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Columbia Pictures and Sony PlayStation Developing ‘Horizon Zero Dawn’ Movie

Make it a 5 hour black and white arthouse thing directed by Bela Tarr and have Aloy be stuck in some caved-in underground bunker contemplating her sanity and, eventually, mortality.
This being his imdb picture is so fucking on point

0kMA1zs.jpeg
 

rubenburgt

Member
I'm confused.

I always thought this game series didn't perform that well. Sure, it has a unique setting, but I don't hear much praise for it.

Am I mistaken and are the games a massive hit?

If not, then I don't know why they want to make a movie of it.
 

Saber

Member
"If I ignore reality, then my delusion can become reality".

Aloy is boring as fuck, but Horizon is like one of the top 3 bestselling Sony IPs, and the only one with a PG13 rating (God of War and Uncharted are both R).

It's basically the Avatar of games, the enthusiasts barely talk about it, but normies can't get enough of it.

And?
Lmao this is the type of stupidity I'm talking about. Just because it sold doesn't mean people necessarally liked the series and characters. They are boring as fuck, nothing really to do with Avatar movies. But hey if they're willing to go on with this route then be my guess. Just stay strong when it fails again.
 

nial

Member
Ah, fuck, just when I thought that my library of PS1 obscurities loaded onto my Vita was finally complete... you reveal to me the existence of this awesome-looking first-party visual novel from no other than the GOATs Sugar & Rockets 🫦
It's a full series! Created by Production I.G. and produced by Sugar & Rockets, there were four games on PS1 that were all released in 1998 (Double Cast, Kisetsu o Dakishimete, Sampaguita and Yukiwari no Hana, all which got ported to PSP in 2005), and then Scandal on PS2 in 2000. There's also Blood: The Last Vampire that released on PS2 in 2000 (and ported to PSP in 2006) and Surveillance Kanshisha in 2002 (not Yarudora, but same team), but they were released after Sugar & Rockets was no more.
And yeah, there used to be a time in which SCEI collaborated A LOT with Production I.G., besides all of those, they also worked on Ghost in the Shell (1997), The Granstream Saga, Wild Arms 2, Love & Destroy and Popolocrois Monogatari II.
Btw, just how many of these iconic developers/production companies merged into SCEI back in the day? I believe Contrail was another one of them.
Arc Entertainment (Arc the Lad III, Brightis), Contrail (Ore no Shikabane o Koete Yuke, Boku no Natsuyasumi) and Sugar & Rockets (PopoRogue, Poketan) were all SCEI production subsidiaries that operated separate from the production division, like Polyphony Digital, but they focused on producing externally-developed games instead. Sugar & Rockets did make some games internally, like Pocket MuuMuu and Robbit Mon Dieu (which is basically Jumping Flash! 3).
They were established in October 1997, and got absorbed by the main SCEI in August 2000, shortly after SCEJ (the sales and marketing division) took over the game production operations in February 2000.
 

Metnut

Member
Girl who plays Ygritte in GOT should play Aloy.

This will likely be slop but the story in the game was good so who knows. Bummer the actor who plays Sylens passed away because he’d be perfect for the movie too.
 

nial

Member
I've defended Herman to the ends of the earth on this place, but I'm wearing thin. Why is 'Horizon' being shoved down our throats as if it's some ground-breaking franchise that catapulted PlayStation into what it is now?

Aloy is the most boring, tepid, rude MC from PlayStation Studios with zero personality whatsoever. This will flop hard.
You guys need to drop the hyperbolic bullshit already. Sony is literally making movies of Until Dawn, Days Gone and Gravity Rush, all which are much, MUCH less known than Horizon.
Why is Sony suddenly not allowed to make a film of one of its best-selling PlayStation IPs?
 
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Perrott

Member
It's a full series! Created by Production I.G. and produced by Sugar & Rockets, there were four games on PS1 that were all released in 1998 (Double Cast, Kisetsu o Dakishimete, Sampaguita and Yukiwari no Hana, all which got ported to PSP in 2005), and then Scandal on PS2 in 2000. There's also Blood: The Last Vampire that released on PS2 in 2000 (and ported to PSP in 2006) and Surveillance Kanshisha in 2002 (not Yarudora, but same team), but they were released after Sugar & Rockets was no more.
And yeah, there used to be a time in which SCEI collaborated A LOT with Production I.G., besides all of those, they also worked on Ghost in the Shell (1997), The Granstream Saga, Wild Arms 2, Love & Destroy and Popolocrois Monogatari II.

Arc Entertainment (Arc the Lad III, Brightis), Contrail (Ore no Shikabane o Koete Yuke, Boku no Natsuyasumi) and Sugar & Rockets (PopoRogue, Poketan) were all SCEI production subsidiaries that operated separate from the production division, like Polyphony Digital, but they focused on producing externally-developed games instead. Sugar & Rockets did make some games internally, like Pocket MuuMuu and Robbit Mon Dieu (which is basically Jumping Flash! 3).
They were established in October 1997, and got absorbed by the main SCEI in August 2000, shortly after SCEJ (the sales and marketing division) took over the game production operations in February 2000.
fran_342350_pn3.jpg
 

NickFire

Member
I have no idea how big this IP really is. Sony seems to think it’s one of their biggest and they know the numbers. I just don’t know anyone who ever told me anything about it in real life circles.
 
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Astray

Member
And?
Lmao this is the type of stupidity I'm talking about. Just because it sold doesn't mean people necessarally liked the series and characters. They are boring as fuck, nothing really to do with Avatar movies. But hey if they're willing to go on with this route then be my guess. Just stay strong when it fails again.
So basically you rewrote your original post in a longer and dumber form.

Only a moron would delude themselves into thinking that +25m copies sold don't matter.
 

Saber

Member
So basically you rewrote your original post in a longer and dumber form.

Whatever makes you happy kid. Keep chewing the sales, fart smeller. I'm just gonna wait and see how this gonna ends.

Why is Sony suddenly not allowed to make a film of one of its best-selling PlayStation IPs?

I don't think anyone here saying what is allowed, just saying that its pretty dumb. Its not that people being hyperbolik, I think some fans are waay too touchy. I for instance would be more inclined to watch a God of War movie. Despite the moronic sequel, God of War still extremelly popular franchise in my country.
But I for one wants them to keep the trendy of doing garbage movies that nobody asked for.
 
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I like Horizon more than most. This isn't going to work. There's too much to explain here.

The Netflix series would've been ass too. I really can't wait for Sony to stop with the multimedia horseshit.
I played about 30 hours of Zero Dawn, had minimal to no clue what was going on and dropped it.

Played Call of the Mountain last week and wow, that game's fatal flaw is the fact that it's in the Horizon universe. That game does such a terrible job of explaining things. Everyone is being such a dick to the protagonist, shadow karja this, shadow karja that. Names and places being referenced. Zero clue what was going on. Really dragged the game down, shame too because it's a solid VR title.
 

Saber

Member
Actually Sydney Sweeney as Aloy could work but pretty sure they won't go through route.

Well they tried to make her less appealing in Madam Web(maybe as a part of character?), but didn't work much as she still a nice catch and cute visually. They would really need to work hard to make her ugly.
 

nial

Member
I don't think anyone here saying what is allowed, just saying that its pretty dumb.
Everyone says this yet no one bothers to explain why. Again, they're making (or even made) films of much less known properties like Until Dawn, Days Gone, Gravity Rush, Ratchet & Clank, etc.
 
You guys need to drop the hyperbolic bullshit already. Sony is literally making movies of Until Dawn, Days Gone and Gravity Rush, all which are much, MUCH less known than Horizon.
Why is Sony suddenly not allowed to make a film of one of its best-selling PlayStation IPs?
Until Dawn, Days Gone and Gravity Rush actually have likeable MCs, I think that's the biggest difference.

Sure, they're allowed to make a film of one of their IPs, but I don't think the fanbase are interested for fear that they'll butcher it like what Disney has done with Snow White.
 

Saber

Member
Everyone says this yet no one bothers to explain why. Again, they're making (or even made) films of much less known properties like Until Dawn, Days Gone, Gravity Rush, Ratchet & Clank, etc.

I think its already explained a multitutide of times. The characters themselves are boring and uninteresting(not the setting though). I doubt people know much about Horizon in my country, let alone the name of the characters.
Ratchet and Clank made abit of sense since its an animation(and perhaps Gravity Rush to an extent) and depending of the approach and interest in making a entertaiment movie they could hit with the kids. As for the others got no idea, if you ask me I couldn't even guess the reason. But as I said I enjoy Sony doing dumb moves, they already autistic enought making movies like Madam Web and Kraven.
 

nial

Member
Until Dawn, Days Gone and Gravity Rush actually have likeable MCs, I think that's the biggest difference.

Sure, they're allowed to make a film of one of their IPs, but I don't think the fanbase are interested for fear that they'll butcher it like what Disney has done with Snow White.
"I personally don't vibe with it" is a much different point to what you were initially going.
Counterpoint, Horizon has a vastly more interesting premise than all of those. Robodinos alone beat Oregon The Walking Dead.
 
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