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DF - Black Myth: Wukong Updated! PlayStation 5 Pro Support Added - But Is Base PS5 Improved Too?

HeisenbergFX4

Gold Member


00:00 Overview
00:47 PS5 updates
06:10 PS5 vs PS5 Pro
09:28 Analysis and conclusion

A 40fps mode is a nice update but it still seems like a game to play on ps6 or a least wait until it's in the bargain bin.




On base Ps5:
- There have been some small changes to lighting (which IMO looks worse now).
- They've added a "sharpening" slider so you can select how much sharpening your want (the launch version was the equivalent of setting the sharpening to 7/10).
- Quality mode actually runs at a lower resolution now (seems to have gone down from 1440p to 1080p) with a noticeable dip to image quality, but they've improved some visual settings like foliage draw distance and shadow quality.
- Quality mode now runs at a locked 30fps with proper frame pacing instead of the unlocked 30-35fps like before, so it actually feels smoother.
- Balanced mode has better Image quality compared to the launch version now (looks similar to the current quality mode)
- Balanced mode now runs at a locked and properly paced 40fps if you are using a 120hz display (still runs at 40-45 fps if you are on a 60hz display)
- Performance mode is pretty much unchanged (other than the lighting changes and sharpening slider which affect all modes), still looks low res and still uses frame generation to reach 60fps.

Small TLDR about the pro:
-Quality and Balanced run at a higher internal resolution and implement PSSR
- Image quality in these modes is much better, with a sharper "4k-like" image that also holds up better during motion.
- Framerates in these modes are roughly the same as on the base console
- Performance mode is underwhelming and looks very similar to the same mode on base console. Still runs at 1080p, still uses frame generation to reach 60fps and uses FSR3 instead of PSSR

Summary (mostly using Krisp AI summarizer tool):

Patch Updates and Visual Changes

- The latest patch introduced a sharpening slider, allowing players to adjust the sharpness of the image.

- The default sharpness setting enhances local contrast, giving the image a more defined look, while a maximum setting provides a crisp appearance typical of lower resolution console titles.

- In addition to sharpness adjustments, the game's Lumen global illumination (GI) presentation was modified, showing more pronounced occlusion in various parts of the game world.

- Quality mode has improved shadow resolution and less aggressive cascades compared to launch version. Foliage draw distance has also been improved over launch.

Performance Modes and Frame Rates on base PS5

- The game offers different performance modes, with the quality and balanced modes experiencing a notable downgrade in image quality compared to its earlier version, now rendering at 1080p instead of 1440p. The 1080p internal resolution is being upscaled using FSR to a 1440p-like resolution.

- The quality mode now has a stable 30 FPS cap, providing a more consistent frame pacing experience compared to the previous unstable frame rates.

- The balance mode has received enhancements, allowing for a stable 40 FPS at 120 Hz, which improves the overall playability and responsiveness of the game. It is a mostly stable 40fps with rare drops.

- On 60hz screen balanced mode is still running at 45fps. It hits this target frame rate pretty consistently.

- Quality mode’s shadows are improved over balanced mode.

PS5 Pro Enhancements

- The introduction of PS5 Pro support includes the implementation of PSSR, which enhances image quality by producing a 4K-like final output from a 1296p input resolution.

- This upgrade results in a perceptibly sharper image, particularly during movement, and improves the appearance of details that previously suffered from aliasing.

- The performance mode on PS5 Pro continues to target 60 FPS using frame generation, but the overall visual fidelity remains similar to the base console version.

- While the PS5 Pro upgrade does not introduce significant new features or radical changes, it does enhance the game's visual quality, making it a worthwhile improvement for players.
 
Last edited:

FoxMcChief

Gold Member
Is base ps5 improved? Not that I’ve had an issue with quality mode.

I need the details!

roderick-strong.gif
 
Last edited:

saintjules

Gold Member
Looks like if you have a 120hz display it's better for the 40fps target under the Pro Balance mode vs a 60hz TV.

I'll still play under performance mode even though it hasn't been really revised that much.
 

Fbh

Member
A 40fps mode is a nice update but it still seems like a game to play on ps6 or a least wait until it's in the bargain bin.


Is base ps5 improved? Not that I’ve had an issue with quality mode.

I need the details!

roderick-strong.gif

On base Ps5:
- There have been some small changes to lighting (which IMO looks worse now).
- They've added a "sharpening" slider so you can select how much sharpening your want (the launch version was the equivalent of setting the sharpening to 7/10).
- Quality mode actually runs at a lower resolution now (seems to have gone down from 1440p to 1080p) with a noticeable dip to image quality, but they've improved some visual settings like foliage draw distance and shadow quality.
- Quality mode now runs at a locked 30fps with proper frame pacing instead of the unlocked 30-35fps like before, so it actually feels smoother.
- Balanced mode has better Image quality compared to the launch version now (looks similar to the current quality mode)
- Balanced mode now runs at a locked and properly paced 40fps if you are using a 120hz display (still runs at 40-45 fps if you are on a 60hz display)
- Performance mode is pretty much unchanged (other than the lighting changes and sharpening slider which affect all modes), still looks low res and still uses frame generation to reach 60fps.

Small TLDR about the pro:
-Quality and Balanced run at a higher internal resolution and implement PSSR
- Image quality in these modes is much better, with a sharper "4k-like" image that also holds up better during motion.
- Framerates in these modes are roughly the same as on the base console
- Performance mode is underwhelming and looks very similar to the same mode on base console. Still runs at 1080p, still uses frame generation to reach 60fps and uses FSR3 instead of PSSR
 
Last edited:

Zuzu

Member
Summary (mostly using Krisp AI summarizer tool):

Patch Updates and Visual Changes

- The latest patch introduced a sharpening slider, allowing players to adjust the sharpness of the image.

- The default sharpness setting enhances local contrast, giving the image a more defined look, while a maximum setting provides a crisp appearance typical of lower resolution console titles.

- In addition to sharpness adjustments, the game's Lumen global illumination (GI) presentation was modified, showing more pronounced occlusion in various parts of the game world.

- Quality mode has improved shadow resolution and less aggressive cascades compared to launch version. Foliage draw distance has also been improved over launch.

- Quality mode’s shadows are improved over balanced mode. But other than that they have a similar visual settings. Performance mode has a coarser global illumination compared to the other modes.

Performance Modes and Frame Rates on base PS5

- The game offers different performance modes, with the quality and balanced modes experiencing a notable downgrade in image quality compared to its earlier version, now rendering at 1080p instead of 1440p. The 1080p internal resolution is being upscaled using FSR to a 1440p-like resolution.

- The quality mode now has a stable 30 FPS cap, providing a more consistent frame pacing experience compared to the previous unstable frame rates.

- The balance mode has received enhancements, allowing for a stable 40 FPS at 120 Hz, which improves the overall playability and responsiveness of the game. It is a mostly stable 40fps with rare drops.

- On 60hz screen balanced mode is still running at 45fps. It hits this target frame rate pretty consistently.

- Performance mode is still 1080p with no upscaling to a higher rez. Frame gen is still being used and performance is similar to launch version.

PS5 Pro Enhancements

- The introduction of PS5 Pro support includes the implementation of PSSR, which enhances image quality by producing a 4K-like final output from a 1296p input resolution.

- This upgrade results in a perceptibly sharper image, particularly during movement, and improves the appearance of details that previously suffered from aliasing.

- Quality mode run at a locked 30fps. Balanced on 60hz screen hovers around 45fps. Balanced on 120hz is pretty much locked 40fps.

- The performance mode on PS5 Pro continues to target 60 FPS using frame generation, but the overall visual fidelity remains similar to the base console version.

- While the PS5 Pro upgrade does not introduce significant new features or radical changes, it does enhance the game's visual quality, making it a worthwhile improvement for players.
 
Last edited:

HeisenbergFX4

Gold Member
A 40fps mode is a nice update but it still seems like a game to play on ps6 or a least wait until it's in the bargain bin.




On base Ps5:
- There have been some small changes to lighting (which IMO looks worse now).
- They've added a "sharpening" slider so you can select how much sharpening your want (the launch version was the equivalent of setting the sharpening to 7/10).
- Quality mode actually runs at a lower resolution now (seems to have gone down from 1440p to 1080p) with a noticeable dip to image quality, but they've improved some visual settings like foliage draw distance and shadow quality.
- Quality mode now runs at a locked 30fps with proper frame pacing instead of the unlocked 30-35fps like before, so it actually feels smoother.
- Balanced mode has better Image quality compared to the launch version now (looks similar to the current quality mode)
- Balanced mode now runs at a locked and properly paced 40fps if you are using a 120hz display (still runs at 40-45 fps if you are on a 60hz display)
- Performance mode is pretty much unchanged (other than the lighting changes and sharpening slider which affect all modes), still looks low res and still uses frame generation to reach 60fps.

Small TLDR about the pro:
-Quality and Balanced run at a higher internal resolution and implement PSSR
- Image quality in these modes is much better, with a sharper "4k-like" image that also holds up better during motion.
- Framerates in these modes are roughly the same as on the base console
- Performance mode is underwhelming and looks very similar to the same mode on base console. Still runs at 1080p, still uses frame generation to reach 60fps and uses FSR3 instead of PSSR
Summary (mostly using Krisp AI summarizer tool):

Patch Updates and Visual Changes

- The latest patch introduced a sharpening slider, allowing players to adjust the sharpness of the image.

- The default sharpness setting enhances local contrast, giving the image a more defined look, while a maximum setting provides a crisp appearance typical of lower resolution console titles.

- In addition to sharpness adjustments, the game's Lumen global illumination (GI) presentation was modified, showing more pronounced occlusion in various parts of the game world.

- Quality mode has improved shadow resolution and less aggressive cascades compared to launch version. Foliage draw distance has also been improved over launch.

Performance Modes and Frame Rates on base PS5

- The game offers different performance modes, with the quality and balanced modes experiencing a notable downgrade in image quality compared to its earlier version, now rendering at 1080p instead of 1440p. The 1080p internal resolution is being upscaled using FSR to a 1440p-like resolution.

- The quality mode now has a stable 30 FPS cap, providing a more consistent frame pacing experience compared to the previous unstable frame rates.

- The balance mode has received enhancements, allowing for a stable 40 FPS at 120 Hz, which improves the overall playability and responsiveness of the game. It is a mostly stable 40fps with rare drops.

- On 60hz screen balanced mode is still running at 45fps. It hits this target frame rate pretty consistently.

- Quality mode’s shadows are improved over balanced mode.

PS5 Pro Enhancements

- The introduction of PS5 Pro support includes the implementation of PSSR, which enhances image quality by producing a 4K-like final output from a 1296p input resolution.

- This upgrade results in a perceptibly sharper image, particularly during movement, and improves the appearance of details that previously suffered from aliasing.

- The performance mode on PS5 Pro continues to target 60 FPS using frame generation, but the overall visual fidelity remains similar to the base console version.

- While the PS5 Pro upgrade does not introduce significant new features or radical changes, it does enhance the game's visual quality, making it a worthwhile improvement for players.
Thank you for the write ups, added to OP
 

Bernardougf

Member
Ps5 pro is definitely not looking like a console made for "perfomance" modes ... players who play at the Quality/balanced and who value graphics over perfomance are going to take more advantage of it. At least thats my impression until now.
 

Vick

Member
Obligatory comparisons from our awesome M MazingerDUDE :

2.gif


The fur looks a lot better on Pro.

1.gif


The dithery ghostly artifacts while in action had been addressed with PSSR.

PS5 (FSR):
9.gif


PS5 Pro (PSSR):
8.gif


The difference in image clarity while at motion is staggering.

D.gif


C.gif


As for the Performance Mode, there's a slight boost in resolution I believe.

5.gif


Also, it appears that the frame gen had been turned off on Pro as I couldn't spot any of the 'generated' mid frames.

Which will of course result better image integrity (still kinda messy since it still uses FSR) and input latency.

A.gif


8.gif
 

YCoCg

Member
Weird that they didn't choose to do anything with the performance mode on PS5 Pro, but otherwise another solid update.
It seems like they've turned off frame gen, so now it's a natural variable 60fps which should improve input latency. Basic but it's still an "improvement" over base.
 

rofif

Can’t Git Gud
Obligatory comparisons from our awesome M MazingerDUDE :

2.gif




1.gif




PS5 (FSR):
9.gif


PS5 Pro (PSSR):
8.gif




D.gif


C.gif




5.gif




A.gif


8.gif
PRAISE BE LORD for the awful fsr2 demise.
The dirty, dithered look with every movement and occlusion. I hated fsr2.

Even in still scenes like this from Stellar Blade, it gave that pixely/dirty look.
(zoom on the face/hair, not boobs!)
Odlv8FQ.jpeg


And now it's clean, postcard, no movement pixelation at all. beautiful.
ZDvEG49.jpeg

Keep in mind that in case of stellar blde... the photo mode uses raw 4k without pssr for some reason. Gameplay shots with PRO mode look better than photomode
 

rofif

Can’t Git Gud
It’s not obligatory to spam these in every thread, specially if the thread is about a video that showcase these differences. You just like to kill American’s data cap.
vick showed these differences better than the vid
 

powder

Member
Obligatory comparisons from our awesome M MazingerDUDE :

2.gif




1.gif




PS5 (FSR):
9.gif


PS5 Pro (PSSR):
8.gif




D.gif


C.gif




5.gif




A.gif


8.gif
I’ve been playing through on Pro up through chapter 3 and while I do think the Balanced mode is a good improvement, it also seems like they made some pretty aggressive drawbacks in order to smooth the overall experience out. The LOD pop-in is really aggressive, and a lot of environmental texture detail has been reduced pretty drastically. Lots of textures just look like fucking mashed potatoes/PS3-level shit.

Hopefully they keep fine tuning this latest patch but I’m not optimistic. I am stoked for their next game, though. I’m sure they’ll improve their tool set and really knock it out of the park.
 

Imtjnotu

Member
I play it on a 4080s and even then with frame Gen on I get alot of input lag at times.

Might try it on the Pro just to see
 

Darsxx82

Member
Could even be updated version, we have no idea what's going on internally with this stuff.
It is also true that the IQ of the base PS5 version has seen an obvious cut. To the defects of FSR you add a 30% resolution cut and it certainly doesn't help in the comparison. It is true that they have improved some aspects (shadows are the most visible), but they have cut 30% in resolution and Lumen quality.
I don't know the reasons for the changes. If I remenber correctly, framerate was not a problem, It just needed to block at 30fps or 40fps.

60fps mode has been totally ignored in the patch.
 
Last edited:
30fps for such a fast paced game? If you’re fine with that, then quality mode it is.

Not ideal, but I wouldn’t say poor. Rather a locked 30 than choppy frame gen “60” imho

Balanced probably the best, but unfortunately I don’t have a TV capable of 40hz
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Not ideal, but I wouldn’t say poor. Rather a locked 30 than choppy frame gen “60” imho

Balanced probably the best, but unfortunately I don’t have a TV capable of 40hz
It’s not choppy with frame gen. It’s very stable on the Pro, but you don’t get the input response of real 60fps.
 

Zuzu

Member
It seems like they've turned off frame gen, so now it's a natural variable 60fps which should improve input latency. Basic but it's still an "improvement" over base.

Oliver says in the video that frame generation is still being used on the Pro unfortunately.
 
Last edited:

Imtjnotu

Member
30fps for such a fast paced game? If you’re fine with that, then quality mode it is.


I get 80-100fps and don’t have input lag. 90fps means your base is likely in the 50s and with reflex, the input lag should be fairly low.
I game on a deck, switch, Pro and PC.

Frame rate isn't my biggest priority at times
 
Ps5 pro is definitely not looking like a console made for "perfomance" modes ... players who play at the Quality/balanced and who value graphics over perfomance are going to take more advantage of it. At least thats my impression until now.
It's pretty sad that the Pro, a console that's $300 more expensive than PS5, can't deliver a base 1296p at 60 fps in this game.

Yes, the 40 fps balances mode is a clear upgrade from the 30 fps quality mode we had but are we really satisfied with the gains of this game on Pro? Most Pro updates are similar to Wukong in that we still must make some pretty noticeable compromises when choosing between different framerate targets. This console was supposed to deliver quality mode-like visuals at 60 fps ...
 
PSSR looks incredible here and th difference with FSR is worlds apart. No idea how some developers manage to produce such poor results.
Isn't the reason PSSR looks better because they're upscaling that Balanced mode from a higher resolution now? That would mean it's not a 1 to 1 comparison between PSSR and FSR ...

correct me if I'm wrong about the base resolution as I can't watch DF videos without becoming triggered
 
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