AranhaHunter
Banned
I see only one game on that list selling over 100k and most of them far far far lower
Curious on your guess for sales....
I see only one game on that list selling over 100k and most of them far far far lower
Not sure I agree. Taking a wild guess
If some of those games were exclusive (one piece, versus j, GE), then maybe I would agree with you but people will buy ports for the systems they already own.
Isn't it F2P?Not sure I agree. Taking a wild guess
-Phantasy Star Online 2 (Port) - Maybe 50-100k?
Isn't it F2P?
Isn't PSO 2 a multiplatform title instead of a port? Otherwise nearly every PS3 title would be considered a port, since the 360 is usually the lead platform for multiplats.
Curious on your guess for sales....
To me it seems like Sony, or the big japanese-centric 3rd parties like Bandai and Koei, are encouraging the transition from PS3 development to Vita with these recent dual releases.
It's not a bad plan for Sony, considering how grimm the future looked with barely nothing slated for Oct-Dec, but they would need the same from Capcom, Konami and Square and I can't see these jumping in.
Also, there are lots of people who only post positive things about the system, they don't dare criticize it in any way and defend everything about it down to a tee, but why are they not getting your ire? Leave me be. I don't insult anyone and am nice.
SS will sell OKmaybe 150k releasing in march will do it no favours at all though, most of the rest will sell around the 50k, though some like ninja gaiden probably more like 10k
Soul Sacrifice, God Eater 2, PSO2, Sora no Kiseki, Gundam Breaker, Project Jump and One Piece Musou 2 have a chance of selling >100k. It will depend on multiple factors but we can't discard all of these this early.
Valhalla Knights 3 is a port? Looks new to me.
there are other stuff coming but probably not noteworthy for sales, like:
Steins;Gate port , a game based on sakurasuo anime, sengoku hime 3 and other similar microscopic selling games.
Steins;Gate is probably is the most notable one.
Isn't Madou Monogatari a remake of the PC-Engine game as well?
Soul Sacrifice, God Eater 2, PSO2, Sora no Kiseki, Gundam Breaker, Project Jump and One Piece Musou 2 have a chance of selling >100k. It will depend on multiple factors but we can't discard all of these this early.
Toriko max sales potential is at around 250k. Likely sales are sub 150k.By the way, no first day impressions today? I'm eagerly curious about two things: if Toriko can sell more thousands than the animation frames of one of the monsters in the game and about Wii U.
Maybe AKB1/149 can show us an idea how these multi games will sell on Vita.
it will not sell well at all
Soul Sacrifice, God Eater 2, PSO2, Sora no Kiseki, Gundam Breaker, Project Jump and One Piece Musou 2 have a chance of selling >100k. It will depend on multiple factors but we can't discard all of these this early.
By the way, no first day impressions today? I'm eagerly curious about two things: if Toriko can sell more thousands than the animation frames of one of the monsters in the game and about Wii U.
No, it might as well be a new IP because they apparently couldn't get the rights to the Madou characters. Instead the characters are all clones in terms of personality and appearance. It's also looking more like a roguelike and less like a first person dungeon crawler.Isn't Madou Monogatari a remake of the PC-Engine game as well?
Well, of course PSP version will sell more, but maybe we can get some percentage between both versions and guess these future releases.
Valhalla Knights 3 is a port? Looks new to me.
My mistake, sorry. I thought Valhalla Knights 3 already excisted on PSPApparently it is new, fixing.
I think God Eater 2 and AKB1/149 will only be some indication because those games are multiplatform on portable systems only (PSP/Vita). The other games are multipatform on console and portable (PS3/Vita), that changes stuff a bit, unknown how many that will prefer those games on a portable device instead of playing them on a console.Maybe AKB1/149 can show us an idea how these multi games will sell on Vita.
I think that's optimistic. LBW for Vita has manged like 15% of all sales, for instance.
Let's say "One Piece Musou 2" sells 600k, 15% is 90k, and that's probably gonna be the best selling one this side of "God Knows What The Hell Bandai Namco Is Doing With It Eater 2".
2012.12.14
This is the first day of the new sales results released on December 13! Inazuma Eleven 3DS GO2 Chrono Stone sold the 15 predominates, the hot air is sold at the reservation free thunder but greatly popular. Thanks to the body or 3DS is popular, selling larger than its predecessor. Were many are surprisingly small number of those who do not buy just strap Book Award, not with regret. 12 Sangokushi PS3 four sell definitive edition 2012 Jikkyou Powerful Pro Baseball PS3 four selling 3DS Toriko Gourmet Monsters! book sales 3 3 PS3 Port Royal two selling HD EDITION breaks: FC The Legend of Heroes Sora no Kiseki PS3 two selling titles sold more than one around here. December is a tough feeling. Others, Power Pro edition Vita, Battlefield PS3 version is running one at a time. New release date, but as was the day a little harsh, soft body and the fact that many will continue selling at the end of the year. 3DS is still strong body, the body then PS3. WiiU body did you stock after Release date yet, but only once, it sold out the same day. Because it will be in stock small number, who are also looking for weekend is the first aim for the weekend. And Animal Crossing many orders of magnitude the query. Small number of stock, what state it can not be helped to be honest. Inquiry of what it is horrible just thinking ... Is there now until Christmas.
Soul Sacrifice, God Eater 2, PSO2, Sora no Kiseki, Gundam Breaker, Project Jump and One Piece Musou 2 have a chance of selling >100k. It will depend on multiple factors but we can't discard all of these this early.
Which one if these games are also releasing on PS3?
You can take those off the potential 100k list.
For it to work it needs to go better than the PSP/Vita dual releases have though. I've been saying for awhile that Sony's best bet for Vita in Japan would be cannibalizing their console market, but anime tie-ins and PSP franchises really aren't the best way to do that. The PS3 games Vita really needs is stuff like Yakuza 5, TOX2, Lightning Returns, MGSV, etc. That's the market they have to move overTo me it seems like Sony, or the big japanese-centric 3rd parties like Bandai and Koei, are encouraging the transition from PS3 development to Vita with these recent dual releases.
It's not a bad plan for Sony, considering how grimm the future looked with barely nothing slated for Oct-Dec, but they would need the same from Capcom, Konami and Square and I can't see these jumping in.
I am just not sure what people expected from the Wii U 3rd party stuff besides Monster Hunter. Tekken sold what, 60k or something first week on a much larger user base? Orochi gets released for the 3rd time in a year?
Batman? Mass Effect? ZombiU?
Maybe Tekken and Orochi could have sucked a little less, but they were never going to do well.
By the way, no first day impressions today? I'm eagerly curious about two things: if Toriko can sell more thousands than the animation frames of one of the monsters in the game and about Wii U.
Is there any actual hype for PSO2Vita in Japan? PSPo2 did really well, but that was an entirely separate game focused around singleplayer and local multiplayer.
Meanwhile PSO2 is supposedly going to have feature parity with the PC version, meaning no local multiplayer or offline play in general. It's also not looking too hot compared to the PC version...
Source: http://www.polygon.com/2012/12/5/37...ne-2-plans-to-become-an-international-free-toPolygon said:The results so far? Not too shabby, at least by the somewhat low standards of the Japanese PC game scene. "PSO2 broke a million IDs the other day," Sakai said. "Right now it's at around 1.15 million. We've got around 300,000 active users monthly. We give each update its own title and divide each one into two or three sections, which we launch at a rate of twice a month."
So how does PSO2 make its money? Broadly, with two different offerings: lottery tickets called "scratches" that you can purchase to win things like avatar clothing and item stat boosters; and access to personal rooms and item storehouses. In other words, not much that affects the game itself.
"The main [income] source is the scratches," Kimura explained. "PSO2 is a game with a heavy character creation element and users really put a lot of care into them, so there's a big demand for avatar clothing and accessories. It's also a game centered around collecting items, and some of the scratches have items that enhance other items or give them special abilities, so a lot of people want those."
"It's always been our policy to keep the for-pay elements separate from the gameplay," Sakai added, "so it's definitely our plan to make our money via avatars and so on. The pay-for-avatar-goods system was something we also did in Phantasy Star Universe, so in that respect we predicted it would be a success."
And it has been, so far. Most of Sega's revenue is coming from the scratch tickets, although the company is still trying to attract a bigger audience with the game overall-by Sakai's estimation, 70 to 80 percent of current players are experienced with previous PSO titles.
Well, visually it's not that bad:
Here's some notes about the PC version's current status:
Source: http://www.polygon.com/2012/12/5/37...ne-2-plans-to-become-an-international-free-to
Sort of. From my understanding there are PC and PC/Vita cross specific servers. Basically PC players can play anywhere but Vita owners are stillsort of ghettoized to their own servers.PC and Vita users can play together right? If so then there will be no problems with a weak online community.
PC and Vita users can play together right? If so then there will be no problems with a weak online community.
Who gives a shit for how long you know him
They can but PC player playing with Vita owners have to connect to specific servers and the game is scaled back a bit to accommodate for the Vita's lesser power.
That was not the point. Some people here in this thread should learn to respect the view of others instead of dropping the "bias" card so casually, I was trying to add perspective. Take it as you want but if anyone makes an inflammatory post with lies about a poster I respect I am not going to stay silent.
Anyway, back on topic. In order to make this post useful, here is a thought. I am not so sure as some of you that the PS3-Vita games will have low numbers by default in Vita. In PSP-PSVita case, sure, they are both portable, PSP has a much bigger userbase and the graphical difference won't be so high, so I can see PSP stealing the thunder. But I think lots of Vita users will find valuable to have something as desirable as One Piece 2 on the go. I think it´s a strategy that can work, depending of the game.