optimus8936
Banned
The answer seems obvious, but I assume it's only on PC?new patch is up. go go go.
The answer seems obvious, but I assume it's only on PC?new patch is up. go go go.
What class do you wish you were better at but you really aren't great with them?
For me, it would be Reaper.
The answer seems obvious, but I assume it's only on PC?
pc first always.
The answer seems obvious, but I assume it's only on PC?
Zenyatta to be rendered even more worthless by Sombra!
they should just patch in Zenyatta pulling out a damn healing rifle during his Ult lol
Hah, must have downloaded that at lightning speed and not noticed it!
Nothing up on the announcements / patch notes page yet. Super curious to know what's new given the comment from Kaplan earlier this week.
I can play Winston better but man, Reinhardt really boggles my mind. I was in a Comp game where a Reinhardt destroyed our team constantly. he was aggressive as fuck. I wonder if that's the magic.
Tracer and Widowmaker. My aim is generally pretty bad, so sniping is out of the question, and Tracer's speed throws my aim off. Would actually like to get to the point where I hit folks consistently with these two.
They made sudden death shorter LOL.
The hero I wish I was better at was reinhardt.
Sombra is supposed to be a villain along with Reaper right? Possibly with Talon? I don't think she's going to be a healing sniper if that's the case. The classified note here is Torb sending specs to Reaper and Soldier 76 while they were all still at Overwatch, so it's likely very old. Mercy's concerns about it is that she fears they will weaponize her biotics... which seems like what Talon would do.
So what if Sombra's sniper has the opposite of Mercy's beam? Sniper range, enemy target only, primary is a damage beam like Symmetra, but possibly with different properties, secondary is a debuff beam that weakens them somehow. Since all the sniper heroes have a wallhack skill, maybe Sombra's beam can "tag" enemies she hits, making them visible to the team until they die?
Sombra is supposed to be a villain along with Reaper right? Possibly with Talon? I don't think she's going to be a healing sniper if that's the case. The classified note here is Torb sending specs to Reaper and Soldier 76 while they were all still at Overwatch, so it's likely very old. Mercy's concerns about it is that she fears they will weaponize her biotics... which seems like what Talon would do.
So what if Sombra's sniper has the opposite of Mercy's beam? Sniper range, enemy target only, primary is a damage beam like Symmetra, but possibly with different properties, secondary is a debuff beam that weakens them somehow. Since all the sniper heroes have a wallhack skill, maybe Sombra's beam can "tag" enemies she hits, making them visible to the team until they die?
God, please let every asshole Hanzo just switch to Sombra. Pleaseeeeeeeeeeeeee
https://wiki.teamfortress.com/wiki/Crusader's_CrossbowI still have no idea how a healer with a sniper is going to work in this game.
Are you sure you want shite Hanzo players playing a hero whose healing might depend on accuracyGod, please let every asshole Hanzo just switch to Sombra. Pleaseeeeeeeeeeeeee
Bad guys need healing too! If I had to speculate, her primary fire will snipe healing (maybe AoE?) over time from the backline, but she'll also have a (cooldown?) damage-over-time "weaponized" biotic.Sombra is supposed to be a villain along with Reaper right? Possibly with Talon? I don't think she's going to be a healing sniper if that's the case. The classified note here is Torb sending specs to Reaper and Soldier 76 while they were all still at Overwatch, so it's likely very old. Mercy's concerns about it is that she fears they will weaponize her biotics... which seems like what Talon would do.
https://wiki.teamfortress.com/wiki/Crusader's_Crossbow
but with a scope
This is a skilled based rank. Your not supose to se progression unless your skill improve.
If you keep falling in rank, it means your still playing against people above your level.
I started at 48, went up to 49, then fell down to 42. The sooner you realise your not as good as you thought, the better.
I stopped caring about the ranks now, and just play as well as i can, and try to improve every game. Im winning more games than im losing now, and having just as much fun regardless of the number next to my name. If i get back up again, great, if not i will improve and do better next season.
Are you sure you want shite Hanzo players playing a hero whose healing might depend on accuracy
Are you 100%, positively sure
I assume they're just tinkering with timings to try to get the results as close to 50/50 as possible on a map per map basis.That is not what I was expecting for sudden death changes.Seems like that'll just raise more complaints?actually the timing changes are relatively minimal, so I expect the same amount of complaints as before.
Finally got a Lucio POTG. I can officially retire now.
So metaNo one playing Hanzo is going to switch off Hanzo
Just had a leaver on the enemy team near the end of the game because it was an impending loss for them. We all complained but then... we all got full XP for winning!
I'm assuming this is part of the patch that was just released. If not then it was an awesome bug and it made me happy momentarily.
Uhhh not so sure...
Just had the same thing happen. We won first round and it was extremely close one of the most fun holds I've had. Then someone on the enemy team leaves after the first point in the second round. Soon after 3 more of their players left cuz hey why not? We all got like 1/20th of a bar for the win. So it's still here and still ruining matches.
I assume they're just tinkering with timings to try to get the results as close to 50/50 as possible on a map per map basis.
Kaplan explained what they're planning to do to dramatically reduce the incidence of sudden death in future (it's already a very rare event on 2CP maps), but it won't be ready for this season.
Environmental kills or a sweet sound barrier?
rip zarya![]()
This can be 100% true and still not be the right way to do things. For example, if the game decides you're playing below the skill rating it gives you, what's a better strategy?
1) gradually lower the rating until the player finally starts winning games consistently, and in the meantime have fun losing two-thirds of your matches or more;
2) lower the rating drastically, get placed with morons, outperform everyone, jump back up a few ranks; repeat until equilibrium is reached
Because I got hit hard with the first option and it really goddamned sucks.
http://us.battle.net/forums/en/overwatch/topic/20745604460Hopefully they do the logical thing and implement Stopwatch Rules when playing Payload maps. Sudden Death is such a BS way to end those matches.
[...] because we’ve received a lot of positive feedback on the new Assault map format, we’re going to try to apply the same “time bank” system to Escort and Hybrid maps.
What this means is that, if both teams push the payload all the way to the end of the map with time leftover, you’ll go into a second round on the same map. We’ll remember how much time was on the clock for each team, and then you’ll have that amount of time to push the payload as far as possible. At the end of this second round, we’ll also look at how far your team pushed the payload vs. how far the enemy team pushed their payload. Push it farther than the other team and you win.
The only ties that you’ll encounter in the “time bank” system are if a) neither team pushes the payload at all (an exceedingly rare edge case!), b) neither team manages to “capture” the payload (this is limited to Hybrid maps), or c) both teams manage to push their payloads all the way to end of the map in overtime. If we’re seeing ties happen less than 9% of the time in Assault right now, we should see even fewer Hybrids and Escorts resulting in a tie using this format.
[...] we’re looking at a variety of different, longer-term solutions that involve removing the coin flip and Sudden Death completely. For example, right now we’re exploring ways to allow for matches that would otherwise result in Sudden Death to instead resolve in a draw where neither team wins or loses. In that situation, our goal would be to make sure the match still felt rewarding for both teams, and that players could walk away feeling like it was time well invested. It’s important to remember that the removal of Sudden Death/the addition of draws would accompany the format changes to Escort and Hybrid maps, which means that draws should be VERY rare overall.