Just want to say that all the dungeons so far have been fuckin great. Real step up from ARR and HW.
Just want to say that all the dungeons so far have been fuckin great. Real step up from ARR and HW.
I've been admiring this game from a distance for a very long time. It seems like the most impenetrable thing ever, so I want to get into it. My question is, am I too late? It feels like this game has been out for almost a decade now...
I've been admiring this game from a distance for a very long time. It seems like the most impenetrable thing ever, so I want to get into it. My question is, am I too late? It feels like this game has been out for almost a decade now...
I've been admiring this game from a distance for a very long time. It seems like the most impenetrable thing ever, so I want to get into it. My question is, am I too late? It feels like this game has been out for almost a decade now...
Quick question about HW,
I just completed The Aery and all the following fetch quests, now it seems to be ramping up again.
I still have a long way to SB correct?
Thank you.You're in the final stretch of HW (3.0). Another two dungeons to go along with some exploration and a bunch of cutscenes. Then after that you have the post-HW content. I'll say maybe 25-30 hours at most. But that's also going to be the best content you've seen up to now.
Then Stormblood starts. ^_^
I think the dungeons have been great, but what really surprised me was the huge set up for the Solo Duties. There's been a slow evolution of how they tackle Solo Duty design from ARR through HW, and especially in the post-HW patches, but in Stormblood you really see a consistent effort to make each one more unique, more elaborate, and more different. Many of them in Stormblood feel like either large single player set pieces, or even solo dungeons in a way. Really cool.
Lmao. I bet it was a jump potion scrub. Worth noting though, that it might not be 15 mins of work. Since they reworked Job quest rewards, it's possible he didn't do any of the 60+ job quests and had no idea there's a real reward at the end of the chain.
I've been admiring this game from a distance for a very long time. It seems like the most impenetrable thing ever, so I want to get into it. My question is, am I too late? It feels like this game has been out for almost a decade now...
PS4 Dragoon Players, how do you guys manage Dragon Sight? I find using it is throwing off my rhythm because i have to awkwardly target a party member to use it... not used to using the direction pad to quickly search for the right party member to use the skill on.
Are there better ways than what I'm doing?
So as a main SCH, who can dps as a SMN or when I finish, SAM, is BRD a good choice? They look so stylish and I'm really like their changes. Do they seem more of a support role this time around with 4.0?
So they've got new stuff, but it's all very focused. The core of gameplay is still a damage rotation and weaving in the support parts as the situation demands, but their set of tools for party support is bigger than it ever has been.
Some of the bosses in them had way inflated health pools. It's not really fun to be scratching off one percent at a time - just give the boss two forms or something, I need some smaller victories while bringing this genki fucker down to 0.
I feel very compelled to boost one to 60. I think I may just do that so that I can focus mostly on just the two jobs. SCH/BRD.
I felt like there were stronger highs in the HW set between Sohm, DV, Vault, and Gubal. Stormblood has a few that fall really flat (Just want to say that all the dungeons so far have been fuckin great. Real step up from ARR and HW.
So much content, meta shifts, memes! How could I possibly catch myself up lol.Why would it be too late? If anything, now is a great time to jump in as people are coming back for the new expansion.
That makes me feel a little better then, knowing I won't be the only noob out there haha.It's never too late, like really! In fact, as the latest expansion was just released there are a lot of new people coming in too ^^
This excites me a lot, as a big fan of FF. I think I'm gonna dive in!I held off for years because a) it's a MMO and I don't play MMOs, b) was holding out for a "see I was right!!!" F2P announcement moment (lmao), c) was worried that if I started and everyone I knew who was playing is lvl564645 I would be left out.
Finally jumped in earlier this year when some other friends recently started it at the time as well. 4 months later I'm having the time of my life at the end of the latest expansion. Best FF experience since FFXII. Outstanding world building. Well realized storylines. Fun gameplay. Friendly to newcomers. The GAF FC rocks. In a year where gaming in general has been really good on all fronts, FFXIV is my highlight so far.
You're in the final stretch of HW (3.0). Another two dungeons to go along with some exploration and a bunch of cutscenes. Then after that you have the post-HW content. I'll say maybe 25-30 hours at most. But that's also going to be the best content you've seen up to now.
Then Stormblood starts. ^_^
So much content, meta shifts, memes! How could I possibly catch myself up lol.
That makes me feel a little better then, knowing I won't be the only noob out there haha.
This excites me a lot, as a big fan of FF. I think I'm gonna dive in!
I think I'll play a tank class, since there seems to be a surplus of healers and DPS's. Which is the most straightforward to play? I'll do some of my own research, just want to get the perspective of more experienced players.
So much content, meta shifts, memes! How could I possibly catch myself up lol.
That makes me feel a little better then, knowing I won't be the only noob out there haha.
This excites me a lot, as a big fan of FF. I think I'm gonna dive in!
I think I'll play a tank class, since there seems to be a surplus of healers and DPS's. Which is the most straightforward to play? I'll do some of my own research, just want to get the perspective of more experienced players.
PS4 Dragoon Players, how do you guys manage Dragon Sight? I find using it is throwing off my rhythm because i have to awkwardly target a party member to use it... not used to using the direction pad to quickly search for the right party member to use the skill on.
Are there better ways than what I'm doing?
Up and down on the D-pad cycles only party members. I manage to heal just fine with that.
I had only finished the base game and left before the expansion and much hardcore stuff.I've been admiring this game from a distance for a very long time. It seems like the most impenetrable thing ever, so I want to get into it. My question is, am I too late? It feels like this game has been out for almost a decade now...
If you don't like that you can also create a macro that cycles through party members and put it in the crossbar near the move that requires it.
Is there a way to create a Macro that targets the DPS player closest to me and just casts Dragon Sight? We need FFXII Gambits.... >_<
Anyone here playing NIN? What are the new Cross Class skills that NIN should be using?
This excites me a lot, as a big fan of FF. I think I'm gonna dive in!
I had the biggest grin ever exploring the Gold Saucer last night.
Honestly the base game alone might be my 2nd or 3rd favorite FF.This excites me a lot, as a big fan of FF. I think I'm gonna dive in!
Enjoy a billion hours requiring to patch it from scratch.Just accidently deleted FF14 thinking it was FF15 to free up storage on the PS4...
Fuck.
Just accidently deleted FF14 thinking it was FF15 to free up storage on the PS4...
Fuck.
That place intimidated me like hell the first time I saw it.
Started the quest and immediately noped right out.
Just accidently deleted FF14 thinking it was FF15 to free up storage on the PS4...
Fuck.
FIrst pull of Lakshmi ex 19%... I knew nothing and i300. Then I cleared it. Learning party btw. I'm actually so disappointed how easy that was. I was ready for at least 3 hours at it.
The GATEs are awesome as hell
I don't think any nerfs were to close the skill gap; they all had other purposes--tank damage suffers because they reaally hate the tank DPS meta but simultaneously keep putting DPS in conflict with tanking. The ranged stuff is standard support penalty, monk loses damage so SAM can eat their lunch while they try to compensate with Brotherhood.
I felt like there were stronger highs in the HW set between Sohm, DV, Vault, and Gubal. Stormblood has a few that fall really flat (), and there is kind of just a long string there that feels like fighting the same Imperial/Mechanical stuff. The pool at 70 is pretty underwhelming outside ofBardam's Mettle, Castrum, Ala Mhigo, and in general the Light Party stuff doesn't feel like it delivers on big bosses or super unique encounters. Stormblood stuff is way too easy across the board.Kugane Castle
This will never go away because of the way they've designed the tanks and encounters in this game.
Even if they nerfed tank damage more than they have already tanks will still be leaving tank stance to do more damage because that's all there is to do on them once you have aggro and you're not dying.
Good training for the awesome jumping puzzles in Stormblood!!!!! Amirite?
Indeed, Raubahn's and Pipin's duties were very uniqueI think the dungeons have been great, but what really surprised me was the huge set up for the Solo Duties. There's been a slow evolution of how they tackle Solo Duty design from ARR through HW, and especially in the post-HW patches, but in Stormblood you really see a consistent effort to make each one more unique, more elaborate, and more different. Many of them in Stormblood feel like either large single player set pieces, or even solo dungeons in a way. Really cool.
Trying to get to the top of Kugane Tower has made me almost want to quit the game. That last jump is real evil.