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[TheGamer] Why Isn’t Monster Hunter Wilds Flopping Like Dragon Age: The Veilguard?

LectureMaster

Gold Member
mh-wilds-dragon-age.jpg



Both games were attempting to grow beyond their established fanbases to reach a more mainstream audience, and delivered a somewhat watered down experience. So why did the strategy work so well for Monster Hunter and so poorly for Dragon Age?

Room To Shrink​

The most straightforward answer is that Monster Hunter had a lot more rough edges to sand off. It's a series that is known for its complex combat, esoteric multiplayer, and interlocking systems that aren't always well-tutorialized. Monster Hunter Wilds still delivered on much of what the series is known for. As someone who has played a couple dozen hours of the previous games, but never dove especially deep, Wilds is very recognizable as Monster Hunter. The core loop is still there, it's just contextualized a bit differently thanks to this entry's greater emphasis on story and characters. Killing monsters, harvesting their parts, turning them into gear — that's all still here, but with a better on-ramp, lower difficulty, and more narrative hooks.

The game also retains much of the series' complexity. You still have a ton of weapon types that each take practice to master. There are multiple currencies you need to collect, crafting to engage with, and thoughtful combat to learn. The Veilguard's problem was that Dragon Age was never as tough to understand as Monster Hunter. Origins had a lot of roleplaying depth and a detailed real-time-with-pause battle system, but the previous entries had already moved away from that by the time Veilguard rolled around.

Veilguard was streamlined in every way. It traded in Inquisition's open-world for a level-based structure, and the levels were hyper-linear, leaving little room for exploration. The dialogue choices were superficial, allowing for little real roleplay. The combat was fun, but simple, action RPG fare, the series' lore was pared back or ignored, and the companions were largely uninteresting. The game began life as a live-service game, and it shows in the lack of detail and depth given to the world. It feels like a place you would inhabit with a hundred other players, not like it was designed to react to your actions.

As BioWare remade Dragon Age into baby's first RPG, Larian was stepping in with a crunchier take on the studio's approach to design. Anyone who was disappointed to hear Veilguard had simplified too far could always just start a new Baldur's Gate 3 playthrough. But Monster Hunter is basically the only game of its kind in town. The devs behind Dauntless, an indie competitor, announced that the game would shut down this May just a month before Wilds came out. If Monster Hunter is your favorite flavor, 90 percent Monster Hunter is better than no Monster Hunter at all.

Making a game more approachable isn't a one-size fits all tactic. It worked for Monster Hunter because it had enough depth and market share to afford the streamlining. Dragon Age didn't, and cutting too close to the bone may have killed the series.

 

Guilty_AI

Member
The real, most correct answer is that Monster Hunter built up an audience (outside handhelds) over the course of 2 games with 2 expansions for each. And this 3rd still delivers what people liked about the previous two despite rough aspects.

Dragon age just kind of came back one day with an extremely mid game.
 
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laynelane

Member
For me, the bottom line is Veilguard isn't Dragon Age and that's why I think it failed.

Agreed on this. People waited for years for the conclusion of the story begun in Inquisition and for a return to the world of Dragon Age. Veilguard added so many things that were diametrically opposed to the world building, atmosphere, and game play of the former games - while also removing many things people liked, eg. control over party members. I get that they were trying to bring in more people, but the choices they made alienated many fans and also failed to bring in new ones.
 

Madflavor

Member
For me, the bottom line is Veilguard isn't Dragon Age and that's why I think it failed.

It’s crazy when you dissect Veilguard and realize in how many major ways Veilguard is a departure from previous entries. It is not a Dragon Age game at all. They removed all of the DNA of what made Dragon Age what it is, and replaced it with the lamest shit ever.
 

Fess

Member
Haven’t played either game but besides performance issues there has been no controversies surrounding Monster Hunter.
Meanwhile Veilguard added top scars and had the pulling a Barv thing posted everywhere for everyone to laugh at in 2024 when tides were turning. No surprise what happened.
 

Ozzie666

Member
Giving this article any thoughts or mental realestate, is exactly what they wanted. Obvious why it was written and by whom, massive bait. Not real jounralism. Written for the modern audience.
 
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Mister Wolf

Member
There’s a trans character called Erik in MHW

Is there any discussion on the topic in the game? Is Erik confirmed to be a biological female that calls herself a male and is referred to as a male by others? Or is Erik just a feminine acting, possibly homosexual male? Which would be nothing new for Japanese media, including videogames.
 
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Reaseru

Member
Maybe it's because where are no moments where the cat give us a half an hour sermon about gender identity...
 
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Killer8

Member
You always see these big postmortems about why games failed that pin the blame on the game design, when really someone would have to buy and play the game first to come to any of these conclusions.

It failed because it is so ugly and unappealing looking that it didn't even get people through the door.
 
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