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Dark Souls III |OT| Thy path has been tested, now fight unkindled ash

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Big Brett

Member
Hell yes took down
Lothric
solo. Really a great fight. Pain in the ass, yes, but it felt very satisfying completing it finally.

(Late game boss spoiler name.)
 

BKJest

Member
They took the upgrade system out of Bloodborne? Did you not play Dark Souls 2?
I played it but I honestly can't reacall a lot about it. Did they gate upgrade items as thoroughly in DS2? But I remember from Bloodborne how the devs controlled your upgrade level very thoroughly at first until it would start to rain the previous stones while gating you on the next one.
 
Obviously, right?

Between that, and getting locked out of two different side quests I was highly interested in going through without any sort of warning that that was going to happen, accidentally finding out I doomed that
blind nun
to insanity because I apparently wasn't supposed to
give her dark tomes
,
I agree with most of what you're saying but
A- the above isn't true
B- you can see and even talk to sieg in the dungeon you just can't get to him
 

myco666

Member
This game has by FAR my favorite PvP. You can invade everywhere, you get the orb right at the High Wall, it's instantaneous, super aggressive monsters provide plenty of help against gankers and sometimes I have to turn off the covenants because they won't stop calling me.

10/10

My experience has been 1/10 aside from using Red Eye Orb. Covenants just don't work at all and netcode is pretty bad.

Can people share their secrets to doing good damage? I feel like every weapon I upgrade disappoints in terms of damage. In DS1 it was possible to do really good damage even as early as the Parish, so everything in this feels like spitwads.

Get Great Axe, infuse it to Heavy and upgrade is as much as you can.
 

WarAdept

Member
I thought Sorcery would be better at higher levels, but with a +10 Court Sorcerer's Staff and 40 int my Soul Spear did 310 damage to (to my knowledge) non-resistant mobs. What a joke.

Well that's good to know. I look forward to the shitshow that will be my pure Sorc when I finish the game and restart a new character tonight.

Is the entire game basically Farron Darting your way through entire levels to conserve MP?
 

Veelk

Banned
I agree with most of what you're saying but
A- the above isn't true
B- you can see and even talk to sieg in the dungeon you just can't get to him

I know, that's how I found him the first time and realized he's in the cell in the first place. The place I'm looking for was essentially the other side of his cell, which I can unlock with the jailers key I found.
And that's where you're supposed to go around the profane capitol. He gives you a titanite slab if you help him out, turns out. Mind you, I'm only reading it off a guide, I haven't done it myself yet, but it's highly unintuitive to think you have to go to the new area to end up back where he is.
 
I played it but I honestly can't reacall a lot about it. Did they gate upgrade items as thoroughly in DS2? But I remember from Bloodborne how the devs controlled your upgrade level very thoroughly at first until it would start to rain the previous stones while gating you on the next one.

I don't really understand the distinction you've placed between the different Souls games and Bloodborne.

For example, in Dark Souls 1, there was no readily available source of large titanite shards until around Blight Town, or Sen's Fortress if you wanted to buy them. Until then you could only upgrade with regular titanite.

In Bloodborne, you could farm the large titanite equivalent (twin blood stone shards if I remember right) pretty early as well.

I know, that's how I found him the first time and realized he's in the cell in the first place. The place I'm looking for was essentially the other side of his cell, which I can unlock with the jailers key I found.
And that's where you're supposed to go around the profane capitol. Mind you, I'm only reading it off a guide, I haven't done it myself yet, but it's highly unintuitive to think you have to go to the new area to end up back where he is.

But I mean... if you've gone down literally every path in an area and also not found any illusory walls, I'd say it's pretty intuitive to move onto the next area.
 

krakov

Member
What is the purpose of the elevator that's in the chapel like area before the
Deacon
fight? If you're facing the boss door, it's to the left. It just goes up to
allow you to open the large doors that lead to the upper front section of the outside, but it's not actually a shortcut to anywhere, other than just allowing you to drop down to the bonfire.
Unless I am missing a ladder or additional elevator that makes it one. It just seems like "Oh yeah, interconnected see?!", but pointless.

You can drop down to the area you drop down from just a few meters outside the cathedral with the bonfire. Also an shortcut before the doors are open.
 
I know, that's how I found him the first time and realized he's in the cell in the first place. The place I'm looking for was essentially the other side of his cell, which I can unlock with the jailers key I found.
And that's where you're supposed to go around the profane capitol. Mind you, I'm only reading it off a guide, I haven't done it myself yet, but it's highly unintuitive to think you have to go to the new area to end up back where he is.
Yeah that part sucks, it's not even easy to find it or get to it even if you knew it was in the area.
 

ugoo18

Member
I'm in the Blades of the Darkmoon covenant and have been summoned once so far, any specific areas where i'm more likely to be summoned?
 

LiK

Member
Made it into L
othirc Castle
. Man, every enemy hits like a truck. Kinda explains why the bonfires are so close together. There's like one past one room and up the stairs from another one. Lol

I may grind and level up some more before I proceed.
 

Veelk

Banned
But I mean... if you've gone down literally every path in an area and also not found any illusory walls, I'd say it's pretty intuitive to move onto the next area.

That's not intuitive, that's just process of elimination. The only intuitive part of that is that you wouldn't think the developer would put a prompt to continue the sidequest if there wasn't a way to do so. The fact is, even if I hadn't looked at a guide, I spent like an hour searching the dungeons, which is an area I loathe, full of the definitively most annoying enemy in the game, only to find out that the princess is in another castle. Even if I found it through just continuing to play the game, I'd still be mad that I was made to waste my time in that place because the developer was obtuse about the level design.

Also, is there a way to tell if a wall is illusory besides hitting it? Because otherwise you're telling me that I'm supposed to hit every wall I come by to check if there is a hidden path. If so, all the more reason to use a guide instead of this guessing game bullshit.
 
That's not intuitive, that's just process of elimination. The only intuitive part of that is that you wouldn't think the developer would put a prompt to continue the sidequest if there wasn't a way to do so. The fact is, even if I hadn't looked at a guide, I spent like an hour searching the dungeons, which is an area I loathe, full of the definitively most annoying enemy in the game, only to find out that the princess is in another castle. Even if I found it through just continuing to play the game, I'd still be mad that I was made to waste my time in that place because the developer was obtuse about the level design.

I suppose what I meant to say was that it's common sense to move on when you've exhausted literally every possibility, not that it's intuitive quest design. I searched that area as thoroughly as I could, but I know From doesn't do random teleporters within locations so when I couldn't find a way in that would logically be connected to that room from an architectural standpoint, I moved on.

I've been playing these games blind since Demon's Souls and the moments of epiphany when I finally find the means to trigger the next part of a sidequest are some of my favorite parts of the games.
 

daninthemix

Member
Get Great Axe, infuse it to Heavy and upgrade is as much as you can.

Funnily enough I have a Heavy Great Axe +7 (or +6) and am underwhelmed by the damage. It's not exactly like Dark Souls, where an upgraded Zwei would actually, properly wreck whoever was in front of you.
 
Hi guys. Im hitting a point where im starting to lose interest. Seems a common thing for me these days once i get over 20 hours into a game.

Anyway im at
dancer
. If it took me 20 hours to get here. Roughly how long is left? If its like 4 hours i mighy just push on but im tempted to put the game down for a week or two if its longer.
 

Veelk

Banned
I suppose what I meant to say was that it's common sense to move on when you've exhausted literally every possibility, not that it's intuitive quest design. I searched that area as thoroughly as I could, but I know From doesn't do random teleporters within locations so when I couldn't find a way in that would logically be connected to that room from an architectural standpoint, I moved on.

I've been playing these games blind since Demon's Souls and the moments of epiphany when I finally find the means to trigger the next part of a sidequest are some of my favorite parts of the games.
Well, again, I never assumed that the game just didn't have a way to get there, some how some way, but if I have to spend an hour of searching in an area I despise just to confirm that I've wasted my time looking for something here, when I had no indication I shouldn't do so in the first place, that's just bullshit. If there was some cue I missed that would have told me that I need to keep pushing forward, by all means, I'll take the L on missing it, but if he's in the cell, and I just got the keys, and I have a handful of jail cells upstairs that I know were locked before, then I have every reason to think that's where I'm supposed to go.

If there is anything I've learned in my discussion with souls fans, it's that this series pleases a lot of fans with very different tastes. Maybe this moment of epiphany is pleasant for you, but for me, all the game did was incite me to waste my time for no reason.
 

fozzy

Member
Couple of quick questions.

Do smaller shields parry easier?

Also, is there any way to tell which summon sign is an NPC?

Has anyone tried that parrying dagger instead of a shield?
 

LiK

Member
Couple of quick questions.

Do smaller shields parry easier?

Also, is there any way to tell which summon sign is an NPC?

Has anyone tried that parrying dagger instead of a shield?

Yes

The easiest way to know is play offline.

Nope
 

grimmiq

Member
Hi guys. Im hitting a point where im starting to lose interest. Seems a common thing for me these days once i get over 20 hours into a game.

Anyway im at
dancer
. If it took me 20 hours to get here. Roughly how long is left? If its like 4 hours i mighy just push on but im tempted to put the game down for a week or two if its longer.

I think FromSoft asked streamers to stop at 50%, and that was the
dancer
 

laxu

Member
I don't really understand the distinction you've placed between the different Souls games and Bloodborne.

For example, in Dark Souls 1, there was no readily available source of large titanite shards until around Blight Town, or Sen's Fortress if you wanted to buy them. Until then you could only upgrade with regular titanite.

In Bloodborne, you could farm the large titanite equivalent (twin blood stone shards if I remember right) pretty early as well.

At least in Bloodborne until the some patch allowed you to buy Blood Stone Chunks at reasonable prices, the issue was that you could only get the regular and twin shards which were pretty useless especially in NG+. To me DS3 at least so far has the exact same problem where you can't just try if a weapon works for you because to upgrade above +3 (or upgrade the transposition weapons) requires materials that are just barely available until you apparently hit a certain stage in the game where you can find an item that lets you buy them in a store. I wish you could get the Large Titanite Shards at a reasonable drop rate where I'm at in the game (
Abyss Watchers
).

I also wish the gem infusion was more like BB where you can try out different setups without a cost. The game just seems to expect a lot of knowledge about its mechanics from players.
 
Hi guys. Im hitting a point where im starting to lose interest. Seems a common thing for me these days once i get over 20 hours into a game.

Anyway im at
dancer
. If it took me 20 hours to get here. Roughly how long is left? If its like 4 hours i mighy just push on but im tempted to put the game down for a week or two if its longer.
I would say around 7 hours if you critical path it and dont do any of the optional areas.
 

Brohan

Member
Blessed infusion seems like it could really use a boost. It's really really weak and I feel like I'm just wasting resources to upgrade my Blessed weapon and should probably pick another weapon without the infusion.

It's a bummer cause i always used to play with Holy weapons.
 

daninthemix

Member
What does "properly wreck" even mean? Are you looking to literally one shot every enemy or something?

I mean generally speaking, I did significantly more damage in Dark Souls with a variety of weapons, whereas this feels a little bit grindy in terms of how little damage I do (with a variety of weapons).

On a related note, what are the best weapons for zero stat investment?
 

Brohan

Member
Is there a way to farm Embers or buy unlimited amounts later in the game? Seems like they really limited them.

I know that the
knights
on
high wall
are able to drop them and am pretty sure some other enemies do too.
 
Is there a way to farm Embers or buy unlimited amounts later in the game? Seems like they really limited them.

I've got like 30+ halfway through the game and I've never bought a single one. I've read they are farmable but I don't know which enemies off the top of my head.
 
I think FromSoft asked streamers to stop at 50%, and that was the
dancer

Really? That seems odd seeing as i have killed
3 lords of cinder and according to a boss list theres like only 5 more mandatory bosses
. I guess if you include option ones as well.

I guess i will take a break then lol. Game feels so similar to other titles (weapons, areas, enemies) im finding it hard to stay motivated. Not getting that rush i did from ds1 and bloodborne. I can only put it down to 2 things.

1. Im older, married, kid, full time job. Its made me look at my free time differently and because of this i find it hard to find a game that hooks me. This is infinitely more true for long games (over 20 hours).

2. I think i saw ds1 like a puzzle. Working out how to beat the levels and then the bosses was really fun and fairly unique in how it did it. This game is soooo familiar i dont get that anymore. Almost all bosses i can just look at things i have fought in previous games and solve how to beat it really fast. There are acceptions of course like
yorm
who had a unique mechanic which was nice. But for the most part im kinda just going "oh its this area / enemy type again".

However seeing
boreal valley
for the first time was a visual treat.
 

MUnited83

For you.
Okay, it's official. I am never playing a souls game blind again. I just spent an hour retrekking the entirety of
Irythill Dungeon
trying to find
Seigward's cell
. I literally checked every single nook and crany and I couldn't find him. I finally look him up online, and I'm supposed to go around the
profaned capitol
and which leads be back into the dungeons.

Obviously, right?

Between that, and getting locked out of two different side quests I was highly interested in going through without any sort of warning that that was going to happen, accidentally finding out I doomed that
blind nun
to insanity because I apparently wasn't supposed to
give her dark tomes
, and basically fucking over pretty much every side quest I had going on, I decided that I'd rather get spoiled than have my entire game fucked up because Dark Souls hates the player.

And I don't want to get spoiled. While I don't think the first experience is the be all end all, there is a uniqueness to it, but these stupid random dick punches the game keeps throwing at me that I have no way to knowing are coming is just...this is just stupid.
Oh yeah, the questlines are major fucking bullshit. I failed Siegward's quest because I didn't do a minor interaction with him
( meeting him on a kitchen). I still saved his ass and unlocked the cell he was trapped in, but since i didnt meet him in the kitchen I can't complete the quest. it's fucking idiotic.
 

myco666

Member
Is there a way to farm Embers or buy unlimited amounts later in the game? Seems like they really limited them.

Limited? I though they gave you way too much of them as I have almost 200 of them. You get embers from PVP and coop so do those to get more.
 

thefil

Member
Holy crap does NG+ seem easy. I could never get past the first few bosses in DS2 because of red phantoms added everywhere and the lack of fog wall invincibility. In contrast, I'm 2 hours into NG+ and I've defeated 7 bosses.
 
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