Bojji
Member
So it's RDNA2 (for BC) + RDNA3 (vertex & geometry engine) + RDNA4 RT + fully custom ML hardware and GPU customizations with a power similar to a 4080 (300 TOPs, 8-bit), no 2x sparse matrix shenanigans as it's very custom and powerful. Sony designed and own the ML hardware (and software obviously). Warriors are going to spin this for years, decades even. So many Xbox fans hoping it would not be custom and arguing about the word custom used in the leaks.
It's a 16.7-18 Tflops machine the same way PS5 is a 10-10.3 Tflops machine
The Cerny patent about RT and new acceleration hardware (traversal logic + stack management) was 100% true.
Sony files new patent for ‘Accelerated Ray Tracing’ - speculation that it could be more performant
Source: https://www.psu.com/news/sony-files-new-patent-that-mentions-accelerated-ray-tracing-on-ps5/ Patnet: https://data.epo.org/publication-server/document?iDocId=6759906&iFormat=0 5.3 Publication of the European patent application 5.3.001 The European patent application is published as...www.neogaf.com
As the ML hardware specifically uses the increased L0 and L1 caches, there was no need to increase the L2 cache.
Similarly the new RT hardware units included in the shaders will alleviate main GDDR6 accesses vs PS5 games using hardware RT. It's probably where the claims about memory efficiency come from.
4080 power when it can't match 4070?
Edit: ML power alone is nothing, even Cerny said they can't really use all that ai power with that memory bandwidth. And outside or super resolution stuff so far there is no other use for ai in games.
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