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billbil-kun - PS5 Pro: design leak, size close to slim, announcement window in firstr half of Spetember

kevboard

Member
PS5 doesn't feel outdated at all, its the opposite actually.

2001 OG Xbox
2005 Xbox 360 (at least 20x the jump)

Nowadays the latest GPU you bought 5 years ago can still be performing very well (except for certain features like RT) which PS5Pro will fill nicely.

the PS5 feels outdated due to developers massively overstressing the hardware the work with.

back during the og Xbox days you had games that ran at the intended output resolution of 480p, ran at 60fps and still looked good doing so. Ninja Gaiden being a prime example, as well as the ridiculously gorgeous Dead or Alive 2 remake

Tony Hawk 4 on Xbox even ran at 720p 60fps (albeit in a 4:3 aspect ratio), Amped 2 also 720p 60fps (16:9 even), and the same was true for Soul Calibur 2 (not sure which aspect ratio)

So developers back then targeted the specs of the consoles while it now feels like they just cobble stuff together and then try to squeeze it into the console specs.

of course there are exceptions to this, both back in the day and now, where the opposite is true. but there's clearly a trend. a trend that started with the 360 and PS3, which clearly both were nit equipped to target HD output + the increased fidelity at the same time, yet devs had to do it to chase the trend of HD TVs becoming the new hotness
 
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welshrat

Member
PS5 doesn't feel outdated at all, its the opposite actually.

2001 OG Xbox
2005 Xbox 360 (at least 20x the jump)

Nowadays the latest GPU you bought 5 years ago can still be performing very well (except for certain features like RT) which PS5Pro will fill nicely.
Yeah I totally agree. I have been getting platinum trophies in some games whilst I wait for some new games to arrive and having just run through elden ring erd tree, Miles Morales and Forbidden West I am amazed still at the image quality of these games on PS5. Really can't wait to see what the pro will offer.
 

REDRZA MWS

Member
I’m a die hard new hardware guy, I buy all new hardware release day. I’m praying the ps5 pro has a bigger leap than the ps4 to ps4 pro did, or this will be fist time I’ll pass wait for ps6. I still have fun with my ps5.
 

HeisenbergFX4

Gold Member
I’m a die hard new hardware guy, I buy all new hardware release day. I’m praying the ps5 pro has a bigger leap than the ps4 to ps4 pro did, or this will be fist time I’ll pass wait for ps6. I still have fun with my ps5.
Maybe I am misremembering but wasn't the PS4 Pro touted to be twice as powerful as the PS4?

As far as brute strength this PS5 Pro is not that when compared to the PS5

Its all going to come down to how PSSR is used.
 
PS5 doesn't feel outdated at all, its the opposite actually.

2001 OG Xbox
2005 Xbox 360 (at least 20x the jump)

Nowadays the latest GPU you bought 5 years ago can still be performing very well (except for certain features like RT) which PS5Pro will fill nicely.
The pro is releasing for a reason. PS5 was marketed with Ray tracing and 4k and it can’t even do those things simultaneously even without all RTX effects at a stable 30fps
 

HeisenbergFX4

Gold Member
HeisenbergFX4 HeisenbergFX4 what's your thoughts on pricing?
This I can promise is a guess but I posted this gif in the Pro specs thread in answer to that

constestants GIF by Jeopardy!
 

THE:MILKMAN

Member
Thanks mate. That's what I'm thinking too. Just wanted a little reassurance. I'm hoping that equates to around £550 to £580 in the UK.
Shaun The Sheep Movie Ok GIF

£580 with disc drive is my bet. It just makes sense and as someone noted PS5 Pro is only said to be 45% up in raw power albeit with some tasty sounding features bumps with RT and PSSR vs PS4 Pro at least being >100% in raw TF.
 

REDRZA MWS

Member
Maybe I am misremembering but wasn't the PS4 Pro touted to be twice as powerful as the PS4?

As far as brute strength this PS5 Pro is not that when compared to the PS5

Its all going to come down to how PSSR is used.
I can’t quote a ytbi g about 2 times as powerful. Even if it were, it was used to checkerboard for 4k tv’s and at time gave us a performance mode to hit 60FPS.

Thats not going to be enough for me for a mid gen refresh. I really need to see big improvements over reg ps5 games. Otherwise I’m waiting for ps6.
 

Wooxsvan

Member
Seriously though, why doesn't Sony do something like this? Make the PS6 at $500. Then 3 years later, release the PS6pro $2000 console.

The only problem with that is that the PS7 will likely be just as powerful as the PS6pro
id like something close to this only that they release at the same time. no mid-gen cycle, just release a base at whatever 500 can build and a pro at 1000. do this every 7 years.
 

StereoVsn

Gold Member
It's very likely priced at $599

If it had a disc the price would be $679.99, which is why they are selling the disc drive separately.
There got to be a separate disk sku. It would be incredibly dumb to not have that as it’s been the best selling option since the start.
 

StereoVsn

Gold Member
Maybe I am misremembering but wasn't the PS4 Pro touted to be twice as powerful as the PS4?

As far as brute strength this PS5 Pro is not that when compared to the PS5

Its all going to come down to how PSSR is used.
Yeah, and CPU side there is no real improvement. It’s going to be really interesting to see performance of Pro optimized games.
 
There got to be a separate disk sku. It would be incredibly dumb to not have that as it’s been the best selling option since the start.

Could just allow/encourage retailers to sell a bundle.

Yeah, and CPU side there is no real improvement. It’s going to be really interesting to see performance of Pro optimized games.

Yep... the PS4 Pro had double the GPU CUs plus a modest clock speed gain... and 40% higher CPU clocks. The lack of a CPU improvement is going to be an issue.
 

sncvsrtoip

Gold Member
Seriously though, why doesn't Sony do something like this? Make the PS6 at $500. Then 3 years later, release the PS6pro $2000 console.

The only problem with that is that the PS7 will likely be just as powerful as the PS6pro
Because nobody would buy it, for 2k - 3k you can have highend pc that run both xbox games, pc only games, and with delay most playstation games (not to mention most games are cheaper)
 
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It will come down to how the features will really sell the Console. Which is why I see Mark Cerny doing a presentation for this. A blog post with the way short attention spans are for people these days to read all the jargon will not help sell this thing at a higher price point.

If it's $700USD in the least, those potential features plus 2TB... I can see it. The caveat for me is the disc drive being there under this price tag. $700 for 2TB w/ disc? Sure, would be nice.

The standalone disc drive is $79 right now. So going to $599 digital at 1TB no disc and then you buy it separately puts you nearing $700 (with tax if applicable).

As for the parents, none of them will buy at either price point UNLESS they are gamers themselves playing with their kids.

2TB + disc drive might compel new owners to spring for it if they want the best, I really need someone to explain why I would upgrade from an existing PS5. And I'm saying that as a gaming enthusiast.
 
Because nobody would buy it, for 2k - 3k you can have highend pc that run both xbox games, pc only games, and with delay most playstation games (not to mention most games are cheaper)

Yep... the PS4 Pro was a bigger upgrade than this (and sold better than Sony anticipated). Still, most bought the base model.

There's only so high you can go (which MS will find out the hard way if that rumors of a 2026 console are true)
 

sncvsrtoip

Gold Member
Yep... the PS4 Pro was a bigger upgrade than this (and sold better than Sony anticipated). Still, most bought the base model.

There's only so high you can go (which MS will find out the hard way if that rumors of a 2026 console are true)
imo in opposite to most pepole think ps4pro was less necessry than ps5 pro is, back in that times not so many people had 4k monitors/tvs but now playing games with fsr2 and internal resolution going below full hd is not best experience, I didnt buy ps4pro but will probably ps5 pro
 
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Xtib81

Member
id like something close to this only that they release at the same time. no mid-gen cycle, just release a base at whatever 500 can build and a pro at 1000. do this every 7 years.
It honestly drives me nuts that you have high-end products on day one for every piece of tech, be it phones, TVs, laptops etc.. except for consoles. Give me the possibility to buy a beefy console on day one please, even if it's very expensive.
 
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bundylove

Member
the PS5 feels outdated due to developers massively overstressing the hardware the work with.

back during the og Xbox days you had games that ran at the intended output resolution of 480p, ran at 60fps and still looked good doing so. Ninja Gaiden being a prime example, as well as the ridiculously gorgeous Dead or Alive 2 remake

Tony Hawk 4 on Xbox even ran at 720p 60fps (albeit in a 4:3 aspect ratio), Amped 2 also 720p 60fps (16:9 even), and the same was true for Soul Calibur 2 (not sure which aspect ratio)

So developers back then targeted the specs of the consoles while it now feels like they just cobble stuff together and then try to squeeze it into the console specs.

of course there are exceptions to this, both back in the day and now, where the opposite is true. but there's clearly a trend. a trend that started with the 360 and PS3, which clearly both were nit equipped to target HD output + the increased fidelity at the same time, yet devs had to do it to chase the trend of HD TVs becoming the new hotness
I disagree .

Uncharted and ither games blew me away even at 30fps and 720p.

How the ps5 feels out dated is beyond me.

we have first time ever mostly 60fps games since the ps2 era.

That alone is a big upgrade. Playing timb raider or quake 2 etc at 120fps is fantastic and i never ever though i will get 120fps on a console on a tv yet here we are.

Juat now i am playing nodoby wants to die and it looks fantastic at 60fps.

If the ps5 is outdated the series s is a temu rip off.

I give you this though. We havent seen the best of these machines due to woke shit and pandering to masses with gaas and other crap. Long development cycles etc.
Fuck i havent seen anything naughty dog can get out of this machine.

So i say no the ps5 is not outdated if you ignore the hardware specs.
Might as well say a 4090 is out dated as it only plays current gen console games at a higher res and fps plis more rt but its not like there is a single pc game that pushes it as every game is catered to the lowest common denominator.

Jedi survivor on ps4 hahaha ...you get the point
 

bundylove

Member
It honestly drives me nuts that you have high-end products on day one for every piece of tech, be it phones, TVs, laptops etc.. except for consoles. Give me the possibility to buy a beefy console on day one please, even if it's very expensive.
Imagine you spend 1000 bucks on a console to play upgraded retro games remakes and other junk as the talent left the industry.

I yet have to see anything close the ps5 unreal demo from 4 years ago.
 

kevboard

Member
I disagree .

Uncharted and ither games blew me away even at 30fps and 720p.

How the ps5 feels out dated is beyond me.

we have first time ever mostly 60fps games since the ps2 era.

That alone is a big upgrade. Playing timb raider or quake 2 etc at 120fps is fantastic and i never ever though i will get 120fps on a console on a tv yet here we are.

Juat now i am playing nodoby wants to die and it looks fantastic at 60fps.

If the ps5 is outdated the series s is a temu rip off.

I give you this though. We havent seen the best of these machines due to woke shit and pandering to masses with gaas and other crap. Long development cycles etc.
Fuck i havent seen anything naughty dog can get out of this machine.

So i say no the ps5 is not outdated if you ignore the hardware specs.
Might as well say a 4090 is out dated as it only plays current gen console games at a higher res and fps plis more rt but its not like there is a single pc game that pushes it as every game is catered to the lowest common denominator.

Jedi survivor on ps4 hahaha ...you get the point

It's ironic that you bring up Jedi Survivor, which looks absolutely disgusting on PS5, precisely because it is badly optimised for the console. at 30fps it has so much input delay and has so much motion blur (due to aggressive and badly implemented FSR scaling) that it's headache inducing. at 60fps it was at first an absolute stutterfest because they kept raytracing on, but even after they patched raytracing out it now runs fine but looks absolutely horrifyingly bad. the FSR blur and artifacting is massively more pronounced, their fallback SSR looks disgusting and even with all that the game still stutters due to UE5 bullshit.

Quake 2 at 120fps? The One S could do that. literally... which makes me wonder, does it? and if not, why?

any big AAA third party game that releases these days either runs like ass or looks like ass, sometimes both, precisely because they just make a game, and then squeeze it onto consoles, image quality be damned.

Alan Wake 2: 847p with disgust FSR artifacs
Jedi Survivor: dynamic res down to 648p with even more disgusting FSR artifacts
Immortals of Aveum: 720p with FSR puke

AW2 and JS are both below 1440p in quality mode on consoles targeting 4k TVs and that is the issue.
the Xbox targeted 480p CRTs and reached that in 99% of games either at 30 or 60 fps. as did the PS2, and the GameCube.
the PS360 systems targeted 768p screens, one of these systems couldn't even output 768p (PS3) and both of them fell either short of reaching even 720p or reached 720p at 20 to 25 fps. this includes the PS3 version of The Last of Us. a game that dropped to 25fps and below the moment you were in slightly larger areas or had too many enemies on screen.

meanwhile games like Call of Duty had very reduced graphics and only ran at 1024x600, which isn't even a full 600p (1066x600) to reach 60fps. clearly showing what was necessary to get good performance on these systems, and even then the PS3 could drop below 50fps in heavy scenes.

so clearly after gen6 there was a growing mismatch between what consoles try to deliver and what devs push for vs. what the consoles can actually deliver with their hardware. but instead of prioritising good image quality and frame stability, the developers just abuse the newfound scalability of modern engines to just lower resolutions close to what some og Xbox games already delivered and slap expensive effects on there that are all blurred over by FSR2 anyway and will turn into pixel noise the moment the camera moves while outputting to a 55" 4K OLED screen

Black Myth WuKong runs at 1080p and uses frame gen to hit 60fps... like, come on
 
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saintjules

Gold Member
2TB + disc drive might compel new owners to spring for it if they want the best, I really need someone to explain why I would upgrade from an existing PS5. And I'm saying that as a gaming enthusiast.

Yeah agreed. For me personally all the games that have released this gen that have been crippled by framerate issues now getting rectified under the Pro + the stuff that makes the games look better than they are now would be enough for me. I'm not really sure what else there can be to justify the upgrade aside from those.
 
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bundylove

Member
It's ironic that you bring up Jedi Survivor, which looks absolutely disgusting on PS5, precisely because it is badly optimised for the console. at 30fps it has so much input delay and has so much motion blur (due to aggressive and badly implemented FSR scaling) that it's headache inducing. at 60fps it was at first an absolute stutterfest because they kept raytracing on, but even after they patched raytracing out it now runs fine but looks absolutely horrifyingly bad. the FSR blur and artifacting is massively more pronounced, their fallback SSR looks disgusting and even with all that the game still stutters due to UE5 bullshit.

Quake 2 at 120fps? The One S could do that. literally... which makes me wonder, does it? and if not, why?

any big AAA third party game that releases these days either runs like ass or looks like ass, sometimes both, precisely because they just make a game, and then squeeze it onto consoles, image quality be damned.

Alan Wake 2: 847p with disgust FSR artifacs
Jedi Survivor: dynamic res down to 648p with even more disgusting FSR artifacts
Immortals of Aveum: 720p with FSR puke

AW2 and JS are both below 1440p in quality mode on consoles targeting 4k TVs and that is the issue.
the Xbox targeted 480p CRTs and reached that in 99% of games either at 30 or 60 fps. as did the PS2, and the GameCube.
the PS360 systems targeted 768p screens, one of these systems couldn't even output 768p (PS3) and both of them fell either short of reaching even 720p or reached 720p at 20 to 25 fps. this includes the PS3 version of The Last of Us. a game that dropped to 25fps and below the moment you were in slightly larger areas or had too many enemies on screen.

meanwhile games like Call of Duty had very reduced graphics and only ran at 1024x600, which isn't even a full 600p (1066x600) to reach 60fps. clearly showing what was necessary to get good performance on these systems, and even then the PS3 could drop below 50fps in heavy scenes.

so clearly after gen6 there was a growing mismatch between what consoles try to deliver and what devs push for vs. what the consoles can actually deliver with their hardware. but instead of prioritising good image quality and frame stability, the developers just abuse the newfound scalability of modern engines to just lower resolutions close to what some oh Xbox games already delivered and slap expensive effects on there that are all blurred over by FSR2 anyway and will turn into pixel noise the moment the camera moves.

Black Myth WuKong runs at 1080p and uses frame gen to hit 60fps... like, come on
I hear you and you are right to complain and to be more demanding.

But you are the type of person who while demanding top performance you also demand the console to cost 400 bucks.

Just in this thread how many people demand the pro not to be more than 600 but want 4080ti performance.

What i get out of a 400 dollar console today is way but way more than what i got out of my 600 dollar ps3 or my 400 dollar ps4.

Jedi survivir looks fucking great on my tv at 60fps. Yes water reflections look like shit but image quality was greatly improved.
Jedi is a bad example as it has its fair share of issues on pc since day one and one can compare it to outlwas which looks miles better the jedi .

If you really want to see a game that gives me a stroke with shitty fsr upscaling try talos principle 2 on ps5. Now if all games would look like that then yes ps5 is trash.

Robocop looks again fantastic at 60fps.
 

kevboard

Member
I hear you and you are right to complain and to be more demanding.

But you are the type of person who while demanding top performance you also demand the console to cost 400 bucks.

Just in this thread how many people demand the pro not to be more than 600 but want 4080ti performance.

What i get out of a 400 dollar console today is way but way more than what i got out of my 600 dollar ps3 or my 400 dollar ps4.

Jedi survivir looks fucking great on my tv at 60fps. Yes water reflections look like shit but image quality was greatly improved.
Jedi is a bad example as it has its fair share of issues on pc since day one and one can compare it to outlwas which looks miles better the jedi .

If you really want to see a game that gives me a stroke with shitty fsr upscaling try talos principle 2 on ps5. Now if all games would look like that then yes ps5 is trash.

Robocop looks again fantastic at 60fps.

I don't demand that. I would demand developers to stop targeting graphical effects and levels of detail that these consoles clearly can't handle. but that isn't gonna happen.

and that is why I personally like the fact that A: the Series S exists and I wish Sony had an equivalent system, because the lower specs keep developers in check at least a little bit.
and B: that we get a Pro model because the Devs will continue to completely overload the base consoles, but the better hardware of the Pro model will mitigate the worst offenders to at least some degree. (also PSSR hopefully completely replacing FSR2 in future titles)

I absolutely disagree that Jedi Survivor looks even close to good on console, especially at 60fps. we are at near 720p resolution here and that with constant edge flicker and FSR2 blur and fizzle. same with Robocop btw, which is why I got that on PC, because even my mid range rig wipes the floor with the console version
 
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Little Mac

Member
and that is why I personally like the fact that A: the Series S exists and I wish Sony had an equivalent system, because the lower specs keep developers in check at least a little bit.

See that is what the PS4/Xbox One is for. Previous generations’ instal base is still catered to after the next gen launches because of money.

For decades now, the previous generation of consoles slowed adoption of new hardware until developers gave us compelling reasons to upgrade. The Series S fucks up the natural transition from previous gen to current gen and severely holds back the series X (when MS insists on console polarity) … It’s basically the circle of life.

the lion king GIF by Walt Disney Records
 
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Bitstream

Member
if you find the interview specifically, they were referring to PS sales dropping because of people flocking to PC mid gen for better performance, the pro console was to combat that
 

Allandor

Member
the PS5 feels outdated due to developers massively overstressing the hardware the work with.

back during the og Xbox days you had games that ran at the intended output resolution of 480p, ran at 60fps and still looked good doing so. Ninja Gaiden being a prime example, as well as the ridiculously gorgeous Dead or Alive 2 remake

Tony Hawk 4 on Xbox even ran at 720p 60fps (albeit in a 4:3 aspect ratio), Amped 2 also 720p 60fps (16:9 even), and the same was true for Soul Calibur 2 (not sure which aspect ratio)

So developers back then targeted the specs of the consoles while it now feels like they just cobble stuff together and then try to squeeze it into the console specs.

of course there are exceptions to this, both back in the day and now, where the opposite is true. but there's clearly a trend. a trend that started with the 360 and PS3, which clearly both were nit equipped to target HD output + the increased fidelity at the same time, yet devs had to do it to chase the trend of HD TVs becoming the new hotness
Back than, everything was much less complex. Everything had a quite small triangle count, no shaders to speak of, not to much async stuff, no dynamic clock rates. Everything was "easy" from a current perspective.
 

bundylove

Member
I don't demand that. I would demand developers to stop targeting graphical effects and levels of detail that these consoles clearly can't handle. but that isn't gonna happen.

and that is why I personally like the fact that A: the Series S exists and I wish Sony had an equivalent system, because the lower specs keep developers in check at least a little bit.
and B: that we get a Pro model because the Devs will continue to completely overload the base consoles, but the better hardware of the Pro model will mitigate the worst offenders to at least some degree. (also PSSR hopefully completely replacing FSR2 in future titles)

I absolutely disagree that Jedi Survivor looks even close to good on console, especially at 60fps. we are at near 720p resolution here and that with constant edge flicker and FSR2 blur and fizzle. same with Robocop btw, which is why I got that on PC, because even my mid range rig wipes the floor with the console version
I am sorry but this is some next level kamala flip flop nonsense.

You want to tell me the series s is the way to go? But you bitch about 720p when series s sometime goes way bellow that? And thats fine thats good for you?
A machine that currently cost 50 less than ps5 digital ?

Jedi survivor on my 85 inch qn95c looks amazing.
Maybe spend some money on propper tv
 

kevboard

Member
Back than, everything was much less complex. Everything had a quite small triangle count, no shaders to speak of, not to much async stuff, no dynamic clock rates. Everything was "easy" from a current perspective.

the Xbox did have programmable shaders, which is why games like Halo 2, Conker and Chaos Theory looked so outstandingly good at the time. the Xbox even had GPU headroom to run Halo 2 at 720p, which was at the time not possible due to memory restrictions. a modded Xbox today can do it tho, and can do it surprisingly well, with better framerares than most of the more demanding PS3 games.

so that's not the only difference here. Halo 2 had enough GPU headroom to do a 720p mod. Mario Sunshine has enough headroom for an Ok-ish 60fps hack on original hardware. developers didn't completely overload the GPU back then, and if they did it was the exception and resulted in ridiculously gorgeous games like Riddick.
 

Bitstream

Member
Xbox even had GPU headroom to run Halo 2 at 720p
From what I can see, the 720 resolution they are referring to was upping from 640X480 (480p) to 720x480. 720P is 1280x720. Also seems like in order to achieve this, the xbox had to be overclocked and a bigger ram chip needs to be soldered in.
 

kevboard

Member
I am sorry but this is some next level kamala flip flop nonsense.

You want to tell me the series s is the way to go? But you bitch about 720p when series s sometime goes way bellow that? And thats fine thats good for you?
A machine that currently cost 50 less than ps5 digital ?

Jedi survivor on my 85 inch qn95c looks amazing.
Maybe spend some money on propper tv

yes, it is the way to go. imagine for a moment if the Series S didn't exist. suddenly the new lower limit would be the PS5, a system that developers already have no issue with pushing to the point of running below 1080p wnd sometimes close to 720p.
imagine if the Series S wasn't there, if they didn't have a 4 TFLOPS system that the game also has to run on at some acceptable level.
who's to say if 720p upscaled to 1440p wouldn't suddenly be the quality mode instead of the performance mode? clearly they are ok with such low image quality.

what if developers tried to cram in more and more detail, more and more demanding effects? what if they only don't do that now because a 720p 30fps Series X game would be impossible to port to Series S?

I don't want to play Series S versions of games, I am glad it exists as a roadblock, something that stops developers from pushing resolutions even lower.
and I'm glad it exists because it is one of the reasons so many 60fps models exist. the Series S gives developers basically an automatic 60fps mode (as long as CPU limits aren't an issue)

and this is also why I want a pro console. now suddenly there are 2 buffers between me and shitty console versions. There's the series S that prevents Series X and PS5 games from overdoing it, and then the base consoles that the pro can improve upon
 

Bitstream

Member
You're misunderstanding how this thing works, when it comes to game dev, there's a 'lead platform', this tends to be whatever system has the biggest market share since this way the majority of the players have the best experience. At no point in the past 4 years has the series S EVER been the lead platform. Games were made with PS5 and XSX in mind, and scaled down until they could work on S..
 

TGO

Hype Train conductor. Works harder than it steams.
That was a good argument last gen but this time the only competition for ps5 is pc which wont matter to the average joe.

It is more likely a beta test trojan horse for ps6.
It was a good argument when Sony wasn't porting their games to PC.
the PS5 feels outdated due to developers massively overstressing the hardware the work with.
I disagree and agree, Devs are pushing out PS4+ level games with multiple game performance modes because god forbid a developer actually builds their game around a set specification.
We only now getting games that look beyond what the PS4 can do and they have multiple modes too and it doesn't look pretty in the performance modes.
Does that mean they are any less powerful then the machine that came before them?
Don't know ask Kojima what his reply would be to getting MGS2 running at 120fps on the PS2 at the same resolution and keeping every graphical feature intact.
Yes games was simpler because the Devs made the game and shipped it and as long as it was locked and stable it was fine, that's the part that was simpler
They definitely wasn't simpler to make because their was a lot more bottle necks.
But at least they only had one target render to get stable before going gold.
And because of that they could build their game around that target.
Now if it doesn't have 60/120fps mode regardless of what you're pushing on screen and hitting 4k gamers will boycott your game.
It's not surprising games take longer to make and barely look any different from the PS4 counterparts.
Majority of games that people say we need more powerful hardware for run @4k at a stable frame rate with Raytraying, but that's not good enough.
Every game people quote that are running at low resolutions are in performance mode.
Which they never targeted their game around.
Even with the PS5 Pro people will move the goal post.
So while I don't think we actually need more powerful hardware if they plan on promising multiple modes to please everyone these consoles need to have power way beyond the game technology requirements for that time, because you're always gonna have this problem.
And based on the PS5 Pros leaked specs... they're ain't good enough either.
 
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