• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[TheGamer] Why Isn’t Monster Hunter Wilds Flopping Like Dragon Age: The Veilguard?

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Monster Hunter also has a strong and solid base in Japan, being like Capcom's Pokemon in theory. As well as knowledge of the Western market.

Something that Dragon Age does not have.
 

Lunarorbit

Gold Member
I mean is this even a discussion?

Bioware has completely fallen apart over the course of 15 years. ME:A and anthem were disasters so anyone paying attention would be on edge.

I liked inquisition but veilguard changed so much and that art style didn't fit dragon age. Not even getting into the culture war stuff.

Monster hunter has a big fan base. You got a lot of Nintendo fans playing it too cause of the game boy versions.

More in depth rpg elements are in nowadays.
 
Well, folks have posted the face of Veilguard. Here's the face of Wilds.
QxhR3J4.jpeg


...yeah
Do we have statistics on how many women violently died because of this character design yet?
 

Saber

Member
Theres are an astronimic list of things that made Veilgard a flop. Devs didn't look like want to make a Veilgard, propagandists not gamers, antagonizing their own player base, lack of maturity creating story, self inserted characters, ugly unnapealing characters, using the game to pushing ideology, old Bioware is dead in terms of original crew, and it goes on. Aready mentioned by fellas here. It's incredibly obvious this is a case of feign ignorance.
 
Last edited:

SHA

Member
It's natural, in any industry, the most of us shit on someone and expect to praise another no matter who he is, but I'm %110 sure real men don't do this, they don't fall into patterns.
 

MayauMiao

Member
mh-wilds-dragon-age.jpg



Both games were attempting to grow beyond their established fanbases to reach a more mainstream audience, and delivered a somewhat watered down experience. So why did the strategy work so well for Monster Hunter and so poorly for Dragon Age?

Room To Shrink​

The most straightforward answer is that Monster Hunter had a lot more rough edges to sand off. It's a series that is known for its complex combat, esoteric multiplayer, and interlocking systems that aren't always well-tutorialized. Monster Hunter Wilds still delivered on much of what the series is known for. As someone who has played a couple dozen hours of the previous games, but never dove especially deep, Wilds is very recognizable as Monster Hunter. The core loop is still there, it's just contextualized a bit differently thanks to this entry's greater emphasis on story and characters. Killing monsters, harvesting their parts, turning them into gear — that's all still here, but with a better on-ramp, lower difficulty, and more narrative hooks.

The game also retains much of the series' complexity. You still have a ton of weapon types that each take practice to master. There are multiple currencies you need to collect, crafting to engage with, and thoughtful combat to learn. The Veilguard's problem was that Dragon Age was never as tough to understand as Monster Hunter. Origins had a lot of roleplaying depth and a detailed real-time-with-pause battle system, but the previous entries had already moved away from that by the time Veilguard rolled around.

Veilguard was streamlined in every way. It traded in Inquisition's open-world for a level-based structure, and the levels were hyper-linear, leaving little room for exploration. The dialogue choices were superficial, allowing for little real roleplay. The combat was fun, but simple, action RPG fare, the series' lore was pared back or ignored, and the companions were largely uninteresting. The game began life as a live-service game, and it shows in the lack of detail and depth given to the world. It feels like a place you would inhabit with a hundred other players, not like it was designed to react to your actions.

As BioWare remade Dragon Age into baby's first RPG, Larian was stepping in with a crunchier take on the studio's approach to design. Anyone who was disappointed to hear Veilguard had simplified too far could always just start a new Baldur's Gate 3 playthrough. But Monster Hunter is basically the only game of its kind in town. The devs behind Dauntless, an indie competitor, announced that the game would shut down this May just a month before Wilds came out. If Monster Hunter is your favorite flavor, 90 percent Monster Hunter is better than no Monster Hunter at all.

Making a game more approachable isn't a one-size fits all tactic. It worked for Monster Hunter because it had enough depth and market share to afford the streamlining. Dragon Age didn't, and cutting too close to the bone may have killed the series.


Please do not share us direct link to TheGamer. Archive is best and deny this trash of a site any clicks.
 
One of the most quantifiably bizarre articles I've ever read. It's like the anomalous seizure of hottakes. It's like the writer is having an aneurysm in realtime.

They might as well write an article about why TLOU didn't bomb like Haze next. It's the single most important question gamers have been pondering for decades... /s
 
Last edited:

N30RYU

Member
One is a game... and the other thing is a shit painted purple, pink, green and blue... now OP what color defines You.

200.gif
 
Last edited:
Even from the people who like DA:V the general sentiment I kept seeing is while they think it's a good game, it's a bad Dragon Age game. Add in other criticisms it's not hard to figure out. MHW seems to build upon the massive success of World making it a very excellent Monster Hunter game. It's an over simplification but it does the thing people want it to do.
 
Last edited:

Aenima

Member
Because one is a fun to play game with good looking characters and no bullshit, while the other is gender politicits that identifies as a game.
 

justiceiro

Marlboro: Other M
The entire internet has raged at the very first trailer of Dragon Age and these so called journalist are still wondering how it did fail?
 

KINGMOKU

Member
"According to one prominent video game journalist, there are now less than two dozen full-time gaming journalists working in the industry."

I just don't understand how this is possible.
 
Is there any discussion on the topic in the game? Is Erik confirmed to be a biological female that calls herself a male and is referred to as a male by others? Or is Erik just a feminine acting, possibly homosexual male? Which would be nothing new for Japanese media, including videogames.

Erik is a ladyboy with lipstick and a female voice. It's not just "eccentric japanese dude" in a videogame. It's pretty blatant. There's no further discussion on that character, it's just "here I am a trans".

I'n not going to let this tarnish my thoughts on the game (like it doesn't in general), but it's certainly not a positive direction
 

Mister Wolf

Member
Erik is a ladyboy with lipstick and a female voice. It's not just "eccentric japanese dude" in a videogame. It's pretty blatant. There's no further discussion on that character, it's just "here I am a trans".

I'n not going to let this tarnish my thoughts on the game (like it doesn't in general), but it's certainly not a positive direction

In order for Erik to be deemed "Trans" he would have to be stating the delusion of him being a woman and/or trying to get others to go along with said delusion. Notice how no one not even the grifters have brought this character up. Homosexual men behaving like women including drag is nothing new. I grew up seeing Rupaul and other crossdressers on TV. The "Trans" comes in when you're trying to enforce your make believe as being something real.
 
Last edited:
Imagine being so ideologically captured that even after the fact, and in the face of all evidence, you can’t admit why this piece of shit game, Veilguard, was a giant failure. I fucking hate game journalists.

Please note that they are not "journalists". They are "someone with political agenda". What is more hilarious for me is that they really think themselves smart and they really believe that with that kind of "article or blog writing" they would affect people.

They will never be a human who would like to tell the truths with head high. They will never accept that Veilguard flopped because it followed some political agenda with the skin of a Dragon Age game. To tell you what: It didn't even wear the skin of a Dragon Age game. You can see the real Dragon Age game when you look at Origins with it's bloodied, dark world.

But yeaaaaah, suuuuuure. Veilguard flopped because everyone of us is bigot and small minded individuals.
 
Last edited:
Top Bottom