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Monster Hunter Wilds surpassed 8 million units in 3 days, fastest-selling Capcom game to date

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nordique

Member
Did it launch in Japan Feb 28 as well?

I’m in Tokyo right now and haven’t seen a single ps5 (console) in any ones hands, although there is a big ad in Shibuya, and I went to the capcom store as well on 6F Parco mall (although I dont think they sell the game there)

Will be interesting to see but anecdotally that is what I’ve seen. I guess Shibuya is too much of a touristy area though to get a good sense.

That said, also anecdotal, not a single ps5 console seen in Ginza or Shinjuku either

(Watch my anecdotal note mean nothing when it blows open the chart next week lol - I’m just relaying what I’m seeing currently that is all. Also it’s freaking cold here 🥶)
 

Miyazaki’s Slave

Gold Member
Well deserved, the game delivers everything I want: repeatable battles with mat. collection and weapon/armor progression.

As a bonus it's even better hunting with other players.

Great game.
 
The game is good but not THAT good.

Doesn't matter how you feel; 8 million people and counting seem to enjoy it enough to purchase.

This is what happens when you day one PC with Monster Hunter. Sony, take note.

Terrible take, but not surprised.

Great news. I was expecting 10 million in the same time period tbh after seeing a combination of the reviews, being on 3 platforms and those early CCU numbers.


Monster Hunter is now in the GTA, CoD, Zelda and Pokémon tier of ridiculously huge sales at launch.

I’m really enjoying the game. I don’t get the criticism of the visuals tbh. The game is very crisp and very smooth on the PS5 Pro.

Most complaining about graphics are PC gamers with garbage rigs & underpowered setups, I'd bet.

Didn't know Monster Hunter was a game from Sony?

Edit:

Can't compare a company like Capcom to Playstation or Nintendo.

Exclusivity is important to platform-holders, not 3rd party publishers.

Exactly this. In every single entertainment industry, exclusives (content differentiation) is important to add value to a given platform over its rivals. Movie studios don't share distribution rights with rival studios or distributors. Streaming services aren't putting their in-house content on rival services.

Truth is you need exclusivity to stand out, you can do that while also competing on features, and most people actually have no problem with exclusives (for example, the culture and sports-like rivalry it brings to fandoms. That's just a part of human nature).

That’s about the same ratio for Black Myth Wukong sales platform split. Almost 80% on PC



Black Myth Wukong is an outlier. It's a game based on a classic Chinese myth many people in the country love. It's also the first big AAA release from their games industry.

It doing 80% of its sales on PC in zero way means Day 1 PC support for any random game would net the same ratio of a sales split. In fact, we have plenty of examples where that hasn't happened or even the opposite has occurred. And adding China to that mix wouldn't suddenly guarantee it either.

For example, we don't know if their appetite for single-player AAA that isn't based on the Monkey King stories would come near to matching the enthusiasm showed for Black Myth Wukong. Monster Hunter Wilds isn't a proper barometer given it's a live-service title (and while not a major point of focus, it IS part of a decades-long running IP).

Nice. Spot on with the 8M. 4M might have been the first day alone. However, I have doubts it sold 1M on the SX. Not impossible as it’s just 12.5%, but I’m unsure how big MH in its biggest markets.

It 100% hasn't sold 1 million on Xbox. Going by ShaiKhulud1989 ShaiKhulud1989 's post, World @ 11.5 million did 5 million on PS, 5 million on PC and 1.5 million on Xbox. However, that's with Xbox One, a system that despite a ton of problems was in a much better spot at time of World's release, than Xbox Series S & X are at time of Wild's release.

Meanwhile PS5 is just about at par with PS4 when launch-aligned. Statistically there's no way the B2P market on Series S & X are healthy enough to support 1 million sales for Wilds at this time. Maybe in another 2 or so years, but not now.

Besides, the IP doesn't have a lot of cache with that platform base anyhow, and many of those who did buy Worlds on XBO have switched over to PlayStation and/or PC, so they'd be buying Wilds on one of those platforms instead.

Bro. Literally 2 hours before your post:

That's for Black Myth Wukong, a new IP based on the Monkey King fables which are kinda like China's bible (in terms of cultural relevance). They showed up massively for that game.

Monster Hunter is strongly associated with PlayStation since the PS2 era. Also another post for a prior MH game shows sales splits were pretty much even between PS and PC.
 
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RafterXL

Member
That's for Black Myth Wukong, a new IP based on the Monkey King fables which are kinda like China's bible (in terms of cultural relevance). They showed up massively for that game.

Monster Hunter is strongly associated with PlayStation since the PS2 era. Also another post for a prior MH game shows sales splits were pretty much even between PS and PC.
Strongly associated went out the window when Worlds launched on PC. The game literally came out six months later than the PS version and outsold it. Monster Hunter isn't a console franchise anymore, like most games that aren't first party.
 

SweetTooth

Gold Member
Pulling this back from the portable space was the best decision capcom ever made. They still cash in on that market with secondary titles.
Yup catering to a space concentrated of radical Nintendo fans who buys only Nintendo games would have harmed MH a lot on the long run.
 
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pulicat

Member
Estimated Player Counts:

PlayStation (PS): 3-4M

PC: 3-4M (Steam trackers estimate between 2.8M & 3.5M)

~2.60M (VG Insights)

~3.10M (PlayTracker)

~3.27M (Gamalytic)

Xbox (XB): ~0.5M

These numbers seem to align well
with available data.
Not even close

PS5 - 2.2m(flopped in Japan)
PC - 5.2m
Xbox - 0.6

PC player base > PS5

Games like Elden Ring, Hogwarts Legacy, Witcher 3, Cyberpunk 2077, and Monster Hunter are dominated by PC gamers.
 
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Katajx

Member
I’ll wait to see the numbers after the quarter, but regardless where the copies are sold it’s good for the team either way.

Look at where this series has gone from Monster Hunter 4 opposed to the Pokémon games on the 3DS and it’s good to see these sort of improvements.
 

darrylgorn

Member
I'll keep an eye out on how the game evolves. I have been playing since MH Tri and this is the first MH that I'm really not that interested in.

If they can give it a graphical face lift and improve performance, and make the game worth the challenge, I might consider it (after a price drop).
 

Zacfoldor

Member
Insane sales good on Capcom again!
Pulling this back from the portable space was the best decision capcom ever made. They still cash in on that market with secondary titles.
Screw that, they can release this game on Switch 2 an make bank.

You think it won't run on Switch 2. Give Capcom time. I'll run better on Switch 2 than PC before all is said and done.

Switch 2 isn't getting secondary titles anymore. It's getting the main games. If they can pump the shit out on XSS for no return whatsoever they can put it on Switch 2 for a trillion dollars.

Bump this shit in 3 years if I'm wrong, I'll eat crow.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Estimated Player Counts:

PlayStation (PS): 3-4M

PC: 3-4M (Steam trackers estimate between 2.8M & 3.5M)

~2.60M (VG Insights)

~3.10M (PlayTracker)

~3.27M (Gamalytic)

Xbox (XB): ~0.5M

These numbers seem to align well
with available data.

So that's $74 Million to Sony in 3 days. That's insane!
 
Yall remember when the Nintendo defense force would say that Monster Hunter World would flop on Sony and other consoles?
Yeah I do, fun times, it was something else.
Screw that, they can release this game on Switch 2 an make bank.

You think it won't run on Switch 2. Give Capcom time. I'll run better on Switch 2 than PC before all is said and done.
It does run like shit on Steam Deck
It does run like shit on Rog Ally X
It does run like shit on Series S

I dunno that Capcom would go back and work on a Switch 2 version of Wilds.

MH Rise 2 multiplatform since day one including Switch 2, that's another story.
 

ArtHands

Thinks buying more servers can fix a bad patch
Doesn't matter how you feel; 8 million people and counting seem to enjoy it enough to purchase.



Terrible take, but not surprised.



Most complaining about graphics are PC gamers with garbage rigs & underpowered setups, I'd bet.



Exactly this. In every single entertainment industry, exclusives (content differentiation) is important to add value to a given platform over its rivals. Movie studios don't share distribution rights with rival studios or distributors. Streaming services aren't putting their in-house content on rival services.

Truth is you need exclusivity to stand out, you can do that while also competing on features, and most people actually have no problem with exclusives (for example, the culture and sports-like rivalry it brings to fandoms. That's just a part of human nature).



Black Myth Wukong is an outlier. It's a game based on a classic Chinese myth many people in the country love. It's also the first big AAA release from their games industry.

It doing 80% of its sales on PC in zero way means Day 1 PC support for any random game would net the same ratio of a sales split. In fact, we have plenty of examples where that hasn't happened or even the opposite has occurred. And adding China to that mix wouldn't suddenly guarantee it either.

For example, we don't know if their appetite for single-player AAA that isn't based on the Monkey King stories would come near to matching the enthusiasm showed for Black Myth Wukong. Monster Hunter Wilds isn't a proper barometer given it's a live-service title (and while not a major point of focus, it IS part of a decades-long running IP).



It 100% hasn't sold 1 million on Xbox. Going by ShaiKhulud1989 ShaiKhulud1989 's post, World @ 11.5 million did 5 million on PS, 5 million on PC and 1.5 million on Xbox. However, that's with Xbox One, a system that despite a ton of problems was in a much better spot at time of World's release, than Xbox Series S & X are at time of Wild's release.

Meanwhile PS5 is just about at par with PS4 when launch-aligned. Statistically there's no way the B2P market on Series S & X are healthy enough to support 1 million sales for Wilds at this time. Maybe in another 2 or so years, but not now.

Besides, the IP doesn't have a lot of cache with that platform base anyhow, and many of those who did buy Worlds on XBO have switched over to PlayStation and/or PC, so they'd be buying Wilds on one of those platforms instead.



That's for Black Myth Wukong, a new IP based on the Monkey King fables which are kinda like China's bible (in terms of cultural relevance). They showed up massively for that game.

Monster Hunter is strongly associated with PlayStation since the PS2 era. Also another post for a prior MH game shows sales splits were pretty much even between PS and PC.

The correct take can’t be a terrible take. Unless you’re thinking of it emotionally
 

Kerotan

Member
Insane sales good on Capcom again!

Screw that, they can release this game on Switch 2 an make bank.

You think it won't run on Switch 2. Give Capcom time. I'll run better on Switch 2 than PC before all is said and done.

Switch 2 isn't getting secondary titles anymore. It's getting the main games. If they can pump the shit out on XSS for no return whatsoever they can put it on Switch 2 for a trillion dollars.

Bump this shit in 3 years if I'm wrong, I'll eat crow.
It'll run like fucking ass that's for sure. PS5 Pro where it's at. PS6 in a few years also.

And they'll port the secondary switch title to ps5 and PC anyway like they did with Rise.
 
The difference is for LOT OF people World was their very first MH experience, for first time players getting used to the combat and control was tough challenge.
Player experience, especially in a game which has very specific combat mechanics like MH, is often ignored when discussing difficulty

Your first Soulslike game probably felt impossible too but nobody remembers this now
 

BennyBlanco

aka IMurRIVAL69
Forget the performance. It actually runs fine on my PC. The game itself, while fun, has been so casualized and I’m really struggling to see why they did it. World is more casual than the 3ds games, but it’s still tough. This game holds your hand so much it’s crazy. Jump on your horse and it puts the monster in Waze and drives you there automatically. Everything useful autocrafts itself. No arena (that I’ve seen). I’m not even bothering to grind out new gear as I go along with the (terrible) story because none of the fights are hard.

Outside of some really cool moments, this game feels like a huge step back from world and even Rise.
 

viveks86

Member
Anyone know how much of this is from China? Every time I see big numbers in game sales lately, I’m starting to think…. oh… must be China…
 
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Kings Field

Member
I have 500 friends on PS and there’s usually 10 or so in MHW when I get on out of the same 40-50 people every night. Out of my 300 XB friends, I have yet to see one play MHW or a MH game besides myself when I ran through World and Rise on there. Not a gigantic sample size but a decent one.
 

Skifi28

Member
Insane sales good on Capcom again!

Screw that, they can release this game on Switch 2 an make bank.

You think it won't run on Switch 2. Give Capcom time. I'll run better on Switch 2 than PC before all is said and done.

Switch 2 isn't getting secondary titles anymore. It's getting the main games. If they can pump the shit out on XSS for no return whatsoever they can put it on Switch 2 for a trillion dollars.

Bump this shit in 3 years if I'm wrong, I'll eat crow.
I'm sure they'd like to, but the Series S can barely run the game and the Switch 2 will probably be less than half as powerful so I don't think it's all that likely.
 
Strongly associated went out the window when Worlds launched on PC. The game literally came out six months later than the PS version and outsold it. Monster Hunter isn't a console franchise anymore, like most games that aren't first party.

Where's your source for this? Also at what price was the average copy being sold on PC? As well, when you say PC do you mean Microsoft Store or Steam, or GOG, or Epic Game Store, or Itch.io? You have to be much more specific.

Is your claim based on a global number, or a regional one? Is it based on a specific measure of time i.e Day 1 or first week sales launch-aligned? Is it based on units or revenue generated? As you can see, there's no reason to take your claim as factual until you can answer these questions, IMO.

Not even close

PS5 - 2.2m(flopped in Japan)
PC - 5.2m
Xbox - 0.6

PC player base > PS5

Games like Elden Ring, Hogwarts Legacy, Witcher 3, Cyberpunk 2077, and Monster Hunter are dominated by PC gamers.

Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.

It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.

Doesn't seem like that player base size advantage is manifesting in actual massive growth of sales revenue on PC compared to console, however.

The correct take can’t be a terrible take. Unless you’re thinking of it emotionally

It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.

Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).

Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.
 
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