I would go ahead and give up any notion of Wilds on Switch 2. People are screaming and shouting from the tops of mountains that performance is bad on both a 10TF console and very powerful computers. The Switch 2 will only have, at best, a 20ish watt hour battery, and a processor from somewhere around 2021. This would put it at half the size of the LCD steam deck battery, which is already notoriously short-lived during demanding games.
Even with my personal, extremely aggressive tweaks, all settings low, many completely off, with a tweaked .ini, even going as far as to mod the game to alleviate several other overhead issues like aggressive anti-tamper and
wind simulation, Wilds runs around 14-22fps on average, dipping into the 6–10 range in combat on steam deck. With the game in FSR3 Balanced upscaling to 720, we have an internal resolution of 425p. That's lower than Standard Definition in the year 2025. You’ll notice it’s also pulling 25.9 watts to achieve this. But the TPD of the SD is only 15, how could that be? While the GPU and CPU are only allowed to guzzle a collective 15 watts max, the rest of the system still has operations that require power, the OS itself, etc.
So if we assume switch 2 has a 20 watt hour battery, then at this power draw, the game would run for 45 minutes before the system shut down. That's obviously unacceptable. Nintendo would have to cut this wattage by more than half, which leaves only about 8 watts for the CPU/GPU, and 2 watts for the total system power draw, coming out at 10 watts would give us exactly two hours. Still not great for a "portable" system. In order to get 3 hours, you'd have to starve the CPU/GPU with 5.5 watts, and leave 1.5 for the OS. Yeesh. How do you think that's going to run a game that brings the 200 watt PS5 to its knees?
So in conclusion, everyone should give up on Wilds for Switch 2. This game was not designed for that console. Monster Hunter Portable 6th, developed specifically by the MH Portable team, to be a portable game, on a portable console, will make its debut on Switch 2, just as Portable 5th did on the previous Switch. I believe this game has been in development for some time and Capcom has been in close communication with Nintendo to tailor this game specifically to the hardware of their new console.