There was so much copium on some platform sales split prediction in the other thread with people putting the PS5 version as high or even higher than PC one
PC being higher than PS5 in NA for MHW can be 50% more, 10% more or 1% more. There's no particular range given or suggested by the tweet.
And it's still possible PS5 contributed to most sales in other markets outside of NA, or at least some of them. We'd have to wait for data.
MH has been big in Japan since its debut (on PS2). Worldwide it sold more in PSP than in PS2, and in Japan with PSP it became a cultural phenomenon in Japan.
Seeing the popularity it achieved on PS, Nintendo moneyhatted a few MH games, but the PSP best selling game outsold all the Wii and 3DS titles.
In Japan World was a timed console exclusive for PS, and Rise was for Nintendo. Even if Rise ended being in more platforms, sold considerably less than World.
MH debuted in PS, sold more in PS, has way more games on PS. The franchise has been historically more tied to PS and originally Japan, but nowadays it's very popular in all platforms and around the world.
In USA (and pretty likely China) yes, but we don't know if it's the case for the rest of the world. Pretty likely not, specially in Japan.
Historically speaking it is, yes. And I said similar when responding to someone else in the Famitsu thread about the IP.
But this is specifically about Wilds, and historical platform association doesn't mean as much if the new game gets most of its sales on PC (Steam). At that point, the question should be "by how much"? If it's by 1% or 5%, or something in between, then it probably doesn't signal any long-term shift in terms of primary platform association for the IP. If's it's something like 25% or even higher, then yes we
do have to consider the possibility of the IP becoming more associated with Steam as time goes on. Whether that's Steam as the primary platform or Nintendo, we'd have to wait until a new MH actually releases on a Nintendo platform again, preferably Day 1 with other systems.
And if there is such a shift happening, then I guess the question becomes what can SIE realistically do to counteract it? Timed exclusivity is probably out of the question, and a copycat MH game is too big a risk to attempt considering the actual MH games are more than satisfying that player base seems like. The actual answer would have to be WRT implementing changes and additions of perceived value to PlayStation consoles & the ecosystem itself, aimed at striking better parity with or outperforming platforms like Steam & PC in those areas.
In doing so, that'd provide benefits which trickle down to all games on the console.