It fixes the lighting issues i had with Horizon FW.Meh, i wasn't impressed once in 40 hours, imo it look sensibly worse than hfw.
But it lose in almost everything else? Against a 3 years old crossgen?It fixes the lighting issues i had with Horizon FW.
Dragons dogma 2 base rtgi works better than indiana base rtgi (pt better of course).In the city sure. But in the wilderness, the base RTGI solution works just fine, and produces some stunning results I did not see in cross gen games last gen.
Nah, the foliage and trees are great. I prefer them to the more cartoony looking HFW and RDR2. Materials on character models look great too. Indy looks a gen behind in every way.But it lose in almost everything else? Against a 3 years old crossgen?
If one graphic element is enough to make the list, then indy should be on your list instead of d2, even just because pt beat rtgi and indy has better assets overall from the pics i saw, (assets on d2 are mostly dogshit for a nextgen only game).
Agree to disagree on the cartoony stuff, more muted colors in d2 don't make the vegetation or trees more detailed than hfw.Nah, the foliage and trees are great. I prefer them to the more cartoony looking HFW and RDR2. Materials on character models look great too. Indy looks a gen behind in every way.
The city is the weakest part
Yeah, I like the material work a lot more in this game than in Indy.Dragons dogma 2 base rtgi works better than indiana base rtgi (pt better of course).
It's a fantastic looking game even on base ps5 (my shots).
It never looks flat.
It looks crazy good. There is something more physical feeling/looking about this game
Wild how we can have such different opinions.Yeah, I like the material work a lot more in this game than in Indy.
i just got to the main city so havent played much. the rocks are terrible though. maybe im running out of vram.Wild how we can have such different opinions.
For example i thought some of the texture work on forspoken was kinda nice but you thought it was terrible
Yeah the rocks outdoors are bad, but some of the city structures have some nice details here and there.i just got to the main city so havent played much. the rocks are terrible though. maybe im running out of vram.
There was a mod to completely erase that.Hellblade had so much goddamn post processing it looked like shit to me.
I think that while it's not near this year's bestin graphics it still deserves the mention.Dogma 2? Really? You have to inject rtx with a mod to make it look decent...
Unfortunately I never got more then an hour in because I was bored out of my mind by just pressing forward the entire time and I uninstalled it.There was a mod to completely erase that.
I'm one of the biggest graphic whores on the forum and i still wasn't even able to convince my balls to pay a month of gamepass to try this turd.Unfortunately I never got more then an hour in because I was bored out of my mind by just pressing forward the entire time and I uninstalled it.
Another levelHellblade 2 represents the single largest visual leap and most significant technical achievement in videogame history (56K/Mobile No)
The following images are all RAW unedited screencaps featuring me flying the camera around at 50-100fps. NONE are CG videos or Live Action Stills, everything is 100% real time. The only modifications performed in some case are in-game focus readjusted from moving camera, and in-game exposure...www.neogaf.com
Nothing stands out in my memory as much as cresting that first hill in Shadow of the Erdtree. I'll take tech+art all day over UE5 puddles. You GPU nerds can take your temporal soup and enjoy it in the corner. I like crisp!
However, if UE6 comes with Smell-O-Vision, scenes that this are going to be very popular amongst the hardcore gamers:
Absolutely correct. The danger is it takes them off the hook a little bit for putting together pleasant looking graphics. When regular photorealistic foliage and mud puddles look this good, why bother spicing it up with hand crafted aspects? It's not impossible to blend the two on UE5, I just haven't seen it done yet. Even if they do pull it off, it would be easy to get lost in the temporal soup that gaming is swimming in. I'm playing Uncharted 4 right now on Steam and it's so nice and crispy. The From Souls Engine is also great at making things look very crisp and fully resolved. That part is subjective, but with these modern engines I'm finding out how important that look is to my eye.You're talking as if UE5 games aren't "art" as well. All games are art, but cutting-edge game engines like UE5 just provide the artist with exponentially more tools to work with.
why do you say the game sucks?From what I’ve played this year it’s Hellblade II, and it’s not close.
Too bad the game sucked though.
Unicorn Overlord
I'd argue that The Order at least felt more alive. Hellblade II is as lifeless as it gets and mainly looks so good because of all areas it's lacking in. Which is why I can't give it the top score. In my eyes, it loses out to several games that do one or multiple things better.Black Myth: Wukong no doubt.
Hellblade 2 is barely a game, also overrated when it comes to visuals (it aims for photorealism but seems simplified and lifeless, just like The Order 1886 was on ps4).
DoDonPachi SaiDaiOuJou
Came out years back for the Xbox 360. 2013 to be exact. So no this is not a 2024 game.
You have the Biggest dick on GAF for this post.DoDonPachi SaiDaiOuJou
You have the Biggest dick on GAF for this post.
My vote goes to SH2.
To me it’s not an improvement over the first. And while I actually did enjoy the first game I could forgive a lot of its flaws and the concessions the devs might have made considering it was an indie title made by a small team. Hellblade II isn’t.why do you say the game sucks?