I don't see the problem on Saturn.
Show me the deforming road.Because you're a fanboy. 1/3rd of the road is literally deforming in that pic, stop the cap
Doom is a 2d game.Take a look at that Sky Target video I posted. In the canyon section at 15 minutes the warping is so bad that it looks like the quads closest to the viewport are folding in on themselves.
I get the impression that you think warping is just the wobbly Polygon effect that the Playstation suffered particularly badly from. It's not. It's any case where textures/quads/whatever are distorted due to a lack of perspective correction, and it's much easier to see in motion.
Plus, there's a famous example on the Saturn: Doom. Doom doesn't have texture warping but runs like ass, and that's because John Carmack rejected Jim Bagley's initial, smoother, version of Saturn Doom because he hated texture warping and it had it.
albeit one of the worst examples the Saturn did have a lot more stable textures than the PlayStation but the nature of how they worked did get warpy close to the camera when going out of view in some games.
Doom is a 2d game.
What the hell are you talking about?!
Bulk Slash engine is so good to largely keep 60fps with all that crazy action. Yeah there is extreme pop in but that comes with the territory, look at G Police 2 on PS, it's basically even shorter draw distance at 30 fps (if that) but hey, it has robocop aesthetics instead of anime style, so edgy it wins, lol.No it wasn't, this is just comedy now. Even stuff like the 3D stage in Sonic Jam or titles like Bulk Slash show otherwise.
Sega Touring Car Championship is great, in arcades and at home. Not becoming as popular doesn't make it a bad game. It did have the worst polygon warping the Saturn has ever seen and very inconsistent framerate but still it's a fun game with tons to do (for arcade racing before GT).I remember the UK Saturn magazine bugging this up as the next Sega Rally
And? That guy suggested to make a 3d version of Doom for Sega Saturn,
but Carmack John rejected this idea.
Where?
Use your eyes for once and look at the bottom portion of that pic. You've been shown it multiple times and you are literally the only one here who can't see it...Show me the deforming road.
Why is all of this shit absent in Tomb Raider or Powerslave?Are you blind or just trolling? Did you watch the Sky Target video? Can you not see what looks like a dip in the road near the viewport in the Touring Car screenshot? Hint = that's a warped texture, not a dip. Warping /= only wobbly polygons, as has already been explained. I'm not wasting any more time on you.
Yes, that's true, the PlayStation has an excellent design for 3D graphics but it is a very efficient system in 2D. The Sega Saturn's fortunes could have been better if it had Dreamcast quality in 2D games, being just a hair better than the PS1 wasn't enough to receive the public's due attention.The PS1 is better at 2D than people give it credit for, agreed.
Why is all of this shit absent in Tomb Raider or Powerslave?
You see a couple of poor games, but ignore the other 1000 games, which have no issues with textures!
I assume you are referring to 3D games, yeah? So do yourself a favor and search on YouTube for these games:Very powerful but too baroque and unpopular to have it shown off enough.
Outside of the Panzer Dragooon and VF games it rarely got pushed.
On paper, the Saturn was superior to the PS1, the "GPU" had more computational power and generated pixels faster, it had some extra features, on the Saturn you don't see the typical shaking of the PS1.
However, the PS1 was much simpler to work with and was one of the first consoles to work with the C language, which was much simpler than the Assembly used before. The Saturn never supported it, there was still an attempt to use BASIC, but it didn't have the same potential.
Typically, this is what defines the success of a console for me, the ease with which developers have to extract the power of the machine. This facility even allowed the PS1 to have many companies debuting on the console, which is why the console has so many games.
The Saturn was complicated to develop further due to the fact that it did not have adequate development tools. In 1995, everything was very raw, even Sega games were a little poorly finished. And there was also the fact that the Japanese Sega did not share this knowledge with anyone, not even Sega of America or third parties. Lobotomy Software, from PowerSlave, created a development environment to meet its needs and this was used in several other games such as Witchcraft, Shadow Warrior, etc.
Sony made it too easy on the PS1, you have no idea how advanced it is to go from developing in Assembly to developing in C, it's much easier and faster. That's why I said that the PS1 was a console where you spent little to make a game, either because of lower royalties or because a development kit was much simpler to obtain and work on.
Sony was also different by being more open, it shared knowledge with third parties, helped with development (in exchange for exclusivity).
Notice how on the PS1, you don't see a graphical discrepancy between a first and a third game. On the 64 and the Saturn, the difference is abismal. No third party has done anything like Virtua Fighter 2 or the Rare/Nintendo games on the N64.
The PS2 was really complicated, but it also left the factory with good kits, so much so that in the first year of the console, we already had very graphically advanced games, such as Tekken Tag Tournament, Metal Gear Solid 2, Final Fantasy X, Gran Turismo 3, etc. The PS2 was very well documented at the time.
Sony failed with the PS3, because everything was delayed, the console was launched in 2006 while still incomplete, they only managed to achieve something in 2008, when Mark Cerny formed a team to develop better tools for the console, the famous ICE Team. So much so that the leap in quality is huge from 2007 to 2008.
Indeed. PS1 was no slouch in the matter of 2D, in fact it could draw sprites faster than Saturn. Saturn's main advantage over PS1 in this area was the RAM pack like you mentioned which was required for closer to original NeoGeo conversions like King of Fighters which enabled mores animations to be stocked for smoother gameplay. PS1 has its own share of beautiful 2D games like Saga Frontier 2 and Legend of Mana.
How come the PS2 and PS3 were successful then ? Mikami himself said that Saturn was much easier than PS2.Typically, this is what defines the success of a console for me, the ease with which developers have to extract the power of the machine.
There was a written interview with one of the guys that designed the Saturn? He mentioned Ken telling him you will lose. Something to the effect that Sony had access to in house parts that help them cut costs. SEGA had to buy everything and put it together.
If I find the interview I'll link it. Hideki Sato
Just because a system was designed to be 2D doesn't mean it couldn't do 3D even at its early stage before SEGA learnt of the PS1 specs it was going to be able to handle 4000 Hardware Sprites with a RISC SH2 that was a massive jump over the Mega Drive which could handle decent 3D polygons graphics with just 80 hardware sprites and a 16 bit CPU We have no idea was SEGA was paying for the SH-1 but long loading times were a concern with the upcoming 32-bit systems and no doubt the SH1 was brought to mitigate that. Also, SEGA's engineers always seemed to like having a sup CPU set-up for its sound system be it their consoles or their Arcade boards and SEGA's Saturn soundboard was amazing, it's just a shame SEGA didn't double its Ram and that ADX came a little late in the Saturn life to help with sound compressionSaturn was really designed with the expectations of 2D games in mind, as Sega thought that capable 3D hardware was way out of reach for the average consumer, and arcade would be home for 3D games for the generation. I believe the positive reception of 3D games for the 32X and 3DO caused Sega to panic and to start throwing more chips at the design, some of which were redundant in most of the game. Do you really need a dedicated SH1 CPU for controlling the CD drive when a normal dedicated controller would have been enough? Then you had the 68000 that functioned as the sound CPU (Same as the CPU used in the Mega-Drive, but the Saturn wasn't compatible with mega-Drive games for some reason) The dual SH2's were mostly because the yield's maxed out at 28Mhz, less than the PlayStation's 33.8Mhz MIPS CPU.
Shortly after release there were rumors of the 64X addon which would have incorporated the Lockheed Real3D rendering technology that was used in the Model 3 arcade board, but this thankfully never came to fruition.
The same Mikami who said he would never work on the PS2 because it was so hard, only to do so in the end. Let's also remember how Tomoyuki Takechi said no more than 5 software companies in the world would be able to use the PS2 to its fullest, but so many like to use a Yu Suzuki quote insteadHow come the PS2 and PS3 were successful then ? Mikami himself said that Saturn was much easier than PS2.
Maybe, that's because the modern developers know, how to deal with several processors. And they would have extracted better graphics today.I think this is pretty much the only developer that has publicly said the Saturn was more powerful. Most developers at least in interviews have said the Playstation was more powerful.
Yeah yeah but but but.... if you tickle the Sega Genesis FM Synth chip just right and run it on a console built before 1991 before they used even shittier hardware Sega will give you a throbbing eargasm. Way better than Super Nintendo that uses fake samples it's so fake what a bunch of fake bad music!. Trust bro trust!Why does every thread about vintage Sega turn into a bunch of dorks trying to claim their failed system was actually better than the one that succeeded.
Like bro get over it. Just enjoy the Saturn on its own terms. Nobody actually cares about these comparisons except you "people".
Yeah but just imagine if you'd gotten PlayStation instead. You'd have better memories and even less jealousy!My fondest gaming memories are my Saturn (closely followed by Dreamcast) days
There were only a handful of games on PlayStation I was jealous didn’t come to Saturn
(MGS, Ridge racer type 4, Rage racer, re 2/3, silent hill)