All of them. Half Life 1 and 2 (and Ep 1 and 2) have VR mods on PC that are directly available on Steam. Half Life Alyx is a native VR game.GT7 is great and immersive. It's difficult going 2D afterwards!
Which half life are you talking about?
It looks phenomial on PSVR2! Well the 20 minutes or so I could manage before piss/shitting myself like a baby after trying to run from villagers.I played it VR, it looks amazing.
What upgrades you would like to see? Dynamic GI, Nanite? These features can make a big difference for sure, but they come at a performance cost.Capcom failed to upgrade their engine for nextgen and this is the result, at least it run pretty great.
And at least it looks much better than wilds, that one was a far bigger letdown.
(Played on pc maxed out in 4k before people ask)
What upgrades you would like to see? Dynamic GI, Nanite? These features can make a big difference for sure, but they come at a performance cost.
I think some of you guys dont realize what's the problem with this generation. PS5 GPU is only 5x faster than PS4 and that's not a lot. What's more the PS5 need to run games at much higher resolutions and framerate. In order to run PS4 ports on PC at 4K 60fps I had to buy the GTX1080ti (11TF) in 2017. The PS5 GPU has similar performance to the GTX 1080ti, so if developers will target 4K 60fps on the PS5 there will be no HW resources left to increase graphics fidelity (assets quality, dynamic lighting).
The UE5 tech demos prove that developers can make much better looking games on the PS5 compared to previous generation, but these impressive tech demos arnt running at 4K 60fps, but at sub 1440p 30fps, so developers could spend hardware resources to improve polycounts and implement dynamic gi.
With these facts in mind, I don't think RE4 Remake could look any better on the PS5 / Pro, at least not at such a high resolution and at 60fps. I think Capcom did what they could, they made the levels a lot bigger in the RE4 remake, and the game also render a lot more characters on the screen compared to previous resident evil games.
What's interesting on PC is that there's a Path Tracing mod for this game, but the prebake lighting in RE4R looks so good that I can't say PT makes a drastic improvement (while requirements skyrocketed).
I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).You are absolutely right, nextgen features are heavy and these consoles were underpowered even when they released.
That's why i play mostly on pc, but even on pc i can notice the difference between re4r and something like wukong that to me looks almost a generation better.
Base PS5 definitely looked like crap, but I think the PS5 Pro version is much improved. You can toggle the intensity of motion blur, and the overall image isn’t as pixelated as before. It’s definitely playable even though it may not be the best version.I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).
The PS5 / Pro version doesnt look nearly as good though and it runs like crap.
PS5
If I would still play on consoles, I would rather play games with RE4R graphics and good image quality and framerate than UE5 games like Black Myth Wukong that look like a blurry mess.
I onestly disabled some of the rtx effects so i was able to play ad 4k dlss quality with much higher framerate and everything else maxed out.I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).
The PS5 / Pro version doesnt look nearly as good though and it runs like crap.
PS5
If I would still play on consoles, I would rather play games with RE4R graphics and good image quality and framerate than UE5 games like Black Myth Wukong that look like a blurry mess.
On my PC Black Myth Wukong with "Path tracing medium" is only 19% more demanding than software lumen, and because PT makes a huge difference in this game (without RT shadows look blury and flickers like crazy), so I wasnt willing to play without PT. Recommended settings for my PC include full PT with 4K DLSS performance + nvidia FG and based on my tests I think that's indeed optimial settings. I however recommend downloading the mod to disable excessive in-game sharpening and use reshade filters to get a sharp looking image. Without reshade even DLAA look blurry, but with reshade even DLSS performance look reasonably sharp (my screenshots of this game use DLSS performance).I onestly disabled some of the rtx effects so i was able to play ad 4k dlss quality with much higher framerate and everything else maxed out.
I'm not much of an rtx enjoyer, i was more impressed by the general asset quality of the game, nanite in full action.
Can you share PS5Pro screenshots from Black Myth Wuking? I'm curious to see how much better the image quality looks.Base PS5 definitely looked like crap, but I think the PS5 Pro version is much improved. You can toggle the intensity of motion blur, and the overall image isn’t as pixelated as before. It’s definitely playable even though it may not be the best version.
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ps2 version came out after gamecube and looked worsegraphics are excellent they're not mind blowing like the OG was on the PS2
RE4R certainly looks good. I have not played many better looking games on my PC, so I cannot really understand why people are so disappointed with RE4R's graphics.ps2 version came out after gamecube and looked worse
and the game looks great
gen-defining? nope, but still great
only have love for the RE engine
"the OG was on the PS2"
I have played the PS2 version just for curiousity. The assets have been massively downgraded, and even on my CRT the picture looked blurry, so I guess the PS2 version must run at upscaled 480i/p. I couldn't even aim on the PS2 because the game felt so laggy. I prefer to think that there's no RE4 on the PS2.
That's true but games are not at the level where it's like a cgi movie so some TV settings helpThe point of console gaming is not having to tinker with anything