whyamihere
Banned
I don't think it's a question that FE Switch would do much better than Radiant Dawn. The series has had a complete shift in popularity.
I don't think it's a question that FE Switch would do much better than Radiant Dawn. The series has had a complete shift in popularity.
Anyway, I'm hoping the next mainline game is a notch darker, much in the same way as Days of Ruin.
Stop being edgy lol. Being edgy is the main reason for FE decline there. Also being like Days of Ruin is a big big negative lol. That game flop so bad that it only come out in Japan from Club Nintendo promotion.
We need the Dunkirk of Fire Emblem.Well, Fire Emblem takes place in a war-strained environment so I get disarmed by the occassional jovial and flippant mood expressed by the characters. Not asking for everyone to sulk but more stoicism would fit the context of the setting.
What is the best estimate/consensus about the number of XBox One sold. Between 25-30 millions?
Starfox 64 is my favorite game in the series, I'm tired of it, the last like 3 games have been doing nothing but catering to fans of that game, we need a refinement and continuation of starfox assault., we get nowhere just demanding starfox64 again, please God no.
Basically, yes. Until MS decided not to announce sales anymore the global ratio compared to PS4 was ~1:2. We do, however know that this was mainly driven by the US market, which went from a ~1:1,1 ratio to also almost ~1:2 in the last couple of months.
So, with 62mn PS4 out there and a global sales ratio of ~1:2,2 we can asume that XBOX One is maybe just 1-2 million units away from the 30mn line.
They are still patching and adding supply drop weapons to BO3 nearly 2 years later.I'm still surprised IW pulls in less revenue than Black Ops 3. That's just a failure for the series and hopefully WW2 pulls it back.
Good for Sony and Nintendo.
Microsoft is having a surprisingly bad 2017 instead. Lack of exclusives is hurting them. Delays and lack of a strong japanese support aren't helping either.
I guess that they're focused on the holiday season and the launch of Scorpio but I don't think that the launch of a 500$ box aimed at dedicated fans who want to run games at 4K is the solution to their problems.
I think the heart of the matter, and the problem
Xbox has always struggled with, is that MS has never had a decent passion that created a secondary motive for being in the games industry.
Nintendo, Sony and Microsoft are all in it for the money first and foremost, there's no denying that, but with PlayStation being born as much out of Sony's music and entertainment arms as their tech manufacturing ones, and Nintendos background as toy makers, there's always been an underlying secondary objective with their products that MS simply lacks.
Sony wants to make entertainment and art, and is willing to make three failures for every fourth success because it understands that variety and a willingness to take risks for 'the next big thing' work just as well to sell an overall product as spending the same money on advertising, if not more so.
Nintendo knows the power of play, and that not every toy will sell as well as hoped, but that a toy that isn't fun to play with, just is not worth making. That simple feeling of joy carries them through a broader incompetence in many, many areas, that millions of people (myself included) are willing to forgive them for, because they really do, genuinely, want their customers to have fun and be happy.
Microsoft...Microsoft just wants your money. They want to sell you a product that will give them the most profit for their investment, and to keep you in their ecosystem, spending money there and not anywhere else. It's given us some incredibly quality of life improvements, I mean we wouldn't have online services that are as well implemented as we have today without MS, there's no denying that, but that really is all they care about.
And you see it in every facet of how they conduct business, from the games they choose to invest in, the deals they make, the trends they chase, the way they manage studios and develop games, and the way they market products to only the most wealthy, profitable and disposable income weilding markets and demographics. If it's not designed to make a profit, it's there to stop you giving money to someone else, and that's the extent of their ambitions.
Ironically though, that lack of passion and focus on money, just doesn't work in the entertainment business. It's the reason they consistently fail to make traction in the industry at large, see success only when direct competitors screw up, and end up sinking ungodly sums of money into investments that end up making them fall flat on their arses, because they simply don't have enough understanding of their potential audience to be able to accurately predict market trends.
They're not evil, they're not incompetent, and gods know Sony and Nintendo are just as capable of catastrophic misjudgements, but the fact is, Microsoft simply is not at home in the entertainment space, and it's really to their credit that they've stuck it out this long and had as much success as they had inspite of that.
But they are never going to be a perfect fit in the gaming industry, never have more wins than loses, and are never going to be able to truly understand and cater to the broader worldwide audiences that most game players are part of.
(Also, holy fuck did I just write a lot more than I initially expected to! Sorry for the wall of text there everyone!)
It needs to be at least as good as the first game.
But it probably has the best chance out of any game in the franchise.
On Wii it took awhile to localize and it was pirated over a million times.
On Wii U...it was on Wii U.
Here it's on a healthy system early on and the first modern portable AAA JRPG
Here's some shocking details about the extremely bad Xbox One 2017 sales trajectory.
PS4 had sold through to consumers 53.4 million as of January 1st, 2017.
PS4 had sold through to consumers 60.4 million as of June 11th, 2017.
So 7 million PS4 consoles sold through worldwide in the first 5 months and 11 days.
June 11th is a date that is a little difficult to get a perfect comparison out of but using the NPD leak from last month we can see for US alone that:
PS4 sold through to consumers 1,399,227 consoles in Jan-May or 1,780,426 consoles in Jan-Jun.
That roughly means US amounts to somewhere between 19.99% and 25.43% of the PS4's worldwide sales so far in 2017.
If we look at the same for Xbox One we see for US alone that:
XB1 sold through to consumers 835,557 consoles in Jan-May or 988,946 consoles in Jan-Jun.
All estimates put XB1's US sales to amount to ~50-60% of its total worldwide sales, let's go with 50% just to be nice and come up with the best case scenario 2017 numbers for it.
That would mean that it has sold through to consumers worldwide between 1,671,114 (Jan-May) and 1,977,892 (Jan-Jun) in the period where we know that PS4 did way above 7 million if we go for the end of June comparison.
Did I make some mistake somewhere or are we really looking at a 3.5:1, possibly close to 4:1, worldwide sales situation so far in 2017? Wow.
Here's some shocking details about the extremely bad Xbox One 2017 sales trajectory.
PS4 had sold through to consumers 53.4 million as of January 1st, 2017.
PS4 had sold through to consumers 60.4 million as of June 11th, 2017.
So 7 million PS4 consoles sold through worldwide in the first 5 months and 11 days.
June 11th is a date that is a little difficult to get a perfect comparison out of but using the NPD leak from last month we can see for US alone that:
PS4 sold through to consumers 1,399,227 consoles in Jan-May or 1,780,426 consoles in Jan-Jun.
That roughly means US amounts to somewhere between 19.99% and 25.43% of the PS4's worldwide sales so far in 2017.
If we look at the same for Xbox One we see for US alone that:
XB1 sold through to consumers 835,557 consoles in Jan-May or 988,946 consoles in Jan-Jun.
All estimates put XB1's US sales to amount to ~50-60% of its total worldwide sales, let's go with 50% just to be nice and come up with the best case scenario 2017 numbers for it.
That would mean that it has sold through to consumers worldwide between 1,671,114 (Jan-May) and 1,977,892 (Jan-Jun) in the period where we know that PS4 did way above 7 million if we go for the end of June comparison.
Did I make some mistake somewhere or are we really looking at a 3.5:1, possibly close to 4:1, worldwide sales situation so far in 2017? Wow.
Great summarize.
Just an observation:
"So 7 million PS4 consoles sold through worldwide in the first 5 months and 11 days."
I think PS4 beat the mark in less than 5 months.
Did I make some mistake somewhere or are we really looking at a 3.5:1, possibly close to 4:1, worldwide sales situation so far in 2017? Wow.
How so? The two dates for the two sales numbers are from press releases, if you look in the links I provided.
You are cross referencing sold to retailers and sold to consumers figures over a timeline to make your calculations; you shouldn't do that.
Sonys numbers are sold to retailers.
NPDs numbers are sold to consumers.
On a long enough timeline, sold to retailers becomes close enough to sold to consumers, because retailers don't continually buy products that don't sell, but you shouldn't mix these numbers together
You are cross referencing sold to retailers and sold to consumers figures over a timeline to make your calculations; you shouldn't do that.
Sonys numbers are sold to retailers.
NPDs numbers are sold to consumers.
On a long enough timeline, sold to retailers becomes close enough to sold to consumers, because retailers don't continually buy products that don't sell, but you shouldn't mix these numbers together
Those numbers are sold to consumers.
You are cross referencing sold to retailers and sold to consumers figures over a timeline to make your calculations; you shouldn't do that.
Sonys numbers are sold to retailers.
NPDs numbers are sold to consumers.
http://www.prnewswire.com/news-rele...during-the-2016-holiday-season-300385860.htmlPS4 has now cumulatively sold through more than 53.4*2 million units globally as of January 1, 2017.
*2 Number of retail sales to consumers is estimated by SIE.
http://www.prnewswire.com/news-rele...ss-604-million-units-worldwide-300472781.htmlPS4 has cumulatively sold through more than 60.4 million units to consumers worldwide as of June 11, 2017
They are sold through to consumers, so there's no problem with my comparisons.
LOL you clearly don't know what you are talking about, it was not dark and edgy that made Fire Emblem popular but it was DoR that killed Advance Wars until nowNintendo is milking it just a tad too much for my liking. My opinion is if a franchise undergoes a successful turnaround it should be cultivated with care and restraint. Since 2012, we've had a three-piece sequel, a remake, and two spinoffs. For a series whose commercial fragility had nearly brought it to the brink, Nintendo is being overly aggressive with it, IMO.
Anyway, I'm hoping the next mainline game is a notch darker, much in the same way as Days of Ruin.
They are estimated based on resupply rates;
NPD track actual sales made to consumers.
You shouldn't mix data sets that use different methodologies.
LOL you clearly don't know what you are talking about, it was not dark and edgy that made Fire Emblem popular but it was DoR that killed Advance Wars until now
I haven't been able to keep up with the thread so....
have there been leaks or estimates or official PRs about how much Switch sold this month??
basically, has there been any educated guesses/suggested numbers for anything this month??
Sony reports both shipped and sold through numbers.
The press releases above are sold through numbers.
I think the heart of the matter, and the problem
Xbox has always struggled with, is that MS has never had a decent passion that created a secondary motive for being in the games industry.
Nintendo, Sony and Microsoft are all in it for the money first and foremost, there's no denying that, but with PlayStation being born as much out of Sony's music and entertainment arms as their tech manufacturing ones, and Nintendos background as toy makers, there's always been an underlying secondary objective with their products that MS simply lacks.
Sony wants to make entertainment and art, and is willing to make three failures for every fourth success because it understands that variety and a willingness to take risks for 'the next big thing' work just as well to sell an overall product as spending the same money on advertising, if not more so.
Nintendo knows the power of play, and that not every toy will sell as well as hoped, but that a toy that isn't fun to play with, just is not worth making. That simple feeling of joy carries them through a broader incompetence in many, many areas, that millions of people (myself included) are willing to forgive them for, because they really do, genuinely, want their customers to have fun and be happy.
Microsoft...Microsoft just wants your money. They want to sell you a product that will give them the most profit for their investment, and to keep you in their ecosystem, spending money there and not anywhere else. It's given us some incredibly quality of life improvements, I mean we wouldn't have online services that are as well implemented as we have today without MS, there's no denying that, but that really is all they care about.
And you see it in every facet of how they conduct business, from the games they choose to invest in, the deals they make, the trends they chase, the way they manage studios and develop games, and the way they market products to only the most wealthy, profitable and disposable income weilding markets and demographics. If it's not designed to make a profit, it's there to stop you giving money to someone else, and that's the extent of their ambitions.
Ironically though, that lack of passion and focus on money, just doesn't work in the entertainment business. It's the reason they consistently fail to make traction in the industry at large, see success only when direct competitors screw up, and end up sinking ungodly sums of money into investments that end up making them fall flat on their arses, because they simply don't have enough understanding of their potential audience to be able to accurately predict market trends.
They're not evil, they're not incompetent, and gods know Sony and Nintendo are just as capable of catastrophic misjudgements, but the fact is, Microsoft simply is not at home in the entertainment space, and it's really to their credit that they've stuck it out this long and had as much success as they had inspite of that.
But they are never going to be a perfect fit in the gaming industry, never have more wins than loses, and are never going to be able to truly understand and cater to the broader worldwide audiences that most game players are part of.
(Also, holy fuck did I just write a lot more than I initially expected to! Sorry for the wall of text there everyone!)
I'm very curios as to exactly how much the XOX will move the needle because of that, and how long that will last. I predicted 40m* lifetime sales for the XO at the start of this gen, and if the X sputters out like the XO S did, I can't see it even achieving that.
*I'm still sticking to 120m for PS4 though. I think PS2/DS sales are out of the question, but with momentum not slowing down, prices still having a lot of headroom to go lower and all those exclusive/brand associated heavy hitters still to come that'll maintain hype, there's no way it won't have some serious legs.
Switch I'm thinking 60-80m. It's had an astonishing first few months, and it's physically impossible for it to fail with Pokemon coming, but I'm still not convinced the handheld market is healthy enough, and that the lack of multiplats won't eventually hurt sales enough for it to significantly outsell the 3DS long term.
Mat said no portable system was in the top 3. So 3DS wasn't third.Top 3 hardware systems:
NSW: 222K
PS4: 217K
3DS: 105K
http://www.neogaf.com/forum/showpost.php?p=246133438&postcount=137
Horizon should be dominating all the goddamn top 10 lists......damnit.
Mat said no portable system was in the top 3. So 3DS wasn't third.
Sony have literally no tracking at point of sale, which is what NPD tracks.
They are two seperate datasets using two seperate tracking methodologies.
They shouldn't be merged or treated as the same.
Here's some shocking details about the extremely bad Xbox One 2017 sales trajectory.
PS4 had sold through to consumers 53.4 million as of January 1st, 2017.
PS4 had sold through to consumers 60.4 million as of June 11th, 2017.
So 7 million PS4 consoles sold through worldwide in the first 5 months and 11 days.
June 11th is a date that is a little difficult to get a perfect comparison out of but using the NPD leak from last month we can see for US alone that:
PS4 sold through to consumers 1,399,227 consoles in Jan-May or 1,780,426 consoles in Jan-Jun.
That roughly means US amounts to somewhere between 19.99% and 25.43% of the PS4's worldwide sales so far in 2017.
If we look at the same for Xbox One we see for US alone that:
XB1 sold through to consumers 835,557 consoles in Jan-May or 988,946 consoles in Jan-Jun.
All estimates put XB1's US sales to amount to ~50-60% of its total worldwide sales, let's go with 50% just to be nice and come up with the best case scenario 2017 numbers for it.
That would mean that it has sold through to consumers worldwide between 1,671,114 (Jan-May) and 1,977,892 (Jan-Jun) in the period where we know that PS4 did way above 7 million if we go for the end of June comparison.
Did I make some mistake somewhere or are we really looking at a 3.5:1, possibly close to 4:1, worldwide sales situation so far in 2017? Wow.
Are you serious or what?Sony have literally no tracking at point of sale, which is what NPD tracks.
They are two seperate datasets using two seperate tracking methodologies.
They shouldn't be merged or treated as the same.
Awakening was pretty dark if you think about it.
Children who lost their parents and surrounded by despair? Pretty sad future. Give me an Awakening game as the terrible future children.
Sony have literally no tracking at point of sale, which is what NPD tracks.
They are two seperate datasets using two seperate tracking methodologies.
They shouldn't be merged or treated as the same.
On a long enough timeline, sold to retailers becomes close enough to sold to consumers, because retailers don't continually buy products that don't sell, but you shouldn't mix these numbers together
And yet, Sony's gaming division's revenue of the last quarter was below double the amount of Microsoft's gaming division's revenue of that same quarter.
And yet, Sony's gaming division's revenue of the last quarter was below double the amount of Microsoft's gaming division's revenue of that same quarter.
Even though
- Sony sells an SKU with a premium price tag and MS does not
- sells an expensive VR headset and MS does not
- sells four times as much PS4s as MS sells Xboxes
- has more than twice of Xbox's userbase
This certainly paints a rather unflattering picture of Sony's business affairs.
And yet, Sony's gaming division's revenue of the last quarter was below double the amount of Microsoft's gaming division's revenue of that same quarter.
And yet, Sony's gaming division's revenue of the last quarter was below double the amount of Microsoft's gaming division's revenue of that same quarter... This certainly paints a rather unflattering picture of Sony's business affairs.
Sony takes risks, both with its wide range of 1st-party titles and with pioneering hardware like PSVR. Perhaps it would be more profitable to simply stop making games and then squeeze that userbase for every last penny, Microsoft-style. But as a consumer I'm rather glad that they don't.