HeisenbergFX4
Gold Member
00:00 Overview
00:47 PS5 updates
06:10 PS5 vs PS5 Pro
09:28 Analysis and conclusion
A 40fps mode is a nice update but it still seems like a game to play on ps6 or a least wait until it's in the bargain bin.
On base Ps5:
- There have been some small changes to lighting (which IMO looks worse now).
- They've added a "sharpening" slider so you can select how much sharpening your want (the launch version was the equivalent of setting the sharpening to 7/10).
- Quality mode actually runs at a lower resolution now (seems to have gone down from 1440p to 1080p) with a noticeable dip to image quality, but they've improved some visual settings like foliage draw distance and shadow quality.
- Quality mode now runs at a locked 30fps with proper frame pacing instead of the unlocked 30-35fps like before, so it actually feels smoother.
- Balanced mode has better Image quality compared to the launch version now (looks similar to the current quality mode)
- Balanced mode now runs at a locked and properly paced 40fps if you are using a 120hz display (still runs at 40-45 fps if you are on a 60hz display)
- Performance mode is pretty much unchanged (other than the lighting changes and sharpening slider which affect all modes), still looks low res and still uses frame generation to reach 60fps.
Small TLDR about the pro:
-Quality and Balanced run at a higher internal resolution and implement PSSR
- Image quality in these modes is much better, with a sharper "4k-like" image that also holds up better during motion.
- Framerates in these modes are roughly the same as on the base console
- Performance mode is underwhelming and looks very similar to the same mode on base console. Still runs at 1080p, still uses frame generation to reach 60fps and uses FSR3 instead of PSSR
Summary (mostly using Krisp AI summarizer tool):
Patch Updates and Visual Changes
- The latest patch introduced a sharpening slider, allowing players to adjust the sharpness of the image.
- The default sharpness setting enhances local contrast, giving the image a more defined look, while a maximum setting provides a crisp appearance typical of lower resolution console titles.
- In addition to sharpness adjustments, the game's Lumen global illumination (GI) presentation was modified, showing more pronounced occlusion in various parts of the game world.
- Quality mode has improved shadow resolution and less aggressive cascades compared to launch version. Foliage draw distance has also been improved over launch.
Performance Modes and Frame Rates on base PS5
- The game offers different performance modes, with the quality and balanced modes experiencing a notable downgrade in image quality compared to its earlier version, now rendering at 1080p instead of 1440p. The 1080p internal resolution is being upscaled using FSR to a 1440p-like resolution.
- The quality mode now has a stable 30 FPS cap, providing a more consistent frame pacing experience compared to the previous unstable frame rates.
- The balance mode has received enhancements, allowing for a stable 40 FPS at 120 Hz, which improves the overall playability and responsiveness of the game. It is a mostly stable 40fps with rare drops.
- On 60hz screen balanced mode is still running at 45fps. It hits this target frame rate pretty consistently.
- Quality mode’s shadows are improved over balanced mode.
PS5 Pro Enhancements
- The introduction of PS5 Pro support includes the implementation of PSSR, which enhances image quality by producing a 4K-like final output from a 1296p input resolution.
- This upgrade results in a perceptibly sharper image, particularly during movement, and improves the appearance of details that previously suffered from aliasing.
- The performance mode on PS5 Pro continues to target 60 FPS using frame generation, but the overall visual fidelity remains similar to the base console version.
- While the PS5 Pro upgrade does not introduce significant new features or radical changes, it does enhance the game's visual quality, making it a worthwhile improvement for players.
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