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What's your vote for Best Graphics of 2024?

Which game wins Best Graphics of 2024?


  • Total voters
    249

Hohenheim

Member
Hellblade 2 for me.

That being said, I still haven't played Black Myth, Stalker 2, Silent Hill 2 or Indiana Jones.
Saving all those for new rig in 2025.
 

GymWolf

Member
It fixes the lighting issues i had with Horizon FW.
But it lose in almost everything else? Against a 3 years old crossgen?

If one graphic element is enough to make the list, then indy should be on your list instead of d2, even just because pt beat rtgi and indy has better assets overall from the pics i saw, (assets on d2 are mostly dogshit for a nextgen only game).
 
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rofif

Can’t Git Gud
In the city sure. But in the wilderness, the base RTGI solution works just fine, and produces some stunning results I did not see in cross gen games last gen.


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Dragons dogma 2 base rtgi works better than indiana base rtgi (pt better of course).
It's a fantastic looking game even on base ps5 (my shots).
It never looks flat.

It looks crazy good. There is something more physical feeling/looking about this game
rcSfJEB.jpeg



WccMdCY.jpeg



PFkGQRO.jpeg



HmYfTxG.jpeg
 
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Hellblade 2. Nothing comes close.

And I'll say more: I really and thoroughly enjoyed playing the game, however limited it might be or feel to anyone else.

It's a game more similar to something like Journey than something like God of War.

And I don't get why some might feel offended by a game with less interaction (and what even is interaction: can it be immersion?).

There's something for everyone in this medium and I'm glad we get games like this.

The other stand out for me is Silent Hill 2. It has moments where it's really hauntingly and unbelievably beautiful.

But its performance is too much of a let down, and it doesn't reach the heights of HB2.
 
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SlimySnake

Flashless at the Golden Globes
But it lose in almost everything else? Against a 3 years old crossgen?

If one graphic element is enough to make the list, then indy should be on your list instead of d2, even just because pt beat rtgi and indy has better assets overall from the pics i saw, (assets on d2 are mostly dogshit for a nextgen only game).
Nah, the foliage and trees are great. I prefer them to the more cartoony looking HFW and RDR2. Materials on character models look great too. Indy looks a gen behind in every way.

The city is the weakest part.
 

GymWolf

Member
Nah, the foliage and trees are great. I prefer them to the more cartoony looking HFW and RDR2. Materials on character models look great too. Indy looks a gen behind in every way.

The city is the weakest part
Agree to disagree on the cartoony stuff, more muted colors in d2 don't make the vegetation or trees more detailed than hfw.
Avatar also has cartoony looking vegetation and it's the game with the best vegetation around...

Horizon-Forbidden-West-20220217152030.jpg
 

SlimySnake

Flashless at the Golden Globes
Dragons dogma 2 base rtgi works better than indiana base rtgi (pt better of course).
It's a fantastic looking game even on base ps5 (my shots).
It never looks flat.

It looks crazy good. There is something more physical feeling/looking about this game
rcSfJEB.jpeg



WccMdCY.jpeg



PFkGQRO.jpeg
Yeah, I like the material work a lot more in this game than in Indy.
 

Heisenberg007

Gold Journalism
Haven't played many 2024 games (been busier than usual), but I think any of the following 3 would be fine:
  • Astrobot
  • Black Myth Wukong
  • Hellblade 2
 

Braag

Member
From the ones I played, I'd say top 3 are:

Hellblade II
Black Myth Wukong
Indiana Jones TGC
Honorable mention to Silent Hill 2. That game looked gorgeous too.

But ultimately Hellblade II was the most insane looking.
 

SlimySnake

Flashless at the Golden Globes
Wild how we can have such different opinions.

For example i thought some of the texture work on forspoken was kinda nice but you thought it was terrible :lollipop_grinning_sweat:
i just got to the main city so havent played much. the rocks are terrible though. maybe im running out of vram.
 

GymWolf

Member
i just got to the main city so havent played much. the rocks are terrible though. maybe im running out of vram.
Yeah the rocks outdoors are bad, but some of the city structures have some nice details here and there.
Like i feel i could take pics as good looking as d2 ìf i was good at cherry picking and wasn't a lazy fuck :lollipop_grinning_sweat:

Maybe the lights are a bit flat tho, you know i can't notice bad lights to save my life.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Dogma 2? Really? You have to inject rtx with a mod to make it look decent...
I think that while it's not near this year's bestin graphics it still deserves the mention.

Thought it looked pretty cool on release. Foliage reacts very nicely to stuff like explosions, weapon hits or the flapping wings of a griphon and the magic effects look amazing, specially at night or indoors. Some enemies like the dullahan looked great as well.
 

GymWolf

Member
Unfortunately I never got more then an hour in because I was bored out of my mind by just pressing forward the entire time and I uninstalled it.
I'm one of the biggest graphic whores on the forum and i still wasn't even able to convince my balls to pay a month of gamepass to try this turd.

I just watched enough footage to know that it's the graphic king of 2024 without the shadow of a doubt.
 
IMO Hellblade should not be in the discussion, for being a linear walking sim, not comparable to full-fledged videogames. Said this, my list of technically great graphics.

- Silent Hill 2

- Wukong

- Indiana Jones

- Stellar Blade


Besides, I have to mention Astrobot or Infinity Nikki for their amazing art direction, despite not being graphically complex, those games are just beautiful to look at, with great attention to detail that is lacking in a game like Hellblade.

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simpatico

Member
Nothing stands out in my memory as much as cresting that first hill in Shadow of the Erdtree. I'll take tech+art all day over UE5 puddles. You GPU nerds can take your temporal soup and enjoy it in the corner. I like crisp!

However, if UE6 comes with Smell-O-Vision, scenes that this are going to be very popular amongst the hardcore gamers:

 
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DenchDeckard

Moderated wildly
It's tough with a high end pc. I deffo think its down to hellblade II and indy but I'm going indy for the fact of path tracing. Multiple areas and a full fledged, full lengthed video game.
 

LordOcidax

Member

HeWhoWalks

Gold Member
Silent Hill 2.

While Hellblade II has its advantages, it feels like handing best graphics to a racing sim. There’s so little going on. Besides, Silent Hill 2 had better reflections and crisper environment textures (particularly up close), while its atmosphere feels more alive. Indy and TLOU Pt II Remastered actually trade blows for me (the latter has some of the best environments in a game, even for a Remaster). Hellblade II rocks the house on character models, lighting, and geometric detail, but falls flat in other areas and feels severely sterile throughout.

Thus, SH2 was a splendor of visual flair that takes the year for me!
 
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analog_future

Resident Crybaby
Nothing stands out in my memory as much as cresting that first hill in Shadow of the Erdtree. I'll take tech+art all day over UE5 puddles. You GPU nerds can take your temporal soup and enjoy it in the corner. I like crisp!

However, if UE6 comes with Smell-O-Vision, scenes that this are going to be very popular amongst the hardcore gamers:

You're talking as if UE5 games aren't "art" as well. All games are art, but cutting-edge game engines like UE5 just provide the artist with exponentially more tools to work with.
 

simpatico

Member
You're talking as if UE5 games aren't "art" as well. All games are art, but cutting-edge game engines like UE5 just provide the artist with exponentially more tools to work with.
Absolutely correct. The danger is it takes them off the hook a little bit for putting together pleasant looking graphics. When regular photorealistic foliage and mud puddles look this good, why bother spicing it up with hand crafted aspects? It's not impossible to blend the two on UE5, I just haven't seen it done yet. Even if they do pull it off, it would be easy to get lost in the temporal soup that gaming is swimming in. I'm playing Uncharted 4 right now on Steam and it's so nice and crispy. The From Souls Engine is also great at making things look very crisp and fully resolved. That part is subjective, but with these modern engines I'm finding out how important that look is to my eye.

The UE5 games we have so far all kinda look the same too. They take away the developer's fingerprints. Just a random example, think about MGS 3 on PS2. You can look at any frame from that game and know exactly where it came from. Alternatively, you can mix up frames from Immortals, Hellblade, Silent Hill 2 etc. and no one would be able to tell you which game they were from. Again, the developer doesn't have to go the photorealistic route, but nowadays it's almost easier than having to hand craft everything and have that eye for aesthetic and composition.
 

Venom Snake

Member
Black Myth: Wukong no doubt.

Hellblade 2 is barely a game, also overrated when it comes to visuals (it aims for photorealism but seems simplified and lifeless, just like The Order 1886 was on ps4).
 
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Zathalus

Member
Hellblade 2. Boring game but sure is pretty. Black Myth and Indiana maxed out on PC are next. Better feature set on the whole vs Hellblade 2 but both have some lows that stop them from being the complete package. Namely bad textures for Black Myth and shadow/cascade issues for Indiana.
 
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HeWhoWalks

Gold Member
Black Myth: Wukong no doubt.

Hellblade 2 is barely a game, also overrated when it comes to visuals (it aims for photorealism but seems simplified and lifeless, just like The Order 1886 was on ps4).
I'd argue that The Order at least felt more alive. Hellblade II is as lifeless as it gets and mainly looks so good because of all areas it's lacking in. Which is why I can't give it the top score. In my eyes, it loses out to several games that do one or multiple things better.
 

Senua

Member
Hellblade for sure. I don't really get the hype with Astrobots visuals. They're fine but nothing outstanding to me. It doesn't even have AO!
 

SpokkX

Member
Indiana Jones - easily. Very large open enviroments without no loading and with full RT it looks almost real sometimes. Also great animations an cutscene direction. Id Softwares next gen engine does not disappoint. Feels truly next gen

Hellblade has very limited scope and is almost on rails so while it looks good it is barely a game and therefore does not really handle transitions and dynamic gameplay at all.. also it has tech issue such as stuttering (UE5 feature)
 
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Hellblade 2 and it seriously isn't even close....
But that comes at the price of it basically being an interactive tech demo.

When it comes to actual games i'd probably have to vote for Wukong though I haven't seen Indy with PT in person, yet.
 
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Buggy Loop

Gold Member
Indiana Jones with path tracing for me. I was conflicted with voting for Wukong because the geometry in that game is insane, but the package as a whole is a bit less impressive. I can't stress enough how well ID tech ran on Indiana. That's also part of "best graphics", optimization goddamnit.

In the end, path tracing shines in indirect light scenes rather than outdoors and Indiana Jones with all the tombs and caves is the best demo for the tech so far. Some of the lowest path tracing noise that I've seen too.
 
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Robb

Gold Member
why do you say the game sucks?
To me it’s not an improvement over the first. And while I actually did enjoy the first game I could forgive a lot of its flaws and the concessions the devs might have made considering it was an indie title made by a small team. Hellblade II isn’t.

They should’ve spent more time actually designing some better puzzles etc. rather than taking trips to Iceland to scan rocks.
 
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Not going to be a common opinion, but I put AstroBot at the top. 60 fps, completely clean aesthetic, amazing art style, and some really cool physical interactions that are lacking in games these days.

there were some lookers this year for sure, but all of them have some warts. I also include lack of playability to be a wart, cutscene games should not count. AstroBot is just flawless in comparison. It's a next-gen, highly ambitious Mario game and we won't be seeing those from even Nintendo at the same visual level due to hardware and what not.
 
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Bernardougf

Member
Cant cast my vote for 4hr corridor walking simulators... it isnt fair.

So Astrobot .. didnt play many games on the list unfortunately.. I was holding for the Pro and after the results now Im probably holding for the ps6
 

Fess

Member
On a strictly technical level I guess it’s Hellblade 2. Looks like a pre-rendered movie. But it’s so limited in movement and linear that it’s like cheating, no other game will reach the same level unless it’s just as linear with the same budget.

For me it’s Indiana Jones. It’s open and many locations look incredible and texture work and assets are superb throughout the whole game and when they added path tracing it blew my mind.
 
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