Vindicator
Member
It is what it is, but Star Citizen has some nice space/atmosphere combat, ranging from small fighters to capital ships that can be boarded with some fps action.
This one's for Y yogaflame
Colony Wars
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Super underrated space flight sim for PS1. I experienced this after Tie Fighter and X-Wing, and though it did not reach those highs for me, it was still a solid game. It continued on the tradition of recharging lasers (one for shields, one for hull) and expanded gameplay options with countermeasures and varied missions. Though I did not beat the game (it was really difficult), the mission structure was unique with a branching structure - if you completed or failed certain ones, it would change the course of the game. The Psygnosis flair in this game showed through the thrust and drift mechanics, which made it more comfortable to play with a PS1 controller than you would think. Since I didn't start out with the Air Combat games, this is the first game I played that demonstrated it was possible to make a fun and engaging flight sim using a controller.
F-117A Nighthawk
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Yep. This one and Privateer alongside Freespace 2 are some of my favorite space games ever.One of the best games ever made and in my top 10 favorite games of all time.
That would be pretty damn amazing. Which can only mean Bamco will create some mobile game with horrible MTX.I'm still waiting the day Project Aces (Ace Combat team) makes a Macross game. Bamco publishes all Macross games. What are they waiting for?!
Well, the most recent game is not made by Bamco. But it's released for consoles.That would be pretty damn amazing. Which can only mean Bamco will create some mobile game with horrible MTX.
Well, the most recent game is not made by Bamco. But it's released for consoles.
It got English version, but it removed the first Macross entirely because of Harmony Gold (Fuck them). The Japanese version have the first Macross.
The most recent big Macross game IIRC is Macross 30Ahh, I saw this one but not quite the genre I would want. I would love more a Free Space, Wing Commander, etc… type of game play vs shooter.
IAmRei
NanaMiku
StereoVsn
Robotech: Battlecry
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All of you posting about Macross games, this is an underrated one. Of all of the attempts to cash in on the IP, Battlecry captured the feeling of the show better than any other. It's arcadey, fast, and does a great job of creating fun situations to use each veritech fighter mode and seamless switch between them. It's Ace Combat Lite meets Armored Core lite. It follows most of the story beats from the anime (an abridged version at least), though from the perspective of the earth defense forced. The game introduces its own unique lead who is actually distractingly voiced by Cam Clarke (Max in the anime) who is portraying Jack Archer, who is Max-but-not-Max. The game holds up visually because of the cel shaded art style that really captures the feel of the anime, with plenty of other voices actors reprising their roles and a great soundtrack.
Why I'm talking about it in this thread is the gameplay - pure glorious arcade air and mech combat. You have the faster and powerful fighter, the agile guardian, and classic battloid mode. Macross 30 looks like a massively improved version of Battlecry, but in the West as far as I can tell, this was the best rendition of Robotech's fight scenes in a video game (certainly at the time of release). Missiles and lasers recharged continuously, and the missions were based around knowing when to spam your payloads and when to hunker down. Multi-lock missiles that covered the screen, quick transformations and transitions from air to ground combat (and back), multiple veritechs to pilot (and some Zentradi ships too), and destructible buildings to enhance the atmosphere.
The game did have faults, and the controls could feel sluggish and some mission objectives were not fun (those escort ones were the worst) - plus the fact that missions were long and often without checkpoints, which wasted a lot of time when playing the more difficult missions that required lots of trial and error. I played on Gamecube and experienced some strange bugs that resulted in the game freezing on occasion. All that said, still a good game that near and dear to my heart. Worthwhile play for fans of the franchise and those who enjoy arcade air/mech combat.
This gets a good wrap, especially for playing on the Steam Deck. I haven't played it yet, but it's wishlisted
IAmRei
NanaMiku
StereoVsn
Robotech: Battlecry
![]()
![]()
All of you posting about Macross games, this is an underrated one. Of all of the attempts to cash in on the IP, Battlecry captured the feeling of the show better than any other. It's arcadey, fast, and does a great job of creating fun situations to use each veritech fighter mode and seamless switch between them. It's Ace Combat Lite meets Armored Core lite. It follows most of the story beats from the anime (an abridged version at least), though from the perspective of the earth defense forced. The game introduces its own unique lead who is actually distractingly voiced by Cam Clarke (Max in the anime) who is portraying Jack Archer, who is Max-but-not-Max. The game holds up visually because of the cel shaded art style that really captures the feel of the anime, with plenty of other voices actors reprising their roles and a great soundtrack.
Why I'm talking about it in this thread is the gameplay - pure glorious arcade air and mech combat. You have the faster and powerful fighter, the agile guardian, and classic battloid mode. Macross 30 looks like a massively improved version of Battlecry, but in the West as far as I can tell, this was the best rendition of Robotech's fight scenes in a video game (certainly at the time of release). Missiles and lasers recharged continuously, and the missions were based around knowing when to spam your payloads and when to hunker down. Multi-lock missiles that covered the screen, quick transformations and transitions from air to ground combat (and back), multiple veritechs to pilot (and some Zentradi ships too), and destructible buildings to enhance the atmosphere.
The game did have faults, and the controls could feel sluggish and some mission objectives were not fun (those escort ones were the worst) - plus the fact that missions were long and often without checkpoints, which wasted a lot of time when playing the more difficult missions that required lots of trial and error. I played on Gamecube and experienced some strange bugs that resulted in the game freezing on occasion. All that said, still a good game that near and dear to my heart. Worthwhile play for fans of the franchise and those who enjoy arcade air/mech combat.