I am really at a loss here. It might have to do with the fact that i am old and tired as shit all the time .
What are you saying? That we should stay stuck in the past?
That we finally have consoles with sdd storage that gives almost zero loading times but thats all we get with it as the series s or older consoles have such low memory that we still depend on ingame loading sections like squizing through fucking holes like in plagues tale requiem or many other games ? That is is fucking awesome to have the same old mechanics and level design due to weaker hardware and that i should be happy that i get higher rez and fps if i stick with the old concept?
I am sorry but to me thats bullshit.
Let me tell you this. I was 100 percent blowen away by demon souls and ratchet. And that was in the first year of ps5. These 2 games were build for ps5 and its abilities.
Ever since i see worse looking games. Elden ring visualy is nowhere compared to demon souls and show me another game like ratchet . And these games run perfect at 60fps with rt in ratchet and even though at 1440p the picture is clean as it gets.
Fast forward and the inovatiin stopped as we are stuck in the old world with cross gen shit or multiplatform shit which in return allows only one improvemnt on higher end consoles and that is higher spec output.
Sorry but for me its not about fps and rez and rt and ass grease.
To me inovation is new level design new mechanics new type of ips that are now possible due to instant loading etc. Then we can go from there to higher rez and fps.
I rather take crysis at 10fps and ar 480p if it does somwthing i have never seen before .
And this is where i stop with you as you are unwilling to understand other users and just try to force your opinion on others.
so you are one of those who think the Series S holds back the scope of games. gotcha.
well, it doesn't. that's complete nonsense. games don't have "squeeze through holes" sections due to memory limitations (how the fuck do you think open world games function? have you seen the level of detail Star Wars and Avatar have and all WITH RAYTRACING?), they have them because the level designers are trash, that's the actual reason 90% of the time. the other 10% is outdated engines
that's also the reason every game has waypoints on screen at all times, because of bad level design. these elements are used as crutches because naturally guiding the player through good level design is a dying artform in AAA studios, possibly due to ballooning dev team sizes where one person doesn't know what the other person does and so all level elements need to be able to be stitched together with whatever the other dude, that possibly doesn't even work in the same building as you, does.
the Series S can do everything a PS5 can, simply uglier versions of it. the literally only thing that the Series S is holding back is even more of a decline in image quality and performance. Sony first party games aren't limited by the S, yet did you get a game that is truly revolutionary from them yet? no you didn't, and they would have by far the biggest incentive to do it. but what we got instead is Spider-Man 2, a game that barely looks better than the remaster of the first game and has even worse and more restrictive "crawl through random shit while following direct orders" level design than the first game. where is the game design revolution with the completely unrestricted Sony developers? the one publisher that truly is only limited by their own console?
meanwhile PC devs (aka. almost all third party Devs that release console games) need to target hardware that gives them a market big enough to make back their investment. and what's that hardware? a GTX1660ti with 6GB of memory. often they need to make sure the game runs well on SATA SSDs and 8gb of system ram too. all of that well below PS5 spec. so expecting them to "fully utilise" the PS5 or Series X is delusional. we aren't in the PS360 era anymore where Ubisoft, EA, Activision or even japanese publishers can just ignore the PC market.
but who can ignore the PC market? Insomniac... and what did they release as their big AAA PS5 only game? Spider-Man 2, a badly designed open world game with barely any world interactivity and such restrictive level design that it's almost comical. it loads fast, that's cool... but so did GameCube first party games, so that's not an innovation the game can claim as revolutionary.
no memory restrictions, no cpu or GPU restrictions other than that of the PS5, and that's what they did.
do you think Astrobot will be a game that would be impossible on the Series S? probably not, and to be fair it's a smaller scope game.
but until Sony releases a game, that wouldn't be possible if the Series S was limiting the scope, you have absolutely zero proof that we would have seen these supposed evolution in the types of games and types of game design on PS5 and Series X if the Series S didn't exist.
all I see is developers like the Baldur's Gate 3 devs releasing badly optimised games that fall below 30fps the moment a scene gets as complex as a typical intersection in GTA5. or games like Starfield that need load screens for everything because the Devs are too stubborn to switch to a more modern engine. or developers not knowing how to properly optimise CPU performance in Unreal Engine, leading to sub 60fps at 1080p where the CPU somehow limits a game that does barley anything more impressive, or even as impressive, as a last gen game.
tldr: if the Series S truly limited game design and scope, then what's Sony doing? What's holding them back? talent? it clearly isnt the Series S. Explain to me how Ubisoft makes more technologically impressive games than Sony even tho they have to support the Series S. I have yet to see a Sony open world game (ergo seamless no crawling through holes into new sections) with raytraced GI and raytraced reflections that looks as impressive as Avatar or Star Wars.
Explain how this is the state we are in...
also small correction: Ratchet in performance RT mode runs with a dynamic res that can go below 1080p, it's not really 1440p unless nothing is happening on screen. but Insomniac's temporal injection indeed makes it still look pretty decent