I disagree .
Uncharted and ither games blew me away even at 30fps and 720p.
How the ps5 feels out dated is beyond me.
we have first time ever mostly 60fps games since the ps2 era.
That alone is a big upgrade. Playing timb raider or quake 2 etc at 120fps is fantastic and i never ever though i will get 120fps on a console on a tv yet here we are.
Juat now i am playing nodoby wants to die and it looks fantastic at 60fps.
If the ps5 is outdated the series s is a temu rip off.
I give you this though. We havent seen the best of these machines due to woke shit and pandering to masses with gaas and other crap. Long development cycles etc.
Fuck i havent seen anything naughty dog can get out of this machine.
So i say no the ps5 is not outdated if you ignore the hardware specs.
Might as well say a 4090 is out dated as it only plays current gen console games at a higher res and fps plis more rt but its not like there is a single pc game that pushes it as every game is catered to the lowest common denominator.
Jedi survivor on ps4 hahaha ...you get the point
It's ironic that you bring up Jedi Survivor, which looks absolutely disgusting on PS5, precisely because it is badly optimised for the console. at 30fps it has so much input delay and has so much motion blur (due to aggressive and badly implemented FSR scaling) that it's headache inducing. at 60fps it was at first an absolute stutterfest because they kept raytracing on, but even after they patched raytracing out it now runs fine but looks absolutely horrifyingly bad. the FSR blur and artifacting is massively more pronounced, their fallback SSR looks disgusting and even with all that the game still stutters due to UE5 bullshit.
Quake 2 at 120fps? The One S could do that. literally... which makes me wonder, does it? and if not, why?
any big AAA third party game that releases these days either runs like ass or looks like ass, sometimes both, precisely because they just make a game, and then squeeze it onto consoles, image quality be damned.
Alan Wake 2: 847p with disgust FSR artifacs
Jedi Survivor: dynamic res down to 648p with even more disgusting FSR artifacts
Immortals of Aveum: 720p with FSR puke
AW2 and JS are both below 1440p in quality mode on consoles targeting 4k TVs and that is the issue.
the Xbox targeted 480p CRTs and reached that in 99% of games either at 30 or 60 fps. as did the PS2, and the GameCube.
the PS360 systems targeted 768p screens, one of these systems couldn't even output 768p (PS3) and both of them fell either short of reaching even 720p or reached 720p at 20 to 25 fps. this includes the PS3 version of The Last of Us. a game that dropped to 25fps and below the moment you were in slightly larger areas or had too many enemies on screen.
meanwhile games like Call of Duty had very reduced graphics and only ran at 1024x600, which isn't even a full 600p (1066x600) to reach 60fps. clearly showing what was necessary to get good performance on these systems, and even then the PS3 could drop below 50fps in heavy scenes.
so clearly after gen6 there was a growing mismatch between what consoles try to deliver and what devs push for vs. what the consoles can actually deliver with their hardware. but instead of prioritising good image quality and frame stability, the developers just abuse the newfound scalability of modern engines to just lower resolutions close to what some og Xbox games already delivered and slap expensive effects on there that are all blurred over by FSR2 anyway and will turn into pixel noise the moment the camera moves while outputting to a 55" 4K OLED screen
Black Myth WuKong runs at 1080p and uses frame gen to hit 60fps... like, come on