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RE4 Remake is visually underwhelming

MarkyG

Member
Game looks incredible to my old ass eyes. Even more so on an OLED display... although something's definitely off with HDR in certain areas.
 
It looked fantastic on-base PS5 at launch, the only issue was the lack of consistent high fps when RT and Hair strands were turned on. On PS5 Pro it looked so much more sharper due to image stability from locked 60fps if not more if you've a VRR display.
 

XXL

Member
GT7 is great and immersive. It's difficult going 2D afterwards!

Which half life are you talking about?
All of them. Half Life 1 and 2 (and Ep 1 and 2) have VR mods on PC that are directly available on Steam. Half Life Alyx is a native VR game.

All of them are great in VR, but people just focus on Alyx for some reason. Half Life 2 is just as great in VR.
 
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Miyazaki’s Slave

Gold Member
I played it VR, it looks amazing.
It looks phenomial on PSVR2! Well the 20 minutes or so I could manage before piss/shitting myself like a baby after trying to run from villagers.

Capcom has done a ton of work on all their remasters/makes and this is no exception imo.
 
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  • Fire
Reactions: XXL

Minsc

Gold Member
The color palette of RE4R is definitely very muted and lacking, doesn't stack up very well against more colorful games like the ones Nintendo makes.
 
Capcom failed to upgrade their engine for nextgen and this is the result, at least it run pretty great.

And at least it looks much better than wilds, that one was a far bigger letdown.

(Played on pc maxed out in 4k before people ask)
What upgrades you would like to see? Dynamic GI, Nanite? These features can make a big difference for sure, but they come at a performance cost.

I think some of you guys dont realize what's the problem with this generation. PS5 GPU is only 5x faster than PS4 and that's not a lot. What's more the PS5 need to run games at much higher resolutions and framerate. In order to run PS4 ports on PC at 4K 60fps I had to buy the GTX1080ti (11TF) in 2017. The PS5 GPU has similar performance to the GTX 1080ti, so if developers will target 4K 60fps on the PS5 there will be no HW resources left to increase graphics fidelity (assets quality, dynamic lighting).

The UE5 tech demos prove that developers can make much better looking games on the PS5 compared to previous generation, but these impressive tech demos arnt running at 4K 60fps, but at sub 1440p 30fps, so developers could spend hardware resources to improve polycounts and implement dynamic gi.

With these facts in mind, I don't think RE4 Remake could look any better on the PS5 / Pro, at least not at such a high resolution and at 60fps. I think Capcom did what they could, they made the levels a lot bigger in the RE4 remake, and the game also render a lot more characters on the screen compared to previous resident evil games.

What's interesting on PC is that there's a Path Tracing mod for this game, but the prebake lighting in RE4R looks so good that I can't say PT makes a drastic improvement (while requirements skyrocketed).

 
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GymWolf

Member
What upgrades you would like to see? Dynamic GI, Nanite? These features can make a big difference for sure, but they come at a performance cost.

I think some of you guys dont realize what's the problem with this generation. PS5 GPU is only 5x faster than PS4 and that's not a lot. What's more the PS5 need to run games at much higher resolutions and framerate. In order to run PS4 ports on PC at 4K 60fps I had to buy the GTX1080ti (11TF) in 2017. The PS5 GPU has similar performance to the GTX 1080ti, so if developers will target 4K 60fps on the PS5 there will be no HW resources left to increase graphics fidelity (assets quality, dynamic lighting).

The UE5 tech demos prove that developers can make much better looking games on the PS5 compared to previous generation, but these impressive tech demos arnt running at 4K 60fps, but at sub 1440p 30fps, so developers could spend hardware resources to improve polycounts and implement dynamic gi.

With these facts in mind, I don't think RE4 Remake could look any better on the PS5 / Pro, at least not at such a high resolution and at 60fps. I think Capcom did what they could, they made the levels a lot bigger in the RE4 remake, and the game also render a lot more characters on the screen compared to previous resident evil games.

What's interesting on PC is that there's a Path Tracing mod for this game, but the prebake lighting in RE4R looks so good that I can't say PT makes a drastic improvement (while requirements skyrocketed).


You are absolutely right, nextgen features are heavy and these consoles were underpowered even when they released.

That's why i play mostly on pc, but even on pc i can notice the difference between re4r and something like wukong that to me looks almost a generation better.
 
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You are absolutely right, nextgen features are heavy and these consoles were underpowered even when they released.

That's why i play mostly on pc, but even on pc i can notice the difference between re4r and something like wukong that to me looks almost a generation better.
I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).

b1-Win64-Shipping-2024-09-01-00-07-52-582.jpg


b1-Win64-Shipping-2024-09-01-00-30-46-747.jpg


b1-Win64-Shipping-2024-09-01-00-06-20-759.jpg


b1-Win64-Shipping-2024-09-01-00-25-53-709.jpg


The PS5 / Pro version doesnt look nearly as good though and it runs like crap.

PS5

25d10d16247e97b0712c.jpg


16392e21f8f9f7fe582a.jpg


200c0f408188e0bb6aeb.jpg


If I would still play on consoles, I would rather play games with RE4R graphics and good image quality and framerate than UE5 games like Black Myth Wukong that look like a blurry mess.
 

powder

Member
I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).

b1-Win64-Shipping-2024-09-01-00-07-52-582.jpg


b1-Win64-Shipping-2024-09-01-00-30-46-747.jpg


b1-Win64-Shipping-2024-09-01-00-06-20-759.jpg


b1-Win64-Shipping-2024-09-01-00-25-53-709.jpg


The PS5 / Pro version doesnt look nearly as good though and it runs like crap.

PS5

25d10d16247e97b0712c.jpg


16392e21f8f9f7fe582a.jpg


200c0f408188e0bb6aeb.jpg


If I would still play on consoles, I would rather play games with RE4R graphics and good image quality and framerate than UE5 games like Black Myth Wukong that look like a blurry mess.
Base PS5 definitely looked like crap, but I think the PS5 Pro version is much improved. You can toggle the intensity of motion blur, and the overall image isn’t as pixelated as before. It’s definitely playable even though it may not be the best version.
 

GymWolf

Member
I agree, Black Myth Wukong can look amazing, but this game is extremely demanding with with PT and that's the problem. Even on my RTX 4080S (2925MHz core and 814GB/s memory bandwidth) I have to use 4K DLSS performance and FG on top of that to play at smooth 80-90fps (or 1440p DLSSQuality + FG at 100-120fps).

b1-Win64-Shipping-2024-09-01-00-07-52-582.jpg


b1-Win64-Shipping-2024-09-01-00-30-46-747.jpg


b1-Win64-Shipping-2024-09-01-00-06-20-759.jpg


b1-Win64-Shipping-2024-09-01-00-25-53-709.jpg


The PS5 / Pro version doesnt look nearly as good though and it runs like crap.

PS5

25d10d16247e97b0712c.jpg


16392e21f8f9f7fe582a.jpg


200c0f408188e0bb6aeb.jpg


If I would still play on consoles, I would rather play games with RE4R graphics and good image quality and framerate than UE5 games like Black Myth Wukong that look like a blurry mess.
I onestly disabled some of the rtx effects so i was able to play ad 4k dlss quality with much higher framerate and everything else maxed out.

I'm not much of an rtx enjoyer, i was more impressed by the general asset quality of the game, nanite in full action.
 
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I onestly disabled some of the rtx effects so i was able to play ad 4k dlss quality with much higher framerate and everything else maxed out.

I'm not much of an rtx enjoyer, i was more impressed by the general asset quality of the game, nanite in full action.
On my PC Black Myth Wukong with "Path tracing medium" is only 19% more demanding than software lumen, and because PT makes a huge difference in this game (without RT shadows look blury and flickers like crazy), so I wasnt willing to play without PT. Recommended settings for my PC include full PT with 4K DLSS performance + nvidia FG and based on my tests I think that's indeed optimial settings. I however recommend downloading the mod to disable excessive in-game sharpening and use reshade filters to get a sharp looking image. Without reshade even DLAA look blurry, but with reshade even DLSS performance look reasonably sharp (my screenshots of this game use DLSS performance).

Base PS5 definitely looked like crap, but I think the PS5 Pro version is much improved. You can toggle the intensity of motion blur, and the overall image isn’t as pixelated as before. It’s definitely playable even though it may not be the best version.
Can you share PS5Pro screenshots from Black Myth Wuking? I'm curious to see how much better the image quality looks.
 
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ps2 version came out after gamecube and looked worse

and the game looks great
gen-defining? nope, but still great

only have love for the RE engine
RE4R certainly looks good. I have not played many better looking games on my PC, so I cannot really understand why people are so disappointed with RE4R's graphics.
 
I have played the PS2 version just for curiousity. The assets have been massively downgraded, and even on my CRT the picture looked blurry, so I guess the PS2 version must run at upscaled 480i/p. I couldn't even aim on the PS2 because the game felt so laggy. I prefer to think that there's no RE4 on the PS2.
 

FUBARx89

Member
What are some of these replies? Saying it looks like shit cause its a cross-gen game? Have you seen RE4 on PS4?

jogl6To.jpeg


Like, what the fuck is that compared to current gen? That looks like shit. The current gen versions look amazing.
 
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FeastYoEyes

Member
I find my issue with it is it's visually busy in a lot of places and has less of the artistic direction of the original. Still a good looking game though.
 

Kokoloko85

Member
Its just not as ground breaking as when the original came out or even RE1 Remake. Thats all
It was the one of he best graphics at the time, now its just another good looking game
 

ResurrectedContrarian

Suffers with mild autism
Graphics are actually pretty great, but the **best RE4 in existence is still the faithful Quest VR port of the original... followed by the Wii version with IR aiming

**only notable downgrade is Ashley no longer calling you a pervert
 

Mr Hyde

Member
I thought it looked great. Art direction was very impressive and so was the character models and enemies. Every area was carefully reconstructed to match the originals aesthetics and preserve the atmosphere, while at the same time enhance it and flesh them out with new areas to explore. Capcom knocked it out of the park with this one.
 
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