It is a very solid RPG with an extraordinary good world filled with great, unique characters who actually feel real. It is definitely the driving force for me. Loved the mature themes, struggles and politics. It's a very interesting world which I absolutely want to learn and change further. Thankfully the next two games are already waiting for me
While The Witcher offers some very highs in certain parts, it sadly also has some mediocre parts which only feel that lesser compared to the great things. Combat, especially swordplay feels too passive. Thankfully the signs (magic spells) feel more direct and upon some leveling up therein are very good methods of spicing combat up. Personally ended up using only two signs, Ard and Igni, so I would have appreciated some more diversity in offensive spells but I just settled with what was offered and it still was plenty enjoyable.
Another very important aspect is alchemy. Despite what the game might tell you at the start considering it being not needed at easy difficulty, it absolutely is. Collecting herbs and other substances from carcasses was not too tedious. I still wished there was an option to map a hotkey to quick-loot.
The actual alchemic mixture of potions is a bit to convoluted and not very well displayed. Having the ability to disassemble herbs etc. into base alchemic ingredients would have been much better at helping better grasp potion mixing. There are only a handful of base ingredients but a lot more herbs etc.
The character leveling system is nicely split into four character stats, spells and swords. As much as I like having reign over detailed upgrade paths, I still believe splitting sword upgrades into six (!) separate groups was a bad decision. Having only two, Steel & Silver would have been better as it makes little sense having three paths for each stance (strong, fast, group) to divert scarce upgrade points into. In combat you mostly have to use each stance at various points of battle. Very often does combat start with a small group consisting of enemy types. Thus using group stance helps clear multiple enemies quickly leaving 1-2. And for those you select the appropriate other stance.
It is very clear that there are some very talented devs at CDPR which can absolutely create great RPG worlds where you quickly get invested in. Being their first game and taking the scope and various at times intricate mechanics into consideration, I can overlook reoccurring buildings, assets, dull animations and transitions. It sure would be appreciated elevating these issues in sequels though.
All in all I am glad that I listened to a friends advice and gave this fairly dated game a try. I am very positive that I wouldn't have enjoyed it as much (and forgiven its faults) after playing the much more popular sequels first.
I can't say that it is a game for everyone and also not that it might be worth the many hours it needs to get going. Getting accustomed to its flow and mechanics takes several hours. It doesn't help that the first levels aren't really that interesting and for me at least the middle became a pain courtesy of ever repeating locations (damn you Vizima!). But for those powering through, a very, oh so very great end third is waiting. Totally made stale sections worth powering through.