I imagine whatever is there will ship in some shape or form with TLOU3 and just be a standard multiplayer.
There is no way a basically complete and great product from all reports just sits there and is being left untouched. There is definitely some tiny team chipping away at it still.
Back in the day, multiplayer was simply included with the game - whether it made perfect sense or not didn’t really matter. Uncharted 2/3 had basic Deathmatch, Team Deathmatch, and even a co-op mode where you could just shoot enemies with a friend. It was fun - not for weeks on end, but it definitely added value to the game.
Well, they ended up delivering on their 10 years Destiny storyline (unlike several other studios that made the same promise over the years), so I'd say that makes them as knowledgeable about live-services as the Final Fantasy XIV team.Lmaooool Bungie
As if they know what the fuck they are doing over there
Shu's got no reason to make shit up just because, but sure, don the tinfoil apparel and feel free to believe in your own version of the truth.Don't believe this at all. They got scared when destiny started performing crappy. Neil didn't want to lower himself to multiplayer games that needed attention.
lol. If Helldivers 2 proves anything it's that you can make a game fun for a lot of people over 20 hours, then if you have a shit live service and no real idea how to make your game worth playing over the long term,it's only those who stick it out to make their own fun together in the sandbox that keep at it and continue to enjoy it. Never fell off a game as hard in my life.Naughty dog definitely could have supported this. Helldivers 2 coming out immediately after this got canceled was further proof.
Am I the only one that gets hyped for Intergalactic even more when someone posts this shot or a GIF version of it? Looks so good!Shame. I think the wrong game might have been axed.
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Am I the only one that gets hyped for Intergalactic even more when someone posts this shot or a GIF version of it? Looks so good!
...
Yeah I'm probably alone in here
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The thing Bungie probably told them that they need 1000-2000 people to work full-time to properly maintain it, that means project will become the sole focus of studio for quite some time. And it was a bummer for ND who though of it as just a little bigger MP initially.If it was great Naughty Dog should let someone else finish it / maintain it. Maybe spin off a new team for it. I want this game.
The scale of real gaas is different thoughThe TLoU2 used 14 outsourcing studios.
Why couldn't they just outsource the whole thing to the studios that had already worked on the game?
It will probably come as the online component of part 3. And will be supported GaaS-lite. Micro transaction and all but not fully commit to free-to-play business scheme.Agreed. Seems like a waste of so many people's effort and is one of the few Gaas game that I will probably buy day 1
well they do
Not true.because that wont make any money
I certainly didn't want Factions - Battle Royale edition (they were preparing a massive open-world MP game with tons of grind).I don’t think anyone was asking for a gass version of tlou. All people wanted was an online patch. You just over complicate things.
PS's first major F2P/GaaS-lite success was this underrated gem on a "failed" console:Till this day i think this wouldve been PS’s first major GAAS success if it was free to play
Not true.
ND sold plenty of MTX in the PS3 era (TLOU1 MP also had MTX):
It's best to start a MP as a small project and let it grow organically if it becomes successful... that's what happened to UC3 MP and TLOU1 MP.
I also want Scarlett Johansson, but that doesn't mean I shouldn't settle with a normal girl.not enough . Sony wants COD , fortnite or rivals kind of profit.
logic does not apply to corporation.I also want Scarlett Johansson, but that doesn't mean I shouldn't settle with a normal girl.
First commerical success i shouldve said. I enjoyed UC3 multiplayer too. TLOU1 multiplayer was awesome as well. But a refined bigger better f2p version of it wouldve killed commercially imho. Factions too is a great name not for nothing i can see that catching onI certainly didn't want Factions - Battle Royale edition (they were preparing a massive open-world MP game with tons of grind).
I prefer linear MP experiences. Call it "tacked on MP" (Uncharted 2-3, TLOU1), I don't care.
Small and beautiful is the best and it doesn't cost a lot of money.
The problem now is that if Intergalactic fails commercially for whatever reason (the trailer had tons of dislikes on YouTube, this has never happened with a ND game before), then I'm afraid heads will have to roll at ND HQ.
A successful MP GaaS means ND could easily fund 5-10 AAA SP games (by growing their teams organically). Most people (including gamers) are short-term thinkers, so they'll never agree with this.
I'm afraid they left money on the table, but we'll never find out.
PS's first major F2P/GaaS-lite success was this underrated gem on a "failed" console:
It would have been way more successful on PS4/5...![]()
UNCHARTED 3 Multiplayer Goes Free-to-Play Today
After a few months of dropping hints our secret is ready to be made public. We are extremely fortunate to have some of the most devoted and amazing fans in gaming and we wanted to introduce those fans, and the world of UNCHARTED 3 multiplayer, to as many people as possible. We also wanted...blog.playstation.com
Sony has so many support studios. Yes naughty dog could have released this and then had another team help it along.Helldivers 2 is having its own problems despite not being the highest budget and being the singular focus of Arrowhead. You suggest that ND could manage both this project and other SP ones when it has literally not worked out for any other company but Rockstar - who are taking 5-8 year intervals on their games with literally 2 thousand employees. All because of an online mode for what is a baseline PS3 game.
Yep, they focused on a singleplayer new IP and axed the GaaS, everybody should be happy about that judging by all the past talking points but I'm sure there's something to be angry about with that move. There always is.So they left behind TLOU multiplayer/online for Intergalactic?
Are you not tired of being wrong?Good, Factions would have lasted a few game sessions at best for me
The original MP was mid
Are you telling me that they couldn't figure it out before investing resources and canceling it?I like shu but I don't buy it.
I know reading comprehension is hard, but that facts in this article just prove the "haters" right.This is such a tough month for current PS haters with all the facts being thrown around.
Yoshida spoke further on live service games at Sony, stating that no first-party studio had been forced into the genre.
"From my experience, when studios see the company has a big initiative, [they realise] riding on that gives them a better chance of getting a project approved and supported," he explained. "It's not like [current PS Studios boss Hermen Hulst] is telling teams they need to make live service games, it's likely mutual."
We knew literally nothing about it.It was the only interesting gaas coming out from sony.
Uncharted 2/3/4 MP was beautiful no doubt and years later Sony let go of multiplayer shooters all together (resistance, Warhawk, mgo, Killzone, socom, uncharted etc.) what’s the deal now with games only focusing on one aspect of a game? You need a campaign and multiplayer regardless if it’s good or not let the masses decide.
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Why are we acting as if this is the first project that has been cancelled at PlayStation?Are you telling me that they couldn't figure it out before investing resources and canceling it?I like shu but I don't buy it.
It would, but at the same time it would mean the death of the studio we knowA successful MP GaaS means ND could easily fund 5-10 AAA SP games (by growing their teams organically). Most people (including gamers) are short-term thinkers, so they'll never agree with this.
Yes, and it's normal. The difference in scope just too big.Are you telling me that they couldn't figure it out before investing resources and canceling it?I like shu but I don't buy it.
Like 90% of this forum has no clue about this and you want devs to fare better?Anyone that have even a minimal videogame experience would have known that maintain a live service game would have been a lot of work. Anyone outside of Naughty Dog if you trust this.
Are you still waiting for Epic Games to release their 5 - 10 AAA SP games after Fortnite?A successful MP GaaS means ND could easily fund 5-10 AAA SP games
Newsflash: Epic Games has funded a lot more than 5-10 AAA SP games (Epic Games Store exclusives).Are you still waiting for Epic Games to release their 5 - 10 AAA SP games after Fortnite?
There are few things I am less excited about than a new GAAS game. Coupled with the fact that Intergalactic looks phenomenal, and I'm gonna respectfully disagree. Need I remind you, that the trailer needle-dropped Pet Shop Boys. For that alone, it has my attention.Shame. I think the wrong game might have been axed.
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Oh 3rd party games, sure.Newsflash: Epic Games has funded a lot more than 5-10 AAA SP games (Epic Games Store exclusives).
Not to mention EGS freebies since 2018...
Do you think it's a "charity" that funds all these goodies?
I'm pretty sure Fortnite MTX have also funded lots of Sony AAA SP projects since the PS4 era (Fortnite was released in 2017).
Sony needs MTX money (30% royalties from 3rd parties) to fund expensive AAA SP projects, that's why they tried block MS from making CoD exclusive to XBOX.
It's myopic to claim otherwise.
A successful MP GaaS means ND could easily fund 5-10 AAA SP games (by growing their teams organically). Most people (including gamers) are short-term thinkers, so they'll never agree with this.