Well, it's still limited by the 89something maximum MB size of a full game (which thanks to CD is another thing Saturn excels at as content amount, stages, audio, whatever else, obviously matters too). Hence the few excellently animated fighters of Garou: MotW vs KoF98's lower frame huge roster. Of course Neo Geo CD was a thing as mentioned but it only has a couple of games that take advantage of that for things beyond extra artwork galleries or whatever, like the recently translated Samurai Shodown RPG (which of course doesn't do much animation wise and got ported fine, it would be prohibitively expensive to animate such an RPG with fighting game level visuals, lol). Conversely, Neo Geo CD is limited by the ram too, if a bit less than Saturn, but most games wouldn't use the theoretical potential of Neo Geo anyway. Still, Neo Geo CD doesn't (couldn't?) have Metal Slug 3/MotW!it's not limited by RAM and can have as many animation frames as the developer is willing to draw.
Can of worms. There's more than one way to do transparency. VDP1 can do it, but it's limited, slow, and it's glitchy if the transparent quads are distorted. That's why meshes were used most of the time. VDP2's 2D background planes can be blended/made translucent, and VDP2 can treat pixels from VDP1 as transparent over VDP2 layers, but that can cause VDP1 objects to seemingly disappear if one passes behind another. See, the objects themselves aren't actually made transparent, pixels from VDP1's framebuffer are. It's like printing a photo onto a transparency and placing it over a background.
A few other games, notably Burning Rangers, did some more complicated trickery, but that had its own issues.
The discussion is about 2D visual capabilities though, not amount of content or sound.Well, it's still limited by the 89something maximum MB size of a full game (which thanks to CD is another thing Saturn excels at as content amount, stages, audio, whatever else, obviously matters too). Hence the few excellently animated fighters of Garou: MOTW vs KOF98's lower frame huge roster. Of course Neo Geo CD was a thing as mentioned but it only has a couple of games that take advantage of that for things beyond extra artwork galleries or whatever, like the recently translated Samurai Shodown RPG (which of course doesn't do much animation wise and got ported fine, it would be prohibitively expensive to animate such an RPG with fighting game level visuals, lol).
except no one cares about the ps1's lack of animation in the background in silhouette mirage , but everyone saw the 3d superiority of the ps1 compared to the Saturn. That's what we're talking about here. No one who played Saga Frontier 2, Legend of Mana and Sotn feels like they're missing out on anything compared to what the Saturn has to offer technically.Nothing new here Saturn was more powerful in 2d and psx was better with 3d.
Tomb raider is an example of that, it uses sprites for quads texturing and the transparencies are clearly bugged
Saturn has significantly better looking 2D games than Neo-Geo because it's more powerful.And the Neo-Geo had games that could never been done on the Saturn.
Depends on the graphical style and the animations. The Saturn can have more impressive stuff as long as they fit into the limited RAM. The Neo-Geo can't do the same high-res assets as the Saturn but with its carts it's not limited by RAM and can have as many animation frames as the developer is willing to draw.
Nah, Metal Slug 3 is the best looking 2D game of that era IMO.Saturn has significantly better looking 2D games than Neo-Geo because it's more powerful.
Nah, Metal Slug 3 is the best looking 2D game of that era IMO.
What a stupid take, maybe sega consoles have been underrated by most "fans" over the years, also the info comes from a developer, and it is not the first one to say so, also has anyone watched the video or people just reply based on the thread title?Certainly not in 3D department, quite the contrary. But every not so successful Sega console tend to become more powerful with each year passing, legendary stuff. That is unique to Sega.
Isn't that what Camacho drives?my car can go 300mph
but it has 3 steering wheels, 4 manual transmissions, no seats, and requires a blood alcohol level above 0.4
It can't run any VDP2 heavy game without compromise for sure.Could it run Radiant Silvergun without cutbacks?
Totally agree. I’m a huge Saturn fan but come on. If you look at the exclusive 3D games on the system (Sega Rally, Burning rangers..), while impressive they don’t blow PS1 3D games out of the water as they should if we follow his logic.I'm a huge fan of saturn but this cope has been going on far too long. It's a good system. It more or less kept up while it was alive. It's reasonable to assume it would have more or less kept up as ps games got more sophisticated. But "exceptionally more powerful"? C'mon.
That's a terrible opinion IMO.Nah, Metal Slug 3 is the best looking 2D game of that era IMO.
It had near/90% arcade perfect CPS2 ports before the 4MB/1MB carts like SFA2 Gold and Vampire Savior (and many that aren't arcade ports like Silhouette Mirage, Street Racer or games cited for great use of VDP2 alongside sprites and polygons like Radiant Silvergun or the also better on Saturn Thunder Force V). Since it got the carts there was 0 reason to not go for it & do even better (at least once Capcom figured out how to properly use them). Of course the differences don't show well in screenshots so if you're blind to attack animation frames like some folks you claim such bs
So efficient, to make the 2D intro a FMV instead of moving sprites/bgs etc. and suddenly graphics/backgrounds/animation frames, essentially 2D graphics eye candy, is cut because it's also efficient, it's only a problem if cuts are in Saturn versions of games or 3D games, also one shit 2D game having a shittier port on Saturn means Saturn wasn't better or had any advantage in 2D so I guess we can cite one or more 3D games Saturn did better to also equally prove PS wasn't better in that 3D stuff either, am I right? I'll start with Need for Speed & Mass Destruction I guess, solid games even
Primitive Bonus:
Not only that, his team pushed the Saturn quite hard and are still seen as one of the better Saturn devs… not people who could not hack it with the Saturn and praised PSX because it was easier to use…Now, I'm more likely to trust Ezra Dreisbach, who was writing closer to the actual time and coded the Saturn versions of PowerSlave (Exhumed), Duke Nukem 3D, and Quake, than Jez San, who as far as I know coded nothing on the Saturn.
Tomb raider is an example of that, it uses sprites for quads texturing and the transparencies are clearly bugged
Just as Lynx was the PSP of its gen.
Tomb raider is an example of that, it uses sprites for quads texturing and the transparencies are clearly bugged
Texture warping (PS) vs no texture warping (Saturn)On 2D and Audio hardware (like MIDI), yes the Saturn was better.
Otherwise, lightning, texturing, shadow, alpha texture, polygonal 3D (Saturn can't do polygonal) PS1 was better and more efficient.
??? How can it have better texture mapping when it's not even capable of UV mapping? The hardware is literally incapable of mapping a texture onto a model. It's stitching distorted sprites together. Also, as far as I can see, some of the fillrate numbers claimed use highly questionable methodology regarding VDP2. Bear in mind, VDP2 is a 2D plane processor. If a 3D game has no perfectly flat 2D planes, its use is limited to stuff like skybox and UI rendering.
I would avoid using Segaretro as a source, by the way; I've seen their comparison table rubbished years ago.
Here's what Ezra Dreisbach of Lobotomy software said about the relative speed of the hardware:
Interview: Ezra Dreisbach. saturn + ps1 and stuff
Back when the Saturn had reached its apex in the US market, I had just obtained a used one and several games and had done some research on USENET for which games I should investigate. Among the games that seemed to be highly acclaimed were three by the company Lobotomy Software. Those titles...forum.beyond3d.com
Now, I'm more likely to trust Ezra Dreisbach, who was writing closer to the actual time and coded the Saturn versions of PowerSlave (Exhumed), Duke Nukem 3D, and Quake, than Jez San, who as far as I know coded nothing on the Saturn.
the ps1 version aims for 60fps, better lighting and transparency.
both have it, the ps1 version is less pronounceable again ps1 is pushing 2x fpsIt does not have better lighting . Saturn version has dynamic lighting.
so the saturn did a primitive uv texture mapping using spritesThat’s exactly how VDP1 did 3D
It wasn’t polygons at all, the “quads” were basically square sprites that were warped to form 3D shapes.
In this example the emulator has returned everything but Lara’s model back to unwarped sprites…
…Saturn could theoretically turn these into triangles to match PlayStation’s polygons, but that means the last 2 corner coordinates are the same for each sprite, resulting in more code to process.
Saturn was maxed out in the first games with virtua fighter remix and other games that I won't name to avoid unnecessary debatesI'd say of the Big 3, the N64 probably had 15% untapped potential and the PS1 closer to 10% untapped, while the Saturn probably has something closer to 30%.
Same as Wii ports of Xbox360/PS3 games, or Switch ports of PS3/4/5/360/One/XSS ones yet both consoles obliterated their competition. Mainstream talked with what they knew: money. The Saturn was more expensive and not as readily available. And developers just did what they always do: focus on profitability just as they did when Dreamcast arrived.ppl had access and saw some of playstation games ported to saturn and they were looking visibly worse, to the point casual could notice it at first sign, w/o digital foundry/comparing screenshots etc, it made to the mainstream and msg was clear- saturn games looked like a mess
so the saturn did a primitive uv texture mapping using sprites
Saturn was maxed out in the first games with virtua fighter remix and other games that I won't name to avoid unnecessary debates
both have it, the ps1 version is less pronounceable again ps1 is pushing 2x fps
Not really a working analogy. PS3 was truly more powerful than X360 albeit more complex/problematic architecturally. Saturn was objectively not as powerful as PS1 (in the context of 3D graphics).In other words, it was basically the PS3 of that gen lol
Oh it's actually very similar considering the PS3 had a weaker GPU and less efficient RAM configuration.Not really a working analogy. PS3 was truly more powerful than X360 albeit more complex/problematic architecturally. Saturn was objectively not as powerful as PS1 (in the context of 3D graphics).
Indeed. PS1 was no slouch in the matter of 2D, in fact it could draw sprites faster than Saturn. Saturn's main advantage over PS1 in this area was the RAM pack like you mentioned which was required for closer to original NeoGeo conversions like King of Fighters which enabled mores animations to be stocked for smoother gameplay. PS1 has its own share of beautiful 2D games like Saga Frontier 2 and Legend of Mana.Another myth is that Saturn is better in 2D
Playstation has incredible 2D games without having to use a memory expansion.This is called efficiency.
I've never seen anything on Sega Saturn like Legend of Mana, Valkyrie Profile, Guilty Gear and Saga Frontier 2
Capcom vs Snk Pro even Street Fighter Alpha 3 doesn't owe much to the Saturn version, no matter how excited fans say it does.
the Sega Saturn's 2D advantages are insufficient.
It did.Saturn didn't suffer from texture warping at least.
Gaming has always been a team sport. Every team has its megafans.At what stage does Sega worship become a religion?
People clutching those shitty little tamagochis that were stuck to the Dreamcast controlllers whilst chanting ‘Seeeyyygaaaarrr!!!’ over and over.
Worrying stuff.
I don't understand 2d but I realize that even without the cartridge the Sega Saturn can get animated backgrounds and vdp2 effects like 2d fog. I believe that the second sh2 influences or perhaps it is the ps1's limitation of making 4,096 sprites through triangles and storing it in the 1mb vram, the Saturn can access an additional 0.5mb of vdp2's vram.Indeed. PS1 was no slouch in the matter of 2D, in fact it could draw sprites faster than Saturn. Saturn's main advantage over PS1 in this area was the RAM pack like you mentioned which was required for closer to original NeoGeo conversions like King of Fighters which enabled mores animations to be stocked for smoother gameplay. PS1 has its own share of beautiful 2D games like Saga Frontier 2 and Legend of Mana.
There never was a such a concesus. It couldn't be, since PS1 was convincingly faster at 3D. The majority of developers which had experience with both systems like Ezra Dreisbach attested for this fact.I thought the consensus was that it was more powerful on paper.