Wasn't there something similar inin CS2?Ymir
Oh gosh, that one. I think I spent like 3 hours trying to figure from where it came from, I thought my PS3 was breaking down.
Wasn't there something similar inin CS2?Ymir
I was wondering if I just didn't like JRPGs anymore after bouncing hard off Dragon Quest IX and barely making it through SMTIV, but I'm really digging this game.
I enjoy both, but for the other poster whose loving this game and didn't care for those, it makes sense that since those are very light with story and especially characters.Also wanna add in my personal opinion, I think DQIX and SMTIV are some of the lesser entries of both series.
The only real grind in FC is when you want to defeat Shining Poms. You either have to get your CP back up to 200 for your most powerful S-Craft users in order to take a group of Poms out in one cycle, or spam Shadow Spear and hope you can kill them via a 20% deathblows chance. And this can take a bit, but the EXP and sepith you earn from Shining Poms can give a significant boost in both quartz economy and levels.Currently playing Trails In the Sky, 1st ever game in the series and I have a question. How's the grinding compared to other JRPG's? I don't mind grinding as I've done it in most JRPG's that I've played, but I would like to know if I'm going to need to carve out some time exclusively for grinding.
Currently playing Trails In the Sky, 1st ever game in the series and I have a question. How's the grinding compared to other JRPG's? I don't mind grinding as I've done it in most JRPG's that I've played, but I would like to know if I'm going to need to carve out some time exclusively for grinding.
Currently playing Trails In the Sky, 1st ever game in the series and I have a question. How's the grinding compared to other JRPG's? I don't mind grinding as I've done it in most JRPG's that I've played, but I would like to know if I'm going to need to carve out some time exclusively for grinding.
Thanks all! Last night I was getting a bunch of encounters granting very little xp so your explanations make a lot of sense.
I enjoy both, but for the other poster whose loving this game and didn't care for those, it makes sense that since those are very light with story and especially characters.
Grinding in 3rd as we speak. 400 battles to open that star door. Was around 100 short.
That amounts to about 300 battles over the course of a 40-50 hour game. And that included a little sepith grinding early on.
It's honestly ridiculous how often they resort to these clichés. Undermines the otherwise (mostly) good writing of the games.Kiseki protagonists: We've got you cornered now, Mr. Bad Guy, Member of Ouroboros!
Mr. Bad Guy: Oh really? (snaps finger).
A hidden wall gives way, and a giant monster appears
Mr. Bad Guy: Let's see if you can handle this!
Kiseki protagonists: WOAH, that thing's huge! Guess we'd better take it down!
(after the fight is over)
Kiseki protagonists: Alright we beat it... You're going down Mr. Bad Guy, Member of Ouroboros!
Mr. Bad Guy: Sadly I must be going now, but this was a fun little diversion. Ta-ta!
Kiseki protagonists: Darn, he got away!
OR
Mr. Bad Guy: That was fun, but allow me to show you my true power.
(the party is immediately incapacitated)
Kiseki protagonists: Darn, he was too strong AND got away!
---
Kiseki games sure like that set up, huh
It's honestly ridiculous how often they resort to these clichés. Undermines the otherwise (mostly) good writing of the games.
Mr. Bad Guy: That was fun, but allow me to show you my true power.
(the party is immediately incapacitated)
Kiseki protagonists: Darn, he was too strong AND got away!
---
Kiseki games sure like that set up, huh
I imagine if the Divine Blade himself is playable in one of the games, and then Falcom pull that stuff above, I'll chuck my Kiseki collection in the rubbish bin.
Rather than staying in the vicious circle of complaints how that plot mechanic is overused, I'd like to hear some suggestions how you think Falcom could improve the formula. What other ways exist to learns about Enforcers and their powers?
The games have always been good at the 'show, don't tell' principle, regardless of the outcome of the fight. Even if you don't win, you learn a lot through the conversation before and after the battle, and of course the battle itself.
You'd get that sooner than you think in Cold Steel III after Rean becomes a Divine Blade.
Rather than staying in the vicious circle of complaints how that plot mechanic is overused, I'd like to hear some suggestions how you think Falcom could improve the formula. What other ways exist to learns about Enforcers and their powers?
The games have always been good at the 'show, don't tell' principle, regardless of the outcome of the fight. Even if you don't win, you learn a lot through the conversation before and after the battle, and of course the battle itself.
SC wasnt even bad. By the end of the game you have epic climax fights where the party triumphs one way or another. CS2 is where its shit.In fairness, CS1 and especially FC were pretty good at avoiding that trope. And in the CS2/SC's defense, some of those confrontations were legitimately exciting. It's just, experiencing the same sort of thing over and over again starts to wear thin.
It doesn't help that Bleublanc is such a fuckboi, my God.
But is it? In Cold Steel II you get either interrupted because there is something else going on or you're just not too strong enough.SC wasnt even bad. By the end of the game you have epic climax fights where the party triumphs one way or another. CS2 is where its shit.
Learning that said character is actually much more powerful than I anticipated is more valuable for me than fighting a boss through it Aidios-knows-how-many-forms, especially since you already fought it before.Finished CSII about a week ago and the most egregious example that's sticking out is, I think, is the'Oh wow there's a lot of powerful dudes in Erebonia' has adequately been served by the 9000 other people who have saved you and your mates; and you actually do win fights against something similar a single chapter later anyway. It just feels like undermining the player satisfaction for no apparent reason?Nord Magic Knight. You 'beat it' which momentarily shows you how far you've come as a group as last time Rean had to VALIMAR THE ASHEN KNIGHT one of them- then it gets up, undermining everything, and Gaius' dad wanders by and one shots it. It's not an Enforcer, and is now destroyed anyway, so it's not building a future threat. Gaius' dad isn't a character that really felt like he needed building up.
i dunno, the fact that your party is FAR from being the most powerful, that even minor character like [CS2 spoiler] :are better than you, is actually pretty fun to me!gaius' dad
Sure there's a lot of tropes in these games, but not being the best out there is quite nice, maybe i'm in the minority! If i want to feel powerfull there's enough games to feel that
i dunno, the fact that your party is FAR from being the most powerful, that even minor character like [CS2 spoiler] :are better than you, is actually pretty fun to me!gaius' dad
Sure there's a lot of tropes in these games, but not being the best out there is quite nice, maybe i'm in the minority! If i want to feel powerfull there's enough games to feel that
it is, the entire finale dungeon was awfulBut is it? In Cold Steel II you get either interrupted because there is something else going on or you're just not too strong enough.
I didnt mean the epilogue dungeon though...I didn't like the final dungeon in CS II either
Multiple characters crying for several minutes really is the worst trope in gaming, anime and basically all fictional universe.
I didnt mean the epilogue dungeon though...
that is trueOh, but I wanted to mention that too. Because the same thing happened there!
Guess I played a different game then.it is, the entire finale dungeon was awful
The power of friendship thing could be overbearing at times, but [CS2]we all agree that the power of friendship and tears is really bad in CS, can't deny that
Learning that said character is actually much more powerful than I anticipated is more valuable for me than fighting a boss through it Aidios-knows-how-many-forms, especially since you already fought it before.
The power of friendship thing could be overbearing at times, but [CS2]Millium's tears got me, dagnabbit.
My favourite part of that was [CS2]The power of friendship thing could be overbearing at times, but [CS2]Millium's tears got me, dagnabbit.
The easiest way to circumvent thewould be toboss fights you win but don't actually win.just put us in control of the stronger characters that can actually win. It would be an awesome way to show just how much more powerful these people are, and a glimpse at the ceiling the main group has to reach or even surpass. It would make for really cool one-off moments featuring a "guest party" you can play as and remove the feeling of the player having accomplished nothing
SC wasnt even bad. By the end of the game you have epic climax fights where the party triumphs one way or another. CS2 is where its shit.
It's absolutely not "shit" in CS2, and I don't think it's even that different between the two. (SC/CS2)In SC's final dungeon you beat Luciola 4 on 1 and you manage to take down Weissman 4 on 1, although you need help from Loewe. Bleublanc just decides to leave and Renne runs off. Neither really seem "beaten" anymore than most of the ones people complain about in CS2. If you take Zin to the Walter fight (which is clearly the canon version), then he's just fine after the fight and has to be taken down by Zin. Loewe is completely fine after the toughest fight in the game and just fights Joshua on his own. The only real difference is that in SC most of the Enforcers weren't really that attached to the plan, so once the fight was over they were kind of just like "whatever, I'm out of here". But in CS2, everyone was really determined to actually keep the main characters from advancing, so they weren't just going to step down. CS2 finale gives you the important victories at the end of the dungeon against Crow, Vita and the final boss, just like SC did.
[SC]Bleaublanc gets his mask smashed in and runs off after straight up saying 'you bested me; Patermater gets smashed so hard it can't move for a good while. Like I can't see how those aren't anything but straight victories. Walter/Zin and Loewe/Joshua also involve members of your party, and while even the Loewe/Joshua fight feels more like an emotional victory than a physical one, Walter straight up gets his shit finally pushed in by Zin at the end. There's a pretty big difference I feel in how things go down, even I don't think CS2 is 'shit'.
Sure, there's a bit more of a sense of victory, but for the most part everyone is still fine after their fights. The characters achieve a victory, but their opponents still seem to be on a level above them. The only main difference is that in SC none of them really cared about pushing things any further. It's different, sure, but my point is more that even in SC, the characters only actually triumph in a few real situations, and it's mainly just in the ones that felt truly important.
For some reason this made me picture an Ys-like game where you play as Cassius instead of Adol, and now I really want to play that game.I imagine if the Divine Blade himself is playable in one of the games, and then Falcom pull that stuff above, I'll chuck my Kiseki collection in the rubbish bin.