while giving them real shot at capturing western audience with fully developed multiplayer aspect.
3DS is a more sound long term investment than PSV/PS3 in Japan, and besides MHP3rd HD has already proven that SD assets rendered on an HD system are just fine for the fanbase. Nothing really short term about it.

I'd also say the franchise's western potential is better served on Nintendo rather than PlayStation platforms given Tri's succes was driven laregly by Nintendo's sizable push and co-promotion. Which is something SCE's fragmented nature seems unable to really offer.
 

Dragon

Banned
3DS is a more sound long term investment than PSV/PS3 in Japan, and besides MHP3rd HD has already proven that SD assets rendered on an HD system are just fine for the fanbase. Nothing really short term about it.

I'd also say the franchise's western potential is better served on Nintendo rather than PlayStation platforms given Tri's succes was driven laregly by Nintendo's sizable push and co-promotion. Which is something SCE's fragmented nature seems unable to really offer.

Does your argument boil down to Nintendo of America is better than SCEA? Because personally I think they both have a ton of problems!
 
Does your argument boil down to Nintendo of America is better than SCEA? Because personally I think they both have a ton of problems!
For the 1st party collab angle, NOA definitely favors a game like Monster Hunter since they take marching orders from Japan. SCEA does whatever the fuck it feels like, which is how you get to a situation like MHP3rd HD being blocked from release here.
 

donny2112

Member
Why did you cut out the last part of my quote? :/

Because it's not relevant. You went on to say that that was just hypothetical, since MHP3rdG didn't exist. Doesn't negate the fact you were just assuming a MHP2->MHP2G growth for a version of a game where the "MHP2" side was ~4.5 million. That's crazy to expect strong growth from a game that just sold enough to place it in the Top 10 games since 1996 in Japan.

I also never said 5 billion,

No, you were just assuming strong growth (i.e. MHP2 -> MHP2G) for a game that just sold 4.5 million in Japan. Using a hyperbole (MHP6thG) seemed an appropriate way to point out the silliness of such an assumption.

Pease read my post above here where i clearified what i ment.

I realize that you say you didn't mean to tie the performance of Miku and MH3G together, but as pointed out by others, that's essentially what your posts did. ("MHTriG had a big dropoff from MHP3, so it's okay for Miku to have a dropoff from the previous game.") Miku's sales can be discussed without bringing in a disparate game on a different console to make the comparison. Just seemed kind of random. If you weren't trying to draw parallels between MHP3rd -> MH3G and Miku series, then why bring it up?

talking about first entries, excluding ports/remakes, right?

Pretty sure I am. Haven't looked at the numbers recently, but thought 1/2/3/4/PW all sold 700-800K or so on first entry.
 
Another point that weaken test_account's example is that Project Diva f has been released on the successor of the platform where the series was born and grew; Monster Hunter 3G, instead, was released on a Nintendo handheld, and the series never been on such platforms since it was born on PS2 and it exploded on PSP; Monster Hunter fans, before 3G announcements, had really low incentives to buy a 3DS, while Hatsune Miku fans did know the next entry would have been on Vita.
 

test_account

XP-39C²
Because it's not relevant. You went on to say that that was just hypothetical, since MHP3rdG didn't exist. Doesn't negate the fact you were just assuming a MHP2->MHP2G growth for a version of a game where the "MHP2" side was ~4.5 million. That's ridiculous to expect strong growth from a game that just sold enough to place it in the Top 10 games since 1996 in Japan.
I dont mind your reply, i just wish that you quote the whole thing in case people just read my quote now and think i didnt say anything else.


No, you were just assuming strong growth (i.e. MHP2 -> MHP2G) for a game that just sold 4.5 million in Japan. Using a hyperbole (MHP6thG) seemed an appropriate way to point out the silliness of such an assumption.
No no, i didnt mean it like that, not at all. I read what i wrote again, and i can see why you thought i said that. When i said "sold a lot more" i was referring to TriG. I was not referring to MHP3rdG. What i ment was that 2ndG and 3rd sold more than 1.5 million. 2ndG was an expansion, just like TriG is (this is why i brought up 2ndG), yet 2ndG sold more than 1.5 million. That is what i ment :)


I realize that you say you didn't mean to tie the performance of Miku and MH3G together, but as pointed out by others, that's essentially what your posts did. ("MHTriG had a big dropoff from MHP3, so it's okay for Miku to have a dropoff from the previous game.") Miku's sales can be discussed without bringing in a disparate game on a different console to make the comparison. Just seemed kind of random. If you weren't trying to draw parallels between MHP3rd -> MH3G and Miku series, then why bring it up?
No, that isnt what i said at all. This is exactly why i cleared up in my previous post what i ment, because i saw that people thought i said this. I dont blame people for this because maybe i didnt worded myself good enough, but please read post #548. If something is unclear, please ask and i try to explain it more.


Another point that weaken test_account's example is that Project Diva f has been released on the successor of the platform where the series was born and grew; Monster Hunter 3G, instead, was released on a Nintendo handheld, and the series never been on such platforms since it was born on PS2 and it exploded on PSP; Monster Hunter fans, before 3G announcements, had really low incentives to buy a 3DS, while Hatsune Miku fans did know the next entry would have been on Vita.
Did you read post #548? I'm not trying to sound rude, but i'm not sure why people still keeps arguing about something that i didnt say even after i posted this :\ If something is unclear in post #548, please let me know.

I also dont think that the name of the platform really means much. If the DS was as powerful as the PSP and had an analog slider, i think Monster Hunter would have a great sucess on the DS too. The 3DS have all of these things, and that is exactly why i think that MH4 will sell ~4 million on the 3DS. The previous games being on PSP has no impact on this in my opinion. Same with PSP/Vita. The PSP was very succesful, yet the Vita is struggling. So the PSP success didnt have any impact on the Vita in this case.

Do you think that a big share of MH fans wont buy MH4 because it is on 3DS and not on PSP or Vita? Honest question.
 

Spiegel

Member
Another point that weaken test_account's example is that Project Diva f has been released on the successor of the platform where the series was born and grew; Monster Hunter 3G, instead, was released on a Nintendo handheld, and the series never been on such platforms since it was born on PS2 and it exploded on PSP; Monster Hunter fans, before 3G announcements, had really low incentives to buy a 3DS, while Hatsune Miku fans did know the next entry would have been on Vita.

Inazuma Eleven
 

Spiegel

Member
Inazuma Eleven? Too much milking. Nintendogs+cats? Too much high entry price for its userbase.

Miku games

2009 PSP
2010 PSP
2011 PSP (updated version?)
2012 3DS
2012 Vita

+ Arcade, PS3 and iPhone

Inazuma Eleven

2008 DS
2009 DS
2010 DS
2010 DS (updated version)
2011 Wii
2011 3DS

+ mobile games?
 
Miku games

2009 PSP
2010 PSP
2011 PSP
2012 3DS
2012 Vita

+ Arcade, PS3 and iPhone

Inazuma Eleven

2008 DS
2009 DS
2010 DS
2011 Wii
2011 3DS

+ mobile games?

Miku 3DS is not Project Diva.
Dreamy Theatre on PS3 were not proper games.
Project Diva had more time between entries than Inazuma Eleven.
2010 saw two Inazuma Eleven entries on DS.
 

Spiegel

Member
Miku 3DS is not Project Diva.
Dreamy Theatre on PS3 were not proper games.
Project Diva had more time between entries than Inazuma Eleven.
2010 saw two Inazuma Eleven entries on DS.

I edited before you posted.

I guess Inazuma Eleven Wii was a proper game then?
And I'm sorry but no, the milking is pretty similar.

Anyway, I'm out. I really shouldn't get in these meaningless discussions.
 
I think they'll just do OLED screens for the current 3DS models when the costs make sense. Sort of like how GBASP got backlit LCDs in 2005.

But would OLED make sense?

As I'm aware, the top screen of the 3DS is really 2 different panels/screens. A parallax barrier powers on to create a 3D effect. With OLED screens, there is absolutely no backlight and the pixels power themselves...how would the screen power itself and utilize a barrier at the same time?

There is also a larger problem with blue degradation over time, looks good and I love the OLED on my Vita, but I'm not 100% certain of the technology.

I would like to see better cameras and more ram added for anti aliasing in games for a revision...we'll see ^_^

Anyhow, Miku really sold itself and Vita this week. I'm guessing the bump will last another week or 2, as the game drops in sales and the system begins its trajectory toward its usual holding spot. It's sad, really. Vita is such a nice system and it's not completely barren of games, why have the Japanese been treating it as if it's a plague?

I could see the Vita developing a late life, much like PSP did.

Maybe in this economy, with games costing as much as they do, people in all territories are choosing one platform and supporting that? Itd make sense, seeing they wouldn't have a second hardware cost and additional games on multiple handheld platforms...

Mario has sold to a little over 1/7 of the Japan 3DS audience, so far ^_^
 

jman2050

Member
Anyhow, Miku really sold itself and Vita this week. I'm guessing the bump will last another week or 2, as the game drops in sales and the system begins its trajectory toward its usual holding spot. It's sad, really. Vita is such a nice system and it's not completely barren of games, why have the Japanese been treating it as if it's a plague?

Better competition.
 
I guess Japan really likes that Miku.

Wonder how long until 3DS reaches 8 million over there.

I think Japan likes her. I watched some trailers and I don't get the appeal. But to each their own.

I feel 3DS will hit or surpass 8 million by mid February. That's my feeling at least.
 

Dystify

Member
I think Japan likes her. I watched some trailers and I don't get the appeal. But to each their own.

I feel 3DS will hit or surpass 8 million by mid February. That's my feeling at least.

By february it'll have by far surpassed 8million. You do know we only have september now, right? In Japan they have this thing called "Christmas". There's usually higher hw and sw sales. Sounds crazy, I know.
 
But would OLED make sense?

As I'm aware, the top screen of the 3DS is really 2 different panels/screens. A parallax barrier powers on to create a 3D effect. With OLED screens, there is absolutely no backlight and the pixels power themselves...how would the screen power itself and utilize a barrier at the same time?

It's an 800x240 screen with a layer of vertical bands in front of it. You can do parallax barrier with any kind of screen, including OLED. Unless I'm missing something incredibly fundamental here.
 

saichi

Member
By choosing 3DS as platform they already decided to stay with PS2 level assets and skip chance to move it to next gen for mostly short term grab.

PS3/PSV crossplatform MH4 would sell well in Japan with PS3 userbase (even that shitty HD port sold well and Dragon Dogma also was one of better debiuts for new IP) and keep long legs on PSV (which would be selling at lot more than 10k weekly then ;) ) while giving them real shot at capturing western audience with fully developed multiplayer aspect.

why would they do that if they can just sell on 3DS with a bigger user base than PS3 and PSV combined soon? Besides, I would think the cost to make one 3DS game would be much lower than making a PS3/PSV crossplatform game.

Also, what incentive does Capcom have to help Sony "keep long legs on PSV"?
 

Rolf NB

Member
As I'm aware, the top screen of the 3DS is really 2 different panels/screens. A parallax barrier powers on to create a 3D effect. With OLED screens, there is absolutely no backlight and the pixels power themselves...how would the screen power itself and utilize a barrier at the same time?
It's one screen. The parallax barrier is completely passive. A sheet of plastic carved in a peculiar way to form an array of optical lense strips.

You can swap the screen for any other display tech ... by just swapping the screen.
 

test_account

XP-39C²
In this case last place is also 1st loser.
I think hes referring to all the systems. That would mean that he thinks every system except 3DS are losers. At least i havnt seen that have mentioned 2nd place before, and Vita is the 2nd best selling system in this week's chart, so i take it as his referring to every system in this week's chart.
 
I doubt it would be exclusive to PlayStation systems if it wasn't moneyhatted. This isn't Gust or NIS budgetware, it's Square Enix.

Like I said, I doubt Sony would moneyhat an HD port, they didn't moneyhat any HD port before. Why would they moneyhat this? Again, I find that extremely unlikely. I think your claim is unfounded so let's agree to disagree.
 
In this case last place is also 1st loser.

Yes, that's why the celebration is so amusing.


I think hes referring to all the systems. That would mean that he thinks every system except 3DS are losers. At least i havnt seen that have mentioned 2nd place before, and Vita is the 2nd best selling system in this week's chart, so i take it as his referring to every system in this week's chart.

lol, no.

Just the gaming ghetto.
 
But would OLED make sense?

As I'm aware, the top screen of the 3DS is really 2 different panels/screens. A parallax barrier powers on to create a 3D effect. With OLED screens, there is absolutely no backlight and the pixels power themselves...how would the screen power itself and utilize a barrier at the same time?

Samsung sold an AMOLED 3D phone a year before the 3DS came out, so I'm sure there's no problem!
The barrier is very low power and not connected to the backlight power, on an OLED it would obviously have to be above the pixels, but it must work ok.

It's one screen. The parallax barrier is completely passive. A sheet of plastic carved in a peculiar way to form an array of optical lense strips.

You can swap the screen for any other display tech ... by just swapping the screen.

In the 3DS the barrier is a binary LCD layer, switched off when not needed, so I guess it's dyed rather than carved. :p
 
Like I said, I doubt Sony would moneyhat an HD port, they didn't moneyhat any HD port before. Why would they moneyhat this? Again, I find that extremely unlikely. I think your claim is unfounded so let's agree to disagree.
Well, my foundation would be every other SE game this gen on HD systems. None were exclusive to PlayStation, just seems a bit unlikely it would suddenly happen now without manufacturer incentives behind it.

And again, it's still potentially the biggest Japanese Vita release yet, HD up-port or not. There's real reason for Sony to spring for it.
 

Acosta

Member
The debate about MH is old but whatever, I'm with DCharlie. It will happen, soon or later. This is Capcom for god's sake. I'm sure I had this discussion about Street Fighter II never coming to Genesis many years ago.

There will be Monster Hunter in every system under the sun, even if it´s a port of the 3DS version.

Other thing is that whatever version Vita gets will do anything for the system. It may be a lazy version of MH4 one year later for extra milking (this is Capcom!) but it will happen.

I don't understand why some of you are so convinced it will never happen, it goes against everything Capcom has done in its history.
 
The only Monster Hunter game I can see Vita getting is a Frontier port. Why would you want a game that's so dependent on local play on two different platforms?
 
The debate about MH is old but whatever, I'm with DCharlie. It will happen, soon or later. This is Capcom for god's sake. I'm sure I had this discussion about Street Fighter II never coming to Genesis many years ago.

There will be Monster Hunter in every system under the sun, even if it´s a port of the 3DS version.

Other thing is that whatever version Vita gets will do anything for the system. It may be a lazy version of MH4 one year later for extra milking (this is Capcom!) but it will happen.

I don't understand why some of you are so convinced it will never happen, it goes against everything Capcom has done in its history.

Actually, many of us agreed on the fact that Vita is likely to receive a MH game. But DCharlie stated PSP will got MHP3rdG this holiday season, which would be a commercial mess with MH4 to be promoted for the Spring release, and with 3G keeps selling and still to have a budget version. As for Vita, it can have a MH, but it's unlikely this will happen before MH4 is out, and then, userbase will be on 3DS.
 

test_account

XP-39C²
Yes, that's why the celebration is so amusing.
No one expect the Vita to outsell the 3DS though. It is about to have two systems that can be supported. I dont see any reasons to downplay 2nd place if the sales are decent even if something sold more. The DS sold a lot more than the PSP, still both systems did great.


lol, no.

Just the gaming ghetto.
Ok, my mistake, sorry :)

What is gaming ghetto? All other systems sold less than 3DS and Vita in this week's chart. Most other systems have been around 10k to 15k as well, not really a lot more than the Vita. So this fits the decription, or am i misunderstanding something?


HHahahahahahahaha

Oh man, Capcom predictions here.
I think that it is 340k for those two combined? Still high, but 340k for Monkey Ball alone would be crazy high.
 
I don't understand why some of you are so convinced it will never happen, it goes against everything Capcom has done in its history.

The "Capcom ports everything" argument is based on the false notion that they handle every one of their franchises in the exact same manner, when they've never supported the main MH or MHP series on multiple platforms concurrently (even with belated ports - MHG Wii and MHP3HD didn't release until after the final MH titles on their platforms of origin). That may change this gen to a certain extent - I think MH4 HD on Wii U and maybe PS3 as well is more likely than not - but the business logic of going multiplatform simply doesn't apply to handheld games driven by local multiplayer.

And really, why would Capcom put MH on Vita at all at this point? Because they feel sorry about how poorly Vita is selling? You can say "well, moneyhats," but even besides the splitting-userbase issue, I'm unconvinced that any incentive Sony could provide would be sufficient to justify the opportunity cost to Capcom of allocating resources away from MH entries on healthier platforms.
 

Rolf NB

Member
In the 3DS the barrier is a binary LCD layer, switched off when not needed, so I guess it's dyed rather than carved. :p
I think I've got it mixed up with lenticular -- a parallax barrier is just very precisely placed black stripes. But I'm still reasonably sure that it doesn't switch anything. What would it switch? The stripes don't need to move around at all. You could gain perceived backlight intensity in pure 2D mode if you could make them go away entirely, but another LCD layer seems like complete overkill just for that.
 

DCharlie

And even i am moderately surprised
Actually, many of us agreed on the fact that Vita is likely to receive a MH game. But DCharlie stated PSP will got MHP3rdG this holiday season, which would be a commercial mess with MH4 to be promoted for the Spring release, and with 3G keeps selling and still to have a budget version. As for Vita, it can have a MH, but it's unlikely this will happen before MH4 is out, and then, userbase will be on 3DS.

Hold on - i didn't say at any point that PSP would definitely get MHP3rdP G this holiday, just that i'm surprised we haven't seen it since it's an easy slam dunk option for huge sales with minimum effort.

And really, why would Capcom put MH on Vita at all at this point? Because they feel sorry for how poorly Vita is selling? You can say "well, moneyhats," but even besides the splitting-userbase issue, I'm unconvinced that any incentive Sony could provide would be sufficient to justify the opportunity cost to Capcom of allocating resources away from MH entries on healthier platforms.

3G was outsourced right? Though obviously the AAA team is working on MH4. Right now - there's no reason at all for MH to go to the Vita. It's not in Capcom's interest, so this then goes back to my original point : as owners of the hotest IP in town they don't need to go for a long term exclusivity deal unless it's MASSIVE. MH4 comes out and they can go and sit with Sony, sit with Nintendo, sit with MS and see who offers them the best incentives for the next round of negotiations.
 
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