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Dark Souls III |OT| Thy path has been tested, now fight unkindled ash

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Lothric
Castle Spoilers Question

Does anyone know how to use the lift contraption in the building to the far right before the Dragonslayer Armour fog wall? It says contraption does not move and these messages are saying "Down".

Edit: Thanks for the answers.
 
I've got like 30+ halfway through the game and I've never bought a single one. I've read they are farmable but I don't know which enemies off the top of my head.
Farm them by helping with boss fights. Yhorm is an easy one to farm if you're that far
Lothric
Castle Spoilers Question

Does anyone know how to use the lift contraption in the building to the far right before the Dragonslayer Armour fog wall? It says contraption does not move and these messages are saying "Down".
You unlock it later iirc
 

Mandelbo

Member
Lothric
Castle Spoilers Question

Does anyone know how to use the lift contraption in the building to the far right before the Dragonslayer Armour fog wall? It says contraption does not move and these messages are saying "Down".

It's a shortcut that you open later on. The Down messages are probably trying to trick you into killing yourself :p
 

valkyre

Member
Really? That seems odd seeing as i have killed
3 lords of cinder and according to a boss list theres like only 5 more mandatory bosses
. I guess if you include option ones as well.

I guess i will take a break then lol. Game feels so similar to other titles (weapons, areas, enemies) im finding it hard to stay motivated. Not getting that rush i did from ds1 and bloodborne. I can only put it down to 2 things.

1. Im older, married, kid, full time job. Its made me look at my free time differently and because of this i find it hard to find a game that hooks me. This is infinitely more true for long games (over 20 hours).

2. I think i saw ds1 like a puzzle. Working out how to beat the levels and then the bosses was really fun and fairly unique in how it did it. This game is soooo familiar i dont get that anymore. Almost all bosses i can just look at things i have fought in previous games and solve how to beat it really fast. There are acceptions of course like
yorm
who had a unique mechanic which was nice. But for the most part im kinda just going "oh its this area / enemy type again".

However seeing
boreal valley
for the first time was a visual treat.

This is one of my major gribs with Souls games/series in general.

Many quests are just so easy to miss/fuck up that it is actually out of pure LUCK if you are able to complete them most of the times.

So yeah I reached the point where I said "fuck this, this game is like begging you to read the frigging guide".
 

Yogg

Member
Oh yeah, the questlines are major fucking bullshit. I failed Siegward's quest because I didn't do a minor interaction with him
( meeting him on a kitchen). I still saved his ass and unlocked the cell he was trapped in, but since i didnt meet him in the kitchen I can't complete the quest. it's fucking idiotic.

This is not true. I didn't meet him
in the kitchen either, saved him from his cell afterwards, and still got the reward item doing so.
 
This is not true. I didn't meet him
in the kitchen either, saved him from his cell afterwards, and still got the reward item doing so.

He might be considering the cutscene with Siegward to be the end of the questline, and if you missed the kitchen, I don't think you get it, nor do you get Siegward's armor.
 
Lothric
Castle Spoilers Question

Does anyone know how to use the lift contraption in the building to the far right before the Dragonslayer Armour fog wall? It says contraption does not move and these messages are saying "Down".

Edit: Thanks for the answers.

If you go outside and look where it leads to you can probably figure out where the lift is
 

MUnited83

For you.
How does the weapon upgrade PVP limitation works with weapons that can only be upgraded to +5? Does it treat it like it's a regular +5 or does it treat it as a +10?
 

MUnited83

For you.
This is not true. I didn't meet him
in the kitchen either, saved him from his cell afterwards, and still got the reward item doing so.

Nah, the end of the questline is at
Yorhm, and you receive his armor at the end.

edit: sorry, double post
 
This is one of my major gribs with Souls games/series in general.

Many quests are just so easy to miss/fuck up that it is actually out of pure LUCK if you are able to complete them most of the times.

So yeah I reached the point where I said "fuck this, this game is like begging you to read the frigging guide".

Oh god, tell me about it. Prime examples for me.

talking to that covenant lady in cathedral of the deep. Join it with zero description of what it is. Dont wear the symbol. Get back to firelink. The npc that pretty much only ever said " we have nothing to talk about" says we are now enemies...... Ok sure lady.

Give nun tome, she says she would rather not as its forbidden but if you insist? Doesn't give the option to say "oh ok i will keep it then". Good bye nun lady i guess.

Games riddled with this crap. Its odd because in bloodborne it was no where near as bad. Covenant people talked to you first and you normally have speak options to back out of things.
 
What is the item in
Walnirs
boss chamber? After beating him I was making my way over to pick it up and an ending cuts cent triggers and took me out. Can I get it back?
 

Ferr986

Member
Two things keep it from being perfect for me.

1. The
Darkmoon
implementation. Why is it just a copy/paste of the
Blue Sentinels
?

2. The
Darkmoon
implementation. Yes this is twice. Being only able to invade when another specific covenant that no one uses is being invaded is silly. Takes so much longer than the other covenants that you can just co-op/duel to get.

I agree.
Darkmoon
covenant is so badly done here. It should be like Dark 1, giving you a blue orb to invade people with sin. Making it the same as
Blue Sentinels
renders it useless (especially considering you get it later).
 

Mutombo

Member
Oh god, tell me about it. Prime examples for me.

talking to that covenant lady in cathedral of the deep. Join it with zero description of what it is. Dont wear the symbol. Get back to firelink. The npc that pretty much only ever said " we have nothing to talk about" says we are now enemies...... Ok sure lady.

Give nun tome, she says she would rather not as its forbidden but if you insist? Doesn't give the option to say "oh ok i will keep it then". Good bye nun lady i guess.

Games riddled with this crap. Its odd because in bloodborne it was no where near as bad. Covenant people talked to you first and you normally have speak options to back out of things.

I'm playing blind apart from the NPC quest lines. So much accidentals you need at least to go to NG++++++ to sort of get all those quests. Nah.
 

Sarcasm

Member
Farmed a Dark Sword! Took about thirty minutes but it was worth it. Sword is badass.

Where do you get it?

Blessed infusion seems like it could really use a boost. It's really really weak and I feel like I'm just wasting resources to upgrade my Blessed weapon and should probably pick another weapon without the infusion.

It's a bummer cause i always used to play with Holy weapons.

Good thing you can remove infusions with an item.
 
Ugh I keep dying because my character randomly decides to kick instead of slash/stab. That is one thing I wish they would change. The kick seems say too sensitive with the command prompts from the controller.
 

Arkanius

Member
I agree.
Darkmoon
covenant is so badly done here. It should be like Dark 1, giving you a blue orb to invade people with sin. Making it the same as
Blue Sentinels
renders it useless (especially considering you get it later).

Like I said, Covenants this time around, are bad and unimaginative.

Dark Souls II Covenants were the best in my honest opinion.
 

myco666

Member
So how do I get the mimic head? I think I've killed all mimics already but still no drop. Do I need to go into NG+ and see if it drops there?
 

laxu

Member
I really hope that you can start getting shitloads of souls later in the game because otherwise I'll never be able to get rid of hollowing.
 
Really like that aspect about the games.

I would agree with this 5 years ago. When i had the free time i loved looong games with things that can be wildly different each time. These days i just cant handle anything single player for much more than 20ish hours.

Its not a bad thing its just im having a strange time accepting these sort of games are just simply to long for me to enjoy these days. Force of habit in playing them for so many years is hard to break i guess. I mean, i could stop now and even if i never play it again, i enjoyed what i played so it shouldnt be an issue i guess.
 

Jinjo

Member
Man how close some of the bonfires in l
othric
castle are is pretty hilarious but i appreciate it.

Bonfire placement feels supergenerous in this game in general. Could have done a few stretches without the extra bonfire, or maybe make them hidden so atleast you gotta do some effort in finding them/can miss them.
 
I really hope that you can start getting shitloads of souls later in the game because otherwise I'll never be able to get rid of hollowing.

I found something you might like mid game ish

a ring that gives you normal appearance despite being hollow.

That or any helm that covers you face.
 
Bonfire placement feels supergenerous in this game in general. Could have done a few stretches without the extra bonfire, or maybe make them hidden so atleast you gotta do some effort in finding them/can miss them.

So far, the only place that hasn't felt like there are too many bonfires and that the bonfires are too close together has been C
athedral
of the D
eep
.
 

Mutombo

Member
Really? That seems odd seeing as i have killed
3 lords of cinder and according to a boss list theres like only 5 more mandatory bosses
. I guess if you include option ones as well.

I guess i will take a break then lol. Game feels so similar to other titles (weapons, areas, enemies) im finding it hard to stay motivated. Not getting that rush i did from ds1 and bloodborne. I can only put it down to 2 things.

1. Im older, married, kid, full time job. Its made me look at my free time differently and because of this i find it hard to find a game that hooks me. This is infinitely more true for long games (over 20 hours).

2. I think i saw ds1 like a puzzle. Working out how to beat the levels and then the bosses was really fun and fairly unique in how it did it. This game is soooo familiar i dont get that anymore. Almost all bosses i can just look at things i have fought in previous games and solve how to beat it really fast. There are acceptions of course like
yorm
who had a unique mechanic which was nice. But for the most part im kinda just going "oh its this area / enemy type again".

However seeing
boreal valley
for the first time was a visual treat.

I really like the game, but it's not my favorite. It's a perfection of the previous installments, but without the magic and freshness of the puzzle that was DS1.

Instead of trying out new things with enemies and bosses, they've just looked at previous games and improved upon them. And I have only had a hard time with the Dancer and the Dark Graves boss. All the other ones I beat on second try, a few on a fifth. (I still have about 4 bosses to go).

I still enjoy being in a dark souls world so much, but at the end of this game I'm experiencing the same thing as with Bloodborne; the experience is getting worn out. It's the DLC that will probably freshen things up a bit, just like in Bloodborne, but DS3 is a fine ass Dark Souls experience, but that fresh magic is gone, and it's good FROM is going to try out what they learned from this in new games.
 

GorillaJu

Member
These stupid pussy fucks who invade me and I sit there giving them a proper 1v1 with no allies and then they run away when they realize you're going to lose... Pure cancer. Sorry but I'm quitting the game and you're getting jack shit.
 
Bonfire placement feels supergenerous in this game in general. Could have done a few stretches without the extra bonfire, or maybe make them hidden so atleast you gotta do some effort in finding them/can miss them.

The only place i feel bonfires were done really well is in
Cathederal of the deep
. Infact this was by far the best designed area of what i have seen so far.

2 bonfires and tons of short cuts back to them. After that i was just continuenly disapointed no other area was really like this again.
Bloodborne did this so well in most zones.
 

Cyborg

Member
Anyone?

I was invaded by two phantoms
Faraam
in the
Swamp
Are these phantoms NPC's or were they real persons? They acted like real person but I defeated them both, never expected that (one was waiting till my first fight ended)
 
Invaders are so bad. I would say I am not a very good players and still defeat 8/10 even with their scummy tactics bringing mobs to the battle, running away and healing.
 

sappyday

Member
So far, the only place that hasn't felt like there are too many bonfires and that the bonfires are too close together has been C
athedral
of the D
eep
.

CotD is weird because it has one at the very beginning and then another after a flight of stairs. Makes that previous bonfire totally pointless to the point where I forgot about it, and was about to commend the CotD for having only one.


Overall the game has a unbalance placement of bonfires. Some places you won't get one for a long ass stretch and others you'll get one right after another.
 
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