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Veilguard Director interview: hate campaign towards the game is "a little naive"; devs need to "see themselves reflected in their work", and more

neocycle

Member
I wanna know how many people at EA left or were fired for not complying with the demands of this trans activist.
 
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StreetsofBeige

Gold Member
I 100% agree if you want to make a work of art for yourself then you should be able too.

However on the flipside since your marketing it as a product I have the right to not buy it and make sure that you understand that this is a direct consequence of you doing that.

I think the person who wrote this is a little fucking naïve when it comes to products, at the end of the day I have the money and choose what to spend it on, the fact so few decided to spend it on yours despite being a well established IP should be telling you something.
A guy doing his own art in his basement is one thing.

A team of creatives making a corporate product that can sell a ton to make customers happy, expand sales and keep the business cogs running smoothly is another.

There's a lot more responsibility at stake while leaving personal egos at the door when it comes to big bucks on the line because there's more than one struggling artist's pile of $20 clay vases at stake. It's an entire company, then the game studio, then shareholders, then making as much sales and profits to pay off loans etc...

You'd think all these bitching and moaning gaming employees who hate when their studio shuts down due to bad sales would be doing the opposite and trying to make a good product which makes their fanbase happy clam. Nope. As I said before, I get the feeling that gaming employees dont really give a shit half the time. Many of the people are on contract stints, make good money for a bunch of years, and then move onto another project by the time the game even releases. So they got no more skin in the game (no pun intended). They might even be at a totally different company already.

So if they already got paid and got another job, who really cares if the game isn't the best it can be. Jam in some personal politics and bad dialogue and who cares. The people in this situation are mostly probably contract stinters, not FT workers like other departments who rely on steady work and company revenue all year to hold their job. It's like sabotaging your own product to piss people off knowing by the time the ship sinks youre already on a different boat.
 
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RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Remember one of the people at SBI specifically said his goal was the burn the gaming industry to the ground, so everything is according to plan.

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dDoc

Member
How did this game get by the EA execs?

Are they far leftist retards as well? Or are they incompetent and didn't even check out the game prior to shipping?

They were expecting 10 million sales life time. Where they really that confident in this product?
 
First, "hate campaign"? Seriously? You made a mistake. You delivered a botched game and mishandled a series/franchise that has a dedicated fanbase and audience cherished by many. People are voicing their critique and dissatisfaction. You and your team need to own it.

Second, I'd argue it should be allowed for developers to "include" themselves in a game, but only to a certain extent/degree. "Forcing" or imposing your world view onto others to accept your beliefs (through "guided" narrow choices) isn't that. Especially, in a interactive RPG of all things. That kind of approach can backfire and be detrimental to the overall longevity of the game you're selling. Stick to candid/humorous, non-politically charged, easter eggs and you'll do fine while upsetting far less people.
 
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OmegaSupreme

advanced basic bitch
First, "hate campaign"? Seriously? You made a mistake. You delivered a botched game and mishandled a series/franchise that has a dedicated fanbase and audience cherished by many. People are voicing their critique and dissatisfaction. You and your team need to own it.

Second, I'd argue it should be allowed for developers to "include" themselves in a game, but only to a certain extent/degree. "Forcing" or imposing your world view onto others to accept your beliefs (through "guided" narrow choices) isn't that. Especially, in a interactive RPG of all things. That kind of approach can backfire and be detrimental to the overall longevity of the game you're selling. Stick to candid/humorous, non-politically charged, easter eggs and you'll do fine while upsetting far less people.
Rember Ashley from Mass Effect? She was a conservative Christian. You learn that extremely quickly with her. You know what was great about that? The choices you had in dealing with her beliefs. You could be understanding and supportive. A total dick and tell her she's full of shit. Or you tell her to keep it to herself. Choices! Imagine that. These choices are nonexistent in veilguard.

For those who remember when Bioware let you roleplay.

 
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Brakum

Member
well actually since you're doing a product for profit, it would make more sense for the customers to reflect themselves.
 
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Roronoa Zoro

Gold Member
nice! I would say the writting is about the level of ff xv. It's kinda that janky japanese. I found it charming.
How is the dlc? I've not played it yet. I guess it's time on ps5 pro.
I just like the world and atmosphere. There is so much detail in everything and even enemies when you use photo mode. This is one of the worst apocalypses in gaming.... like, they are really fucked lol
It centers on the mom and has some cool bits and new little area. I played it awhile ago lol but I think there's new skills to mess around with too
 
The director isn't wrong necessarily. Art can be and often is political. Art can and often does reflects the thoughts, feelings, and identity of the artist. And there's nothing wrong with that.

However, art is also SUBJECTIVE. Whats appealing to one person or audience will not necessarily appeal to all people or audiences. No one is required to like or support art they don't like. No art is entitled to universal praise. No art is immune from critique.

If this director likes the product their team made, good for them. That is well within their rights. But they don't get to dictate how others feel about it.
 
How many bombs before Bioware is completely gone?
One part of me hopes they hold out a little longer so we can at least get another Mass Effect game, specifically following up on Shepard's story. Of course, the other part of me is afraid of how this iteration of Bioware would bastardize Mass Effect and wants the studio shut down now.
 

Mikado

Member
One part of me hopes they hold out a little longer so we can at least get another Mass Effect game
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more like "Massive Oof-ect" amirite.

fr though, all their gender bending shenanigans would at least make some bit of sense in a sci-fi setting. Authors like Kim Stanley Robinson and Iain M Banks have often had those elements in their stories, though amusingly - without a whiff of prescriptive politics.
 
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more like "Massive Oof-ect" amirite.

fr though, all their gender bending shenanigans would at least make some bit of sense in a sci-fi setting. Authors like Kim Stanley Robinson and Iain M Banks have often had those elements in their stories, though amusingly - without a whiff of prescriptive politics.

In my defense, I did say the other part of me is terrified what today's Bioware will do with the franchise, after watching what happened to Dragon Age.
 

EviLore

Expansive Ellipses
Staff Member
Iain M Banks have often had those elements in their stories, though amusingly - without a whiff of prescriptive politics.
Yep, the Culture series is full of sex swapping and conversations about what makes us male and female. Thoughtfully done.

Wasp Factory wouldn’t go over well though!
 
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