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billbil-kun - PS5 Pro: design leak, size close to slim, announcement window in firstr half of Spetember

kevboard

Member
No disrespect but you dont belong on this forum.

I cant lose more brain cells on you on a friday afternoon

you can't even form a counter argument. Arguing is one of the main reasons forums exist. and you can't do that. so who doesn't belong in a forum here?

what about what I said do you disagree with? the fact that I think it's a good thing that developers need to keep a low power system in mind while developing, which in return potentially improves performance and stability on high end consoles?

what's the exact issue you got there? can you not form an argument?
 
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kevboard

Member
There is some merit in having an anchor. For example I'll happily have the PS5 as the main target. And then the Pro simply increase & improve the resolution/upscaling whilst also improving frame rate. However, the Series S isnt such an anchor I'd want. For me it lowers the bar too much and instead holds things back. Devs seem to hate it. Infact I even prefer last gens X1X over an S. At least the X1X was hitting native 4k.

how can it hold things back when the high end consoles get games that run at unstable 30fps and below 1440p even with this supposed system that holds things back?

with the way developers abuse FSR both FSR reconstruction and FSR frame gen as of recently, do you really wanna know what things would be like without the Series S?

what if we suddenly had actual below 1080p games running at 30fps? Developers seem to don't mind their games having FSR fizzle across the entire screen in motion, as long as they can make pretty screenshots for PR posts while standing still

we already saw how CPU performance took a nosedive as soon as devs dropped last gen systems for games. Suddenly games that barely do anything a PS4 couldn't also do just a few years prior with one of the worst CPUs imaginable, can't hit 60fps on CPUs that are 10x faster (Starfield says hi, as does RedFall)
Because that's the 1 thing the Series S doesn't fall short of... and weirdly it's also the thing that seems to get worse for no reason that is visible to the user. 🤔 makes you think

you mentioned the One X as a positive example, why do you think the One X had so many 4k games with clean image quality and stable performance? Because compared to the lowest target platform of its generation, the base Xbox One, it was literally 5x faster in GPU performance and 30% faster in CPU. a difference far beyond the one between the Series S and X
 
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bundylove

Member
you can't even form a counter argument. Arguing is one of the main reasons forums exist. and you can't do that. so who doesn't belong in a forum here?

what about what I said do you disagree with? the fact that I think it's a good thing that developers need to keep a low power system in mind while developing, which in return potentially improves performance and stability on high end consoles?

what's the exact issue you got there? can you not form an argument?
I am really at a loss here. It might have to do with the fact that i am old and tired as shit all the time .

What are you saying? That we should stay stuck in the past?
That we finally have consoles with sdd storage that gives almost zero loading times but thats all we get with it as the series s or older consoles have such low memory that we still depend on ingame loading sections like squizing through fucking holes like in plagues tale requiem or many other games ? That is is fucking awesome to have the same old mechanics and level design due to weaker hardware and that i should be happy that i get higher rez and fps if i stick with the old concept?

I am sorry but to me thats bullshit.

Let me tell you this. I was 100 percent blowen away by demon souls and ratchet. And that was in the first year of ps5. These 2 games were build for ps5 and its abilities.
Ever since i see worse looking games. Elden ring visualy is nowhere compared to demon souls and show me another game like ratchet . And these games run perfect at 60fps with rt in ratchet and even though at 1440p the picture is clean as it gets.

Fast forward and the inovatiin stopped as we are stuck in the old world with cross gen shit or multiplatform shit which in return allows only one improvemnt on higher end consoles and that is higher spec output.

Sorry but for me its not about fps and rez and rt and ass grease.
To me inovation is new level design new mechanics new type of ips that are now possible due to instant loading etc. Then we can go from there to higher rez and fps.
I rather take crysis at 10fps and ar 480p if it does somwthing i have never seen before .
Its scary to me that when i play tomb raider remake or system shock remake i am shocked that i ask myself how the younger me was able to figure all this shit out without any help and was able to finish it. The level design that those games had is none existing today .
No its all hand holding crap and guide points and check points every second. Makes me dumb. But hey you see this wall that is here to hide the loading of the next section? Oh you better jizz your pants from the texture and resolution as you have to go around it to progress.

And this is where i stop with you as you are unwilling to understand other users and just try to force your opinion on others.
 
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bundylove

Member
I don't think this goes official until after Astrobot launches
Fuckin launch already lol
t1JIAKN.jpeg
 

HeisenbergFX4

Gold Member
Xbox sales trajectory
Highly likely, if you predict 20% (best scenario) of current sales and likely only people who bought a Series X would actually care about premium performance you are looking at a very small demographic

It launches on Friday, no big deal
Yeah but that Sept 9th or 10th looks like a great date for info, hoping anyhow
 
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kevboard

Member
I am really at a loss here. It might have to do with the fact that i am old and tired as shit all the time .

What are you saying? That we should stay stuck in the past?
That we finally have consoles with sdd storage that gives almost zero loading times but thats all we get with it as the series s or older consoles have such low memory that we still depend on ingame loading sections like squizing through fucking holes like in plagues tale requiem or many other games ? That is is fucking awesome to have the same old mechanics and level design due to weaker hardware and that i should be happy that i get higher rez and fps if i stick with the old concept?

I am sorry but to me thats bullshit.

Let me tell you this. I was 100 percent blowen away by demon souls and ratchet. And that was in the first year of ps5. These 2 games were build for ps5 and its abilities.
Ever since i see worse looking games. Elden ring visualy is nowhere compared to demon souls and show me another game like ratchet . And these games run perfect at 60fps with rt in ratchet and even though at 1440p the picture is clean as it gets.

Fast forward and the inovatiin stopped as we are stuck in the old world with cross gen shit or multiplatform shit which in return allows only one improvemnt on higher end consoles and that is higher spec output.

Sorry but for me its not about fps and rez and rt and ass grease.
To me inovation is new level design new mechanics new type of ips that are now possible due to instant loading etc. Then we can go from there to higher rez and fps.
I rather take crysis at 10fps and ar 480p if it does somwthing i have never seen before .

And this is where i stop with you as you are unwilling to understand other users and just try to force your opinion on others.

so you are one of those who think the Series S holds back the scope of games. gotcha.

well, it doesn't. that's complete nonsense. games don't have "squeeze through holes" sections due to memory limitations (how the fuck do you think open world games function? have you seen the level of detail Star Wars and Avatar have and all WITH RAYTRACING?), they have them because the level designers are trash, that's the actual reason 90% of the time. the other 10% is outdated engines

that's also the reason every game has waypoints on screen at all times, because of bad level design. these elements are used as crutches because naturally guiding the player through good level design is a dying artform in AAA studios, possibly due to ballooning dev team sizes where one person doesn't know what the other person does and so all level elements need to be able to be stitched together with whatever the other dude, that possibly doesn't even work in the same building as you, does.

the Series S can do everything a PS5 can, simply uglier versions of it. the literally only thing that the Series S is holding back is even more of a decline in image quality and performance. Sony first party games aren't limited by the S, yet did you get a game that is truly revolutionary from them yet? no you didn't, and they would have by far the biggest incentive to do it. but what we got instead is Spider-Man 2, a game that barely looks better than the remaster of the first game and has even worse and more restrictive "crawl through random shit while following direct orders" level design than the first game. where is the game design revolution with the completely unrestricted Sony developers? the one publisher that truly is only limited by their own console?

meanwhile PC devs (aka. almost all third party Devs that release console games) need to target hardware that gives them a market big enough to make back their investment. and what's that hardware? a GTX1660ti with 6GB of memory. often they need to make sure the game runs well on SATA SSDs and 8gb of system ram too. all of that well below PS5 spec. so expecting them to "fully utilise" the PS5 or Series X is delusional. we aren't in the PS360 era anymore where Ubisoft, EA, Activision or even japanese publishers can just ignore the PC market.

but who can ignore the PC market? Insomniac... and what did they release as their big AAA PS5 only game? Spider-Man 2, a badly designed open world game with barely any world interactivity and such restrictive level design that it's almost comical. it loads fast, that's cool... but so did GameCube first party games, so that's not an innovation the game can claim as revolutionary.
no memory restrictions, no cpu or GPU restrictions other than that of the PS5, and that's what they did.

do you think Astrobot will be a game that would be impossible on the Series S? probably not, and to be fair it's a smaller scope game.
but until Sony releases a game, that wouldn't be possible if the Series S was limiting the scope, you have absolutely zero proof that we would have seen these supposed evolution in the types of games and types of game design on PS5 and Series X if the Series S didn't exist.

all I see is developers like the Baldur's Gate 3 devs releasing badly optimised games that fall below 30fps the moment a scene gets as complex as a typical intersection in GTA5. or games like Starfield that need load screens for everything because the Devs are too stubborn to switch to a more modern engine. or developers not knowing how to properly optimise CPU performance in Unreal Engine, leading to sub 60fps at 1080p where the CPU somehow limits a game that does barley anything more impressive, or even as impressive, as a last gen game.

tldr: if the Series S truly limited game design and scope, then what's Sony doing? What's holding them back? talent? it clearly isnt the Series S. Explain to me how Ubisoft makes more technologically impressive games than Sony even tho they have to support the Series S. I have yet to see a Sony open world game (ergo seamless no crawling through holes into new sections) with raytraced GI and raytraced reflections that looks as impressive as Avatar or Star Wars.
Explain how this is the state we are in...



also small correction: Ratchet in performance RT mode runs with a dynamic res that can go below 1080p, it's not really 1440p unless nothing is happening on screen. but Insomniac's temporal injection indeed makes it still look pretty decent
 
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D

Deleted member 848825

Unconfirmed Member
how can it hold things back when the high end consoles get games that run at unstable 30fps and below 1440p even with this supposed system that holds things back?
Its been a debate here on numerous occasions. There's been challenges for devs trying to retain feature parity between Series S and X.

But I'm done. I'll leave you to die on your hill.
 
D

Deleted member 848825

Unconfirmed Member
so you are one of those who think the Series S holds back the scope of games. gotcha.

well, it doesn't. that's complete nonsense. games don't have "squeeze through holes" sections due to memory limitations (how the fuck do you think open world games function? have you seen the level of detail Star Wars and Avatar have and all WITH RAYTRACING?), they have them because the level designers are trash, that's the actual reason 90% of the time. the other 10% is outdated engines

that's also the reason every game has waypoints on screen at all times, because of bad level design. these elements are used as crutches because naturally guiding the player through good level design is a dying artform in AAA studios, possibly due to ballooning dev team sizes where one person doesn't know what the other person does and so all level elements need to be able to be stitched together with whatever the other dude, that possibly doesn't even work in the same building as you, does.

the Series S can do everything a PS5 can, simply uglier versions of it. the literally only thing that the Series S is holding back is even more of a decline in image quality and performance. Sony first party games aren't limited by the S, yet did you get a game that is truly revolutionary from them yet? no you didn't, and they would have by far the biggest incentive to do it. but what we got instead is Spider-Man 2, a game that barely looks better than the remaster of the first game and has even worse and more restrictive "crawl through random shit while following direct orders" level design than the first game. where is the game design revolution with the completely unrestricted Sony developers? the one publisher that truly is only limited by their own console?

meanwhile PC devs (aka. almost all third party Devs that release console games) need to target hardware that gives them a market big enough to make back their investment. and what's that hardware? a GTX1660ti with 6GB of memory. often they need to make sure the game runs well on SATA SSDs and 8gb of system ram too. all of that well below PS5 spec. so expecting them to "fully utilise" the PS5 or Series X is delusional. we aren't in the PS360 era anymore where Ubisoft, EA, Activision or even japanese publishers can just ignore the PC market.

but who can ignore the PC market? Insomniac... and what did they release as their big AAA PS5 only game? Spider-Man 2, a badly designed open world game with barely any world interactivity and such restrictive level design that it's almost comical. it loads fast, that's cool... but so did GameCube first party games, so that's not an innovation the game can claim as revolutionary.
no memory restrictions, no cpu or GPU restrictions other than that of the PS5, and that's what they did.

do you think Astrobot will be a game that would be impossible on the Series S? probably not, and to be fair it's a smaller scope game.
but until Sony releases a game, that wouldn't be possible if the Series S was limiting the scope, you have absolutely zero proof that we would have seen these supposed evolution in the types of games and types of game design on PS5 and Series X if the Series S didn't exist.

all I see is developers like the Baldur's Gate 3 devs releasing badly optimised games that fall below 30fps the moment a scene gets as complex as a typical intersection in GTA5. or games like Starfield that need load screens for everything because the Devs are too stubborn to switch to a more modern engine. or developers not knowing how to properly optimise CPU performance in Unreal Engine, leading to sub 60fps at 1080p where the CPU somehow limits a game that does barley anything more impressive, or even as impressive, as a last gen game.

rldr: if the Series S truly limited game design and scope, then what's Sony doing? What's holding them back? talent? it clearly isnt the Series S. Explain to me how Ubisoft makes more technologically impressive games than Sony even tho they have to support the Series S. I have yet to see a Sony open world game (ergo seamless no crawling through holes into new sections) with raytraced GI and raytraced reflections that looks as impressive as Avatar or Star Wars.
Explain how this is the state we are in...



also small correction: Ratchet in performance RT mode runs with a dynamic res that can go below 1080p, it's not really 1440p unless nothing is happening on screen. but Insomniac's temporal injection indeed makes it still look pretty decent
Tell Me More To Do List GIF by Disney Channel
 

kevboard

Member
Its been a debate here on numerous occasions. There's been challenges for devs trying to retain feature parity between Series S and X.

But I'm done. I'll leave you to die on your hill.

which is the fault of the Devs, and I'm glad they run into these troubles. on a system that can run a state of the art open world game with multiple raytracing features, no dev has any excuse other than talent or bad planning to run into these issues
 
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Pop

Member
I'm expecting at least a 7 min video showing off games and the tech going into the PS5 Pro

Nov release date
 

bundylove

Member
so you are one of those who think the Series S holds back the scope of games. gotcha.

well, it doesn't. that's complete nonsense. games don't have "squeeze through holes" sections due to memory limitations (how the fuck do you think open world games function? have you seen the level of detail Star Wars and Avatar have and all WITH RAYTRACING?), they have them because the level designers are trash, that's the actual reason 90% of the time. the other 10% is outdated engines

that's also the reason every game has waypoints on screen at all times, because of bad level design. these elements are used as crutches because naturally guiding the player through good level design is a dying artform in AAA studios, possibly due to ballooning dev team sizes where one person doesn't know what the other person does and so all level elements need to be able to be stitched together with whatever the other dude, that possibly doesn't even work in the same building as you, does.

the Series S can do everything a PS5 can, simply uglier versions of it. the literally only thing that the Series S is holding back is even more of a decline in image quality and performance. Sony first party games aren't limited by the S, yet did you get a game that is truly revolutionary from them yet? no you didn't, and they would have by far the biggest incentive to do it. but what we got instead is Spider-Man 2, a game that barely looks better than the remaster of the first game and has even worse and more restrictive "crawl through random shit while following direct orders" level design than the first game. where is the game design revolution with the completely unrestricted Sony developers? the one publisher that truly is only limited by their own console?

meanwhile PC devs (aka. almost all third party Devs that release console games) need to target hardware that gives them a market big enough to make back their investment. and what's that hardware? a GTX1660ti with 6GB of memory. often they need to make sure the game runs well on SATA SSDs and 8gb of system ram too. all of that well below PS5 spec. so expecting them to "fully utilise" the PS5 or Series X is delusional. we aren't in the PS360 era anymore where Ubisoft, EA, Activision or even japanese publishers can just ignore the PC market.

but who can ignore the PC market? Insomniac... and what did they release as their big AAA PS5 only game? Spider-Man 2, a badly designed open world game with barely any world interactivity and such restrictive level design that it's almost comical. it loads fast, that's cool... but so did GameCube first party games, so that's not an innovation the game can claim as revolutionary.
no memory restrictions, no cpu or GPU restrictions other than that of the PS5, and that's what they did.

do you think Astrobot will be a game that would be impossible on the Series S? probably not, and to be fair it's a smaller scope game.
but until Sony releases a game, that wouldn't be possible if the Series S was limiting the scope, you have absolutely zero proof that we would have seen these supposed evolution in the types of games and types of game design on PS5 and Series X if the Series S didn't exist.

all I see is developers like the Baldur's Gate 3 devs releasing badly optimised games that fall below 30fps the moment a scene gets as complex as a typical intersection in GTA5. or games like Starfield that need load screens for everything because the Devs are too stubborn to switch to a more modern engine. or developers not knowing how to properly optimise CPU performance in Unreal Engine, leading to sub 60fps at 1080p where the CPU somehow limits a game that does barley anything more impressive, or even as impressive, as a last gen game.

tldr: if the Series S truly limited game design and scope, then what's Sony doing? What's holding them back? talent? it clearly isnt the Series S. Explain to me how Ubisoft makes more technologically impressive games than Sony even tho they have to support the Series S. I have yet to see a Sony open world game (ergo seamless no crawling through holes into new sections) with raytraced GI and raytraced reflections that looks as impressive as Avatar or Star Wars.
Explain how this is the state we are in...



also small correction: Ratchet in performance RT mode runs with a dynamic res that can go below 1080p, it's not really 1440p unless nothing is happening on screen. but Insomniac's temporal injection indeed makes it still look pretty decent
pLKBtd1.gif
 

NeonDelta

Member
Highly likely, if you predict 20% (best scenario) of current sales and likely only people who bought a Series X would actually care about premium performance you are looking at a very small demographic


Yeah but that Sept 9th or 10th looks like a great date for info, hoping anyhow
Hope not. I’m away for a week from next Friday, hope I don’t miss the preorders
 

Three

Gold Member
It's one of the reasons why I think we should have thread title editing privileges as thread creators, PM'ing a mod just to request a title change is unnecessary, and you barely see them online. I'm looking at that "Istuno leaves Capcom after 30 years" and it's bothering me beyond belief. :messenger_unamused:
I think it's to prevent spamming things and changing a title to something irrelevant. I think there should be a thread title change request feature. You type a thread title and a mod must approve the change, or people typing thread titles could proofread better.
 

SonGoku

Member
The Slim as it is... is currently $449. Figure the actual cost of the Slim is slightly above that, and figuring that they don't want to lose money at all on the Pro... and the better chip and ram probably cost an extra $100 or so... it's not hard to get to $599.
Oh this be good

What?
The normal ps5 is $500 and elsewhere even more.
How do you get to $500 for pro?

The pro is an easy $600 .

No there wont be any price drop for standard at pro release. Prices dont go down anymore. Cost of living went up so did energy.

Is it woth $600? To me yes. To the majority hell no.
The thing is base PS5 is prime for a price cut, sales are declining now the only reason it took so long to get a price cut is because it sold so well. They are making a profit on each unit sold not selling it at cost let alone taking losses on each unit sold
While I generally agree with you... The PS5pro GPU is lining up to be a 4070-tier candidate though. Likely plus/minus 10%.

Actually I hardly agree with you... just saw the whole zen 4/5c thing.

I do agree though that the $699 talk is baseless though.
I hope you are right about it being 4070 tier because from the rumors so far (45%+ rendering, up to 4x RT and that game? leaked graphics config) put it closer to 4060Ti than a 4070

For the record im not claiming Zen 4 or 5 is needed nor likely just that by crossing the $600 to $700 price target its something that could fit within that budget and be a selling bullet point for high fps modes.

Personally I think Sony is making a cost effective console to sell at $500/550 without disc drive just like how the PS4 Pro was cleverly designed to be sold at $400
 
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They are making a profit on each unit sold not selling it at cost let alone taking losses on each unit sold

Sony had been mentioning that they were losing money as of two quarters ago. They didn't say anything the previous quarter although that could mean the losses weren't notable. That's with the price hike of the Digital from $399 to $449.
 

SonGoku

Member
Sony had been mentioning that they were losing money as of two quarters ago. They didn't say anything the previous quarter although that could mean the losses weren't notable. That's with the price hike of the Digital from $399 to $449.
Can you post a source for this to study the context of these losses if its related to hardware sales, studios operating costs, acquisitions (bungie), cancelled projects etc
 
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Bitstream

Member
Sony probably doesn't want to take away any hype from astro bot or impact the sales by announcing a premium console; wouldn't be surprised if they gave it a week after launch to pick up some more sales before shifting gears to market the pro
 

Boss Mog

Member
I really hope that there's a version with the disc drive because the price for the disc drive in Europe is beyond ridiculous for some reason. $79.99 in the US but 119,99€ ($132) in Europe. Can somebody explain this huge discrepancy?
 

Banjo64

cumsessed
Currency exchange rates?
Dissapointing that this narrative has taken hold to excuse price gouging. There is no historical precedent for flexible pricing in the gaming market like this. The price never comes down when the exchange rate is favourable.

Sony charged £425 for a PS3 in 2007 when the pound was 2:1 against the dollar ($850 equivalent).
 
I really hope that there's a version with the disc drive because the price for the disc drive in Europe is beyond ridiculous for some reason. $79.99 in the US but 119,99€ ($132) in Europe. Can somebody explain this huge discrepancy?

Even if there's no disc SKU, retailers like GameStop will sell a bundle for sure

Their business NEEDS people to buy the disc drive... Selling an all-digital console means they will never see that consumer again after he picks up the console
 
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kevboard

Member
FWIW, I remember it being easy to get a PS4 Pro very soon after release like a week after.

true. people overestimate the demand for Pro consoles. the VAST majority of PS4 and Xbox One users used the base consoles.

but on launch day there will probably be a few scalpers that try to get money from people that can't wait that one or two weeks
 
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bundylove

Member
I really hope that there's a version with the disc drive because the price for the disc drive in Europe is beyond ridiculous for some reason. $79.99 in the US but 119,99€ ($132) in Europe. Can somebody explain this huge discrepancy?
Europe is shit. The end.
You always overpaid since day one.
Just look at some snes or n64 games.
Or all console prices .
Yes you can argue that tax is included bit where i live sales tax is 5percent
 

Boss Mog

Member
Europe is shit. The end.
You always overpaid since day one.
Just look at some snes or n64 games.
Or all console prices .
Yes you can argue that tax is included bit where i live sales tax is 5percent
This is nonsense. The price of everything PlayStation (console, controllers, games) is always about the same number between dollars and euros, except on this item there's a huge discrepancy.
 

bundylove

Member
FWIW, I remember it being easy to get a PS4 Pro very soon after release like a week after.
Thats true . But i have a bad feeling sony will release a limited amount of pros at the beginning and see how the demand is.
Its an add on at the end of the day and its not of great importance as the base ps5 is still selling a lot of units.
Back then one could say sony used the pro to get people into the 4k tv market. The pro came with ultra hd 4k player that played 4k blurays but even that ran its course.Streaming took over and no stores sell movies on disc anymore. At least where i am.
But now there is no torjan horse and you just buy a console for gaming. Thats it.


Who knows which market gets how many in the first month.

I will try amazon but i wont hit the stores this time as if its not on amazon its not in the store
 

bundylove

Member
This is nonsense. The price of everything PlayStation (console, controllers, games) is always about the same number between dollars and euros, except on this item there's a huge discrepancy.
Looking back thats not true.

Also consider the average income vs north america.

When i still lived there i was not able to allow myself more than a game or 2 a month.

But also this.
When the canadian dollar caught up with the us dollar for a while, prices took several months to adjust.
I Still payed 80 for a 60 dollar game.

But then when the truedou dollar went to shits oh boy did they jack it up the next day.

Its fuckery and ripping off the small guy.
 

RoadHazard

Gold Member
I want the PS5 Pro to have two internal NVMe expansion slots but it is unlikely as Sony seldom do anything unexpected. I mean even their (very late) implementation of VRR is barebones and doesn't work for last gen PS4 games (unlike the Xbox Series X|S which supports older games with VRR). As such, I expect to be disappointed in this regard.

I will almost certainly buy a PS5 Pro but in my opinion it should also have more memory (4 or 8 GB) and a faster clocked CPU rather than just having a more powerful GPU for the complete package. That said, I expect support for the Pro won't be great with only Sony supporting it with the few triple A games they release these days. Third-parties will likely not bother unless Sony are prepared to pay extra to have support. My expectations are that the real benefit will come from more stable framerates and higher dynamic resolutions in games that using dynamic resolutions and that will likely be enough for me. Really want more storage space though without having to replace the existing 2 TB WD SSD that is in my PS5. I also hope that I can just put the existing WD SSD in the Pro and have it work and hope that it won't require a reformat, something that isn't always guaranteed on PlayStation consoles (swapping internal HDDs on the PS3 and PS4 required reformatting for example).

*EDIT*
I hope this is also an all-black model and that there is a SKU that includes the disc drive.

PS4 Pro support was great. Because it was mandated, I believe. The same should apply here.
 

Dorfdad

Gold Member
how far out are developers from just maxing game engines to 1080p/60 and hardware using AI to upscale to 4k/60/120 without quality loss? Cause that’s what we should be shooting for. Make tools that make 1080p all the ray tracing bells and whistles you can and the console will automatically scale to 4k/60/120 With frame duplication and current upscaling in this not possible?? If not how far off are we!

I feel this is exactly what switch 2 will be doing for docked modes.
 
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West Texas CEO

GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
Dissapointing that this narrative has taken hold to excuse price gouging. There is no historical precedent for flexible pricing in the gaming market like this. The price never comes down when the exchange rate is favourable.

Sony charged £425 for a PS3 in 2007 when the pound was 2:1 against the dollar ($850 equivalent).
Just import from the U.S. and pay exorbitant shipping charges .
 

TGO

Hype Train conductor. Works harder than it steams.
PS4 Pro support was great. Because it was mandated, I believe. The same should apply here.
Not really, there was many games that had zero PS4 Pro support after its release and some that was barely there.
You're right there was a supposed mandate....but it didn't mean shit and I guessing PS5 Pro will be the same.
 

bundylove

Member
I see more and more sites and people claim the price will be $700+gst.
Thats $945+gst canadian. A thousand bucks????

At that price i am out. No point to wait for a price drop either as by then we will have a ps6.
 
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